MH-Zombie cover
MH-Zombie screenshot
Genre: Shooter, Simulator, Arcade

MH-Zombie

"Pure Race" Challenge, full-resolution maps!

Hey all!

Here's an opportunity to earn your hard-earned $.99 back! Beat my "Pure Race" time of 2:25 on The Laboratory, link the video of it here, and I'll refund the cost of the game, and add the 7-character secret code and corresponding short message of your choice as an easter egg in the game! My time was achieved on the iOS version; your attempt can be on any currently updated platform- message me to join the Android Early Access.



Additionally, here are full-resolution versions of the maps!





Finally, there is a small update coming, to update the material for the HUD, as an eagle-eyed Redditer pointed out that we should only be able to see the reticle on the HUD directly in fromt of us from the POV of the pilot.

Thanks for all your support! I'm getting closer and closer to starting the next game!

-Raulboy

Quick Framrate button patch

Fixed framerate button for screens with refresh rates that weren't one of the following: 30/60/120/240

-Joe

Smart Civilians, Cop IR Beacons, Island Chickens!

Hey there, hard-core few! Today's update, while fairly minor, has been a while in coming! For those who have struggled to differentiate between friend and foe, your cries of frustration have not been in vain.

Changes:

- In Evacuation and the Evacuation portion of the Marathon mode, civilians will try to approach the aircraft upon player detection.
- In Survival and Race modes, the female civilian will try to approach the aircraft if it flies/lands close enough, and will get in given the opportunity, spawning the un-registered Humanitarian badge
- 'On duty' police officers have a strobe on their hats to help differentiate them from enemy combatants
- 'Buttered It In' badge can be awarded upon landing anywhere; not just at landing pads or civilians, and is no longer erroneously awarded upon respawn at the FARP
- 'Buttered It In' badge only enables 'Turbo Mode' on the Arcade/Horde Survival mode
- Rescuing an injured civilian awards the 'Dustoff' badge (2nd way to earn it)
- Collective input affects the speed at which retreating blade stall is encountered on 'Hard' physics mode
- The Speed at which retreating blade stall is encountered on 'Hard' physics mode increased
- 'Rearming/Repairing!' and 'Reconfiguring!' messages outlined in red
- The Island Chickens now spawn with or without GPU-instanced vegetation (look at the Island release update for clues on where they are)
- Increased skid friction will require more finesse to avoid dynamic rollover (aka face-planting)

If you enjoy the PC version of the game, the mobile version is a no brainer! It's 99% identical, with some changes for mobile control and processing power- get it on the iOS App Store, or send me your Google Play email address to get an invite to join my free Android beta! As incentive, up to the first 20 testers can send me a max 7-character secret code and short paragraph secret message for inclusion in the game!

I can't release the Android version until I have enough testers, so you may very well be the one who helps me meet the quota to get the game released on the Play Store.

Don't forget you can get merch on Redbubble on the Raulworks / Raulboy page!

Thanks again for all your feedback and support!

-Joe

Physics Update, MacOS HUD Fix, and iOS!

Hey everyone!

First of all, thanks for your continued support! I released MH-Zombie on the iOS App Store last month, and it hasn't even come close to the support I've found here on Steam, so thanks again for everything!

I've also put some designs on Redbubble.com in case you're interested in t-shirts, stickers, or the like.

While working on the iOS build I realized I still wasn't happy with the physics, so I did some tweaking, and then transferred those changes to the desktop platforms, and while I was at it I fixed a bug on MacOS that made the weapons status invisible.

Next on the horizon: Android Play Store release. After that, I will be focusing on marketing for a bit, and then transition to the next game. This enterprise isn't making me any money, however, so I will likely go back to flight school to get my Certified Flight Instructor (Instrument) rating, which means the next game will be a bit of a ways out on the horizon.

Summary of Change:

o HUD Weapon Status Flashes on startup to ensure its visibility.
o Framerate button cycles between fractions of the actual possible max framerate rather than set numbers.

Physics Updates:
o Aircraft rigidbody drag and angular drag scale with airspeed and angular velocity.
o Cyclic input scales with airspeed to simulate inertia.
o Medium and Hard difficulties simulate retreating blade stall at ~115 KTAS.
o Hard difficulty torque/anti-torque simulation updated to match collective input.

The bottom line with the physics updates is that the aircraft feels much more like an actual helicopter should. High speed flight will require power management, cyclic climbs won't incur as much drag, and low-speed flight will require anti-torque pedal input in order to maintain heading. Diving will be more immediate as well; the over-floating effect you may have experienced will be reduced.

Happy Hunting!

-Joe

Designs available on RedBubble (Search for user "Raulboy" and go to collection "MH-Zombie":





Privacy Policy

Hey, just a quick update about privacy: Steam did not require a privacy policy, but for those coming from another platform, or the curious:

MH-Zombie does not collect, use, or transmit any personal data whatsoever. For those here on Steam, the Steam Client receives notifications for the unlocking of achievements. Any user preferences stay with your specific copy of the game.

Thanks for your support!

-Raulboy

MH-Zombie on Redbubble!

Hey there ladies and gentlemen!

Have you ever found yourself wishing you could show your undying love for MH-Zombie and the Simulation-Arcade genre as a whole? Now you can; with a multitude of options at Redbubble.com!

Currently it's just the one Sunset Logo, but as time and artistic ability permit I'll be creating and uploading badge artwork as well, starting with Stickgod.

Thanks always for your support!

-Joe

Updated LODs, wider possible FOV, iOS!

[MacOS update is up now too!]

Hey there ladies and gentlemen! Apologies for the long hiatus; I've been working on the iOS port for the last several months, and finally took a break from that to fix a few bugs here, and add the new Level of Detail objects I built for the iOS version. They will make the lower quality settings look a bit better as they push the impostors further out.

There were a lot of rabbit holes, but some of the bugs I've fixed are:

Score will actually be recorded after being killed by the nuke on Arcade Survival mode, and a couple related statistics issues have also been fixed.

The 'time' cheat will give you extra time on the rescue mode, instead of reducing it to a couple seconds.

It was possible to die on the finish line of race mode, counting in statistics as a win but loading the Game Over scene, which means if you would have unlocked the MH-Master badge, it didn't pop up because that scene doesn't have them assigned. The badge would still count as unlocked in statistics and the badge menu, but you wouldn't get the Steam Achievement.

It's fixed now, but if this happened to you, you'll need to reset your statistics and re-do the requirements for the badge in order to unlock it.

Finally, the iOS port is essentially complete; just some more playtesting, and preparation of the App Store page to go!

Thanks for all your support and suggestions! With the iOS port on the near horizon, I'm getting excited looking forward to the next game!

-Raulboy


Combat race, Marathon mode fixes

Hey team,

I got a tip on Combat Race mode prematurely awarding victory, and while debugging I discovered it also affected the Marathon mode, preventing the advanced enemy wave spawns altogether, which in turn made it impossible to win. It didn't seem to affect the Linux or Windows builds, but I don't know why...

Anyway, the Mac fix is up, and the Linux and Windows builds will follow hopefully today or tomorrow.

Thank you all so much for your support and issue reporting!

-Joe



Linux Build is now live!

Hey all,

One of you told me the game wasn't working on Linux, and I discovered I needed to upload a separate Linux build.

This update sets the new Linux build live. If you had downloaded the Windows version and were running in compatibility mode, you'll need to uninstall it and reinstall in order to get the new Linux version.

If you were running in compatibility mode and don't want to give up your saved stats, you can continue to do so, just keeping in mind that it's more likely to crash, especially when the zombies are released and the video plays, and the video will just be an error placeholder.

Thank you all so much for continuing to help me make this the best game possible!

-Joe

No Nuke code, triple kill badge fix

Hey all!

I noticed the triple kill badge in the badges menu had a UI that was accidentally left on, and someone asked for a no-nuke option in survival, so I quickly made the change and the fix.

Thanks for all your support!

-Raulboy