Come join our Discord on Saturday from 1pm to 2pm CT to play against the devs! Jared and Peter (kokkivos and petcson) will be giving out lobby codes to anyone who shows up to play a round.
Free to Play Now Available!
Metagalactic Blitz is now free to play!
As previously mentioned, if you bought the game before the switch to free to play, you will have access to all of the characters currently in the game.
For anyone trying out the game for the first time, welcome! You will have access to the first 4 characters for free, and the rest can be bought individually. There is a "Try" button so that you can test out the mechanics against an AI player before you buy. Leave us feedback here on the forums, or you can find us over on the MGB Discord. Enjoy the game!
Free to play delayed until next week
Our version of free to play is ready, but there is a delay in making sure everyone owning the paid version is granted all the characters, so we will be waiting to release until that process goes through. We should be ready to go next week.
Free to Play coming April 4th
Quick update, we've hashed out the details and will be releasing the free to play version on April 4th, next Thursday!
Also, the game is on sale from now until we go free to play. If you are planning on buying all the characters, now is the time! It will be cheaper to grab the original game on sale than it will be to buy all the individual characters once we go free to play.
Free to Play plans
Hi everybody! Today we are announcing our plans to switch Metagalactic Blitz to a free to play model, and we are doing this specifically to get people into the online queue. Here are the details:
What's for sale?
Initially, characters will be the only purchasable item. We will be making Polly, Lt. Justice, Veronica, Max, and Zandra individually available to buy. The rest of the content in the game will be free.
What if I bought the game already?
We will be granting these 5 characters to everyone who buys the game before we go free to play. So you will still own all the content you bought.
What will you put up for sale in the future?
Nothing is for certain yet, but we have talked about adding new characters in the future, along with some cosmetic items.
Other Comments Our intention here is to open up the game to a larger playerbase so we can all get more out of the online system, and make sure that current owners feel that the change was fair.
Thoughts? Comments? What do you think?
Patch 1.0.7
Just set version 1.0.7 to live:
Made medium dodgebot a little harder. (I've consistently heard that the jump from medium to hard is a bit too much, so hopefully this will even out the curve).
Made Zandra unlockable by defeating hard dodgebot.
Patch 1.0.6
-fixed a bug preventing catching
-fixed a bug that prevents you from leaving the controls config screen
Patch 1.0.5
Moved boundaries back a little bit on each level, to prevent getting pushed back by their thickness when you barely recover.
Patch 1.0.4
Physics Engine Rework
Turns out the physics engine had some non-deterministic edge cases, causing desyncs on some machines. So for this patch, I rewrote most of the game's physics code. You shouldn't notice much difference in gameplay.
Added many physics optimizations, to compensate for some slower performance after the rewrite. As a result, you will actually see an increase in performance from the last patch.
Reworked Zomborg's shotgun physics for better performance. It is now a single hitbox that instantly deals damage the frame you use it. It will penetrate targets, and simulates a number of bolts hit. The closer the target is to Zomborg, and the closer to the center of the blast they are, the higher the number of hits. As a result, it is no longer completely useless at mid-range, and the damage falls off more smoothly over the hitbox's range.
Reworked the code that manages Cyber City's laser push mode. This fixes a number of bugs, and increases its performance. (This also fixes the bug with no-centerline matches in this mode).
Increased the stun length of Zandra's whirlwind hits from 100ms to 200ms. This will prevent characters from acting while caught in it and cancelling her ability.
Prevented debuffs like max's poison from damaging Veronica's turret health before damaging the shields.
Since this work has all been on the coding side, we had some art bandwidth to create a new skin for Zomborg:
Patch 1.0.3
Another tiny patch to fix some issues that have been brought up:
added cursor clip option, set to "fullscreen only" by default. Also has always on/off options. This restricts your cursor to the window, so you can't accidentally unfocus your window by clicking on a second monitor.
possibly fixed a crash on startup caused by the settings file.
added a message for connections timing out, to make it more clear.
reduced the impact of some instant-disconnect bugs. Currently working on a more thorough fix for the next patch.