Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game Metroplex Zero Aug 28, 2023 Next Fest - Developer Livestream #1 - Monday 1:00pm PST October 2, 2022
Want to watch one of our developers playing some higher difficulty levels of Metroplex Zero? Tomorrow, game designer Noah Reinagel will be streaming for Steam Next Fest 1:00pm PST Watch pro plays, ask questions, and try out our new demo! Version 0.0.50 - World News System + Player Requested Improvements September 5, 2022
Key Improvements: Preparing Demo Version for Steam Next Fest Implemented many pieces of player feedback Totally revamped News System for Story and Map Player Aids: Tutorial: Now explains rarities in the first Card Shop Tutorial Card Improvements: Card Wording: Energized Blade wording is clarified. It works on non-energy costs Card Wording: Energy Circulator UI Improvements: Quality Of Life: unified resources to energy UI: Added MegaCorp Compendium to Database UI: Added Rule Panels for Power and Prominent UI: Added workaround for progressively revealing existing colored dialogue text UI: Added World Concept Art Gallery to Team Database UI: Created Breaking News Video Widget UI: Created Map News Ticker UI: Hero Starting Credits only displayed on Hero Select panel, not in battle, for better clarity UI: Injury Buttons now show tooltip of what the injury is doing UI: now gives reasons for unhighlight and highlighted cards UI: now shows enemy stats that are current in battle scene UI: Now text doesn't move when revealed UI: now which disclaimer is shown is based on Is Demo toggle UI: removed saying resources in tutorial to just call out energy for simplicity UI: Tuned a couple Status Icons for more visual clarity UI: Updated Battle UI Scaling for various Resolutions UI: Updated Main Button Hover Text Color UI: Upgraded Keyword Compendium UI: X-Cost Cards still show X even in Hand for maximum clarity Art Improvements: New Music: Brand new Dark Alley Battle Theme Music: All Dark Alley Battlefields use new Battle Theme New Music: ZantoCorp Battle Theme New Art: Added 4 New World Concept Art pieces New Art: Added alternate Art for NNZ Assassin 2, for better story clarity Art: Added 15 News Ticker entries Art: Alternate Security Guard art for Prologue Battle 6 Art: New News Studio for Full Studio News Cutscenes Art: Tuned the Drop Shadows and Desk Size in NNZ Executive Office SFX: Added sounds and light animation to NewsCast Bug Fixes: Bug Fix: Clinic Injury UI now consistently updating correctly Bug Fix: Fixed chance to crash (NullRef) on displaying unhighlight reason message Bug Fix: Handled some odd multi-mouse button scenarios that can get cards stuck Bug Fix: now loads global equipment correctly onto heroes Project: Project: Setup Steam Demo Build Scripts and Assets Project: Upversion to v0.0.50 Miscellaneous: Coding: Allows Triggering Newscast in Map Scene Coding: Retooled Organized Harvestors to use Breaking News system Coding: Waits until Level Up is finished before showing breaking Newscast Editor: Verified there are no Multi-Unhighlight condition cards Version 0.0.49 Difficulties (Ascensions) + NNZ Story + Rare Implants August 22, 2022
New Content: New Story Cutscenes in Break Into Metroplex Zero Adventure New Features: New Feature: Ascension Difficulties New Feature: Added difficulty selection, saving & loading, with modification New Feature: Difficulties can have global effects associated with them New Feature: Difficulties unlock as you beat the previous ones New Feature: Rarities added to implant services UI Improvements: Coding + UI: Updated Progression Tracking to Factor in Difficulties UI: Added basic Theming for Maps. Setup Initial Immigration Office Theme UI: Battle log runs on scroll now UI: Clarified Card Plays widget with a full panel UI: Displays Unlock Popups in Main Menu UI: Draws more possible Map Lines for clarity UI: Evolved Difficulty Selection UI UI: now inspecting a hero during battle reflects their current state UI: sound and hover highlight for clinic service buttons UI: Standardized Font for Adventure Selection Panel UI: Standardized Map Node fonts UI: Tweaked Novoline Loading Screen Text Color Art Improvements: New Cutscene: NNZ Corporate Office - Send Gilgamesh New Cutscene: NNZ Corporate Office - Unusual Situation New Cutscene: NNZ Corporate Office - Success New Art: NNZ Executive - Katarina New Art: NNZ Executive Office New Art: NNZ Immigration Office Map New Art: NNZ Office Worker - Tanner Animation: Alexei now has knife animations Bug Fixes: Bug Fix: Battle Reaction Sound Guy Null Ref Fixed Bug Fix: Battle Speed no longer impacts battle dialogue text speed Bug Fix: Clicking Yes after a Tutorial Fight won't retrigger the Loading Screen anymore Bug Fix: now details are refreshed when toggling as basic Project: Project: Update Banner Art for v0.0.49 Project: Upversion to v0.0.49 Miscellaneous: Coding: Tracks new Unlocks to Display v0.0.48 - World of Metroplex Zero Art August 8, 2022
General Improvements: Coding: Lots of Performance Improvements Art Improvements: Art: Added World Concept Loading Screen art for all Corps Music: Improvements to NNZ Battle Theme UI Improvements: UI: Add Travel Lines to Map UI: Cleaned up some Enemy Element Positioning UI: Launch Screen is now flashier and has new art UI: Made Dialogue Bubble Non-Instant again UI: Only shows warning message when ignoring a Main Story node for the Progress Node UI: Replaced Academy scene with Team Database scene Player Aids: Tutorial: Improved one dialogue comeback in the Tutorial Adventure Tutorial: Explain Turn Flow better Tutorial: Security Guard no longer repeats his line about gaining resources Tutorial: Added new Dialogue Lines for Twin Deaths Tutorial: Reduced Standard Popup Panel Delay Tutorial: Removed Finisher Card from battles before Finisher tutorial Bug Fixes: Bug Fix: Anon is Earning too much money in the Tutorial Adventure Bug Fix: Hero Hp Presenter Null Ref Bug Fix: Now always resets mouse visibility after Cycle/Trash Bug Fix: Tutorial Panels were showing up after completed Tutorial Adventure Project: Project: Added Steam Discord link, art version 3 Project: Created new Steam Page Header Image Project: Created Version 0.0.48 Update Banner Project: Steam Page wishlist GIF Project: Updated Steam Map Scene Screenshot Project: Upversion to v0.0.48 Version 0.0.47 - Bug Fixes + Quality of life August 1, 2022
Card Improvements: Card Wording: Improved meticulous scheme readability Card Wording: Strategy Meeting now fits on the card UI Improvements: UI: Sequenced the deck builder tutorial UI: Text in stories is now instant Bug Fixes: Bug Fix: Augment Loading Fixed Bug Fix: Clever Plot now works Bug Fix: fixed progress being broken when you have won twice with the same hero Bug Fix: Focus Crystal now doesn't over count Bug Fix: Healing Injuries now results in Clinic Voucher payment Bug Fix: Hotfix Equipment Hover Presenter Canvas NullRef Bug Fix: Kata Complete interpolating wrong Bug Fix: Map Raycasting Blocked by Hexagon in Top-Left corner fixed Bug Fix: Own Aegis not longer prevents Re-Stealth Bug Fix: player end turn disappears when you gain card plays Bug Fix: Possible Index out of Range on Clinic Button press fixed Bug Fix: Seeker Drone Injury numbers now interpolated correctly Bug Fix: Soft Lock in Gilgamesh 4 fight Bug Fix: tutorial clinic giving shields Bug Fix: UI for Card Damage now fits Bug Fix: wrong hidden blade in tutorial UI: Fixed two wording typos Project: Coding: Disabled Error for nont-existent VFX Design: Set Material Types for all enemies v0.0.46 - Draft Mode Release + Encounter Redesign July 25, 2022
New Content: Draft Mode: Now allows players to construct any Squad they like Balance Changes: Rebalance: All Hero base HP reduced by 24% Rebalance: Boost Shields and Super Charge now scale with Base Power instead of current Power Rebalance: Buffed Omnislash Scaling Rebalance: Draft fights and curves Rebalance: Draft Level Up Odds of Equipment Rarity has been tuned Rebalance: Enemies got some power back Rebalance: Enemies who flee from battle still grant you reward XP and Creds Rebalance: Major Encounter Builder Rework Rebalance: Rifle - Buffed Bullet Barrage and Covering Fire Rebalance: The power curve is a little more linear but gets higher Rebalance: Tuned some Stealth and Scheme cards that caused circular boost engines unintentionally Rebalance: Veda's Starting Magic Decreased by 1 Player Aids: Design: Added Implants to the Tutorial Clinic Tutorial: Added explanation panels for Clinic/Shop/Deckbuilder Card Improvements: Card Function: Improved Roomsweeper Grenade resolution (1 packet of damage) Art Improvements: Anim: Added Character anim for Reverse Polarity Art: Cover Art for v0.0.46 Art: Evolved Riot Bot Card Animations Art: Improved New Map Node Placements New Art: Brand New Cyberpunk City Map art from Dystoth UI Improvements: UI: Added Unlock Draft Mode Cheat UI: Augments with associated cards show the card on Hover UI: Can advance Tutorial Victory screen using a button on screen UI: Draft Heroes start with random selected heroes UI: Draft Mode - Augment UI has hovers and sounds UI: Draft Mode - Basic Card always shown at the top of the card list UI: Draft Rules panel added UI: Hero Augments panel is larger to support Draft extra augments UI: Hides Mouse Cursor when right-click-dragging a card UI: Improved Hero Panel Stats icon UI: Map has Persistent Node Locations across Save/Load UI: Minor tweak to Map Hero Panel UI: New Map View Layout UI: Opening the menu resets the Cursor and Mouse Drag UI: Prevents most mouse click actions while dragging. Cleaned up battle keyboard UI: Progress Screen shows unlock requirements UI: Progress View V2 UI: Resets Mouse Drag State on Scene change or Menu Open UI: Starting a Draft from Main Menu when you have an existing game will now prompt to confirm UI: Updated Vulnerable Rule Panel UI: Victory Screen doesn't shows Credits Panel if you didn't earn any Bug Fixes: Bug Fix: 3 Hero Party extra Level Up screen triggered in the UI Bug Fix: Combat Drone V2 now correctly Disable hero with Shock Blast Bug Fix: Draft Mode Load now can fit up to your 6 Augments Bug Fix: Draft Save/Load after level up now working correctly Bug Fix: Editor Find Cards String Comparison Null-Ref Fixed Bug Fix: Hero damage taken wasn't persisting between Boss Phases. Fixed Bug Fix: Missing Animation Shot-Rifle fixed in all cards Bug Fix: Prevent entering Deck Builder from Tutorial Card Shop Bug Fix: Reduced requirements to leave Deck Builder in Tutorial Bug Fix: Starting Permanent Gear can crash Hero Details View Project: Project: Added Dystoth to the Credits Project: Started Coverage document Miscellaneous: Coding: Adding Playtest Damage Competition Tracker Coding: Can Track Overkill damage amounts Coding: Deterministic Rng for Clinic Service Generation Coding: Draft Odds Tweaks Coding: Enemy Encounter Generation is now Deterministic Coding: Pick 3 Hero is now Persistent Deteministic Coding: Progressively Unlocks Draft Adventures Coding: Retrofitted Encounter Builder V5 to be Persistent Deterministic Coding: Shop Selection Determinism Version 0.0.45 - Draft Mode + The Great Enemy Rebalance July 11, 2022
Patch Notes - v0.0.45 New Content: New Mode: Draft Mode with 1, 2, or 3 Heroes New Augment: Scheme - Big Brain New Augment: Scheme - Inspirational VR Quotes New Augment: Scheme - Remote Meeting Conn New Augment: Stealth - Reactive Camo New Augment: Stealth - Shadow Frequency Graft New Augment: Scheme - Insight Stimulator New Card: Stealth - Bide My Time New Card: Stealth-Scheme Scrutinize New Enemy: Void Blade New Enemy: Torturer New Enemy: Mage Duelist Balance Changes: Draft Mode: Create Plain Anton Third Phase Fight with no cutscene bits Progression: Persists Hero/Adventure Win Combinations Rebalance: Buffed Intrusive Thoughts. Now Scales with Primary Stat Rebalance: Implants Rebalance: Level up health gains Rebalance: Strategy Meeting no longer scales off Primary Stat for self-buff Rebalance: Victoria's Level Up now increase her Max Shield to 32, up from 26 Rebalance: All heroes HP is greatly increased Rebalance: All enemies in the game are now tougher and do less Rebalance: Decrease the adventure number of battles and increased level up timing Rebalance: increased the power level curve of the adventure Card Redesign: Revamped Stealth Domino Player Aids: Design: Added Tutorial Hint for Gilgamesh Aegis puzzle Card Improvements: Card Wording: Damage Types are color-coded Wording: Renamed Raw Damage to True Damage UI Improvements: Draft: Setup UI Hovers and Sounds for Card picks UI - Draft Mode - Shows Basic at Top of Decklist during picks UI: Added Basic Game Progress view UI: Added description of the initial Tutorial Adventure goal to Settings Scene UI: Added Draft Mode button to Main Menu UI: AoE Tutorial Text Panel is color-coded to match Ally/Enemy target symbol colors UI: Augments shows True Damage symbol UI: Can view Party collection and details from Card Shop now UI: Decklist now shows Dual-Archetype Gradient tints UI: Draft - Show Selected Gear UI: Draft - Shows Hero's Cards as they are drafted UI: Draft Mode - Show Chosen Heroes UI: Draft Mode Better Hero experience UI: Draft Mode Hover Card now shown above everything else UI: Draft Mode shows X instead of locked cost for X-Cost Picked Cards UI: Evolved Card Shop UI UI: New Shop Dialogue panel is hidden eventually UI: Smoothed the transition timing if you have multiple Heroes level up at the same time UI: Tutorial 3 - Colors text to correspond with damage type colors Art Improvements: Art: New Card Shop environment Design: Nikita at the shop has things to say every time you shop Art: Changed hp damage VFX for synthetic enemies Art: Death Particles are differently colored for humanoids and robots Art: New Card Shopkeeper Character Art Art: Reworked Anon Character Art Audio: Integrated sounds into Shop View SFX: Turned down Level Up Finished sound a little Music: Integrated NNZ Battle Music Bug Fixes: Bug Fix: Broken UI Helper on Tutorial 11 Bug Fix: Can now re-start Prologue adventure from Adventure Select Bug Fix: Can't Continue Game if you Exit at Hero Pick 3 Fixed Bug Fix: Energy Amplification now works correctly with Electro Backflow Intake Bug Fix: Heal Anim re-positioned Bug Fix: Tritoonico Implants now show up in V5 Adventure for Solo Hero Bug Fix: Visiting Clinics with 0 Credits no longer prevents using Vouchers Bug Fix: Vulnerable status icon hover text updated to match buffed Vulnernable amount Bug Fix: Initialization for adventure mode Project: Project: Cover Banner Art for v0.0.45 Project: Upversion to v0.0.45 Miscellaneous: Coding: Added 2 and 3 Hero Draft-Mode Adventures Coding: Added Skip Draft cheat for faster development Coding: After Draft - Go To Build Decks Coding: Draft Card Selection is appropriate to each Hero Coding: Draft Mode - Pick Gear Option Generation Coding: Draft Mode Card & Gear pick UI Coding: Started work on Draft Mode Coding: Updated Content Summarizer to expect 8 Augments per Archetype Coding: Added an enemy Stats window to visualize enemy content Draft Mode: Select Hero Draft Mode: Setup Wild Draft Level Up Options Draft Mode: Uses Dual-Rarity Packs for Augments. Picks 4 Augments Draft: Changed Draft Level Up Rewards Draft: Does not offer duplicate Augment Options VFX: AoEs are now positioned based on the actual enemy positions Version 0.0.44 - Evolved Tutorial + New Boss! June 23, 2022
Patch Notes - v0.0.44 New Content: New Tutorial Boss: Gilgamesh New Battlefield: NNZ Immigration Office 2 New Battlefield: NNZ Immigration Office 3 New Battlefield: NNZ Immigration Office 4 New Card: Alexei Paragon - Instant Troubleshoot Balance Changes: Rebalance: Adjusted Level Up Pacing in Organized Harvesters Rebalance: Buff The Perfect Number. +5 Magic gain per turn, up from +4 Rebalance: Buffed Emergency Tactical. 100% Shield, up from 50% Shield Rebalance: Buffed Empowering Firestarter. Buffed magic now lasts for the whole battle Rebalance: Buffed Extended Clip, increased ammo boost from +2 to +3 Rebalance: Buffed Precharged Shield initial shield amount by 20% Rebalance: Buffed Savage Power Hypergizer. Now comes with +2 Power Rebalance: Buffed Vulnerable to be +50% damage, up from +33% damage Rebalance: Chain is now finisher and only requires the previous 2 non-quick cards to be of that character Rebalance: Fighter's Reflexers are now good on Magic/Leadership heroes Rebalance: Nerfed Leader of the Year Medallion. Now has -5 Primary Stat Rebalance: Power Prep Module rarity changed from Rare to Uncommon Rebalance: Buffed Advanced Stim System Player Aids: Design: Evolved writing for Tutorial Panels Tutorial: added true damage fight Tutorial: Battle that teaches aegis and x costers Tutorial: Battle that teaches dots, dodge interactions Tutorial: Battle that teaches quick, glitch, cycles, and discarding Tutorial: Card shop tutorial Tutorial: Deck Builder Controls Tutorial Tutorial: final boss Tutorial: Now has panels that explain what is going on Tutorial: Reactions, Stuns, and disables Card Improvements: Augment Wording: Safe Auto Reloader Card Wording: Scrounge uses the word Resources instead of icon for reward clarity Card Redesign: Fortify is simplified and reworded for clarity UI Improvements: UI: Added Debuffs Rules panel UI: Added Discard Pile to Battle UI. Can View Discard Zone UI: Added End Turn Early button UI: Added popping elements and lines for when you do things right in the tutorial battles UI: Added Rule panels for Deck and Discard widgets in Battle UI: Added Status Detail text for Gilgamesh Custom Death effect UI: Allows viewing Deck Zone card in Battle UI: Battle Deck moved to right-side of the screen to be consistent with Drawing Cards UI: Battle Log displays dodged attacks UI: Card Zone view has different card sizes based on number of cards UI: Changed Targeting Arrow color to work better for colorblind players UI: Clarified how many Heroes are picked on the Hero Pick screen UI: Clinic Service Panels are clearly disabled now when no longer purchaseable UI: Enemy Bar shows number of Card Plays if it's more than 1 per turn UI: Evolved Dialogue Speech Bubble UI: Evolved Discard Pile icon to make it higher contrast on dark battlefields UI: Evolved Hero Starting Cards view UI: Evolved Tutorial Panel Position UI: now informs players if they are in a tutorial battle UI: Removed obsolete Map Hero Level Up button UI: Shows a prompt when player tries to accidentally skip Main Story UI: Shows an info prompt the first time a player tries to add General Starter cards to their deck UI: Shows Darkener over hand when Enemies are going UI: Shows Party on Conclusion Screen UI: Speech Bubble Layering works with Status Icons UI: super focus visual effects for clinic and basic tutorial UI: Tutorial Victory Screen added Creds and UCV Tooltips UI: Updated Cutscene Player Speech Bubble UI: Updated Metroplex Zero Entrance Cutscene UI: Updated Travelling Cutscene Lieutenant Speech Bubble UI: Updated Visual Style of Deck Builder list cards Art Improvements: Art: Tutorial Boss Character Art Art: Recolored NNZ Immigration Office 1 Art: Updated Break Into Metroplex Zero Battlefields SFX: Zero_Dam_SFX_1 Bug Fixes: Bug Fix: Academy Scene script null ref Bug Fix: After completing Tutorial, Continue Game button does not show up in Main Menu Bug Fix: Battle VFX no longer blows up if it tries to show an effect on a no-longer alive target Bug Fix: Card Cost Null Data Error no longer crashes the game Bug Fix: Death Presenter Update Null Ref fixed Bug Fix: Disabled Map screen Deckbuilding in Tutorial Adventure Bug Fix: Double entry for Resource Gains in Battle Log is fixed Bug Fix: Enemies in Bestiary/Scouting no longer fly off the screen Bug Fix: Fixed a scenario where the Clinic art wouldn't show up Bug Fix: Fixed Hired Cleaner reaction to Kinetic Reflectors Bug Fix: Fixed up multi-reaction timings. Now the process in the correct order Bug Fix: Game won't crash with an unexpected Referenced Card Display Error Bug Fix: Gilgamesh AI now varies attacks as expected Bug Fix: Injuries no longer result in Hero with more than Max HP Bug Fix: Map Scene showed Level Up button for heroes over Max Adventure Level Bug Fix: No longer focus other cards when Right-Click Dragging a card Bug Fix: Notna Lockout duration now working as intended Bug Fix: Reverse Capacitor calculation fixed Bug Fix: Run Duration Wrapping fixed Bug Fix: Sonic Boomer's AoE damage now correctly calculated Bug Fix: The Perfect Number timing now works with Osmose Bug Fix: Waits until all resolutions are finished before ending the turn Bug Fix: Wired up Character Animation and VFX for Zap Bug Fix: Yvette Death Presenter setup Bug Fix: Fixed the In-Game Menu Text fit Project: Project: Added more marketing art assets. New Twitter Banner Project: Upversion to v0.0.44 Project: v0.0.44 Update Banner Project: Will not build project if QA Step fails Project: Gameplay Metric Reporting Enhanced Miscellaneous: Coding: Added Adventure Progress Metric Coding: Added QA Checks for Long Cutscene Texts Coding: Designers can make a Counter Change Effect unpreventable Coding: Improved Battle Load Times further by improving Hand Visualizer Coding: Improved Battle Scene Load Performance - Resolution Zone Init Coding: Improved Load time of first Tutorial Battle Coding: Multi-Cards Designated Attackers only required to play one Attack per turn Coding: Prevents rapidly re-reporting the same Error Message Coding: Publish Card Shop Purchase metric Coding: Publishes Battle Deck Metric Coding: Gameplay Metric Reporting for Level Ups Coding: Send Error message for missing VFX Coding: Tracks Adventure Completion Progress Version 0.0.43 June 6, 2022
New Content: - Adventure: Added 2 New Battles to Breaking Into Metroplex ZeroBalance Changes: - Rebalance: Buffed Heroes HP by 10%. Buffed most Enemy HP by a little bitCard Improvements: - Card Wording: Updated tons of card wordings to be more clear and consistentArt Improvements: - Animation: Evolved Nevyn's Shoot Animation - Animation: Dominik Idle Animation Evolved - Animation: Firestarter animation snappier and better timed - Art: Added Optic to Nevyn's Rifle - Art: New Tritoonico Hospital Environment - Art: New Medigeneix Clinic Environment - Art: Darkened Battlefield Dark Alley 6 - Art: Dodgy Assassin enemy character - Art: Shielding Bot Enemy - VFX: Added battle flee VFXUI Improvements: - Controls: Right click is now a hold play situation instead of toggle - UI: Added Corp Branding to Clinic Services - UI: Added spaces between Stat Name words on Implants - UI: Clinic Services Label hidden when no Services Offered - UI: Clinic Token Counter animates whenever you spend at the Clinic - UI: Clinic will confirm if player tries to leave without adequate treatment - UI: Hides Trash/Recycle Icons when it's not Play Cards phase - UI: Hovering an enemy in battle shows a Right-Click context icon for Scouting - UI: Improved Trash/Recycle Icons - UI: Now shows card options for cards that choose to create a card, also updated all cards with those choices to have art more representing it - UI: Primary map node now large and you and the node have fixed placements between them - UI: Reworked Card Plays UI and End Turn UI - UI: Shows Card Plays Remaining and Original Player Card Plays on Deck - UI: Sped up and smoothed out ending of Combat Numbers - UI: Tuning wording for new tutorial battles - UI: Updated Clinic Patient ViewBug Fixes: - Bug Fix: Fixed four enemies with missing Visual components - Bug Fix: Fixed run ender when cannot check for Card Affordability due to unknown resource type - Bug Fix: Misdirect now enters stealth correctly - Bug Fix: Removed Prepare Assassination from Player Card Pool - Bug Fix: RunId not initialized for Tutorial Adventure - Bug Fix: saving and loading the tutorial and the continue button being present after tutorial - UI: Fixed left-side Enemy HP Bar fill glitchProject: - Project: Updated Metric Tool - Project: Upversion for v0.0.42 Build 3 - Project: Upversion to v0.0.43Miscellaneous: - Rebalance: Breaking Into Metroplex Zero adventure giving too many MCs - Coding: Clinic Services can now potentially generate Rules Panels - Coding: Improved Enemy Content QA Flow - VFX: Sped up Charge completion timing Version 0.0.42 May 23, 2022
New Content: - New Starter Adventure: Break Into Metroplex Zero - New Battlefield: NNZ Immigration Office V2New Features: - Added Adventure Selection to the gameBalance Changes: - Rebalance: Encounter Builder now is a lot smarter about its encounter building with a lot more various - Rebalance: Enemies will now revise their strategy if a hero become vulnerable during the turn - Rebalance: Missile Launcher resets its defenses after launching its massive blastUI Improvements: - Map UI: Map Name for adventure can be tweaked separately - UI: Added Adventure Progress icons for Tough Fights - UI: Added Adventure Progress Meter to Map View - UI: Added Boss Icon at the end of the Progress Bar - UI: Clarified impact of skipping Main Story node - UI: Hover Visuals for Adventure Select - UI: Improved Medigeneix Clinic Map Node - UI: Improved Tritoonico Clinic Map Node Visual - UI: Party XP UI bigger in Tutorial Adventure - UI: Prefactored battle reward screen - UI: Shows Completed Checkmark on Prologue in Adventure Select - UI: Shows Zero Damage floating text when a damage packet is reduced to zeroArt Improvements: - Art: Added NNZ Logo to NNZ Immigration Office - Art: Boosted Merc Character - Art: Chose colors for Anon and Fundamental cards - Art: Improved Cover Art for Organized Harvestors and future adventure - Art: Improved Fundament Set Card Art - Art: Minor color tuning of NNZ Security Guard - Art: Rebranded Twins to be NNZ Colors - Art: Setup Character Art Anim Scene - New Art: NNZ Assassin Character Art - New Art: Sonic Boomer - Sound: Death_sfx_upgrade - Sound: NEW_LEVEL_UP_SFX - Sound: Card_glitched - Sound: HOVER_TRAIN_SFX - Music: Added music to NNZ Immigration Office V2 - Music: NNZ Office music now loopsWording Improvements: - Card Wording: Empowering Firestarter - Design: Tweaked Break Into Metroplex Zero dialogue - Design: Updated Enemy hint descriptions - Typo Fix: Alexei Bio - OccasionallyBug Fixes: - Bug Fix: All Heroes Decks are Valid Null Ref check - Bug Fix: Alternative fix for backend error on releasing Render Texture - Bug Fix: Broken Enemies fixed. Added QA Step - Bug Fix: Cutscene Roster Null Ref - Bug Fix: Drive Hologram in cutscenes now rendering correctly - Bug Fix: Drug-Enhanced Challenger play a werid sound effect whenever he appeared - Bug Fix: Enemy Humanoid now stealth correctly visually - Bug Fix: Energized Punk game ender - Bug Fix: More safety around Character Speech Bubble inactive - Bug Fix: Paragon Cards not showing up in Deck Builder - Bug Fix: React With Effect on member who has left the battle - Bug Fix: Repair Bot no longer trying to shield allies with a Max Shield of 0 - Bug Fix: Run Timer - Bug Fix: Siphon Slash drain now working correctly - Bug Fix: Spiderling's Painful Attachment now stealths for the next turn correctly - Bug Fix: Unable to Start Coroutine due to inactive object - Bug Fix: Video Calls in Metroplex Zero entrance cutscene now rendering correctly - Bug: Party Map Token pixel bleed fixedProject: - Project: Added Weekend Update Feature Banners - Project: Filters out unimportant Camera Render Texture release error alert - Project: New Short Story - The Mastermind - Project: Set Social Media Visibility flags for Heroes + Enemies - Project: Updated Press Kit - Project: Upversion to v0.0.42 - Project: Upversion to v0.0.41 - Build 3 - Project: Upversioned to v0.0.41 Hotfix 1Miscellaneous: - Coding: Added safeguard to prevent broken enemy from being selectied by Encounter Builder - Coding: Publishes Cards Glitched Message - Design: Gave Immigration Officer a Punch card - Editor: Battle Test Scene is more forgiving of enemy data errors - Editor: Created Enemy Animation Export Tool