We've got a huge patch here and we are nearing coming out of early access. Firstly, the 4th Depth will now generate at the bottom of the cave! This section contains lots of danger and lots of riches. Beware, lava makes falling a much more fatal mistake.
With this update any caves generated in a previous update will be removed and replaced with a new cave.
While not visible we have been working on our cave loading and generation a lot the past few months and we've moved to using LOD, so the cave will no longer need a large load time when you start the game or make a new cave. It will load as you explore, and just the area around you.
We're also introducing more animals! We have the Duskling, a mischievous critter that flies around the cave, picking up treasures to fly away with.
The Pangomole, a slow critter that wanders around and digs. When scared it will take off quickly and destroy a wall, watch out for cave ins!
The Will o'Wisp, the last of the new critters that look like waymarkers from afar. They lead travelers astray down wrong paths, but if caught will provide a powerful light orb or rarely some equipment that generates light!
Change Log:
LOD! The cave is changed to now load as you explore instead of generating the whole cave at the start. Cave generation should be much faster!
4th Depth! Venture further into the cave to the most dangerous areas. Amazing treasure awaits, but so do bigger dangers.
New Animal!: Duskling, a mischievous creature they will carry treasures away.
New Animal!: The Pangomole, a slow creature that digs large holes.
New Animal!: Will o'wisp, an orb of light that leads adventurers astray
The catalog will now have entries for when you find Animals and Lost Lands
The Appraise bar will now visually look full when you hit max level
The Miasma has weakened slightly. The damage over time will deal less damage
The first depth of the cave has some new room formations
Falling rocks will speed up if they are falling from an extra high height
Fixed that some sounds were not effected by the volume slider
Added in new sound effects
Red dirt is now a little more stable
It is now easier to see if something is checked or not in options
Metal Boots will make Lesath even heavier and louder than before
Light Boots will now make Lesath so light that the floor will not break from under her
The tutorial cutscene has returned. Sorry Flicker
New Tutorial Update (0.8.5)
Brand new Tutorial. Too see it, start a new game
Another lost land has appeared in the caves. There are rumors of Cumulo gathering there. To find this one you must use a new cave, you can talk with Turies in town to start a new one.
Fixed bug that stopped adventure shop from selling additional items after upgrading
Fixed bug that prevented items from washing up in the fountain
Cave-ins should trigger more accurately
Fixed bug that made jewel rocks make too many gems when destroyed
Updated settings that play with steam
Fixed bug occasionally making the compass point the wrong way
Bombs no longer roll away when placed
Fixed lighting in the forest Lost Land
0.8.4 Update
This patch we've changed some of the caves systems to make the tunnels more interesting, and limit dead ends while exploring. A new Lost Land had also been seen in the depths. Full list below.
Added a new Lost Land deep within the caves
We've adjusted the cave generation, so there will be less dead ends. The tunnels will loop into each other more often.
Jewel Rocks will now generate throughout the cave. Destroy them and you can find gems inside
Fixed a music transition bug
The room the cave exit is in will be brighter
New sound effects
Fixed bug that made it some the air cleanser didn't remove poison clouds
Adjusted text typewriter speed
Fixed a bug that would get in the way of falling in really deep chasms
Fixed bug that made some pieces of ground to not break when dug.
Fixed bug that would occasionally fill a Lost Land with dirt and rocks.
Fixed music transition bug in Lost Lands
0.8.3 Update
This patch is a smaller list of changes, but will have noticeable impact on the game play.
Change Log
Changed Torch strength: having no torch will be darker, and torches will be brighter
Lost Lands will now light up when you enter them
Fixed some bugs that occurred if you died with the inventory broken
Fixed bug that caused hover boots to cause greater fall damage than it should, and causing it to deal any fall damage when it shouldn't
Swapped the default inventory UI to the appraise screen from the equipment screen
You no longer start with a pickaxe, and the adventure shop wont have pickaxes for sale until the shop has been upgraded
Digging should no longer make holes in the geometry
Improved frame rate during cave-ins
Fixed bug where occasionally on fainting in the game, the town would treat all the building upgrades as built, but without giving the bonus. If you have a save file with this, entering then leaving the cave should fix it
0.8.2 Update
Change Log:
Lesath now has footstep sounds in town
Fixed bug that made it so some sound effects didn't always play
Fixed bug that didn't updated the # of items in your hotbar while in the shop
Air cleansers will now work on the graveyard poison gas
The air cleanser can now be dropped like other items
The shop will no longer display an item's info after you have sold it
Fixed bug that would occasional not let you pick up an item the first time you tried
Fixed bug on load that could make the treasure tracker radar not work
Mines should not generate floating in other sections of the cave
Adjusted height of some of the mine segments
Cave progression through Mines now go at the same rate as the rest of the cave
Cumulo's bounce no longer are visible through dense fog
Waymarkers won't turn into item bags on reload
The mushrooms in the cave now can be seen in the fog and changed color
The ground now shows cracks where it has been damaged from digging
Camera improvements
Fixed bug where jumps with fall damage didn't always show the right animation
0.8.1 Update!
Update 0.8.1 is here, now with support for controllers and plenty of fixes!
Along with controllers we've updated the cave generation to fix issues with empty rooms and challenges getting into the Lost Lands. If you have a saved game be sure to talk to Turies to reset the cave so you will have the new updates. We also worked on the catalog to help it better list your progress in collecting all the treasures
Patch 0.8.1 Change Log
Controllers support!
Fixed some bugs with Lost Lands generation
Fixed issue that would make incomplete rooms in the cave on generation
Fixed the catalog not always displaying all the found treasures
Your starting bag will be shown in the catalog without having to drop then pick it up again
The catalog now keeps track of how many items you have found
Updated some chasms so they wont collapse as easily
Fixed a spot in the tutorial that didn't want to get dug
The Free items from the fountain now work properly
Fixed issue that prevented Lesath from falling into pits if they were too deep
Fixed a texture issue that occurred with some video cards
Basalt Caves Update (v0.8)
Big patch here! We're finishing up the first phase in our roadmap to get in the next depth of cave into the game, the Basalt Caves!
The Basalt caves are more dangerous than the previous sections, while not as vertical as the the limestone caves, they are is some overlap with some of the chasms appearing in both. The ground in this section is less stable than above, and it takes a lot of adventuring to reach it, making more the the shops tools more important. In the Basalt caves some new things will be forming, ruins of the ancient civilization will be findable, along with new types of treasures.
These areas will be available next time you start a new cave. If your continuing from a saved game, talk to Turies in town to reset the cave and see all the new wonders!
Going forward our next big tasks are going to be spending extra time tracking down bugs and cleaning up the game before getting to the next grouping of new content.
Full 0.8 patch notes;
Dialog will now always wait for input before closing
Updated treasure glow
Waymarkers are now fully visable through the darkness
Waymarkers should no longer occasionally fall through the floor
Shimmering Waymarkers are now cheaper
Fixed volume sliders
The village now has clouds and updated lighting
Fixed bugs around the Spiced Scarf that prevented healing
Fixed bug that gave equipment effects to different save files
Total money earned is now listed on each save slot
Fixed rope placement targeting circle
Updated the background for the storage screen
Mines revamp. New generation style. Better decorated
The next section of the cave, the Basalt Caves have appeared
The first of the ruins are appearing in the basalt caves
New Treasure types are appearing in the cave
The Mine Camp Lost Land now only generates at the end of Mines
The mouse wheel will work correctly in the shop
Lesath should no longer be able to fall into the abyss
New Town upgrades
Air Cleanser range has been increased
Saving Update (0.7.1.11)
Hello Everyone,
We're closing in on getting through Phase 1 of the roadmap with the 3rd depth coming soon. But before that we are wanted to get in one more big feature, Cave Saving! Now if you quit anywhere in the cave, when you come back you will return right where you left off, lost hopelessly in the cave.
One other bonus today, we have added a prize at the bottom of the cave, see if you can find it.
Patch 0.7.1.11 Change Log
When you load game you will now continue from the same place you were at, even in the cave.
More kinds of cave decoration
Cave deco will now properly despawn when the ground it is on is destroyed
Adjusted treasure drop rarities
Adjusted falling rock speed
Lesath will no longer be rude, and will let people finish talking before running off
Townsfolk in turn will now face Lesath when they talk to her
The Lost Lands now generate deeper in the cave
Various optimizations
Added descriptions of UI next to the keyboard layout
Added a special treasure at the end of the cave
Consumable items now properly come up in the appraise window info
The music will no longer quickly rotate between songs at the edge of a song's area
0.7.1.10 Patch Notes
Fixed bug that could lock controls if you entered the cave while your inventory is open
Fixed bug that occurred when you tried to pick up a Cumulo you already caught.
Optimized the town, it should run much smoother
Fixed double death
Caves are now more cavey
Fixed support beams not stopping trap cave-ins
Fixed some bugs with clearing poison gas
Some new kinds of cave forms are starting to generate in the deep sections of the cave
Fixed holes falling to the abyss from appearing in mines
Mines are more frequently found together
Fixed light glove not always granting the correct amount of light
0.7.1.9 Patch Notes
Fixed bug that could make large cave-ins fall forever
Large cave-ins won't fall so so much like a blanket anymore
Rocks have been polished to be more aerodynamic and will fall slightly faster
Some shader work to crisp up textures
Fixed a loading bug involving EX ropes
The animals are getting used to seeing Lesath in the cave and will be afraid for less time when they are scared