[p]Team, a few of you have reported issues with the input system in the VR version acting like the UI navigation axis' are stuck. I can't reproduce it on my system, but it's clearly not a one-off issue, so I'd like to find a solution. My best guess is that OpenXR (the VR system) and Rewired (the off-the-shelf input system) are clashing. Rewired doesn't play well with OpenXR, and I had to make a compromise in order to make them both work and make the XR controllers mappable. Were I to remove mapping support for the XR controllers, I would be able to reverse the compromise with Rewired, which would also probably fix the issue one of you had with the trigger not continuing to fire when held down.[/p][p][/p][p]The XR controllers would still function as 'hands' in the game- you could still move the HUD with them, and press world-space buttons with them (or your hands if supported by your setup), but you wouldn't be able to bind any controls to them.[/p][p][/p][p]What are your thoughts? I'm personally leaning toward this potential solution, because I think it's more important to ensure compatibility with the widest range of HOTAS setups than with XR controllers, but I'm open to any opinion.[/p]
MHZ VR is now actually purchaseable!
Hey team- many apologies on the terrible launch of MHZ VR!
I had to make an emergency trip to Georgia last month before the launch, and thought it would be short enough that I didn't need to bring my computer and VR setup. Unfortunately, I'm stuck here acting as a sort of security guard for my sister and her kids until they can move away from the area.
With that said, the purchase-blocking issue has been rectified (you should be able to purchase it now if you need to [beta testers won't need to]), and I'm having my brothers send me my setup so I can troubleshoot the input and potential UI issues.
Thanks for your patience, support, and bug reports! I hope you're all having a better start to your summers than I am!
-Joe
Fix: (Flat-screen versions) Back Buttons cause stacked UI!
Hey team,
Apparently the back buttons on The Laboratory have been broken since the last patch and nobody's said anything until now. My apologies for not catching that myself, but it's fixed now!
Also, for the VR version, my last change doesn't seem to have fixed the issue, so I'm still working on that.
Thanks for your patience and support!
-Raulboy
MHZ VR un-purchaseable; shows as already in library; won't launch
I'm getting reports that MHZ VR is un-purchaseable; it shows as already in your library, but won't launch.
I've made a change, but can't test it, so let me know if it's purchaseable/works now for you! I'm curious how the beta testers are getting on, because they were fine before launch, and I didn't ban their codes, so it should still have worked for them.
Thanks for your help and support, and sorry for the hiccup!
-Joe
MH-Zombie VR is available now!
Team,
I am excited to announce that MH-Zombie VR is now available as a $.99 DLC to MH-Zombie! Full disclosure- there are a few things to work out. For instance, Rewired doesn't work very well with OpenXR or VR input in general, so I had to make a few compromises to maintain the wide support that Rewired offers while also making it possible to use and rebind your VR controllers. I will continue to work on better solutions, but for now, here are the known issues:
o 'Action/Select' button is hardwire mapped to the button-south button on gamepads and VR controllers, and button navigation is hardwired to the left stick, due to binding issues between Rewired (the input rebinding manager) and OpenXR
o VR headsets other than Meta Quest may have centering issues, resulting in the player being too high, low, or off-center.
o Some joysticks may send erroneous 'button up' messages from triggers, resulting in semi-auto-only fire of the minigun/30mm
With all that said, the first time I was able to fire it up and fly around the world of MH-Zombie in VR I was blown away by how well my game translated to VR, and I'm excited for you all to get to try it!
I'm not going to ban any of the Beta codes- for those of you who participated in the Beta, enjoy your free copy of MHZ VR, and thank you for your help!
Finally, a reminder: if you'd like to be able to take MHZ truly mobile, you can get it on the iOS App Store and the Android Google Play Store. And if you'd like to represent MHZ with shirts, stickers, and more, you can check out Raulworks on Redbubble!
As always, thank you for your continued support, and please let me know any additional issues you may find so that I can fix them as quickly as possible!
-Joe
MH-Zombie VR Beta Test!
Team! The MHZ VR Beta is here! Comment below for a chance at a code!
(Just out of an abundance of caution- I fully expect to be able to give everyone who wants one a code, but in the unlikely event this announcement gets a sudden influx of players, I can't guarantee everyone will get one)
It's been tough bringing MHZ to VR. I had to rework a lot of the way things were handled, and while I initially tried to integrate it into the non-VR version, it quickly became apparent that wasn't going to work because of that. The HUD gave me the most trouble, but I'm happy with how it turned out!
I recommend at least doing the beginning of the tutorial for an explanation of the VR-specific updates to the game.
I'm curious what people think the price should be, and whether or not this should be treated as a DLC or as its own separate title- let me know!
Thanks for your support over the last almost three years!
-Joe
PSA: MH-Zombie is Steam Deck-Compatible!
As a very small indie title, MH-Zombie has yet to be reviewed by Steam for Steam Deck compatibility, but rest assured, it is indeed compatible.
Please excuse my derpy look of concentration here haha
Thanks for all your support,
-Joe
Input sensitivity fix!
Hey team,
I hope the new year is going well for you! User Kidney Airlines pointed out an issue with the input axes sensitivity a couple months ago, and I've just realized while testing the in-progress VR version, what he was talking about. So this update fixes that [with a caveat; see below] , along with a couple other minor fixes.
Changelog:
o Input axes were scaled to 2, meaning they maxed out at half-travel on input devices. Default scaling is now changed to 1. CAVEAT: THIS FIX REQUIRES ACTION ON YOUR PART IF YOU'RE A CURRENT PLAYER: In the rebind menu, third button down from the top left is a new button, "Sensitivity". This is a top-level, all-axis "sensitivity" menu. Press the button, and either press "return to default", or move the slider right and then back fully to the left. Minimum sensitivity is 1, max is 1.2 (axes will max out at 80% deflection at 1.2).
o Default HUD reticle color changed to cyan (will only affect new players, or players who reset all settings).
o Civilian offload point moved back out from underneath the helicopter.
o Tooltips now turn off appropriately when using the bound 'back' input button rather than navigating to the UI 'back' button.
Thanks for your continued support!
-Joe
In-progress gameplay from MH-Zombie VR!
Hey team,
I know it’s been a bit of time, but I haven’t forgotten about you!
In January I started work to bring MH-Zombie to VR, and while it’s been far from easy (mostly due to my lack of experience and my undiagnosed attention deficit), I have been making progress, as can be seen in this clip 😎
I’ve still got a lot of work to do, much of it very, very tedious, but most of the technical work is out of the way.
Let me know what you think of the footage, and any issues or suggestions you might have with my UI choices here!
Thanks for your continued support!
-Joe
Steam Autumn Sale is on! MH-Zombie is 50% off!
The highest-rated AND cheapest attack helicopter simulator available is on sale now through December 4th!
Developed by an IRL attack helicopter pilot, MH-Zombie is the perfect blend of realism and arcade; keeping the best parts of helicopter physics while tossing the tedious bits.
Plus, if you can beat the Devs best time of 2:25 on Time Trial mode in The Laboratory and upload the video of it, we willl reimburse you and add the easter egg phrase of your choosing to the game!