Gienah the mechanic has shown up in town, she lives in the windmill
Gienah has a new quest looking for an ancient item deep in the cave
Added a music Sound test options, unlocked through Gienah
Alcyone has a new quest she needs help with after completing Zosma's quest to unlock a new Inn upgrade and new food item
Nashira has a new quest you can get after completing her first quest
Added a 3d compass unlocked through Nashira's new quest
Flicker has new quest in town to help him heal
New ruins have been sighted in the 4th and 5th depths of the cave
Lava now glows much more and can be seen at a distance through the fog
Optimized the town
Torches once again burn out when you go to town
Silver now uses the gem model in the cave
Safety Goggles now uses the appropriate equipment model in the cave
Fixed rare bug that would send Lesath into the sky instead of town.
Fixed bug where Lesath would fall for a moment before some cut scenes began
Fixed bug where you could complete the tutorial without finishing Flicker's quest
Fixed rope sound effect not properly looping while you climb
Fixed navigation of the building upgrade menu with controllers
1.0.6 Update
Change log
After reaching the bottom of the Caves, you must make it back to town before getting the final cutscene
Adjusted the cutscene at the bottom of the cave
The consumable treasure tracker items will show their remaining time on a bar near the health bar
Reworked the Movement and Jump systems
Removed the drop item option while using a shop. Stop littering in the store!
Cleaned up jump animations
Fixed bug where item info would sometimes be listed when you have no items selected.
Fixed bug that would prevent a pickaxe from breaking
Bombs no longer spin in place before exploding
Fixed some Lost Lands not having catalog pictures
Fixed bug that would block the entrance to one of the Lost Lands
Fixed issue in the building upgrade window where the selected upgrade would not stay highlighted
1.0.5 Update
Change log
The townsfolk got bored of standing still and will now wander about the town.
The townsfolk will now look at Lesath when she is near instead of waiting until she talks to them
Added a new platforming room to the Sandstone caves
The sound effect volume sliders have been split into 2. One for UI, one for the rest of the sound effects.
Consumable items will now default to the hotbar when picked-up / purchased
Cumulo can no longer be caught in the air
Cleaned up Cumulo thrown animations
The water now has ripples when Lesath moves through it.
Fixed bug where items could be cloned when using a controller
Fixed bug where consumable items wouldn't flip if you tried to pick one up with a full inventory
The treasures in the Crystal Cave lost land will now appropriately show up on radar with the treasure tracker.
Fixed issue where a few treasure names would go outside their box
Fixed issue where there would be a deep gap you could fall in right outside some Lost Lands.
Fixed bug where consumable item bags wouldnt flip if you inventory was full when you tried to pick one up.
Fixed bug where Lesath would be missing for a frame when loading into the town.
1.0.4 Update
Change log
Cave-ins in the deeper depths should be much more intense than the earlier sections
Adjusted the sizes of depths 4 and 5 to not be as cavernous
Added another lava area to the cave
Cave-in rocks hurt a little more
Adjusted cave-ins so when they spread there is a slight delay between new rocks falling
Increased range Aircleansers can effect poison gas from
The pop-up dialog in the cave will no longer stop Lesath's movement
Lesath will be nicer to Cumulo and won't throw them into walls anymore
Made it so the rock splash when digging is easier to see when digging directly up
Fixed bug where Lesath could fall through the ground after a large cave-in
Fixed bug where Waymarkers could fall through slanted terrain
Fixed sounds in the cave. Sound effects should be better and easier to tell where they are coming from
Fixed some instances where sounds would try to overlap
Fixed bug where quests weren't marked completed in the catalog until reloading
Fixed bug where the lava sounds could keep playing when Lesath was no longer near the lava
Fixed bug where Cumulo's would land on their heads and bounce away upside down
Fixed bug where an an unappraised item on a already selected inventory slot would be stubborn
1.0.3.1 Hotfix
Change log
Fixed issue that made it so Lost Lands didn't always generate
Completed quests now have a star next to them in the quest list
Fixed bug that would make light granting equipment only give weak light until unequipped and re-equipped when reentering the cave.
1.0.3 Update
Change Log:
Torches now provide more light in their range
Digging is now faster
Pickaxes now deal more splash damage when digging, but have less durability
Changed up the Danger Detection gloves. They will now warn of dangers by making a sound and placing them on the compass like a radar
Lesath will now comment in the cave when you enter new depths or enter a Lost Land
The graves in the graveyard are digable again. Chances to dig up poison or treasure
Jewelrocks will no longer drop rocks and jewels when they fall, only jewels now.
More treasures should generate in the deeper areas.
The Ice area will no longer have cave-ins, but watch out for floor breaking out from under Lesath
The base version of the village well will now generate torches when the player faints
When the Fountain fountain generates waymarkers it will now give 20 instead of 1
Fixed bug that made it so ropes didn't always extend their full distance
You can no longer faint in the tutorial
The catalog scrolling will now correctly recenter on the item you select on the list
Option settings will now correctly save
The final building upgrades have upgraded designs
Fixed bugs that in some circumstances would let Lesath keep moving around after fainting
Fixed bug that made metallic objects too dark while in the cave
Fixed bug that could occasionally cause Lesath to take damage when entering the cave
Fixed bug that would rarely stop the cave from loading
Fixed bug where Lesath would rarely load into the sky when entering the town
Fixed bug where the cave exit would rarely not generate when entering the cave
Fixed bug where some of the inventory would vanish when entering the cave under certain circumstances
Fixed some items were using the wrong models
Fixed bug that could cause animals and treasures to duplicate
Fixed some controller issues
1.0.2 Update
Change Log:
You are now able to place ropes while climbing a rope
Fixed issues that would make waymarkers and dropped items to vanish in the cave
Fixed issue where treasures wouldn't always show up in a Lost Land
Townsfolk have some new dialog talking about the cave's size
Fixed a bug that in rare cases could cause a cave to generate that wouldn't save properly
Fixed the terrain around the newest Lost Land that let players get under it
The caves will generate more side paths, making the cave larger
The Mine Lost Land now has its track align better with the ones outside
The popup messages will no longer block dialog
Fixed the names for dialog in the tutorial to use the correct names
Added a message on load screens stating the game autosaves
Fixed a rare bug that could cave a saved game to never load if quit while falling in a chasm
Fixed error that caused some caves to generate much shorter than they should
There should be no more gaps between the tunnel and the entrance to Lost Lands
Fixed bug that made some tunnels too similar when Turies resets the cave
Fixed bug that could make Lesath fly backwards when changing camera modes while on a rope
1.0.1 Update
With this patch, caves from older versions wont work, this patch will remove your old cave and give you a new one. We wont be doing this again to old caves in the future unless there is something major.
Change log:
Replaced the room at the bottom of the cave with a New Lost Land
Ending cutscene has been added to the new lost land
Made it easier to see the path to jump out of pits in the tutorial
The treasure radar dots glow brighter or dimmer based on how close you are to them vertically
Fixed issue causing some cave decos to fly
Optimized animal portraits
Fixed bug that a Lost Land in the lava area wouldn't always generate
Made an exit to skip the tutorial platforming puzzle
Fixed bug that should prevent jumping of falling from the top of the staircase pit
Fixed issue was that made treasures in Lost Lands not always generate
Fixed issue that made it so less treasures would spawn in the cave than there should be
Fixed bug where the treasure radar would get spun in the wrong direction
Light transitions at Lost Lands will be smoother
The cave exit light is much more visible through the fog
1.0.0.1 Hotfix
Change log:
Fixed bug that would make the item text missing on some systems
Made it so text from buildings already upgraded wont stay on the list after purchased
Waymarkers will make their landing sound if they land on a treasure
Leaving Early Access - Version 1.0
We've been in Early Access for a little more than a year and now Miasma Caves is leaving early access! Thanks for everyone who followed along with us.
We're not done working on Miasma Caves. Our focus going forward will be to add more variety to the game, more Lost Lands, townsfolk, quests, animals, and achievements in the coming months.
Thank you all again. We hope you'll keep with us as we improve Miasma Caves and beyond.
Change Log:
Ice caverns have been now found in the caves
The buildings will now look better when they are upgraded
A new lost land has appeared in the caves. There are rumors are of a frozen lake
Added an UI effect to flash when taking damage that isn't from time
Added credits to the main menu
The abyss holes in the cave will no long appear
Added in a fix that if Lesath gets buried under the ground she will get on top of it
Dirt and rocks that have fallen will be easier to dig
Dead ends will be less likely to generate
When you use a torch in the tutorial will last until the complete the tutorial
Slightly reduced the number of side paths in the caves
Fixed bug where falling damage occurred when it shouldn't have
Fixed bug where you could unequip a pickaxe but still use it
Fixed a bug where some sound effects were playing at the wrong time
Air Cleansers no longer have a time limit
Fixed a lighting bug with Lost Lands
Fixed bug where it would show the well being upgraded without it being purchased
Fixed bug where waymarkers would sometimes disappear when you got too far away from them
The digging decals should now properly go away when the ground they are on is destroyed
The missing animal portraits for the Wisp and Pangomole are there
The Lost lands have their own portraits for the catalog
Fixed bug that allowed the duplication of treasures
Fixed bug that would prevent jumping from some ledges
Animals should no longer spawn floating
Cumulo are now 20% more bouncy
Slimes will be a little more stuborn when eating gems
Fixed bug in catalog where portraits would not always be visable