Metroplex Zero cover
Metroplex Zero screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Metroplex Zero

Version 1.1.1

We have fully translated the game into spanish now!

Version 1.1.0 - EA Balance Patch 1

Patch Notes - v1.1.0

Balance Changes:



  • Buff: Alexei - Improve Alexei's Role Explanation
  • Buff: Alexei - Starting HP increased by 4
  • Buff: Alexei - Starting MetroCreds increased from 100 to 124
  • Buff: Alexei/Lyssa - Stealth - Shadow Suit rarity decreased from Epic -> Rare
  • Buff: Alexei/Lyssa - Shadow Focus Implant. Changed from +5 Attack for next turn to +3 Attack for the whole battle. Moved to Epic
  • Buff: Dominik/Yvette - Electrostatic Burst costs decreased from 8 -> 6
  • Buff: Dominik/Yvette - Overcharge energy gain increased from 9 -> 12
  • Buff: Dominik/Yvette - Entrapping Bubble - Reworded to clarify the key effect, Stun for only 2 cost
  • Buff: Dominik/Miyara - Lethal Intention cost decreased 4 -> 2, chain card changed from Thrust -> Strong Thrust, base damage 1.5 -> 1.4
  • Buff: FL13 - Black Oil cost decreased from 2 -> 0
  • Buff: FL13 - Devasting Inferno damage scaling increased by 40%
  • Buff: FL13 - Smoky Display cost reduced from 3 -> 2 and damage boosted by 20%
  • Buff: FL13 - Where's There's Smoke costs reduced from 5 -> 4 damaged increased by 40%
  • Buff: FL13/Veda - Mesmerizing Display cost decreased from 4 -> 2
  • Nerf: Lyssa - Honed Weapon attack gain decreased from 2 -> 1
  • Buff: Lyssa - Starting HP increased from 96 -> 100
  • Buff: Lyssa - Meticulous Setup increased Attack Gain from 3 -> 6
  • Buff: Miyara - Sunder Defenses cost decreased from 5 -> 3
  • Buff: Nevyn - EMP Grenance is 300% as powerful
  • Buff: Veda - Powerlessness Cost decreased from 8 -> 4. Damage down from 1.5x -> 1.4x
  • Buff: Victoria - Accumulation Field initial energy amount 2 -> 3
  • Buff: All - Power Amplifier - Moved from Rare to Uncommon. Power gain increased from 2 -> 4
  • Buff: All - Precharged Shield - Removed the -1 Starting Resource
  • Rebalance: Removed Advanced Stim System from the game. It was far too weak
  • Rebalance: Corporate Samurai attack boosted slightly
  • Rebalance: Assassin nerfed a little bit
  • Rebalance: Missile Launcher's power scaling and HP nerfed
  • Rebalance: Simplified Cranial Machine Learning for clarity
  • Rebalance: Sonic Boomer - Can potentially hit a little harder
  • Rebalance: Security Officer - Increased her damage when she's no longer defending


UI Improvements:



  • Fix: UI Primary Stat outline added and text larger


Bug Fixes:



  • Bug Fix: Fixed a stat-scaling bug impacting 8 cards, mostly Scheme and Stealth
  • Buff: Alexei - Resourceful Setup scaling now working. Bug fixed.
  • Buff: Alexei/Yvette - Bold Ploy scaling now working. Bug fixed.
  • Buff: Alexei/Yvette - Collaborate scaling now working. Bug fixed.
  • Buff: Alexei/Yvette - Quick Thinking scaling now working. Bug fixed.
  • Buff: Alexei/Yvette - Strategy Meeting scaling now working. Bug fixed.
  • Buff: Alexei/Lyssa - Bide My Time scaling now working. Bug fixed.
  • Buff: Alexei/Lyssa - Killer Intent scaling now working. Bug fixed.
  • Buff: Victoria - Boost Shields scaling now working. Bug fixed.
  • Bug Fix: Level Up Metric localized key non-homogeneity
  • Bug Fix: ThermoTech Field now correctly removes Enemy Stealth
  • Bug Fix: Tutorial 3 causing errors
  • Localization: Fixed 2 Chinese Card Descriptions


Project:



  • Project: Upversion to v1.1.0


Miscellaneous:



  • Content Export V1
  • KPI Metric Upgrades

Version 1.0.1 Bug Fixes & Brazilian Release!

Feature



  • Offical Brazilian Release (it is now fully tested and ready to go!)


Balance



  • Rebalance: Lifesteal now works on shields
  • Rebalance: death touch is now unpreventable


UI Improvements



  • UI: added labels into progression
  • UI: bigger speech bubbles
  • UI: now shows locked difficulties
  • UI: Changed condition not met highlight to be way more noticable red


Bug Fixes



  • Bug Fix: Prevent Null Ref in Achievement Watcher on first launch
  • Bug Fix: no missing chinese characters
  • Bug Fix: Bad Omen Card
  • Bug Fix: Capacitor Burst Card
  • Bug Fix: Card Type Data Serialization
  • Bug Fix: Chinese having gray boxes
  • Bug Fix: saving and loading in drafts
  • Bug Fix: Drawing when no cards are left in deck
  • Bug Fix: Aegis not stopping photon area scan
  • Bug Fix: some attacks don't lose stealth
  • Bug Fix: Rigged Prox Mine playing multiple times
  • Bug Fix: some true damage attacks dodged dodge
  • Bug Fix: Core Controller null ref
  • Bug Fix: Fixes rare Battle Reward State null ref in tutorial
  • Bug Fix: Fusion pieces explosions are correct now
  • Bug Fix: getting stuck at end of turn because of too many reactions
  • Bug Fix: Hero Level Ups cant be save scummed anymore
  • Bug Fix: IStats serialization
  • Bug Fix: Losing unlocks, not progressing fast enough
  • Bug Fix: Marked for death
  • Bug Fix: Missing resources in library
  • Bug Fix: Energy Circulator Card
  • Bug Fix: Inspiring Surge Card
  • Bug Fix: Setup Cards
  • Bug Fix: Null Ref on Skip Tutorial Battle Button
  • Bug Fix: null refs from interfaces
  • Bug Fix: First Shot Card
  • Bug Fix: a bunch of reactions
  • Bug Fix: party equipment loading
  • Bug Fix: Party Map Token Null Ref no longer possible
  • Bug Fix: Prevent Addition Null Ref issue
  • Bug Fix: prox mine no longer exits stealth
  • Bug Fix: Resource Types going null
  • Bug Fix: missing characters
  • Bug Fix: no conclusion for break into metroplex zero
  • Bug Fix: Resources only serializing in certain contexts
  • Bug Fix: Roomsweeper Grenade Card
  • Bug Fix: Steamworks Error
  • Bug Fix: coroutine on skillshop
  • Bug Fix: tutorial cards
  • Bug Fix: wild null refs
  • Bug Fix: Prepare Ambush Card
  • Bug Fix: Hero Metrics
  • Bug Fix: Credits


Wording



  • Wording: Accumulation Field Card


Miscellaneous



  • Coding: Failed Metric submission now only a logged warning
  • Misc: removed one player draft (because its a terrible unfun format)


Cyberpunk Card Battler Release

Metroplex Zero is a single-player Sci-Fi Card Battle RPG. It draws inspiration from games like Slay the Spire, Hearthstone, Monster Train, Magic the Gathering, and Shadowrun Returns.

What makes Metroplex Zero special and different?

  • 9 different heroes each with their own cards and strategies
  • Build a squad of heroes that fights together with different synergies
  • Minimal RNG! Drawing cards is enough RNG, we wanted you to lose or win on your strategic skill
  • Strategic Depth. Not just "playing units" or "attack & block"
  • Tons of Replayability! Multiple modes and many possible hero squads!
  • The adventure Anti-Robot Setiments was written by legendary cyberpunk writer Anna Mocikat (check her out here: https://www.annamocikat.com/)

Version 1.0.0 RELEASE

## Patch Notes v1.0.0

Balance Changes:



  • Rebalance: Nerfed Determination slightly. Now it's only single-use
  • Rebalance: Nerfed Static Discharge Augment. Now costs 4 per Stun, up from 3
  • Rebalance: the encounter builder parameters


Player Aids:



  • New Feature: added a specific tutorial battle button in the main menu
  • New Feature: added skip tutorial fights and skip full tutorial


UI Improvements:



  • Flow: All resource adjustments are instantaneous and player cards resolve faster
  • UI: Added Hasty Icon to status bar for Hasty Enemies
  • UI: improved all the new skip tutorial and lessons feature
  • UI: Increased all UI Hitboxes for Enemies and Heroes
  • UI: Increased clarity and legibility of Single-Use Card art
  • UI: Integrated new Progression UI V3
  • UI: New Progression V3 UI
  • UI: UI Text stands out a little better on Tutorial Map Screen


Art Improvements:



  • Art: New Art for Storyless Adventure Tiles
  • Art: Reworked Title Screen to be flashier!


Bug Fixes:



  • Bug Fix: all dynamic string formats are now protected
  • Bug Fix: Can replay Deckbuilder Tutorial from the Database Scene
  • Bug Fix: Difficulty wasn't loaded from a save file correctly
  • Bug Fix: Enemy Details panel. Text Overlap fixed
  • Bug Fix: Equipment presenter won't break from publishing messages on disable
  • Bug Fix: fixed tons of translations and localization bugs
  • Bug Fix: no theming on the news ticker items so that way they work with the blue
  • Bug Fix: fixed scanline shader on build copy
  • Bug Fix: Heroes can no longer show above Max Level on Map Screen
  • Bug Fix: Hover Character null ref
  • Bug Fix: made all of the map deterministic again
  • Bug Fix: Message Groups have multiple queues
  • Bug Fix: Transfer Life Force now does the correct amount
  • Bug Fix: draining resources stops Seeker Drone from acting
  • Bug Fix: NNZ Newscast no longer interupts shopkeeper
  • Bug Fix: Prevented Game Crash if Blessing doesn't resolve in normal manner
  • Bug Fix: race condition with mp zero global params and localization
  • Bug Fix: record adventure completions when they shouldn't and extra runs finished
  • Bug Fix: Right-Clicking on a Draft Level Up Option with no custom details no longer causes an Error
  • Bug Fix: rule tooltips not hiding when their subview is disabled
  • Bug Fix: Tutorial counting for difficulty progress
  • Bug Fix: unlock order for adventures
  • Bug Fix: using an interface as a serializable like a dummy
  • Bug Fix: Message Group Bug that leads to multiple on finished
  • Bug Fix: Max Counters not being used correctly
  • Bug Fix: Fixed Stats Modifying Power Directly
  • Bug Fix: Fixed Nevyn Not Having Access To Starters after level up
  • Bug Fix: Fixed Reload not going to max ammo
  • Bug Fix: Fixed boss clones from giving away too easily
  • Bug Fix: Fixed Tumble not counting as a shot


Project:



  • Project: Adding Tools for Printing Extra Cards and Augments
  • Project: Created 1.0.0 Launch Banner Art
  • Project: Patch Notes v1
  • Project: Updated Site Press Kit


Miscellaneous:



  • Coding: Created Progression Algorithm V3
  • Coding: Tracks Final Boss Completions

Version 0.0.65 bug fixes

Bug Fixes:



  • - Bug Fix: Fixed lots of translation bugs
  • - Bug Fix: Max Counters not being used correctly
  • - Bug Fix: Fixed Stats Modifying Power Directly
  • - Bug Fix: Fixed Nevyn Not Having Access To Starters after level up
  • - Bug Fix: Fixed Reload not going to max ammo
  • - Bug Fix: Fixed wording on lots of things
  • - Bug Fix: Fixed boss clones from giving away too easily
  • - Bug Fix: Fixed Tumble not counting as a shot

Version 0.0.64

## Patch Notes - v0.0.64
----

New Content:
- New Card: One Man Arsenal (replaces Munitions Cache)

Balance Changes:
- Progression: Now staggers all unlocks to giving them out slowly
- Rebalance: Tritoonico Clinic's Blessings now last 3 battles
- Rebalance: Power transfer now costs 0
- Rebalance: both augments that reduce everyones defenses now only reduce enemy defenses

UI Improvements:
- Quick Fixup: Don't Include Storyless Adventures in the Progress Tracker
- UI: Boss nodes now show their progress

Bug Fixes:
- Bug Fix: Dueling Slash Highlight fixed
- Bug Fix: Sever Connection Status Bar no longer soft-locks the game
- Bug Fix: Magic Missiles now stops after killing its targets
- Bug Fix: Fixed double damage not showing up in the rules when it should
- Bug Fix: Inject Poison was not showing the anim

Miscellaneous:
- Localization: "No Injuries" and clinic stats
- Update Banner v0.0.63

Version 0.0.63 - Simplifed Math + Spanish + Portuguese

Patch Notes - v0.0.63

New Content:




  • New Card: DefTech-Protection - Shield Field
  • New Card: Rifle - Tune Weapon - Starter


Balance Changes:




  • Rebalance: Buffed Determination to 2 Energy per turn
  • Rebalance: Buffed Reverse Polarity to simplify Math
  • Rebalance: Fuel for the Fire. More X-Scaling. Simplified. Minor buff
  • Rebalance: Hearts Aflame. Buffed and simplified. More X-Scaling
  • Rebalance: Incentive Manager Buffed. Now has 1 Resource Gain per Turn
  • Rebalance: Massive Shield Burst has better X-Scaling. Minor Nerf. Simpler to read
  • Rebalance: Nerfed Transverse Pulse. Now non-X cost. Only gives 1 Stun
  • Rebalance: Reworked Growing Power. Buffed as late game card. Also easier to read
  • Rebalance: Simplified and Recurved Anima Imperium. Better X-Scaling
  • Rebalance: Simplified Flaming Pillar math. Has more X-Scaling. Minor Buff
  • Rebalance: Simplified Super Charge. More X-Scaling
  • Programming: Allows AIs to utilize new negative armor/resistance to their benefit


Player Aids:




  • Tutorial: Added button to play current tutorial info slide again
  • Tutorial: Removed old outdated lines in X-Cost fight
  • Tutorial: X-Cost Battle. Added Cycle Visual Hint and wired up battle comments


Card Improvements:




  • Card Wording: Added Unhighlight for Power Surge if no Energy
  • Card Wording: Devasting Inferno. Improved math clarity/simplicity
  • Card Wording: Mesmerizing Display. Magic -> Power
  • Card Wording: Omnislash. Slight clarity inmprovement
  • Card Wording: Other very minor math clarity tweaks
  • Card Wording: Slightly increased clarity of All-Out


UI Improvements:




  • UI: Added Finisher Rule panel to Augments
  • UI: Distinct Status Bar Icons for Negative Armor and Resistance
  • UI: Enemy Detail Panel show Resource Gain per turn


Art Improvements:




  • Art: Added Level Up Screen Art Background


Bug Fixes:




  • Bug Fix: Can now get the final Steam achievement
  • Bug Fix: Double Music in Anton Hologram cutscene fixed
  • Bug Fix: Fixed Auto-Select Language on Start
  • Bug Fix: Fixed Softlock that's possible if a hero with a Start of Turn card is disabled at their turn start
  • Bug Fix: FMOD Init on Fresh Install
  • Bug Fix: Fortify now isn't blocked by own Aegis
  • Bug Fix: Handles possibility of a Blank Stat adjustment data error gracefully
  • Bug Fix: Steamworks Initialization Race Condition Fixed
  • Bug Fix: Text placement for Tutorial Main Story enlarged node is fixed


Project:




  • Project: Finished Spanish and Brazil Translation QA
  • Project: Updated 2 More Steam Screenshots
  • Localization: Centralized Language Config. Enabled Spanish and Portuguese


Miscellaneous:




  • Coding: Limit to Showing 3 Unlock Notifications at once

Version 0.0.62

New Content:
- New Boss: Fusion
- Miyara Rework: lots of cards swapped and adjusted

Balance Changes:
- Double Damage rework now applies to entire card's effects and includes damage over time and drains
- Anton Stage 1 swapped Corp Samurai for Void Blade
- Armor & Resistance can now go negative

Bug Fixes:
- Bug Fix: Nevyn's Paragons
- Bug Fix: Death Touch Highlight

Project:
- Project: Created Email Sender

Miscellaneous:
- Now skips the end story when you have been skipping the story

V0.0.61 - Steam Achievements & Economic Boom!

Patch Notes - v0.0.61



New Content:

  • Achievements: Added Steam Achivement Art & Tracking all 58 Achievements


Balance Changes:

  • Rebalance: Reduced All Hero Starting Health. Increased Growth. Minor overall nerf
  • Rebalance: Buff - Increased Adventure MetroCreds Gain
  • Rebalance: Nerfed Insight Stimulator - Only Draw a Card for Non-Quick Cards played


Card Improvements:

  • Card Wording: Replaced Primary Stat language on card with Power for Simplicity


UI Improvements:


  • UI: Battle Logs which cards were glitched
  • UI: For choosing generic adventures
  • UI: Hide Beta Objective Tracker from Progress View
  • UI: Increased MetroCreds everywhere by a factor of 10
  • UI: Refined Adventure Progress Numbers to be more intuitive (doesn't include auto-segments)
  • UI: Reverse Polarity Highlights/Unhighlights based on Shield Amount
  • UI: Show Rule Panel for Vulnerable
  • UI: Shows Adventure Progress in Numeric Form on Adventure Progress
  • UI: Verified Highlights for Finisher cards


Art Improvements:

  • Art: Medigeneix Facility Battlefield Relight


Bug Fixes:


  • Bug Fix: Breaking News cutscenes now wait for Level Ups to finish first
  • Bug Fix: Deep Analysis now correctly enters Stealth
  • Bug Fix: Draft Hover card could get stuck across scenes
  • Bug Fix: If Hero becomes disabled after queuing cards, the cards no longer resolve
  • Bug Fix: Shopkeeper Line when Skill Shop is inactive now just hides quietly