Metroplex Zero cover
Metroplex Zero screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Metroplex Zero

Version 0.0.60 - Commando Update

Patch Notes - v0.0.60

New Content:

New Card: Quick Shot (removed distracting shot)
VFX: added animation data to all cards
VFX: Added new VFX for lots of cards

Achievements:

Achievements: Added Difficult Level Achievements
Bug Fix: Steam Achievement 'Fatal Mistake' now achievable

Balance Changes:

Rebalance: Made Rifle Build Viable

UI Improvements:

UI: Now significant increase in highlight clarity with hovering taken into account

Art Improvements:

Art: Updated Draft Adventure Tile art

Bug Fixes:

Bug Fix: Another Null Ref Protection Pass on Pointer Events
Bug Fix: Hover Tooltips could stay on screen across scene load. Fixed
Bug Fix: Missing Character (Helen) for Dialogue Line in Boos Cutscene
Bug Fix: Missing Cutscene Characters
Bug Fix: More surprise Null Ref prevention
Bug Fix: Trying to reduces backend errors for async Coroutine activation issues
Fixed Loading Bugs, Fixed Blue Screen Cutscene Bug, Fixed Archon Core, Fixed Sharpen Blade
Fixed: Shielding Touch

Project:

Project: Added Beta Playtest Build support
Project: Art for v0.0.59
Project: Updated to latest LTS of 2020.3

Miscellaneous:

Acheivements: Added Acheivements for Hero Victories
Added some defenses
Enemy Description: Mage Duelist
Upversion for HotFix 1

Version 0.0.59 VFX & Animations

UI:
- VFX: Added animations and VFX to every single card with some sweet new ones included

Bug Fixes:
- Enemy cards leave resolutiion zone too quickly
- Spawned enemies going to the wrong spot
- Clinic service buttons not disabling the correct one
- Fixed various bugs on the bosses of the new adventure

Project:
- Project: Added Beta Playtest Build support

V0.0.58 - Closed Beta Prep & Tuning

Patch Notes - v0.0.58

New Content:

  • New Card: Combo - Segue
  • New Card: Strong Thrust replaces Thrust V2
  • New Gear: Assassination - Bullseye Calculator
  • New Elite: Secret
  • Wording: Improved Clarity of Scrounge cards


Achievements:

  • Bug Fix: Steam Achievements won't be attempted to be recorded if Steam is not initialized
  • Project: Integrated Steam Achievements 1-10


Balance Changes:

  • Rebalance: Anti-Robot Area Emitter plays it's card more intelligently
  • Rebalance: Buffed Energy Spike. 60% stronger now
  • Rebalance: Buffed Nano-Incisors
  • Rebalance: Improved Algeron Elite's combat AI
  • Rebalance: Incentive Manager Planned Accident
  • Rebalance: Renamed Impale V2 to Thrust and adjusted it's numbers
  • Rebalance: Void Blade now gains 1 Resource per Turn


Art Improvements:

  • Art: Added Art Background to Deck Builder Scene
  • Art: Dark Alley 3 - Relight
  • Art: Dark Alley 4 - Relight
  • Art: Dark Alley 5 - Relight
  • Art: Dark Alley 7 - Relight
  • Art: Dark Alley 8 - Relight
  • Art: Enemy Anti-Robot Area Emitter Art added to game
  • Art: Improved Map Node Locations for Anti-Robot Map
  • Art: Minor Relight for ZantoCorp Data Center battlefields
  • Art: Relight Dark Alley Battlefield 2
  • Art: Tuned Anti-Robot Map node positions
  • Animation: Added Character Attack animation to Concussion
  • Animation: Hypervibration Attack Anim
  • Cutscene: Added Important Video Call Camera Fade transition to AR_08
  • Cutscene: Tweaked Algeron Back Alley Cutscene


UI Improvements:

  • SFX: Hover sound is a little quieter
  • UI: Beta shows when Story Secret is discovered
  • UI: Better Hero can't afford due to resources message
  • UI: Blinded Persistent Visual Effect for more Clarity
  • UI: Feature Toggle around Enabled Languages
  • UI: Stunned and Disabled characters show a persistent electric cloud for battle clarity


Bug Fixes:

  • Bug Fix: 4 Updated Cards Missing Their Data
  • Bug Fix: Anti-Robot Sentiment Penultimate Battle Cutscene Line now spoken by the correct character
  • Bug Fix: Anti-Robot Sentiments Final Cutscenes now advance the adventure
  • Bug Fix: Battle Reward Screen Darken now correctly positioned
  • Bug Fix: Cleaned up some interactions with Cards not correctly respecting Blinded
  • Bug Fix: Duplicate Stage Segment IDs
  • Bug Fix: Gear Database was showing some items that weren't meant to be in game
  • Bug Fix: Helen DeVries battle now award victory credits
  • Bug Fix: Inhibit now prevents Character from resolving Damage Over Time cards
  • Bug Fix: Mince now works. Clinic Service Purchasing now correct
  • Bug Fix: Nevyn Grenade Throw animation now connected again
  • Bug Fix: Party Leader now carries on in-battle cutscene conversations
  • Bug Fix: Run Stats now working after Anti-Robot Sentiments Adventure
  • Bug Fix: Select A Card text too big on battle card picker view
  • Typo: Fixed typo on Marked Rule panel


Project:

  • Project: Beta Secret Objective Tracker
  • Project: Compile for iOS
  • Project: Created Beta Playtest Hype Countdown Banner
  • Project: Update Banner for v0.0.58
  • Project: Upversion to v0.0.58


Miscellaneous:


  • Localization: Auto-Select based on System Language on first game launch
  • Localization: Added support for Chinese-Traditional
  • Localization: Updated Chinese Game Logo

Version 0.0.57

New Content:



  • New Adventure: Anti-Robot Sentiments
  • New Enemy: Secret Boss
  • New Enemy: Secret Elite


Balance Changes:



  • Rebalance: The entire Assassination archetype has gotten a rework


Art Improvements:



  • Art: Added Mobile HQ Video Call Cutscene Set
  • Art: AR_12 Cutscene Setting
  • Art: Cutscene AR_02 Algeron leaving transition now accompanied by a Fade Out
  • Art: Cutscene Set for AR 13
  • Art: Cutscene Set for AR_17
  • Art: News Studio Set for Cutscene AR-09
  • Cutscene: Secret Cutscene improvements


Achievements:



  • Achivements: Added Art for 10 Achievements
  • Coding: Setup Steam Achievement Recording Infra


UI Improvements:



  • UI: Multi-Select choice flow is streamlined
  • UI: Update Enemy Bestiary Camera Positions and Sizes


Bug Fixes:



  • UI: Fixed Story Event choice button height to fit longer options


Project:



  • Project: Added Additional QA Check for Cutscene Choices
  • Project: Added Final Game-Win Credits Scene
  • Project: Added more Credits
  • Project: Art Banner for v0.0.57
  • Project: Metrics for Clinic Services selected
  • Project: Upversion to v0.0.57


Miscellaneous:



  • Coding: Clears Resolution Zone on final Enemy Defeated
  • Coding: Created Ability to have Multiple Different Possible Story Combat Encounters at a Node
  • Coding: Wired Up Final Credit on Anti-Robot Adventure Victory

Version 0.0.56

New Content:



  • New Battlefield: Uptown Apartment
  • New Map: ZantoCorp-Secubotics region border. Anti-Robot Sentiments Adventure
  • Adventure: Anti-Robot Sentiments combat flow and levelup flow setup
  • Adventure: Updated Battle areas for Organized Harvestors adventure


Art Improvements:



  • Art: Added Mobile HQ Flying sound. Improved lighting
  • Art: Devries Bunker Cutscene set
  • Art: Setup Algeron Traveling Cutscene Set
  • Cutscene: Anti-Robot Sentiments -- Added Glitch interference to Bunker Cutscene


UI Improvements:



  • UI: From the Boss in key Adventures, all segments skip Map Travel and auto-start
  • Localization: TONS and TONS! Too much to list!


Bug Fixes:



  • Bug Fix: Clinic Service panels no longer begin highlighted
  • Bug Fix: Continue button no longer shows up if you back out on the Difficulty Select screen
  • Bug Fix: Draft Difficulty Selection back button now returns you to the Draft Select screen
  • Bug Fix: Nevyn's Double Load now has a Character animation
  • Bug Fix: now correctly shows your cards stats at start of turn
  • Bug Fix: Prevents error when formatting nothing for Duration Description
  • Bug Fix: Progression UI Localize Null-Ref
  • Bug Fix: Wrong Card Name for Combo - Double Damage - Bonus Card
  • Bug Fix: Disabled UI Hover sounds during Scene Load


Project:



  • Project: Added Editor Tool to find Orphaned Enemy Cards
  • Project: Added QA Step for Cutscene Settings
  • Project: Added QA Step to check for any Encounters that don't have a Battlefield set
  • Project: Added Translator Cheat Code to Force Update Translations
  • Project: Added Update Banner v0.0.55
  • Project: Leaves ZantoCorp adventure still disabled in build copy
  • Project: Update Banner Art for v0.0.56
  • Project: Upversion to V0.0.56
  • Project: Added QA step for terms
  • Project: Improved QA Tool

New Partner - Hawthorn Games

Hello Benefactors!

We've got fantastic news for you!

We've just recently teamed up with Hawthorn Games to enhance our game with a full experience for a Chinese audience, and to market our game extensively in China.

We're very proud and excited to team up with the talented folks at Hawthorn and are very excited to work with them, as well as to have Metroplex Zero join their growing family of deep and innovative games.

They have some fantastic recent hits which you will likely enjoy, including Dark Chess, Death and Taxes (my co-developer loves this one), Chessarama, Citizens: Far Lands. I'm sure smart brainiacs like yourselves will enjoy these a lot.

----

We've also got a small piece of bad news. In order to ensure that our localized experience is nicely polished and ready for the whole globe, we're pushing back our Early Access release date to March 31, 2023. We want to ensure that players everywhere will get a first-class experience, and that means putting in more development and testing efforts.

If you want to help with our localization efforts or non-English testing, feel free to join our Discord channel and reach out to our Devs. We're always happy to work with players and community members to make Metroplex Zero into the perfect experience for everyone.

Cheers,
Enigma Dragons Development Team!

Languages Coming!

We have been hard at work making everything in the game be able to support swapping languages.

The languages that will be available on release:

  • Chinese
  • English
  • French
  • German
  • Japanese
  • Portuguese
  • Russian
  • Spanish

Dreamhack Beyond - Indie Showcase

What an exciting month! Following hot on the heels of Steam Next Fest (thanks for making it so great for us!), we're now honored to be a part of the Dreamhack Beyond Indie Showcase this week!

Check out all the fantastic games that are featured at this high-energy event! https://store.steampowered.com/curator/40157993-DreamHack/sale/dreamhackbeyondindieshowcase

In the meantime, our developers are hard at work on adding Localization Support to Metroplex Zero. In the near future we should have a copy of the game that's playable in a variety of different languages! We can't wait for you all to be able to share this game with your friends and family all around the globe.

Metroplex Zero - Developer Livestream #2 - Friday - Next Fest - 12:30PM PST

Want to watch one of our developers playing some higher difficulty levels of Metroplex Zero?

On Friday, game designer Noah Reinagel will be streaming for Steam Next Fest 12:30pm PST.

He'll be playing Draft Mode at a high difficulty level!

Watch pro plays, ask questions, and try out our new demo!

Version 0.0.52 - UI Improvements + Bug Fixes

Balance Changes:



  • Rebalance: Hero unlocks after runs
  • Rebalance: Newly unlocked hero will show up as a leader option


UI Improvements:



  • UI: Added Bug Report/Feedback
  • UI: Added Content Creators Button to Title Screen and Demo Launch Screen
  • UI: added locked visual for draft
  • UI: added survey button to wishlist scene
  • UI: Added Wishlist Flow for Exit from DEmo Game Menu
  • UI: ask for wishlists everywhere
  • UI: Demo now takes you to the wishlist screen after adventure conclusion
  • UI: Enemy Resource Counter works with 2-digit numbers
  • UI: Evolved Conclusion Scene Visuals
  • UI: Evolved visuals for Demo Wishlist panel on Exit
  • UI: Evolved Wishlist button in Title Screen
  • UI: Facelift for Hero Card Library. Shows Hero Name and Class
  • UI: Gave Augment Library a facelift
  • UI: Improve Wishlist CTA Scene
  • UI: Improved Demo Lock UI in Title Screen
  • UI: Increase Contract for DOT Icon
  • UI: Main Story Node has an underlay for better clarity
  • UI: Removed Tech Points everywhere
  • UI: Tab and Escape now
  • UI: Updated Launch screen disclaimers


Art Improvements:



  • Art: Next Fest Livestream Art Banner
  • New Art: Cyberdoggy CEO
  • Music: Credits_Theme
  • Music: Added ZantoCorp Battle Theme to all ZantoCorp battlefields


Bug Fixes:



  • Bug Fix: Challenger is now able to get buffs from stats
  • Bug Fix: fixed a race condition on Accelerator Circuit that was dodging its trigger
  • Bug Fix: Fixed Bug/Feedback Reporter
  • Bug Fix: Mage Duelist now gets tech points
  • Bug Fix: Max Shields now work again
  • Bug Fix: Overcharged Shield Prototype now works and starting shields don't go above maximum
  • Bug Fix: Winning an Adventure now cleans up data correctly
  • Bug Fixes: Minor Demo + Onboarding Improvements


Project:



  • Project: Demo Survey Banner
  • Project: Tutorial Completed Metric. Database/Progress/Patch Notes interactions
  • Project: Upversion to v0.0.52
  • Project: Story Exporter now exports battle cutscenes
  • Site: Updated Website. Added Content Creator Kit


Miscellaneous:



  • App: Metrics Reports Demo Version
  • Coding: Added more User Journey Metrics
  • Coding: Metric Published for Clicked Wishlist Button in game