Metroplex Zero cover
Metroplex Zero screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Metroplex Zero

Next Fest - Developer Livestream #1 - Monday 1:00pm PST

Want to watch one of our developers playing some higher difficulty levels of Metroplex Zero?

Tomorrow, game designer Noah Reinagel will be streaming for Steam Next Fest 1:00pm PST

Watch pro plays, ask questions, and try out our new demo!

Version 0.0.50 - World News System + Player Requested Improvements

Key Improvements:



  • Preparing Demo Version for Steam Next Fest
  • Implemented many pieces of player feedback
  • Totally revamped News System for Story and Map


Player Aids:



  • Tutorial: Now explains rarities in the first Card Shop Tutorial


Card Improvements:



  • Card Wording: Energized Blade wording is clarified. It works on non-energy costs
  • Card Wording: Energy Circulator


UI Improvements:



  • Quality Of Life: unified resources to energy
  • UI: Added MegaCorp Compendium to Database
  • UI: Added Rule Panels for Power and Prominent
  • UI: Added workaround for progressively revealing existing colored dialogue text
  • UI: Added World Concept Art Gallery to Team Database
  • UI: Created Breaking News Video Widget
  • UI: Created Map News Ticker
  • UI: Hero Starting Credits only displayed on Hero Select panel, not in battle, for better clarity
  • UI: Injury Buttons now show tooltip of what the injury is doing
  • UI: now gives reasons for unhighlight and highlighted cards
  • UI: now shows enemy stats that are current in battle scene
  • UI: Now text doesn't move when revealed
  • UI: now which disclaimer is shown is based on Is Demo toggle
  • UI: removed saying resources in tutorial to just call out energy for simplicity
  • UI: Tuned a couple Status Icons for more visual clarity
  • UI: Updated Battle UI Scaling for various Resolutions
  • UI: Updated Main Button Hover Text Color
  • UI: Upgraded Keyword Compendium
  • UI: X-Cost Cards still show X even in Hand for maximum clarity



Art Improvements:




  • New Music: Brand new Dark Alley Battle Theme
  • Music: All Dark Alley Battlefields use new Battle Theme
  • New Music: ZantoCorp Battle Theme
  • New Art: Added 4 New World Concept Art pieces
  • New Art: Added alternate Art for NNZ Assassin 2, for better story clarity
  • Art: Added 15 News Ticker entries
  • Art: Alternate Security Guard art for Prologue Battle 6
  • Art: New News Studio for Full Studio News Cutscenes
  • Art: Tuned the Drop Shadows and Desk Size in NNZ Executive Office
  • SFX: Added sounds and light animation to NewsCast


Bug Fixes:



  • Bug Fix: Clinic Injury UI now consistently updating correctly
  • Bug Fix: Fixed chance to crash (NullRef) on displaying unhighlight reason message
  • Bug Fix: Handled some odd multi-mouse button scenarios that can get cards stuck
  • Bug Fix: now loads global equipment correctly onto heroes


Project:



  • Project: Setup Steam Demo Build Scripts and Assets
  • Project: Upversion to v0.0.50


Miscellaneous:



  • Coding: Allows Triggering Newscast in Map Scene
  • Coding: Retooled Organized Harvestors to use Breaking News system
  • Coding: Waits until Level Up is finished before showing breaking Newscast
  • Editor: Verified there are no Multi-Unhighlight condition cards

Version 0.0.49 Difficulties (Ascensions) + NNZ Story + Rare Implants

New Content:



  • New Story Cutscenes in Break Into Metroplex Zero Adventure


New Features:



  • New Feature: Ascension Difficulties
  • New Feature: Added difficulty selection, saving & loading, with modification
  • New Feature: Difficulties can have global effects associated with them
  • New Feature: Difficulties unlock as you beat the previous ones
  • New Feature: Rarities added to implant services


UI Improvements:



  • Coding + UI: Updated Progression Tracking to Factor in Difficulties
  • UI: Added basic Theming for Maps. Setup Initial Immigration Office Theme
  • UI: Battle log runs on scroll now
  • UI: Clarified Card Plays widget with a full panel
  • UI: Displays Unlock Popups in Main Menu
  • UI: Draws more possible Map Lines for clarity
  • UI: Evolved Difficulty Selection UI
  • UI: now inspecting a hero during battle reflects their current state
  • UI: sound and hover highlight for clinic service buttons
  • UI: Standardized Font for Adventure Selection Panel
  • UI: Standardized Map Node fonts
  • UI: Tweaked Novoline Loading Screen Text Color


Art Improvements:



  • New Cutscene: NNZ Corporate Office - Send Gilgamesh
  • New Cutscene: NNZ Corporate Office - Unusual Situation
  • New Cutscene: NNZ Corporate Office - Success
  • New Art: NNZ Executive - Katarina
  • New Art: NNZ Executive Office
  • New Art: NNZ Immigration Office Map
  • New Art: NNZ Office Worker - Tanner
  • Animation: Alexei now has knife animations


Bug Fixes:



  • Bug Fix: Battle Reaction Sound Guy Null Ref Fixed
  • Bug Fix: Battle Speed no longer impacts battle dialogue text speed
  • Bug Fix: Clicking Yes after a Tutorial Fight won't retrigger the Loading Screen anymore
  • Bug Fix: now details are refreshed when toggling as basic


Project:



  • Project: Update Banner Art for v0.0.49
  • Project: Upversion to v0.0.49


Miscellaneous:



  • Coding: Tracks new Unlocks to Display

v0.0.48 - World of Metroplex Zero Art

General Improvements:



  • Coding: Lots of Performance Improvements


Art Improvements:



  • Art: Added World Concept Loading Screen art for all Corps
  • Music: Improvements to NNZ Battle Theme


UI Improvements:



  • UI: Add Travel Lines to Map
  • UI: Cleaned up some Enemy Element Positioning
  • UI: Launch Screen is now flashier and has new art
  • UI: Made Dialogue Bubble Non-Instant again
  • UI: Only shows warning message when ignoring a Main Story node for the Progress Node
  • UI: Replaced Academy scene with Team Database scene


Player Aids:



  • Tutorial: Improved one dialogue comeback in the Tutorial Adventure
  • Tutorial: Explain Turn Flow better
  • Tutorial: Security Guard no longer repeats his line about gaining resources
  • Tutorial: Added new Dialogue Lines for Twin Deaths
  • Tutorial: Reduced Standard Popup Panel Delay
  • Tutorial: Removed Finisher Card from battles before Finisher tutorial


Bug Fixes:



  • Bug Fix: Anon is Earning too much money in the Tutorial Adventure
  • Bug Fix: Hero Hp Presenter Null Ref
  • Bug Fix: Now always resets mouse visibility after Cycle/Trash
  • Bug Fix: Tutorial Panels were showing up after completed Tutorial Adventure


Project:



  • Project: Added Steam Discord link, art version 3
  • Project: Created new Steam Page Header Image
  • Project: Created Version 0.0.48 Update Banner
  • Project: Steam Page wishlist GIF
  • Project: Updated Steam Map Scene Screenshot
  • Project: Upversion to v0.0.48

Version 0.0.47 - Bug Fixes + Quality of life

Card Improvements:



  • Card Wording: Improved meticulous scheme readability
  • Card Wording: Strategy Meeting now fits on the card


UI Improvements:



  • UI: Sequenced the deck builder tutorial
  • UI: Text in stories is now instant


Bug Fixes:



  • Bug Fix: Augment Loading Fixed
  • Bug Fix: Clever Plot now works
  • Bug Fix: fixed progress being broken when you have won twice with the same hero
  • Bug Fix: Focus Crystal now doesn't over count
  • Bug Fix: Healing Injuries now results in Clinic Voucher payment
  • Bug Fix: Hotfix Equipment Hover Presenter Canvas NullRef
  • Bug Fix: Kata Complete interpolating wrong
  • Bug Fix: Map Raycasting Blocked by Hexagon in Top-Left corner fixed
  • Bug Fix: Own Aegis not longer prevents Re-Stealth
  • Bug Fix: player end turn disappears when you gain card plays
  • Bug Fix: Possible Index out of Range on Clinic Button press fixed
  • Bug Fix: Seeker Drone Injury numbers now interpolated correctly
  • Bug Fix: Soft Lock in Gilgamesh 4 fight
  • Bug Fix: tutorial clinic giving shields
  • Bug Fix: UI for Card Damage now fits
  • Bug Fix: wrong hidden blade in tutorial
  • UI: Fixed two wording typos


Project:



  • Coding: Disabled Error for nont-existent VFX
  • Design: Set Material Types for all enemies

v0.0.46 - Draft Mode Release + Encounter Redesign

New Content:



  • Draft Mode: Now allows players to construct any Squad they like


Balance Changes:



  • Rebalance: All Hero base HP reduced by 24%
  • Rebalance: Boost Shields and Super Charge now scale with Base Power instead of current Power
  • Rebalance: Buffed Omnislash Scaling
  • Rebalance: Draft fights and curves
  • Rebalance: Draft Level Up Odds of Equipment Rarity has been tuned
  • Rebalance: Enemies got some power back
  • Rebalance: Enemies who flee from battle still grant you reward XP and Creds
  • Rebalance: Major Encounter Builder Rework
  • Rebalance: Rifle - Buffed Bullet Barrage and Covering Fire
  • Rebalance: The power curve is a little more linear but gets higher
  • Rebalance: Tuned some Stealth and Scheme cards that caused circular boost engines unintentionally
  • Rebalance: Veda's Starting Magic Decreased by 1


Player Aids:



  • Design: Added Implants to the Tutorial Clinic
  • Tutorial: Added explanation panels for Clinic/Shop/Deckbuilder


Card Improvements:



  • Card Function: Improved Roomsweeper Grenade resolution (1 packet of damage)


Art Improvements:



  • Anim: Added Character anim for Reverse Polarity
  • Art: Cover Art for v0.0.46
  • Art: Evolved Riot Bot Card Animations
  • Art: Improved New Map Node Placements
  • New Art: Brand New Cyberpunk City Map art from Dystoth


UI Improvements:



  • UI: Added Unlock Draft Mode Cheat
  • UI: Augments with associated cards show the card on Hover
  • UI: Can advance Tutorial Victory screen using a button on screen
  • UI: Draft Heroes start with random selected heroes
  • UI: Draft Mode - Augment UI has hovers and sounds
  • UI: Draft Mode - Basic Card always shown at the top of the card list
  • UI: Draft Rules panel added
  • UI: Hero Augments panel is larger to support Draft extra augments
  • UI: Hides Mouse Cursor when right-click-dragging a card
  • UI: Improved Hero Panel Stats icon
  • UI: Map has Persistent Node Locations across Save/Load
  • UI: Minor tweak to Map Hero Panel
  • UI: New Map View Layout
  • UI: Opening the menu resets the Cursor and Mouse Drag
  • UI: Prevents most mouse click actions while dragging. Cleaned up battle keyboard
  • UI: Progress Screen shows unlock requirements
  • UI: Progress View V2
  • UI: Resets Mouse Drag State on Scene change or Menu Open
  • UI: Starting a Draft from Main Menu when you have an existing game will now prompt to confirm
  • UI: Updated Vulnerable Rule Panel
  • UI: Victory Screen doesn't shows Credits Panel if you didn't earn any


Bug Fixes:



  • Bug Fix: 3 Hero Party extra Level Up screen triggered in the UI
  • Bug Fix: Combat Drone V2 now correctly Disable hero with Shock Blast
  • Bug Fix: Draft Mode Load now can fit up to your 6 Augments
  • Bug Fix: Draft Save/Load after level up now working correctly
  • Bug Fix: Editor Find Cards String Comparison Null-Ref Fixed
  • Bug Fix: Hero damage taken wasn't persisting between Boss Phases. Fixed
  • Bug Fix: Missing Animation Shot-Rifle fixed in all cards
  • Bug Fix: Prevent entering Deck Builder from Tutorial Card Shop
  • Bug Fix: Reduced requirements to leave Deck Builder in Tutorial
  • Bug Fix: Starting Permanent Gear can crash Hero Details View


Project:



  • Project: Added Dystoth to the Credits
  • Project: Started Coverage document


Miscellaneous:



  • Coding: Adding Playtest Damage Competition Tracker
  • Coding: Can Track Overkill damage amounts
  • Coding: Deterministic Rng for Clinic Service Generation
  • Coding: Draft Odds Tweaks
  • Coding: Enemy Encounter Generation is now Deterministic
  • Coding: Pick 3 Hero is now Persistent Deteministic
  • Coding: Progressively Unlocks Draft Adventures
  • Coding: Retrofitted Encounter Builder V5 to be Persistent Deterministic
  • Coding: Shop Selection Determinism

Version 0.0.45 - Draft Mode + The Great Enemy Rebalance

Patch Notes - v0.0.45



New Content:

  • New Mode: Draft Mode with 1, 2, or 3 Heroes
  • New Augment: Scheme - Big Brain
  • New Augment: Scheme - Inspirational VR Quotes
  • New Augment: Scheme - Remote Meeting Conn
  • New Augment: Stealth - Reactive Camo
  • New Augment: Stealth - Shadow Frequency Graft
  • New Augment: Scheme - Insight Stimulator
  • New Card: Stealth - Bide My Time
  • New Card: Stealth-Scheme Scrutinize
  • New Enemy: Void Blade
  • New Enemy: Torturer
  • New Enemy: Mage Duelist


Balance Changes:

  • Draft Mode: Create Plain Anton Third Phase Fight with no cutscene bits
  • Progression: Persists Hero/Adventure Win Combinations
  • Rebalance: Buffed Intrusive Thoughts. Now Scales with Primary Stat
  • Rebalance: Implants
  • Rebalance: Level up health gains
  • Rebalance: Strategy Meeting no longer scales off Primary Stat for self-buff
  • Rebalance: Victoria's Level Up now increase her Max Shield to 32, up from 26
  • Rebalance: All heroes HP is greatly increased
  • Rebalance: All enemies in the game are now tougher and do less
  • Rebalance: Decrease the adventure number of battles and increased level up timing
  • Rebalance: increased the power level curve of the adventure
  • Card Redesign: Revamped Stealth Domino


Player Aids:

  • Design: Added Tutorial Hint for Gilgamesh Aegis puzzle


Card Improvements:

  • Card Wording: Damage Types are color-coded
  • Wording: Renamed Raw Damage to True Damage


UI Improvements:

  • Draft: Setup UI Hovers and Sounds for Card picks
  • UI - Draft Mode - Shows Basic at Top of Decklist during picks
  • UI: Added Basic Game Progress view
  • UI: Added description of the initial Tutorial Adventure goal to Settings Scene
  • UI: Added Draft Mode button to Main Menu
  • UI: AoE Tutorial Text Panel is color-coded to match Ally/Enemy target symbol colors
  • UI: Augments shows True Damage symbol
  • UI: Can view Party collection and details from Card Shop now
  • UI: Decklist now shows Dual-Archetype Gradient tints
  • UI: Draft - Show Selected Gear
  • UI: Draft - Shows Hero's Cards as they are drafted
  • UI: Draft Mode - Show Chosen Heroes
  • UI: Draft Mode Better Hero experience
  • UI: Draft Mode Hover Card now shown above everything else
  • UI: Draft Mode shows X instead of locked cost for X-Cost Picked Cards
  • UI: Evolved Card Shop UI
  • UI: New Shop Dialogue panel is hidden eventually
  • UI: Smoothed the transition timing if you have multiple Heroes level up at the same time
  • UI: Tutorial 3 - Colors text to correspond with damage type colors


Art Improvements:

  • Art: New Card Shop environment
  • Design: Nikita at the shop has things to say every time you shop
  • Art: Changed hp damage VFX for synthetic enemies
  • Art: Death Particles are differently colored for humanoids and robots
  • Art: New Card Shopkeeper Character Art
  • Art: Reworked Anon Character Art
  • Audio: Integrated sounds into Shop View
  • SFX: Turned down Level Up Finished sound a little
  • Music: Integrated NNZ Battle Music


Bug Fixes:

  • Bug Fix: Broken UI Helper on Tutorial 11
  • Bug Fix: Can now re-start Prologue adventure from Adventure Select
  • Bug Fix: Can't Continue Game if you Exit at Hero Pick 3 Fixed
  • Bug Fix: Energy Amplification now works correctly with Electro Backflow Intake
  • Bug Fix: Heal Anim re-positioned
  • Bug Fix: Tritoonico Implants now show up in V5 Adventure for Solo Hero
  • Bug Fix: Visiting Clinics with 0 Credits no longer prevents using Vouchers
  • Bug Fix: Vulnerable status icon hover text updated to match buffed Vulnernable amount
  • Bug Fix: Initialization for adventure mode


Project:

  • Project: Cover Banner Art for v0.0.45
  • Project: Upversion to v0.0.45


Miscellaneous:

  • Coding: Added 2 and 3 Hero Draft-Mode Adventures
  • Coding: Added Skip Draft cheat for faster development
  • Coding: After Draft - Go To Build Decks
  • Coding: Draft Card Selection is appropriate to each Hero
  • Coding: Draft Mode - Pick Gear Option Generation
  • Coding: Draft Mode Card & Gear pick UI
  • Coding: Started work on Draft Mode
  • Coding: Updated Content Summarizer to expect 8 Augments per Archetype
  • Coding: Added an enemy Stats window to visualize enemy content
  • Draft Mode: Select Hero
  • Draft Mode: Setup Wild Draft Level Up Options
  • Draft Mode: Uses Dual-Rarity Packs for Augments. Picks 4 Augments
  • Draft: Changed Draft Level Up Rewards
  • Draft: Does not offer duplicate Augment Options
  • VFX: AoEs are now positioned based on the actual enemy positions

Version 0.0.44 - Evolved Tutorial + New Boss!

Patch Notes - v0.0.44



New Content:


  • New Tutorial Boss: Gilgamesh
  • New Battlefield: NNZ Immigration Office 2
  • New Battlefield: NNZ Immigration Office 3
  • New Battlefield: NNZ Immigration Office 4
  • New Card: Alexei Paragon - Instant Troubleshoot


Balance Changes:


  • Rebalance: Adjusted Level Up Pacing in Organized Harvesters
  • Rebalance: Buff The Perfect Number. +5 Magic gain per turn, up from +4
  • Rebalance: Buffed Emergency Tactical. 100% Shield, up from 50% Shield
  • Rebalance: Buffed Empowering Firestarter. Buffed magic now lasts for the whole battle
  • Rebalance: Buffed Extended Clip, increased ammo boost from +2 to +3
  • Rebalance: Buffed Precharged Shield initial shield amount by 20%
  • Rebalance: Buffed Savage Power Hypergizer. Now comes with +2 Power
  • Rebalance: Buffed Vulnerable to be +50% damage, up from +33% damage
  • Rebalance: Chain is now finisher and only requires the previous 2 non-quick cards to be of that character
  • Rebalance: Fighter's Reflexers are now good on Magic/Leadership heroes
  • Rebalance: Nerfed Leader of the Year Medallion. Now has -5 Primary Stat
  • Rebalance: Power Prep Module rarity changed from Rare to Uncommon
  • Rebalance: Buffed Advanced Stim System


Player Aids:


  • Design: Evolved writing for Tutorial Panels
  • Tutorial: added true damage fight
  • Tutorial: Battle that teaches aegis and x costers
  • Tutorial: Battle that teaches dots, dodge interactions
  • Tutorial: Battle that teaches quick, glitch, cycles, and discarding
  • Tutorial: Card shop tutorial
  • Tutorial: Deck Builder Controls Tutorial
  • Tutorial: final boss
  • Tutorial: Now has panels that explain what is going on
  • Tutorial: Reactions, Stuns, and disables


Card Improvements:


  • Augment Wording: Safe Auto Reloader
  • Card Wording: Scrounge uses the word Resources instead of icon for reward clarity
  • Card Redesign: Fortify is simplified and reworded for clarity


UI Improvements:


  • UI: Added Debuffs Rules panel
  • UI: Added Discard Pile to Battle UI. Can View Discard Zone
  • UI: Added End Turn Early button
  • UI: Added popping elements and lines for when you do things right in the tutorial battles
  • UI: Added Rule panels for Deck and Discard widgets in Battle
  • UI: Added Status Detail text for Gilgamesh Custom Death effect
  • UI: Allows viewing Deck Zone card in Battle
  • UI: Battle Deck moved to right-side of the screen to be consistent with Drawing Cards
  • UI: Battle Log displays dodged attacks
  • UI: Card Zone view has different card sizes based on number of cards
  • UI: Changed Targeting Arrow color to work better for colorblind players
  • UI: Clarified how many Heroes are picked on the Hero Pick screen
  • UI: Clinic Service Panels are clearly disabled now when no longer purchaseable
  • UI: Enemy Bar shows number of Card Plays if it's more than 1 per turn
  • UI: Evolved Dialogue Speech Bubble
  • UI: Evolved Discard Pile icon to make it higher contrast on dark battlefields
  • UI: Evolved Hero Starting Cards view
  • UI: Evolved Tutorial Panel Position
  • UI: now informs players if they are in a tutorial battle
  • UI: Removed obsolete Map Hero Level Up button
  • UI: Shows a prompt when player tries to accidentally skip Main Story
  • UI: Shows an info prompt the first time a player tries to add General Starter cards to their deck
  • UI: Shows Darkener over hand when Enemies are going
  • UI: Shows Party on Conclusion Screen
  • UI: Speech Bubble Layering works with Status Icons
  • UI: super focus visual effects for clinic and basic tutorial
  • UI: Tutorial Victory Screen added Creds and UCV Tooltips
  • UI: Updated Cutscene Player Speech Bubble
  • UI: Updated Metroplex Zero Entrance Cutscene
  • UI: Updated Travelling Cutscene Lieutenant Speech Bubble
  • UI: Updated Visual Style of Deck Builder list cards


Art Improvements:


  • Art: Tutorial Boss Character Art
  • Art: Recolored NNZ Immigration Office 1
  • Art: Updated Break Into Metroplex Zero Battlefields
  • SFX: Zero_Dam_SFX_1


Bug Fixes:


  • Bug Fix: Academy Scene script null ref
  • Bug Fix: After completing Tutorial, Continue Game button does not show up in Main Menu
  • Bug Fix: Battle VFX no longer blows up if it tries to show an effect on a no-longer alive target
  • Bug Fix: Card Cost Null Data Error no longer crashes the game
  • Bug Fix: Death Presenter Update Null Ref fixed
  • Bug Fix: Disabled Map screen Deckbuilding in Tutorial Adventure
  • Bug Fix: Double entry for Resource Gains in Battle Log is fixed
  • Bug Fix: Enemies in Bestiary/Scouting no longer fly off the screen
  • Bug Fix: Fixed a scenario where the Clinic art wouldn't show up
  • Bug Fix: Fixed Hired Cleaner reaction to Kinetic Reflectors
  • Bug Fix: Fixed up multi-reaction timings. Now the process in the correct order
  • Bug Fix: Game won't crash with an unexpected Referenced Card Display Error
  • Bug Fix: Gilgamesh AI now varies attacks as expected
  • Bug Fix: Injuries no longer result in Hero with more than Max HP
  • Bug Fix: Map Scene showed Level Up button for heroes over Max Adventure Level
  • Bug Fix: No longer focus other cards when Right-Click Dragging a card
  • Bug Fix: Notna Lockout duration now working as intended
  • Bug Fix: Reverse Capacitor calculation fixed
  • Bug Fix: Run Duration Wrapping fixed
  • Bug Fix: Sonic Boomer's AoE damage now correctly calculated
  • Bug Fix: The Perfect Number timing now works with Osmose
  • Bug Fix: Waits until all resolutions are finished before ending the turn
  • Bug Fix: Wired up Character Animation and VFX for Zap
  • Bug Fix: Yvette Death Presenter setup
  • Bug Fix: Fixed the In-Game Menu Text fit


Project:


  • Project: Added more marketing art assets. New Twitter Banner
  • Project: Upversion to v0.0.44
  • Project: v0.0.44 Update Banner
  • Project: Will not build project if QA Step fails
  • Project: Gameplay Metric Reporting Enhanced


Miscellaneous:


  • Coding: Added Adventure Progress Metric
  • Coding: Added QA Checks for Long Cutscene Texts
  • Coding: Designers can make a Counter Change Effect unpreventable
  • Coding: Improved Battle Load Times further by improving Hand Visualizer
  • Coding: Improved Battle Scene Load Performance - Resolution Zone Init
  • Coding: Improved Load time of first Tutorial Battle
  • Coding: Multi-Cards Designated Attackers only required to play one Attack per turn
  • Coding: Prevents rapidly re-reporting the same Error Message
  • Coding: Publish Card Shop Purchase metric
  • Coding: Publishes Battle Deck Metric
  • Coding: Gameplay Metric Reporting for Level Ups
  • Coding: Send Error message for missing VFX
  • Coding: Tracks Adventure Completion Progress

Version 0.0.43

New Content:


- Adventure: Added 2 New Battles to Breaking Into Metroplex Zero

Balance Changes:


- Rebalance: Buffed Heroes HP by 10%. Buffed most Enemy HP by a little bit

Card Improvements:


- Card Wording: Updated tons of card wordings to be more clear and consistent

Art Improvements:


- Animation: Evolved Nevyn's Shoot Animation
- Animation: Dominik Idle Animation Evolved
- Animation: Firestarter animation snappier and better timed
- Art: Added Optic to Nevyn's Rifle
- Art: New Tritoonico Hospital Environment
- Art: New Medigeneix Clinic Environment
- Art: Darkened Battlefield Dark Alley 6
- Art: Dodgy Assassin enemy character
- Art: Shielding Bot Enemy
- VFX: Added battle flee VFX

UI Improvements:


- Controls: Right click is now a hold play situation instead of toggle
- UI: Added Corp Branding to Clinic Services
- UI: Added spaces between Stat Name words on Implants
- UI: Clinic Services Label hidden when no Services Offered
- UI: Clinic Token Counter animates whenever you spend at the Clinic
- UI: Clinic will confirm if player tries to leave without adequate treatment
- UI: Hides Trash/Recycle Icons when it's not Play Cards phase
- UI: Hovering an enemy in battle shows a Right-Click context icon for Scouting
- UI: Improved Trash/Recycle Icons
- UI: Now shows card options for cards that choose to create a card, also updated all cards with those choices to have art more representing it
- UI: Primary map node now large and you and the node have fixed placements between them
- UI: Reworked Card Plays UI and End Turn UI
- UI: Shows Card Plays Remaining and Original Player Card Plays on Deck
- UI: Sped up and smoothed out ending of Combat Numbers
- UI: Tuning wording for new tutorial battles
- UI: Updated Clinic Patient View

Bug Fixes:


- Bug Fix: Fixed four enemies with missing Visual components
- Bug Fix: Fixed run ender when cannot check for Card Affordability due to unknown resource type
- Bug Fix: Misdirect now enters stealth correctly
- Bug Fix: Removed Prepare Assassination from Player Card Pool
- Bug Fix: RunId not initialized for Tutorial Adventure
- Bug Fix: saving and loading the tutorial and the continue button being present after tutorial
- UI: Fixed left-side Enemy HP Bar fill glitch

Project:


- Project: Updated Metric Tool
- Project: Upversion for v0.0.42 Build 3
- Project: Upversion to v0.0.43

Miscellaneous:


- Rebalance: Breaking Into Metroplex Zero adventure giving too many MCs
- Coding: Clinic Services can now potentially generate Rules Panels
- Coding: Improved Enemy Content QA Flow
- VFX: Sped up Charge completion timing

Version 0.0.42

New Content:


- New Starter Adventure: Break Into Metroplex Zero
- New Battlefield: NNZ Immigration Office V2

New Features:


- Added Adventure Selection to the game

Balance Changes:


- Rebalance: Encounter Builder now is a lot smarter about its encounter building with a lot more various
- Rebalance: Enemies will now revise their strategy if a hero become vulnerable during the turn
- Rebalance: Missile Launcher resets its defenses after launching its massive blast

UI Improvements:


- Map UI: Map Name for adventure can be tweaked separately
- UI: Added Adventure Progress icons for Tough Fights
- UI: Added Adventure Progress Meter to Map View
- UI: Added Boss Icon at the end of the Progress Bar
- UI: Clarified impact of skipping Main Story node
- UI: Hover Visuals for Adventure Select
- UI: Improved Medigeneix Clinic Map Node
- UI: Improved Tritoonico Clinic Map Node Visual
- UI: Party XP UI bigger in Tutorial Adventure
- UI: Prefactored battle reward screen
- UI: Shows Completed Checkmark on Prologue in Adventure Select
- UI: Shows Zero Damage floating text when a damage packet is reduced to zero

Art Improvements:


- Art: Added NNZ Logo to NNZ Immigration Office
- Art: Boosted Merc Character
- Art: Chose colors for Anon and Fundamental cards
- Art: Improved Cover Art for Organized Harvestors and future adventure
- Art: Improved Fundament Set Card Art
- Art: Minor color tuning of NNZ Security Guard
- Art: Rebranded Twins to be NNZ Colors
- Art: Setup Character Art Anim Scene
- New Art: NNZ Assassin Character Art
- New Art: Sonic Boomer
- Sound: Death_sfx_upgrade
- Sound: NEW_LEVEL_UP_SFX
- Sound: Card_glitched
- Sound: HOVER_TRAIN_SFX
- Music: Added music to NNZ Immigration Office V2
- Music: NNZ Office music now loops

Wording Improvements:


- Card Wording: Empowering Firestarter
- Design: Tweaked Break Into Metroplex Zero dialogue
- Design: Updated Enemy hint descriptions
- Typo Fix: Alexei Bio - Occasionally

Bug Fixes:


- Bug Fix: All Heroes Decks are Valid Null Ref check
- Bug Fix: Alternative fix for backend error on releasing Render Texture
- Bug Fix: Broken Enemies fixed. Added QA Step
- Bug Fix: Cutscene Roster Null Ref
- Bug Fix: Drive Hologram in cutscenes now rendering correctly
- Bug Fix: Drug-Enhanced Challenger play a werid sound effect whenever he appeared
- Bug Fix: Enemy Humanoid now stealth correctly visually
- Bug Fix: Energized Punk game ender
- Bug Fix: More safety around Character Speech Bubble inactive
- Bug Fix: Paragon Cards not showing up in Deck Builder
- Bug Fix: React With Effect on member who has left the battle
- Bug Fix: Repair Bot no longer trying to shield allies with a Max Shield of 0
- Bug Fix: Run Timer
- Bug Fix: Siphon Slash drain now working correctly
- Bug Fix: Spiderling's Painful Attachment now stealths for the next turn correctly
- Bug Fix: Unable to Start Coroutine due to inactive object
- Bug Fix: Video Calls in Metroplex Zero entrance cutscene now rendering correctly
- Bug: Party Map Token pixel bleed fixed

Project:


- Project: Added Weekend Update Feature Banners
- Project: Filters out unimportant Camera Render Texture release error alert
- Project: New Short Story - The Mastermind
- Project: Set Social Media Visibility flags for Heroes + Enemies
- Project: Updated Press Kit
- Project: Upversion to v0.0.42
- Project: Upversion to v0.0.41 - Build 3
- Project: Upversioned to v0.0.41 Hotfix 1

Miscellaneous:


- Coding: Added safeguard to prevent broken enemy from being selectied by Encounter Builder
- Coding: Publishes Cards Glitched Message
- Design: Gave Immigration Officer a Punch card
- Editor: Battle Test Scene is more forgiving of enemy data errors
- Editor: Created Enemy Animation Export Tool