UI: Now significant increase in highlight clarity with hovering taken into account
Art Improvements:
Art: Updated Draft Adventure Tile art
Bug Fixes:
Bug Fix: Another Null Ref Protection Pass on Pointer Events Bug Fix: Hover Tooltips could stay on screen across scene load. Fixed Bug Fix: Missing Character (Helen) for Dialogue Line in Boos Cutscene Bug Fix: Missing Cutscene Characters Bug Fix: More surprise Null Ref prevention Bug Fix: Trying to reduces backend errors for async Coroutine activation issues Fixed Loading Bugs, Fixed Blue Screen Cutscene Bug, Fixed Archon Core, Fixed Sharpen Blade Fixed: Shielding Touch
Project:
Project: Added Beta Playtest Build support Project: Art for v0.0.59 Project: Updated to latest LTS of 2020.3
Miscellaneous:
Acheivements: Added Acheivements for Hero Victories Added some defenses Enemy Description: Mage Duelist Upversion for HotFix 1
Version 0.0.59 VFX & Animations
UI: - VFX: Added animations and VFX to every single card with some sweet new ones included
Bug Fixes: - Enemy cards leave resolutiion zone too quickly - Spawned enemies going to the wrong spot - Clinic service buttons not disabling the correct one - Fixed various bugs on the bosses of the new adventure
Project: - Project: Added Beta Playtest Build support
V0.0.58 - Closed Beta Prep & Tuning
Patch Notes - v0.0.58
New Content:
New Card: Combo - Segue
New Card: Strong Thrust replaces Thrust V2
New Gear: Assassination - Bullseye Calculator
New Elite: Secret
Wording: Improved Clarity of Scrounge cards
Achievements:
Bug Fix: Steam Achievements won't be attempted to be recorded if Steam is not initialized
Project: Integrated Steam Achievements 1-10
Balance Changes:
Rebalance: Anti-Robot Area Emitter plays it's card more intelligently
Rebalance: Buffed Energy Spike. 60% stronger now
Rebalance: Buffed Nano-Incisors
Rebalance: Improved Algeron Elite's combat AI
Rebalance: Incentive Manager Planned Accident
Rebalance: Renamed Impale V2 to Thrust and adjusted it's numbers
Rebalance: Void Blade now gains 1 Resource per Turn
Art Improvements:
Art: Added Art Background to Deck Builder Scene
Art: Dark Alley 3 - Relight
Art: Dark Alley 4 - Relight
Art: Dark Alley 5 - Relight
Art: Dark Alley 7 - Relight
Art: Dark Alley 8 - Relight
Art: Enemy Anti-Robot Area Emitter Art added to game
Art: Improved Map Node Locations for Anti-Robot Map
Art: Minor Relight for ZantoCorp Data Center battlefields
Art: Relight Dark Alley Battlefield 2
Art: Tuned Anti-Robot Map node positions
Animation: Added Character Attack animation to Concussion
Animation: Hypervibration Attack Anim
Cutscene: Added Important Video Call Camera Fade transition to AR_08
Cutscene: Tweaked Algeron Back Alley Cutscene
UI Improvements:
SFX: Hover sound is a little quieter
UI: Beta shows when Story Secret is discovered
UI: Better Hero can't afford due to resources message
UI: Blinded Persistent Visual Effect for more Clarity
UI: Feature Toggle around Enabled Languages
UI: Stunned and Disabled characters show a persistent electric cloud for battle clarity
Bug Fixes:
Bug Fix: 4 Updated Cards Missing Their Data
Bug Fix: Anti-Robot Sentiment Penultimate Battle Cutscene Line now spoken by the correct character
Bug Fix: Anti-Robot Sentiments Final Cutscenes now advance the adventure
Bug Fix: Battle Reward Screen Darken now correctly positioned
Bug Fix: Cleaned up some interactions with Cards not correctly respecting Blinded
Bug Fix: Duplicate Stage Segment IDs
Bug Fix: Gear Database was showing some items that weren't meant to be in game
Bug Fix: Helen DeVries battle now award victory credits
Bug Fix: Inhibit now prevents Character from resolving Damage Over Time cards
Bug Fix: Mince now works. Clinic Service Purchasing now correct
Bug Fix: Nevyn Grenade Throw animation now connected again
Bug Fix: Party Leader now carries on in-battle cutscene conversations
Bug Fix: Run Stats now working after Anti-Robot Sentiments Adventure
Bug Fix: Select A Card text too big on battle card picker view
Typo: Fixed typo on Marked Rule panel
Project:
Project: Beta Secret Objective Tracker
Project: Compile for iOS
Project: Created Beta Playtest Hype Countdown Banner
Project: Update Banner for v0.0.58
Project: Upversion to v0.0.58
Miscellaneous:
Localization: Auto-Select based on System Language on first game launch
Localization: Added support for Chinese-Traditional
Localization: Updated Chinese Game Logo
Version 0.0.57
New Content:
New Adventure: Anti-Robot Sentiments
New Enemy: Secret Boss
New Enemy: Secret Elite
Balance Changes:
Rebalance: The entire Assassination archetype has gotten a rework
Art Improvements:
Art: Added Mobile HQ Video Call Cutscene Set
Art: AR_12 Cutscene Setting
Art: Cutscene AR_02 Algeron leaving transition now accompanied by a Fade Out
Art: Cutscene Set for AR 13
Art: Cutscene Set for AR_17
Art: News Studio Set for Cutscene AR-09
Cutscene: Secret Cutscene improvements
Achievements:
Achivements: Added Art for 10 Achievements
Coding: Setup Steam Achievement Recording Infra
UI Improvements:
UI: Multi-Select choice flow is streamlined
UI: Update Enemy Bestiary Camera Positions and Sizes
Bug Fixes:
UI: Fixed Story Event choice button height to fit longer options
Project:
Project: Added Additional QA Check for Cutscene Choices
Project: Added Final Game-Win Credits Scene
Project: Added more Credits
Project: Art Banner for v0.0.57
Project: Metrics for Clinic Services selected
Project: Upversion to v0.0.57
Miscellaneous:
Coding: Clears Resolution Zone on final Enemy Defeated
Coding: Created Ability to have Multiple Different Possible Story Combat Encounters at a Node
Coding: Wired Up Final Credit on Anti-Robot Adventure Victory
Version 0.0.56
New Content:
New Battlefield: Uptown Apartment
New Map: ZantoCorp-Secubotics region border. Anti-Robot Sentiments Adventure
Adventure: Anti-Robot Sentiments combat flow and levelup flow setup
Adventure: Updated Battle areas for Organized Harvestors adventure
Art Improvements:
Art: Added Mobile HQ Flying sound. Improved lighting
Art: Devries Bunker Cutscene set
Art: Setup Algeron Traveling Cutscene Set
Cutscene: Anti-Robot Sentiments -- Added Glitch interference to Bunker Cutscene
UI Improvements:
UI: From the Boss in key Adventures, all segments skip Map Travel and auto-start
Localization: TONS and TONS! Too much to list!
Bug Fixes:
Bug Fix: Clinic Service panels no longer begin highlighted
Bug Fix: Continue button no longer shows up if you back out on the Difficulty Select screen
Bug Fix: Draft Difficulty Selection back button now returns you to the Draft Select screen
Bug Fix: Nevyn's Double Load now has a Character animation
Bug Fix: now correctly shows your cards stats at start of turn
Bug Fix: Prevents error when formatting nothing for Duration Description
Bug Fix: Progression UI Localize Null-Ref
Bug Fix: Wrong Card Name for Combo - Double Damage - Bonus Card
Bug Fix: Disabled UI Hover sounds during Scene Load
Project:
Project: Added Editor Tool to find Orphaned Enemy Cards
Project: Added QA Step for Cutscene Settings
Project: Added QA Step to check for any Encounters that don't have a Battlefield set
Project: Added Translator Cheat Code to Force Update Translations
Project: Added Update Banner v0.0.55
Project: Leaves ZantoCorp adventure still disabled in build copy
Project: Update Banner Art for v0.0.56
Project: Upversion to V0.0.56
Project: Added QA step for terms
Project: Improved QA Tool
New Partner - Hawthorn Games
Hello Benefactors!
We've got fantastic news for you!
We've just recently teamed up with Hawthorn Games to enhance our game with a full experience for a Chinese audience, and to market our game extensively in China.
We're very proud and excited to team up with the talented folks at Hawthorn and are very excited to work with them, as well as to have Metroplex Zero join their growing family of deep and innovative games.
They have some fantastic recent hits which you will likely enjoy, including Dark Chess, Death and Taxes (my co-developer loves this one), Chessarama, Citizens: Far Lands. I'm sure smart brainiacs like yourselves will enjoy these a lot.
----
We've also got a small piece of bad news. In order to ensure that our localized experience is nicely polished and ready for the whole globe, we're pushing back our Early Access release date to March 31, 2023. We want to ensure that players everywhere will get a first-class experience, and that means putting in more development and testing efforts.
If you want to help with our localization efforts or non-English testing, feel free to join our Discord channel and reach out to our Devs. We're always happy to work with players and community members to make Metroplex Zero into the perfect experience for everyone.
Cheers, Enigma Dragons Development Team!
Languages Coming!
We have been hard at work making everything in the game be able to support swapping languages.
The languages that will be available on release:
Chinese
English
French
German
Japanese
Portuguese
Russian
Spanish
Dreamhack Beyond - Indie Showcase
What an exciting month! Following hot on the heels of Steam Next Fest (thanks for making it so great for us!), we're now honored to be a part of the Dreamhack Beyond Indie Showcase this week!
Check out all the fantastic games that are featured at this high-energy event! https://store.steampowered.com/curator/40157993-DreamHack/sale/dreamhackbeyondindieshowcase
In the meantime, our developers are hard at work on adding Localization Support to Metroplex Zero. In the near future we should have a copy of the game that's playable in a variety of different languages! We can't wait for you all to be able to share this game with your friends and family all around the globe.
Metroplex Zero - Developer Livestream #2 - Friday - Next Fest - 12:30PM PST
Want to watch one of our developers playing some higher difficulty levels of Metroplex Zero?
On Friday, game designer Noah Reinagel will be streaming for Steam Next Fest 12:30pm PST.
He'll be playing Draft Mode at a high difficulty level!
Watch pro plays, ask questions, and try out our new demo!
Version 0.0.52 - UI Improvements + Bug Fixes
Balance Changes:
Rebalance: Hero unlocks after runs
Rebalance: Newly unlocked hero will show up as a leader option
UI Improvements:
UI: Added Bug Report/Feedback
UI: Added Content Creators Button to Title Screen and Demo Launch Screen
UI: added locked visual for draft
UI: added survey button to wishlist scene
UI: Added Wishlist Flow for Exit from DEmo Game Menu
UI: ask for wishlists everywhere
UI: Demo now takes you to the wishlist screen after adventure conclusion
UI: Enemy Resource Counter works with 2-digit numbers
UI: Evolved Conclusion Scene Visuals
UI: Evolved visuals for Demo Wishlist panel on Exit
UI: Evolved Wishlist button in Title Screen
UI: Facelift for Hero Card Library. Shows Hero Name and Class
UI: Gave Augment Library a facelift
UI: Improve Wishlist CTA Scene
UI: Improved Demo Lock UI in Title Screen
UI: Increase Contract for DOT Icon
UI: Main Story Node has an underlay for better clarity
UI: Removed Tech Points everywhere
UI: Tab and Escape now
UI: Updated Launch screen disclaimers
Art Improvements:
Art: Next Fest Livestream Art Banner
New Art: Cyberdoggy CEO
Music: Credits_Theme
Music: Added ZantoCorp Battle Theme to all ZantoCorp battlefields
Bug Fixes:
Bug Fix: Challenger is now able to get buffs from stats
Bug Fix: fixed a race condition on Accelerator Circuit that was dodging its trigger
Bug Fix: Fixed Bug/Feedback Reporter
Bug Fix: Mage Duelist now gets tech points
Bug Fix: Max Shields now work again
Bug Fix: Overcharged Shield Prototype now works and starting shields don't go above maximum
Bug Fix: Winning an Adventure now cleans up data correctly