Rebalance: Missile Launcher's power scaling and HP nerfed
Rebalance: Simplified Cranial Machine Learning for clarity
Rebalance: Sonic Boomer - Can potentially hit a little harder
Rebalance: Security Officer - Increased her damage when she's no longer defending
UI Improvements:
Fix: UI Primary Stat outline added and text larger
Bug Fixes:
Bug Fix: Fixed a stat-scaling bug impacting 8 cards, mostly Scheme and Stealth
Buff: Alexei - Resourceful Setup scaling now working. Bug fixed.
Buff: Alexei/Yvette - Bold Ploy scaling now working. Bug fixed.
Buff: Alexei/Yvette - Collaborate scaling now working. Bug fixed.
Buff: Alexei/Yvette - Quick Thinking scaling now working. Bug fixed.
Buff: Alexei/Yvette - Strategy Meeting scaling now working. Bug fixed.
Buff: Alexei/Lyssa - Bide My Time scaling now working. Bug fixed.
Buff: Alexei/Lyssa - Killer Intent scaling now working. Bug fixed.
Buff: Victoria - Boost Shields scaling now working. Bug fixed.
Bug Fix: Level Up Metric localized key non-homogeneity
Bug Fix: ThermoTech Field now correctly removes Enemy Stealth
Bug Fix: Tutorial 3 causing errors
Localization: Fixed 2 Chinese Card Descriptions
Project:
Project: Upversion to v1.1.0
Miscellaneous:
Content Export V1
KPI Metric Upgrades
Version 1.0.1 Bug Fixes & Brazilian Release!
Feature
Offical Brazilian Release (it is now fully tested and ready to go!)
Balance
Rebalance: Lifesteal now works on shields
Rebalance: death touch is now unpreventable
UI Improvements
UI: added labels into progression
UI: bigger speech bubbles
UI: now shows locked difficulties
UI: Changed condition not met highlight to be way more noticable red
Bug Fixes
Bug Fix: Prevent Null Ref in Achievement Watcher on first launch
Bug Fix: no missing chinese characters
Bug Fix: Bad Omen Card
Bug Fix: Capacitor Burst Card
Bug Fix: Card Type Data Serialization
Bug Fix: Chinese having gray boxes
Bug Fix: saving and loading in drafts
Bug Fix: Drawing when no cards are left in deck
Bug Fix: Aegis not stopping photon area scan
Bug Fix: some attacks don't lose stealth
Bug Fix: Rigged Prox Mine playing multiple times
Bug Fix: some true damage attacks dodged dodge
Bug Fix: Core Controller null ref
Bug Fix: Fixes rare Battle Reward State null ref in tutorial
Bug Fix: Fusion pieces explosions are correct now
Bug Fix: getting stuck at end of turn because of too many reactions
Bug Fix: Hero Level Ups cant be save scummed anymore
Bug Fix: IStats serialization
Bug Fix: Losing unlocks, not progressing fast enough
Bug Fix: Marked for death
Bug Fix: Missing resources in library
Bug Fix: Energy Circulator Card
Bug Fix: Inspiring Surge Card
Bug Fix: Setup Cards
Bug Fix: Null Ref on Skip Tutorial Battle Button
Bug Fix: null refs from interfaces
Bug Fix: First Shot Card
Bug Fix: a bunch of reactions
Bug Fix: party equipment loading
Bug Fix: Party Map Token Null Ref no longer possible
Bug Fix: Prevent Addition Null Ref issue
Bug Fix: prox mine no longer exits stealth
Bug Fix: Resource Types going null
Bug Fix: missing characters
Bug Fix: no conclusion for break into metroplex zero
Bug Fix: Resources only serializing in certain contexts
Bug Fix: Roomsweeper Grenade Card
Bug Fix: Steamworks Error
Bug Fix: coroutine on skillshop
Bug Fix: tutorial cards
Bug Fix: wild null refs
Bug Fix: Prepare Ambush Card
Bug Fix: Hero Metrics
Bug Fix: Credits
Wording
Wording: Accumulation Field Card
Miscellaneous
Coding: Failed Metric submission now only a logged warning
Misc: removed one player draft (because its a terrible unfun format)
Cyberpunk Card Battler Release
Metroplex Zero is a single-player Sci-Fi Card Battle RPG. It draws inspiration from games like Slay the Spire, Hearthstone, Monster Train, Magic the Gathering, and Shadowrun Returns.
What makes Metroplex Zero special and different?
9 different heroes each with their own cards and strategies
Build a squad of heroes that fights together with different synergies
Minimal RNG! Drawing cards is enough RNG, we wanted you to lose or win on your strategic skill
Strategic Depth. Not just "playing units" or "attack & block"
Tons of Replayability! Multiple modes and many possible hero squads!
The adventure Anti-Robot Setiments was written by legendary cyberpunk writer Anna Mocikat (check her out here: https://www.annamocikat.com/)
Version 1.0.0 RELEASE
## Patch Notes v1.0.0
Balance Changes:
Rebalance: Nerfed Determination slightly. Now it's only single-use
Rebalance: Nerfed Static Discharge Augment. Now costs 4 per Stun, up from 3
Rebalance: the encounter builder parameters
Player Aids:
New Feature: added a specific tutorial battle button in the main menu
New Feature: added skip tutorial fights and skip full tutorial
UI Improvements:
Flow: All resource adjustments are instantaneous and player cards resolve faster
UI: Added Hasty Icon to status bar for Hasty Enemies
UI: improved all the new skip tutorial and lessons feature
UI: Increased all UI Hitboxes for Enemies and Heroes
UI: Increased clarity and legibility of Single-Use Card art
UI: Integrated new Progression UI V3
UI: New Progression V3 UI
UI: UI Text stands out a little better on Tutorial Map Screen
Art Improvements:
Art: New Art for Storyless Adventure Tiles
Art: Reworked Title Screen to be flashier!
Bug Fixes:
Bug Fix: all dynamic string formats are now protected
Bug Fix: Can replay Deckbuilder Tutorial from the Database Scene
Bug Fix: Difficulty wasn't loaded from a save file correctly
Bug Fix: Enemy Details panel. Text Overlap fixed
Bug Fix: Equipment presenter won't break from publishing messages on disable
Bug Fix: fixed tons of translations and localization bugs
Bug Fix: no theming on the news ticker items so that way they work with the blue
Bug Fix: fixed scanline shader on build copy
Bug Fix: Heroes can no longer show above Max Level on Map Screen
Bug Fix: Hover Character null ref
Bug Fix: made all of the map deterministic again
Bug Fix: Message Groups have multiple queues
Bug Fix: Transfer Life Force now does the correct amount
Bug Fix: draining resources stops Seeker Drone from acting
Bug Fix: NNZ Newscast no longer interupts shopkeeper
Bug Fix: Prevented Game Crash if Blessing doesn't resolve in normal manner
Bug Fix: race condition with mp zero global params and localization
Bug Fix: record adventure completions when they shouldn't and extra runs finished
Bug Fix: Right-Clicking on a Draft Level Up Option with no custom details no longer causes an Error
Bug Fix: rule tooltips not hiding when their subview is disabled
Bug Fix: Tutorial counting for difficulty progress
Bug Fix: unlock order for adventures
Bug Fix: using an interface as a serializable like a dummy
Bug Fix: Message Group Bug that leads to multiple on finished
Bug Fix: Max Counters not being used correctly
Bug Fix: Fixed Stats Modifying Power Directly
Bug Fix: Fixed Nevyn Not Having Access To Starters after level up
Bug Fix: Fixed Reload not going to max ammo
Bug Fix: Fixed boss clones from giving away too easily
Bug Fix: Fixed Tumble not counting as a shot
Project:
Project: Adding Tools for Printing Extra Cards and Augments
Project: Created 1.0.0 Launch Banner Art
Project: Patch Notes v1
Project: Updated Site Press Kit
Miscellaneous:
Coding: Created Progression Algorithm V3
Coding: Tracks Final Boss Completions
Version 0.0.65 bug fixes
Bug Fixes:
- Bug Fix: Fixed lots of translation bugs
- Bug Fix: Max Counters not being used correctly
- Bug Fix: Fixed Stats Modifying Power Directly
- Bug Fix: Fixed Nevyn Not Having Access To Starters after level up
- Bug Fix: Fixed Reload not going to max ammo
- Bug Fix: Fixed wording on lots of things
- Bug Fix: Fixed boss clones from giving away too easily
- Bug Fix: Fixed Tumble not counting as a shot
Version 0.0.64
## Patch Notes - v0.0.64 ----
New Content: - New Card: One Man Arsenal (replaces Munitions Cache)
Balance Changes: - Progression: Now staggers all unlocks to giving them out slowly - Rebalance: Tritoonico Clinic's Blessings now last 3 battles - Rebalance: Power transfer now costs 0 - Rebalance: both augments that reduce everyones defenses now only reduce enemy defenses
UI Improvements: - Quick Fixup: Don't Include Storyless Adventures in the Progress Tracker - UI: Boss nodes now show their progress
Bug Fixes: - Bug Fix: Dueling Slash Highlight fixed - Bug Fix: Sever Connection Status Bar no longer soft-locks the game - Bug Fix: Magic Missiles now stops after killing its targets - Bug Fix: Fixed double damage not showing up in the rules when it should - Bug Fix: Inject Poison was not showing the anim
Miscellaneous: - Localization: "No Injuries" and clinic stats - Update Banner v0.0.63
Version 0.0.63 - Simplifed Math + Spanish + Portuguese
Patch Notes - v0.0.63
New Content:
New Card: DefTech-Protection - Shield Field
New Card: Rifle - Tune Weapon - Starter
Balance Changes:
Rebalance: Buffed Determination to 2 Energy per turn
Rebalance: Buffed Reverse Polarity to simplify Math
Rebalance: Fuel for the Fire. More X-Scaling. Simplified. Minor buff
Rebalance: Hearts Aflame. Buffed and simplified. More X-Scaling
Rebalance: Incentive Manager Buffed. Now has 1 Resource Gain per Turn
Rebalance: Massive Shield Burst has better X-Scaling. Minor Nerf. Simpler to read
Rebalance: Nerfed Transverse Pulse. Now non-X cost. Only gives 1 Stun
Rebalance: Reworked Growing Power. Buffed as late game card. Also easier to read
Rebalance: Simplified and Recurved Anima Imperium. Better X-Scaling
Rebalance: Simplified Flaming Pillar math. Has more X-Scaling. Minor Buff
Rebalance: Simplified Super Charge. More X-Scaling
Programming: Allows AIs to utilize new negative armor/resistance to their benefit
Player Aids:
Tutorial: Added button to play current tutorial info slide again
Tutorial: Removed old outdated lines in X-Cost fight
Tutorial: X-Cost Battle. Added Cycle Visual Hint and wired up battle comments
Card Improvements:
Card Wording: Added Unhighlight for Power Surge if no Energy
Card Wording: Devasting Inferno. Improved math clarity/simplicity
Bug Fix: Text placement for Tutorial Main Story enlarged node is fixed
Project:
Project: Finished Spanish and Brazil Translation QA
Project: Updated 2 More Steam Screenshots
Localization: Centralized Language Config. Enabled Spanish and Portuguese
Miscellaneous:
Coding: Limit to Showing 3 Unlock Notifications at once
Version 0.0.62
New Content: - New Boss: Fusion - Miyara Rework: lots of cards swapped and adjusted
Balance Changes: - Double Damage rework now applies to entire card's effects and includes damage over time and drains - Anton Stage 1 swapped Corp Samurai for Void Blade - Armor & Resistance can now go negative