Electromagnetic Fuze: When a Shock or discharge effect hits an enemy with a blasting effect, a bomb is generated at the foot of the enemy.
Adjustment
Fireball surround deals 50% of player damage.
Iceball surround deals 50% of player damage.
Poison ball surround deals 100% of player damage.
Spikes ball surround deals 200% of player damage.
Electric ball surround deals 50% of player damage.
Chip-Solar Apostle corresponds to the above modification.
All cyclone deals 50% of player damage.
The cyclone that the player launches inherit the attributes of the surrounds that the player carries. For example, if the character carries a flame surround, then if the character emits a whirlwind, a flame whirlwind will appear; if the character carries multiple surrounds, the whirlwind properties will be randomly selected between these whirlwinds.
The trigger condition for reddening around the screen changes from "Life is below 20%" to "Life is below 35%".
Chip-Stimulating Factor:Changed from "Crit rate +20% when health is below 30%" to "Crit rate +20% when the health is below 35%".
Chip-First-Aid:Changed from "when the health is below 25%, the recovery of the heart of life +100%" is changed to "the recovery of the heart of life +100% when the health is below 35%".
Chip-Berserker's Blood:Changed from "attack +8 when the health is below 20%" to "attack +8 when the health is below 35%".
BUG Fix
Fixed a bug that poison bomb mode display as nuke bomb mode.
Fix map lighting and hierarchy errors.
Beta Updates!
Add Hero Star Trek: Annie
Background: Annie is the leader of the famous interstellar pirate "Summer Wind". She once towed a star with the spacecraft "Golden Wind" to save her crew.
Annie talent:
Unexpectedly Every time Annie carries a chip, the attack power of the first hit after sneak increases by 3%.
Blessed with the same, there is difficulty Any effect Annie gets will be shared with other players around (the effect won't be shared again).
Alcohol paralysis When Annie gets a debuff, she restores 1 life every second for 10 seconds, which is up to 3 times per room.
Power in numbers Whenever a teammate comes around Annie, Annie increases her attack power by 15%.
During the test phase, Annie can be played without having to unlock it.
2. The damage of the item is related to the damage of the character.
• Damage of Passionate Fire Ball inherits 300% of weapon damage • Damage of Quarter Hot Take inherits 200% of weapon damage • Damage of Portable Disintegrator inherits 300% of the weapon damage, and each subsequent damage is 100% of the weapon damage. • Damage of Outer-world Walker inherits 200% of the player's weapon damage. • Each candy blade of Hata Candy inherits 50% of the weapon damage from the player. • Damage of Mom's slash inherits 400% of the weapon damage. • Damage of The mini laser inherits 600% of the weapon damage.
3. Gap Forcefield, Backfire and Adaptive Force Field become electromagnetic waves, causing an Shock effect on the hit monster.
4. Added 5 achievements
• Curse you! : Carry a curse chip to defeat any boss. • Knowledge is power: Defeat Dr. Collapse. • Play with a small powder: defeat the uncontrolled observer. • Until the end of the world: upgrade all of Anne's talents. • Mr. Master: Unlock all projects in Yuanneng Encyclopedia.
Strengthen heavy weapons such as hammers/gloves to hit the enemy hard, and heavy weapon attacks can cause the enemy to enter the injured state in most cases.
Adjustments to the enemy distribution and gameplay in some rooms.
BUG Fix
Fixed a bug that other Buffs could not be obtained in an invincible state.
Fixed a display error in the blueprint upgrade UI.
Fixed a display error in some rooms.
Fixed an error that some agencies could not be shut down by EMP(item).
Beta Branch Update v0.30.0
New Chips
Electric field enhancement: Max Shield+10, increase the AOE of Shock and Discharge.
Electromagnetic damage enhancement: Shield +10, the damage coefficient of Shock and Discharge increases.
Strong energy:The maximum chains of Shock and Discharge +3.
Electric energy feedback: Restore 2 shields when the Discharge effect hits enemies.
Arc strengthening: The arc of Shock and Discharge will additionally hit a target.
Arc infection: Enemy gets a Shock debuff when attacked by the arc of Shock or Discharge.
High energy diffuse: When an enemy with Shock debuff gets attacked, other debuffs on the enemy will diffuse through the arc.
Blood Bolt: When the shield is empty, if there is a discharge effect on the body, the discharge effect becomes a blood discharge effect. Each time it consumes 10 HP, the electromagnetic damage +100%.
Power of Love: The discharge effect no longer consumes shield (or HP) and cost 10 Gold per hit.
New Weapons
Pan: Weapon attacks and weapon skill can knock projectiles back.
Salted Fish: Each weapon skill attacks 1 enemy and the weapon skill CD-1 seconds.
Weapons Adjustment
Hata/Jester/Messenger/Giant Sword of Frost has been redesign.
Energy Bomb
Change the energy bomb CD to 3 seconds.
New Room
Add some new room and challenge room for level 1.
Beta Update
New
Boss: Added new boss——“The Doctor” at the Fel Lab.
Discharge Effect: After getting the Shock Effect, the player periodically consumes the shield and releases the lightning. The lightning will cause damage to the surrounding enemies. When hitting the teammate, it will reduce his shield by 10.
Shock Effect: After getting the Shock Effect, each time you are attacked, it will deal damage to nearby enemies.
The following weapon/chip/talent will trigger the discharge/electrical effect:
Electric whip
High-Frequency Axe (electric axe)
Mjölnir (electric hammer)
Thunderball Radio
The projectile of Wacky Pinball's weapon skills
The electric ball generated by Chip-Solar Apostle
The electric ball generated by Chip-Guardian of Power
The electric ball generated by Howard's talent
Chip Adjustment
Scourge: Lightning increases the electrical effect.
Electrostatic: Now you can immune discharge and electrical effects.
Bloodpath: Increased attack power increased from 2 to 4 and the duration reduced to 6 seconds.
Better Shield: Decrease damage taken by Shield by 50%. Increase damage taken by HP by 50%. (decreased by 100%).
Inflame: Downgraded from Rare (blue) to normal, the chance of releasing the ignition is increased to 17%.
Fiery Reflexes: Downgraded from Rare (blue) to Normal.
Space Rogue: Downgraded from Epic (purple) to Rare (blue).
Blood Hunger: Upgraded from Rare (blue) to Epic (purple).
Pariah: Downgraded from Rare (blue) to Normal.
Infection Module: Downgraded from Epic (purple) to Rare (blue).
Untitled
Beta Update 0.28.0
Dear players,
During the summer, we have been busy with the next content update, including chip and hero talent and some larger content, this time we updated some of the content to the beta test branch, welcome players to switch to the beta branch experience new content.
Here is the content of this update to the beta test, let's take a look!
New Chips By Player
Thanks to the player @scaimerny4 for providing us with the following ideas:
Regeneration Armor: Restores 1 sec.
Hunting Merit: Each time you defeat 10 enemies, the upper limit of life is +2.
Icebreaker: Hit a frozen enemy to add 1 layer of blast to the enemy.
Compression device: 25% smaller.
Equivalent replacement: When the chip is obtained, chips other than the chip will be replaced with a random chip of equal rarity.
Proliferation Shield: Shield Limit +1 each time a room is cleared.
Howard's Talent Redesign:
Shuttle: Immediately remove negative effects after using Howard's portal. (valid for all agents).
Electrode enchantment: When Howard shield is empty, using weapon skill will release a electric ball. (The higher the weapon damage / the more the number of chips carried, the higher the damage of the ball)
Emergency shield pack: 15% chance to generate a shield ball after the shield receives damage.The base shield of the shield ball will recover 10 points, and each chip will increase the recovery amount of the shield ball by 1.
Planet rescue: Howard will summon a planet when taking fatal damage, and if the planet kills any enemy, Howard will resurrect with 10 HP. (The higher the average life limit of the enemy in the room, the higher the damage of the planet)
Chips Adjustment:
Combat Inspiration (Gain a 3 seconds immunity on item use. ) Rareness increased to epic (purple).
Sleight of Hand: Changed from "Gain Critical effect for 3 seconds on Evade." to "Gain Critical effect for 2 seconds on Evade.".
Sustainable Contract: Changed from "Gain 1 Bomb when the stock reaches 0." to "Gain 1 Bomb every second.".
Bad Temper: Changed from "50% chance to throw a Bomb after taking damage." to "50% chance to throw a Bomb at monster's feet after taking damage."
Fire Hazard: Changed from "Lava damage +1" to "Explosion effect stack cap +1".
Curse of Fire: Changed from "Lava damage +2" to "Explosion effect damage +25".
Greed Rat: Changed from "Hearts of Life picked up are converted into 10 Gold." to "Hearts of Life picked up are converted into 10 Gold. Max HP +1 after picking up a Gold coin". And "Greed Rat" is now a curse chip, which can be purchased at Aunt Josephine.
Intensity Adjustment
After the missile hits the target, it now adds a debuff to the target, increasing the damage of the next missile by 10% and stacking up to 99 layers.
The blasting effect can now stack up to 3 layers.
Bug Fix
Fixed difficulty displaying of the online room UI
Fixed weapon upgrade UI animation error at certain resolutions
Fix the font size of the Agent's talent description UI is too small
Optimize font rendering
Patch Note v0.27.2
Hi, Dear players!
We released a major update of 0.27.0 before. Last week we fixed and optimized some issues with the current version. At the same time, we are making more new content and will meet with you later this week :)
Update 0.27.2
Optimized the weapon - "Field Transmitter", optimized visual effects.
Fixed a bug where the final BOSS-Apostle triggered multiple damages when attacked.
Now you can view the current difficulty mode in the pause menu.
Optimized the UI animation of cassettes on the score page.
Update Note v0.27.0
After beta testing and a lot of improvements, we announced major update 0.27.0.
[NEW] Chips
Biochemical Shield: Shield can withstand poison damage.
Vicious: The poison effect deals 3 times damage to enemies with less than 30% health.
Elemental Barrier: You take 90% less physical damage when poisoned.
Horizontal Transmission: Poisons a random enemy in the room when vitality restored.
Plaguebringer: Poisons all enemies in the room when poisoned.
Deteriorating: Poison damage increased by 1 point for each 1% reduction in enemy health.
Toxin Conversion: when poisoned, restores 1 vitality per second.
Malicious Perception: Every poisoned enemy in the room increases your damage by 2.
[NEW] Item
Toxin detonator: Detonate the poisoned enemies in the room.
[NEW] Game Difficulty Options
NORMAL
Suitable for new agents who have just entered Noah's planet.
A lower density of enemies and traps.
More resources of the heart of life.
HARD
Suitable for experienced agents.
More powerful enemies and boss challenges.
More challenging traps and levels.
You can get extra 30% cassettes reward.
OUT OF CONTROL
Still in progress
[NEW] Mouse Support
Games default to use Keyboard&Mouse, but you can still select full keyboard in the Settings.
Shortcut keys - the key mouse mode of the item shortcut key for F, bomb shortcut key for Q, you can customize the key in the Settings.
Keyboard and mouse operated Ranged Weapons - all - direction (360 degrees) attack, controlled by the mouse attack direction.