Metroplex Zero cover
Metroplex Zero screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Metroplex Zero

Award: Best UI



Thanks to the kind and passionate judges of Indie Legion's Feedback Fest!

https://itch.io/jam/feedback-fest/results/ui

Metroplex Zero won first place the UI category!




NN Danko, one of the Judges Writes:

"I’m actually a big fan of Slay the Spire game, but now I’m not sure whether I prefer to play it or Metroplex Zero instead. It seems to me the game pushed the amount of possible variants of walkthroughs to double-eternity and every run here must be utmost unique.

...

Music and sounds are cool and immersive, the atmosphere of a cyberpunk is nicely made.

...

The gameplay is just top - the variety of cards, implants, perks and characters with unique stats are amazing. It should be very interesting to collect and build your deck for every new run, but in the beginning…"

Version 0.0.41

UI Improvements:



  • UI: Added first-time settings scene into the flow
  • UI: Added Tooltips to Battle UI clickable buttons
  • UI: Battle shows visual for non-card-cost Resource Changes
  • UI: Clarity Screen Frame decorative elements
  • UI: Created Basic Super Focus Mode
  • UI: Deck Builder - Improved Scout Enemies icon
  • UI: Deck Builder Button and layout improvements
  • UI: Deck Builder invalid deck visual clarity
  • UI: Deck Builder UI Evolve
  • UI: Enabled the capacity for tutorial to hide all Battle UI Groups
  • UI: Evolved First-Time Settings scene a little bit
  • UI: Explains how to get Augments
  • UI: Hero Battle Resource Counter animates on change
  • UI: Hide UI for Basic and disable swapping to basic during Tutorial as appropriate
  • UI: Improved In Game Menu UI
  • UI: Made Mouse Targeting Arrow less thick
  • UI: Punch enemy Resource Counter on change
  • UI: Removed filters from Deck Builder. Gave more space for card
  • UI: Reworked Battle UI Deck and Card Plays presentation
  • UI: Shows Disabled Hero battle text for player clarity
  • UI: Shows Taunt Particles while a character has Taunt
  • UI: Updated Deck Builder Tutorial to match V5 Deck Builder
  • UI: Sets Cutscene Text Auto-Advance to false by default


Art Improvements:



  • Story: Organized Harvestor writing evolved and tuned based on Anna's suggestions
  • Art: Added Taunt Effect visuals to all Enemies
  • Art: Created Higher-Resolution Card Exporter
  • Art: Improved Card Typography
  • Sound: Tutorial Click SFX
  • Sound: More level balancing
  • Sound: Hero Choice SFX
  • Sound: Hero Choice SFX2
  • Sound: Pierce SFX upgrade


Bug Fixes:



  • Bug Fix: Stacked UI Elements in Academy after Tutorial State Update
  • Bug Fix: Cutscene presenter no longer breaks game
  • Bug Fix: Drive no longer stuns you indefinitely
  • Bug Fix: Prevent Render Texture release backend error
  • Bug Fix: Talking Character Init Null Ref


Project:



  • Project: Upversion to 0.0.41
  • Site: Route Redirects


Miscellaneous:



  • Coding: Can specify number of cards to draw in starting hand
  • Coding: Created Card Image Exporter
  • Coding: Cutscenes can now at the start of a battle and enemies are able to talk mid battle via messaging
  • Coding: Made the transition into the tutorial adventure work correctly pushing you directly into battle and playing its cutscene
  • Design: Alexei is no longer the featured hero in this version
  • Marketing: New Steam Images

Version 0.0.40

New Content:


Story Mode: Organized Harvesters full Adventure Story Included
New Cutscene: Metroplex Zero Entrance

Balance Changes:


Rebalance: Enemy won't play Anti-Stealth card unless no other possible targets
Rebalance: Hero Complexity Ratings
Rebalance: Nerf Entrapping Bubble. Cost 1 -> 2. Shield amount 6 -> 4
Rebalance: Nerfed Yvette's base Armor by 1 and HP by 4

Art Improvements:


Art: Added Ground to Mobile HQ Cutscene
Art: Added more Corp Logos to the skyline
Art: Created Daytime World
Art: Created Set for Metroplex Entrance
Art: ElectroDrone rotates
Art: Hacker talking character anims wired up
Art: Hypervisor is a little smaller
Art: Say Goodbye Cutscene glitch effect added
Art: Say Goodbye cutscene transitions world from Day to Night
Art: Say Goodbye cutscene Video Calls are much juicier
Art: Shows Stun effect when trying to resolve a card while stunned
Art: Updated Mobile HQ
Art: Wired up all Hero Talking Characters
Character art: changed weldon to the Lieutenant
Animation: Entrapping Bubble animation
Animation: Magic Missiles anim is MUCH faster
Animation: Updated Returning Round
SFX: Stunned for Card VFX sound added

UI Improvements:


Game Progression: Shows Metroplex Zero Entrance cutscene if player hasn't viewed it yet
UI: Allows you to speak during cutscenes
UI: Changed Leader selection prompt
UI: Complexity Rating for heroes is shown as a bar
UI: Game Map view shows current Adventure Name
UI: Hero Select options are ordered by Complexity
UI: Improved Hero Select Tab Buttons
UI: Shows a physical card played when a character plays a Reaction Card
UI: Trash and Recycle UI widget flow simplified

Bug Fixes:


Animation: Fixed up Heal Animation
Bug Fix: Cannot get muliple heroes from Hero Select screen anymore
Bug Fix: Correctly calculates Cannot Afford speech for multi-resource characters
Bug Fix: excluded members of a retarget are now being excluded
Bug Fix: Game now saves after leaving Clinic
Bug Fix: Hero Stats not correctly factored into Shop and Card Reward UI
Bug Fix: Interpolation for TargetBase with unknown Target
Bug Fix: No longer uses same battlefield twice in a row
Bug Fix: Now allows 4 Augments per Hero
Bug Fix: Prevent Talking Character wiring error
Bug Fix: Prevented overlapping resolutions during Status Effects phases for triggers
Bug Fix: Saved data so Map is no longer broken
Bug Fix: Story End Conclusion Flow
Bug Fix: There were two combat starters in GameSceneV5
Bug Fix: UI Secondary Resource not hidden after Augment selection in Level Up
Bug Fix: Wrong Battlefield for Anton Part 1 and 2 fights
Fixed loading stage segments
Fixed up notna medical facility

Project:


Project: Upversion to v0.0.40

Miscellaneous:


Coding: Added player line dialogue segment
Coding: Academy goes to Metroplex Entrance Cutscene
Coding: Custom Encounter can specify their Map Node icon
Coding: Does not show Story Node on map is whole cutscene will be skipped
Coding: Error Reporting now includes recent 15 logs for context
Coding: Map Minimum Node distance for better Map experience
Coding: Skips Reward Screen for Final Boss fight
Editor: Exclude useless error message from Error Reporting
Coding: Localization Rework
Misc: improved story exporter

Version 0.0.38

Patch Notes - v0.0.38



New Content:



  • Adventure Flow Version 5 is out! Back with Card Shops and map travel.
  • Brand new Medical Lab Facilities for Medigeneix
  • Added Universal Clinic Vouchers as a separate currency


Art Improvements:




  • Art Settings: Switched back color space, materials, and default PP
  • Art: Added Main Story map node
  • Art: Added new Space Vista Kit
  • Art: Added some Battle Screen Shake on damage dealt
  • Art: Anton Hologram Cutscene Setting
  • Art: Environment Tweaking to prepare Medigeneix Labs for game
  • Art: Final Showdown Cutscene Setting
  • Art: Screen Juice for Party/Enemy HP Damage
  • Art: Set new Medigeneix Battlefields into Adventure
  • Design: Adventure Flow 5. Doesn't Allow Shopping right at the start
  • Sound: Reactive Hooks for Slash/Stab and Throw Grenade
  • Animation: Death
  • Animation: Death VFX now centered correctly
  • Animation: Hired Cleaner charaction animations added
  • Animation: Sped up Pierce timing delay
  • Animation: Strip Defences added character animation
  • SFX: Added Cheat Accepted sound


Card Improvements:



  • Card Wording: Ironic Strike


UI Improvements:



  • UI: Clinic UI rework to transact in Vouchers
  • UI: Game Scene V5 - UI Arch Improvement
  • UI: Map Vouchers UI
  • UI: Shows Credits and Voucher rewards in Battle Victory UI


Bug Fixes:



  • Bug Fix: Deck Builder Tutorial Darken coloring
  • Bug Fix: Battle Conclusion Null Ref with No Adventure
  • Bug Fix: Hot bugs around Academy Battles
  • Bug Fix: Hover too far below the card in tall aspect ratio makes cards go crazy


Project:



  • Project: Added Ants to Credits
  • Project: Removed PlattarGLTF for better version control flow
  • Project: Upversion to v0.0.38

Version 0.0.37

Patch Notes - v0.0.37



New Content:



  • Game Start Flow: Opening Cutscene
  • Game Start Flow: Cyber-Academy
  • New Gear: Scheme Pulling the Strings
  • Organ Harvester Adventure: Added 2 Story Cutscenes


Balance Changes:



  • AI Fix: Don't play shields on a character with 0 Max Shield
  • Rebalance: all scheme tutors are now quick and cost 1 resource
  • Rebalance: Buffed Focus Crystal
  • Rebalance: Buffed Input Amplifiers
  • Rebalance: Buffed Minor Magic Pendant
  • Rebalance: Camera Bot acts earlier in the turn order
  • Rebalance: Cerebral Transference trigger limited to twice per turn
  • Rebalance: Changed Cranial Electrifier to be a Scheme-only augment
  • Rebalance: Defective Security Bot AI is better about attacking
  • Rebalance: Evolved Yvette's Starting Deck
  • Rebalance: Lowered Missile Launchers value
  • Rebalance: Missile Launcher buffed slightly
  • Rebalance: Regeneration Accelerators
  • Rebalance: Medigeneix now provides additional implant options and more tokens per visit


Player Aids:



  • Tutorial: Evolved Battle Tutorial
  • Tutorial: Evolved Deck Builder Tutorial
  • Tutorials: On Launch takes player to the academy if they are unlicensed


Card Improvements:



  • Card Wording: Fortify
  • Wording: Power Surge wording improved


Art Improvements:



  • Art: Added NNZ Immigration Office. Retooled intro cutscene
  • Art: Create NNZ Academy Trainer
  • Cutscene: Academy Trainer is animated when he talks
  • Environment: Tweaked placement of vats on Tech Facility 1
  • Music: Setup custom Immigration Office Music
  • Music: Setup Music for Academy Scene


UI Improvements:



  • UI: Academy Corp Branding added
  • UI: Academy gives a Benefactor License on training completion
  • UI: Academy Hides Main Menu button until Core Training is complete
  • UI: Academy Shows Complete/Incomplete Training
  • UI: Academy text/grammar/clarity tweaks
  • UI: Added Cyber Academy. Add Main Menu button to go to Cyber Academy
  • UI: Added Keyword Rules to Cyber Academy
  • UI: Evolved Card Reading Tutorial
  • UI: Goes to Intro Cutscene before Academy
  • UI: made Push In's wording more clear
  • UI: Moved Content View Hero Cards/Enemies/Gear to the Academy
  • UI: Removed Demo language


Bug Fixes:



  • Bug Fix: Card Scales with detection confusion between Shield and Leadership
  • Bug Fix: Current Save Game is cleared after run victory
  • Bug Fix: Cutscene Auto-Advance Flow was broken
  • Bug Fix: Evolved Hero Augment Level Up selection logic
  • Bug Fix: Quick cards by otherheroes were preventing Chain
  • Fixed: Insightful now gives you the resources instead of the enemy
  • Fixed: Notna missing passive
  • Fixed: When Vulnerabled reaction could multi trigger


Project:



  • Project: Added Plattar GLTF Tooling
  • Project: Print Formatting for The Heist Short Story
  • Project: Updated PDF Author Link
  • Project: Upversion to v0.0.37


Miscellaneous:



  • Coding: Added Story Choice System
  • Coding: Academy Battle Tutorial completion flow updated
  • Coding: Added Dev Cheat to clear Academy Data
  • Coding: Created Academy Data tracker
  • Coding: Removed Tutorial Question and Data from Saved Game and Adventure Flow
  • Coding: Resets Battle Tutorial segment data on start
  • Coding: Setup Deck Builder Tutorial in Cyber Academy
  • Design: New Opening Cutscene Script
  • Flavor: Added Cyber Academy Welcome text
  • Misc: Added multi choice event support
  • Misc: Now States can be used for conditional dialogues
  • Misc: Skipping a cutscene will make choices that would have been during the cutscene for you
  • Misc: Yvette is no longer the featured hero

Version 0.0.36

Patch Notes - v0.0.36


New Content:



New Enemy: Defective Security Bot
New Enemy: Distract Bot
New Enemy: Energized Bruiser
New Card: Assassination Eviscerate
New Card: Assassination-Stealth Flawless Execution
New Card: Assassination-Stealth Precise Strike
New Card: Assassination-Stealth Unseen Menace
New Card: Dominik Paragon Ionizing Slash
New Gear: Assassination - Honed Weapon
New Gear: Assassination - Nano-Incisors

Balance Changes:



Rebalance: Simplified Triage Bot
Rebalance: Buffed Electro Backflow Intake
Rebalance: Nerfed Scaling on Stealth All Out
Rebalance: The Perfect Number now requires 8 Mana, and give more Magic
Rebalance: Yvette's Starting Ambition now is 0
Design: Rename Yvette's class to Mastermind

Art Improvements:



Art: Updated 5 Robot Enemy arts
Art: Updated Lyssa Art
Enemy Art: Riot Bot

UI Improvements:



UI: Added Hero Details View to Clinic/Deckbuilder
UI: Added Keyword Rules Panel for ReStealth
UI: Hero Details View anim and sound juice
UI: Hero Panel header removed
UI: Hero Select shows Hero Resources
UI: Interpolates Power on cards as the owner's primary stat
UI: Motionless Rule Panel
UI: Reshaped Hero Detail View augment container
UI: Shows Hero auto-resource gain in Hero Select
UI: Shows No Augments Installed text on Hero Detail view

Bug Fixes:



Bug Fix: Assassination Augment Mark Broadcaster now works correctly
Bug Fix: Bonus Cards and Chain Cards now allow for autoretargeting
Bug Fix: Bonus Chain Cards costing mana
Bug Fix: End of Turn custom text now shows up in Status Bar
Bug Fix: Old Saves are not automatically deleted if you have a new version of the game
Bug Fix: Prevent Character Speech Bubble startup issue
Bug Fix: Run Stats are now shown in Conclusion Scene
Fixed: Heal VFX
Fixed: Multi rapid fire sound bugs

Project:



Project: Aded NNZ Vanlith Scenario Script
Project: Upversion to v0.0.36
Project: Vanlith Scenario Reward Packet

Miscellaneous:



Coding: Updated CharacterAnimTestScene to work for more Sound animation testing

Version 0.0.35

Patch Notes - v0.0.35



New Content:



  • Hero: Yvette (Lockdown-Scheme)
  • New Card: Lockdown-Scheme Hold That Thought
  • New Card: Lockdown-Scheme Hyper-Affirmative Action
  • New Card: Lockdown-Scheme Kinetic Stasis Zone
  • New Card: Lockdown-Scheme Outmaneuver
  • New Card: Lockdown-Scheme Preempt
  • New Card: Lockdown-Scheme Its Go Time


New Features:



  • New Feature: Featured Hero in Hero Selection
  • Sound: Gave all Character Animation Sound Sets


Balance Changes:



  • Rebalance: Buff Scan
  • Rebalance: Now allows Reacting to Reactions by default
  • Rebalance: Status Effects can now trigger Reaction Cards
  • Rebalance: Triage Bot only reacts when allies are hurt but still alive


Art Improvements:



  • Animations: A bunch of enemies were missing animations and VFX in their cards
  • Animations: All characters now have character animations that match
  • Art: Enemy Enforcer Art
  • Art: Notna AI Art
  • Art: Increased visual difference between Common/Uncommon rarities
  • Art: Yvette Character Art
  • Enemy Art: Added Stealth Transparency to Assassin and Hired Cleaner


UI Improvements:



  • UI: Changed Ally Group target icon color to help Colorblind players


Bug Fixes:



  • Bug Fix: Better handling of simultaneous Reaction Cards
  • Bug Fix: Cannot get two of the featured hero in the party any longer
  • Bug Fix: Non-present character VFX display
  • Bug Fix: Prevent Battle Phase from getting stuck if Start of Turn Effects triggers a reaction
  • Bug Fix: Reaction Cards resolution overlapping issues
  • UI: Fixed being able to open Game Menu while in Options Menu


Project:



  • Project: Added new Poster 1
  • Project: Finished new short story
  • Project: Upversion to v0.0.35


Miscellaneous:



  • Coding: Added Reaction Timing Window to ReactWithEffects
  • Coding: Cards can use Power for Primary Stat. UI Scales With Rule works
  • Coding: Created Character Animation Sound Sets
  • Coding: Lockdown and Scheme cards now work with Yvette's stats
  • Coding: Reaction Timing Ordering

Version 0.0.34

Patch Notes - v0.0.34



New Content:



  • New Enemy: Cybernetics Expert
  • New Enemy: Experimentalist


Balance Changes:




  • Rebalance: Consolidated And Evolved All Enemy AIs
  • Rebalance: Repriced all Lockdown Cards (Buffed)
  • Rebalance: Buff Safe Auto-Reloader
  • Rebalance: Buffed Pulse
  • Rebalance: Nerfed Nano Schrapnel
  • Rebalance: Updated Veda's Starting Deck
  • Enemy Rework: Incentive Manager
  • Enemy Rework: Sonic Boomer
  • Enemy Rework: Experimentalist
  • Enemy Rework: Missile Launcher
  • Content: Removed MagiChemist from the game
  • Content: Removed RiotBot V2 from the game


Art Improvements:




  • Art: New Assassin Enemy Art
  • Music: Volume Balancing
  • Music: Loudness Adjusting
  • SFX: Battle Animation Sfx1
  • Battle World: Improved Enemy Spacing


UI Improvements:




  • UI: Consolidates Similar Status Bar Icons
  • UI: Enemies show their strategy description on Hover
  • UI: Enemy Beastiary shows cards in a better order and gives you some important additional information
  • UI: Enemy Hud shows Primary Stat
  • UI: Hero Hud shows Primary Stat


Bug Fixes:




  • Bug Fix: Anton Scouting Null Ref
  • Bug Fix: Cannot display thought doesn't vanish too fast with fast battle speeds
  • Bug Fix: Encounter Builder used wrong power level math. Now we're out of Minion city
  • Bug Fix: Finalize Battle Effect run ender
  • Bug Fix: Reaction Card only displays in resolution zone once, now
  • Bug Fix: reactions that no longer have any valid targets when they go to activate are removed and dont break the game
  • Bug Fix: Resource Counter mismatch run ender
  • Bug Fix: Swarm Attack Interpolation Error
  • Card Wording: Fixed Ricochet Interpolate


Project:



P

  • roject: Added Story Template
  • Project: Upversion to 0.0.34
  • Site: Added NNZ, Edict and World lore
  • Site: More World Lore


Miscellaneous:




  • Coding: Add Card Order Preference to AI Preferences
  • Coding: AI Added Turn Exclusive Card options
  • Coding: Changed all Strikers to use GeneralAI
  • Coding: Consolidated Android AI
  • Coding: Consolidated Assassin AI
  • Coding: Consolidated Controller AI
  • Coding: Consolidated Electro Drone AI
  • Coding: Consolidated Experimentalist AI
  • Coding: Consolidated Hacker AI
  • Coding: Consolidated Hypervisor AI
  • Coding: Consolidated Medic AI

Coding: Consolidated Notna AI
Coding: Consolidated Reward Bot AI
Coding: Consolidated Seeker Drone AI
Coding: Consolidated Specialist AI
Coding: Consolidated Spiderling AI. Factored Focusing into General AI
Coding: Consolidated Tank AI
Coding: Consolidated Ultimate Specialist AI
Coding: Enemy Specialist prefer not to Attack by default
Coding: Random Grenades can hit stealthed targets
Coding: Smart Card Preferences are now cumulative instead of hard branching
Coding: To prevent crashes, only gets Maybe Transforms
Editor: Enemy AI Preference Tool
Editor: Enhanced Hero Content Summarizer Tool
Editor: Lists all Enemy Descriptions
Editor: No error reports for active development coding messages
Editor: Tool to check all Heroes for Content Completeness

Version 0.0.33

Patch Notes - v0.0.33


New Content:



New Card: Arcane Bolt
New Enemy: Bubble Swarm
New Enemy: Camera Bot
New Enemy: Rocket Hawk
New Enemy: Triage Bot
Balance Changes:

Enemy Retune: Corp Samurai
Rebalance: Boost Shields, Spirit of Valor, and Nikola Amplifier
Rebalance: Buffed ElectroArc
Rebalance: Buffed Emergency Tactical Shield
Rebalance: Created Victoria V4 Paragons
Rebalance: Enemies can now use a Photon Area Scan if all heroes are stealthed
Rebalance: Enemy AI is a little bit smarter about when they use AoEs
Rebalance: Expose
Rebalance: FL13 Updated Starting Deck
Rebalance: Increase Late Scaling on Enemy Difficulty Curve
Rebalance: Missile Launcher
Rebalance: Removed later non-resource General cards from Reward Pool
Rebalance: Reworked Channel. Retuned Fireball
Rebalance: Spiderling
Rebalanced: Tightened up the Encounter Builder constraints for smoother flow
Site: Medigeneix Detailed Lore
Card Improvements:

Card Wording: Interpolate Reverse Polarity in battle
Card Wording: Tightened wording on Lyssa Basic + Paragons
Wording: Interpolate Electric Shield Burst
UI Improvements:

Site: Lore writing review and grammar fixing
UI: Added time gap between multiple Character words
UI: Bestiary - Show Hasty
UI: Bestiary now ordered by Power Level
UI: Bestiary shows Enemy Special Powers
UI: Bestiary shows Reaction Cards
UI: Conclusion Scene shows final Run Stats
UI: Enemy Details panel shows their short description
UI: Enemy Details shows if they are Elite
UI: Evolved Battle Victory screen a little
UI: Hero Select panel shows Hero complexity rating
UI: Rules Panel - Self-Destruct
UI: Rules Panel for Focus and Injure
UI: Shows Battle Summary Stats
UI: Shows Rules panel for Drain
UI: Smoothly fades out after Hero Selection
Art Improvements:

Art: Added new Robot Art Sprites
Art: Camera Bot Placeholder Art
Art: Flying enemies now all float in game
Art: Grizzled Veteran character art
Art: New Cyber Junkie Art
Art: New Dark Alley Battlefield
Art: New Hacker Enemy Art
Art: New Missile Launcher art
Art: Updated Enemy art to new sprites
Site: Removed Node Modules. Started adding story
World:

Site: Astropoly Lore
Site: Novoline Lore
Site: Plasmigarchy Lore
Site: Secubotics Lore
Site: Setup section for MegaCorp lore
Site: Tritoonico Lore
Site: Unaffiliated Lore
Site: ZantoCorp Lore
Bug Fixes:

Art: Fixed up Plasmigarchy Logo
Bug Fix: Anton & Notna Alone Triggers
Bug Fix: Card Highlights no longer factor in dead enemies
Bug Fix: Conclusion Scene binding
Bug Fix: Fixed V4 Adventure hand RNG
Bug Fix: Fixes After Battle Reward Card Play Run Ender
Bug Fix: For character animations that can't be played, we just skip them
Bug Fix: Grizzled Veteran resource amount showed incorrectly in scouting panel
Bug Fix: Ionus missing critical State bindings. Run Ender
Bug Fix: Missing Animation Set Run Ender
Bug Fix: Pixel placement of Hero Face on Circle icon
Bug Fix: Reactions no longer trigger for unapplied conditional effects
Bug Fix: Resource Type Max lookup run ender
Bug Fix: Shield reduce sound now plays
Bug Fix: UI Status Bar overflow crash
Bug Fix: V4 Adventure now changes Rng Seeds between Segments
Bug Fix: Zero Cost Card run ender
Card Wording: Heat-Seeking Grenade fixed Interpolate
Project:

Project: First Draft of Website
Project: Upversion for Hotfix
Miscellaneous:

Coding: Cleaned up old Targets Source effect data
Coding: Created Character Animation Test Scene
Coding: Doesn't grant battle rewards on Final Boss Fight
Coding: Encounter Builder tries to avoid repeating Elites within a run
Coding: Handles AI Errors without crashing
Coding: Saves Battle Speed in Player Options
Coding: Setup initial Run Stat tracking
Coding: Story Event Exporter progress
Coding: Tracks Battle Damage Received and Healing Done
Coding: Tracks total Cards played
Coding: Tracks total enemies killed
Coding: Tracks Total Turns Played
Coding: Working on Story Event Exporter
Design: News Network Zero corp
Enemies: Assigned Material Type
Enemy Rework: Electro Drone
Moved Combat Drone down a tier and gave them more flavor
Revisit: Hired Cleaner

Version 0.0.32




Patch Notes - v0.0.32


----

New Content:
- New Hero: Ionus - Enforcer
- New Hero: Miyara - Ninja
- New Hero: Alexei Reworked (Dual-Arch)
- New Hero: Dominik Reworked (Dual-Arch)
- New Card: Growing Power
- New Card: Lockdown Electro Arc
- New Card: Magic Missiles
- New Card: Miyara Basic - Puncture
- New Card: Penetration - Expose
- New Cards: Dominik New Paragons
- New Cards: Kinetic Harness & Energy CircuNet
- New Gear: Kinetic Reflectors & Bio-Siphon Nanos
- New Gear: Skill Catalog

New Features:
- New Feature: Changes Battle Background set mid-adventure

Balance Changes:
- Rebalance: Aikido Hyper Reflexers now only in pool for attack characters
- Rebalance: Dominik changed to Combo/Lockdown dual-arch hero
- Rebalance: Tuned Augment Pool to exclude Magic Area Dampeners if you have a Mage in party

Art Improvements:
- Art: Reworked Shaders and Lighting to give more of a Comic-Book look
- Art: Ionus Hero Art
- Art: Hover Vehicle flies past infinite buildings
- Art: New Hero Miyara
- Art: New Hero Splash Art - Ionus + Miyara
- Art: Prototype Travel Vehicle Scene
- SFX: Added Ambience to Intro Cutscene

UI Improvements:
- UI: Added Resource Name to Level Up screen
- UI: Don't show Face on General Card rewards
- UI: Hero expresses hesitation if player is about to play an Unhighlighted card
- UI: Hero Select panel. Can right-click to view Card Details
- UI: Hero Select shows starting Dodge/Aegis/etc
- UI: Heroes have an in-battle thought when they can't afford a card
- UI: Improved Hand refreshing, made Card Play Area bigger
- UI: Integrated Manual/Auto Advance Option into Cutscene Presenter
- UI: Skips Tutorial Battle for Pro Players

Bug Fixes:
- Bug Fix: Battle Reactions now respect Auto-Retargetting
- Bug Fix: Battle Victory Music now plays after battle
- Bug Fix: Hides Credits in V4 Battle UI
- Bug Fix: Keyword rule for Quick now shows up based on description
- Bug Fix: Life Force Mage no longer bypasses Dodge with Crush Life
- Bug Fix: Negative Number rounding direction error fixed. Improves Debuffs
- Bug Fix: Prevents multi-triggered turn wrap up
- Bug Fix: UI Status Bar run ender with too many statuses
- Bug Fix: Updated Lyssa Starting Deck

Project:
- Project: Upversion to 0.0.32

Miscellaneous:
- Coding: Added Complexity Rating to Heroes
- Coding: Added Player Option for Auto-Advance Cutscene
- Coding: Creation For Drain Effect is more input robust
- Coding: Heroes can now start with Dodge/Aegis/Taunt
- Coding: Publishes Chosen Hero metric event
- Coding: Update All now Updates Battle VFX