Lesath's home can now be used to store items and be upgraded
Changing tabs in the inventory should be more friendly
The action log will now show up to 3 actions at a time
The item descriptions will now show for when an equipped item is selected
Adjusted treasure descriptions to be more clear if a treasure can be appraised again with a higher apprasial level
Bomb explosions now cause screen shake
Resetting the dungeon will now dismiss Turies chat popup
Fixed some bugs that could lock Lesath's movement until opening the inventory
Gloops left from Slimes eating treasures should no longer float
Upgraded animal pathing and behavior in the caves
Mines will be more interconnected
Fixed bug that would make hoverboot effect last forever
Fixed some bugs with upgrading the village
Fixed the Flicker needs to rest dialog to only appear once
You can no longer stand on the townsfolk's heads
Slimes now do their happy emote when they start eating gems instead of after they finish eating
A new Lost Land is rumored to be in showing up in the caves
Consumable items will occasionally spawn in the caves
0.7.1.7 Patch Notes
Loading optimizations.
Caves should generate faster
Sound fixes
Added an item log in the corner
Fixed the wrong icon appearing for currency in some of the shops
Waymarkers should no longer occasionally fly
Equipment and Artifact treasures should now properly do a backflip if your inventory is full and you try to pick one up
Treasures will be more hidden throughout the cave, and some will be partly buried in walls.
Controller enabled is off by default. Can be turned on in options
Fixed bug that caused the game to hang on exit
0.7.1.6 Patch Notes
Fixed bug where you could occasionally get stuck in walls on cave reload
Applied more particle effects
Cave-ins are more reliable
Fixed spot where player could escape the town
Minor performance improvements
0.7.1.4 Patch Notes
Made it more obvious when you cant sell a treasure in a shop
Should no longer lose items/equipment when you get the cave reset
Fixed bug which made Lesath lose gold when they died or reset the dungeon
Lesath can now swing a pickaxe and swipe her claws while jumping
Treasures in the Crystal Cave and the Mines wont regenerate every time you reenter the cave.
You no longer need to mind the gap when entering a Lost Land
Waymarkers will now always be purchased in stacks of 10
Lesath now drops waymarkers in front of her instead of under her
ESC will now always close the active UI window
Fixed bug that stopped floor from falling apart from under you
Can now accurately sort your inventory while in a shop
Stubborn treasures shouldn't be so hard to pick up anymore
Adjusted treasure rarity
Updated timer effect near healthbar
Updated Early Access Roadmap
With Early Access going we did a review of our Roadmap and have moved a few things around to help bring content at a more consistent rate. We're keeping with the plan of 3 phases before we hit full release where we can focus on specific aspects to work on. Each phase is expected to take around 3 months.
Throughout each of the phases we will be adding in additional Lost Lands into the caves and adding in more townsfolk.
Phase 1:
Our plan here is to work on more Optimization and bug fixing alongside getting the 3rd depth into the caves. That section introduces the basalt areas with ruins scattered within. The final thing we will be working on in this section is to get 2 more animals into the caves.
Phase 2:
We moved the plans for getting the book studying back to here. Lesath will be able to read one book each time between coming and going from the caves, and these can give Lesath things to talk about to the townsfolk, power-ups, or other surprises. We will also be working to get in steam features like cloud saves and achievements at this point.
Phase 3:
This phase is still like we planned on the previous roadmap. Finishing up the 4th depth, which will have all the most dangerous parts and secrets of the cave. And finishing up the animals and being able to catch one of each kind of animal.
Full Release:
After the 3rd phase, we will spend some more time polishing and cleaning our more bugs before we get to the full release. After that we keep with bug fixing and will see if we can keep adding more things to the game.
0.7.1.3 Patch Notes
Fixed Compass
Town music should play correctly
Moved the Air Cleanser to the base level of the adventure shop
The Upgrade shop now correctly displays your money
Waymarkers got polished
Flicker is now resting outside the house in town
The Miasma in the cave grew stronger
Early Access is now Live!
We're very excited to announce Miasma Caves is now live! This is just the starting line for us, as we still have a lot left to do and fix. We will continue improving the game with our initial priorities on bug squashing and making the treasure hunting cycle more interesting. Thanks for being here at our start, we know it will be a long road and hope you stay with us through our journey.
0.7.1.2 Patch Notes
Fixed resolution select and windowed mode selector
Fixed fog and light in the cave
Added option to view control scheme again
Gave animals larger roaming areas
Release Date Announced
Hey Miasma Cave fans! We're happy to announce our release date will be January 23rd! Get ready for some cave spelunking!
Early Access Roadmap
As we approach starting our early access we thought we should list out our plans for adding features and content through release. We've broken it down into 3 phases so we can focus before moving to the next part.
Throughout each of the phases we will be adding in additional hidden areas throughout the caves, more townsfolk will be showing up, and we will add more visuals for the town updates. And with each of the new depths, more treasures will start appearing.
At Launch
On early access release the plan will be to have the first 2 depths of the caves in, which contain the sandstone and the limestone tunnels. There will be the some of the hidden areas scattered throughout these sections. Many of the treasures will be present, but some won't be appearing until the deeper sections of the cave are ready. In the town, a handful of the townsfolk will be in. The ones that run the stores are the first priority with the rest filling in as we go.
Phase 1
The first big things we will be working to get in after the early access starts is Optimization, the 3rd depth, which sometimes contain the basalt areas with ruins within, and getting studying in. Studying will give more uses for the books found within the cave. Lesath will be able to read one book each time between coming and going from the caves, and these can give Lesath things to talk about to the townsfolk, power-ups, or other surprises.
Phase 2
We will be getting more of the animals implemented. The first will be the Duskling, our raven/bat creature that loves moving and hiding treasures. Followed by the Will'o''Wisp, whose abilities are still being designed. We will also be working to get in steam features like cloud saves and achievements at this point.
Phase 3
This section we will be working to finish up the 4th and final depth of the cave which will have the most dangerous areas inside, with more of the hidden areas revealing more of the secrets of the caves. We will also be working to finish off the remaining animals (like the mole/pangolin creature) and the ability to catch each type of animal as a pet to live in town.
Future
With all of the above added in we will be comfortable with calling it a 1.0 full release. After release we will plan and see what else we can add to Miasma Caves.