<*>Fixed a progression blocking issue where some players were encountering an infinite loading screen when trying to launch “The Etten” quest.
<*>Fixed an issue where the Blade of Galadriel DLC reward Orcs would not be given to the player upon completion of the DLC.
<*>Fixed an issue where deploying an Orc in Cirith Ungol had a chance of that Orc instantly becoming an Overlord and causing the fortress to become player owned. This would remove the fort assault mission from being accessible and would block progression.
<*>Fixed an issue in the Blade of Galadriel DLC where progression would become blocked when completing the Cirith Ungol fort defense mission if Eltariel had died at least once during the mission.
<*>Fixed an issue in the Blade of Galdriel DLC where failing the fort assault in Gorgoroth and then retrying the mission would make Captains ignore Eltariel.
<*>Fixed an issue where reassigning followers to Cirith Ungol when in a specific story state would block progression.
<*>Fixed an issue during the “Battle for Mordor” quest in the Blade of Galadriel DLC where the drake Eltariel was riding would become invisible and Eltariel would become stuck in the air.
<*>Fixed an issue where the “Gravewalker” skin was not being provided to the player.
<*>Fixed an issue where the “Kill Command” tutorial would not trigger.
<*>Fixed an inconsistent sound effect when toggling Orc levels on/off in the hierarchy screen.
<*>Fixed an issue that prevented the player from applying a training order to an Orc that was their bodyguard.
<*>Fixed in issue during the “Poisoned Ground” quest in the Blade of Galadriel DLC where the Overlord could get stuck inside the fortress, blocking progression.
Monolith, Live! 2/8/2018
The Blade of Galadriel has arrived! A great many of you have been going hands-on with it over the past couple days, digging deep into Eltariel’s story and furthering her brand new journey within Mordor. That’s why this week, we’re going to keep our focus on everyone’s favorite centuries-old Elven Assassin.
On today’s stream we’re going to dig deep into a new build to help you and Eltariel in your journeys, then we’ll give you a full rundown of how to take advantage of the Light ability. After that, we’ve got a fresh look at the Photo Mode improvements courtesy of our UI Lead, Stephen Whetstine – and, we’ll have a brand new Elite Challenge for you to cap it all off.
Note: Full patch and content set to release Tuesday, February 6th.
Free content updates available February 6th for Middle-earth: Shadow of War owners, including:
Nemesis System Enhancements – Orc Captains (whether friends or foes) can exhibit new traits and behaviors, adding further depth to combat encounters and player interactions, such as:
Tunnel Rat – Orcs can burrow into the ground and summon Ghûls.
Sniper Shot – Archers can fire from great distances with pinpoint accuracy.
Tremor – Ologs can pound the earth with tremendous force, staggering nearby threats and heavily damaging structures.
Gifts of Treasure – Followers can now bring players the gift of a Treasure Orc, providing even more ways to earn Gems and Mirian.
Photo Mode Upgrades – New filters, frames and styles, along with adjustable expressions and added stickers, giving players more options for customizing in-game action shots.
Player Skins – Choose to appear as Talion or Eltariel in the main story campaign.
Training Orders Update – Players can now upgrade their Orc Followers with Training Orders while in the Garrison, saving time and offering more flexibility in deployment.
Player Stats Page – New menu for players to track a variety of in-game statistics, including the number and type of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more.
Field of View Options – More ways for players to customize the user interface and scale their field of view.
The Blade of Galadriel Story Expansion (Available February 6th)
The Blade of Galadriel Story Expansion allows gamers to play as the elite Elven warrior Eltariel for the first time. Known by her enemies as the Blade of Galadriel, Eltariel is a deadly assassin working for the Elven Queen, Galadriel, and has been sent to Mordor for millennia to hunt the Nazgûl.
The following content and features will be added to your game upon purchase of the Blade of Galadriel Story Expansion. Please note, if you currently own the Expansion Pass, this content is included with your pass.
The Blade of Galadriel Story Expansion includes the following content:
Play as Eltariel for the first time, an elite assassin known as the Blade of Galadriel, and go head-to-head with the newest addition to the ranks of the Nazgûl.
Wield Eltariel’s dual Elven blades and harness the Light of Galadriel with a host of deadly new combat abilities, skills and gear.
Encounter memorable new Nemesis characters, such as Flint, Tinder and the Slayer of the Dead, while battling the Nazgûl and learning more mysteries of their past.
Gain eight unique Legendary Orcs who can return to join your forces in the main story campaign with new abilities added to the Nemesis System.
Unlock an Eltariel character skin that can be used in the main story campaign.
Additional Fixes
General Stability:
Fixed various crashes.
Performance improvements for multi-GPU machines.
Fixed numerous movement and out-of-environment issues.
Fixed an issue with Windows Defender Security Center when enabling “controlled folder access”.
Fixed an issue where some Steam Achievements were not consistently being awarded.
Fixed an issue where buying Gold in the Market while the Steam Overlay is disabled could get you stuck within the game menus.
Improved A.I. pathing when summoned into tight spaces and when commanding a bodyguard to kill a target from Stealth.
Fixed an FX issue where bright white squares could be seen when fighting Nazgûl or Wights (undead humans).
Fixed an issue where some Orcs could remain floating in the air after a fortress wall underneath them was destroyed.
Fixed an issue where performing a ledge domination and trying to climb onto the ledge immediately afterwards could cause the player to get stuck.
Fixed an issue when using triple monitors where shadows and dark textures would display darker and exaggerated on the side monitors.
Fixed an issue where using Stealth drain against an Olog from a ledge below could cause the player to be thrown out of environment.
Fixed an issue where the arrow FX from a wraith execution could get overblown if performed at night.
Fixed an issue with the Rune of Vengeance challenge failing to unlock.
Fixed an issue where the Olog harpoon could send mounted Captains out of an environment.
Fixed an issue where Zog could fail to die if the final blow was from a freeze pin attack.
Fixed an issue where summoning a drake could cause it to spawn inside of a grond, if the hellfire upgrade is active.
Applying a mount or dire mount contract to a Captain with the decoys trait will no longer consume the Training Order and fail to grant the mount.
Fixed a misleading message from WBPlay saying “unable to connect to Hydra.”
Fixed an issue where a fortress’ towers could become invisible after completing a fortress assault or Defense mission.
Fixed an issue where the Slaughter tribe gear set bonus could drain Carnán to death when mounted.
Fixed an issue where some dialog would imply a region was falsely controlled by Sauron when it was player controlled.
Fixed an issue where player controls could become unresponsive when dominating and mounting a Siege Beast.
Fixed an issue that could result in misaligned animations when clashing with a mounted Orc on a slope.
Fixed an issue where rewards were sometimes not granted for the Siege Beast bonus objective.
Fixed an issue where an enemy Captain could take a Warchief spot in a player-owned fortress.
Fixed an issue where closing the game (via a means other than the menu) right after applying a Training Order would cause the player to lose the Training Order, and the Orc would not keep its upgrade.
Fixed an issue where the last Captain could fail to spawn during The Arena mission.
Fixed an issue where The Chosen mission could fail to advance properly.
Fixed an issue where some confrontation missions during Shadow Wars could fail to show up.
Fixed an issue where resuming a paused game sometimes ignored immediate player action for a matter of seconds.
Fixed an issue in Photo Mode when HDR is enabled on a 4K screen where some lights appeared with incorrect colors.
Fixed an issue with the Ice Stalker’s armor failing to award Focus.
Fixed some unusually long load times when reloading certain mission checkpoints.
User Interface (UI):
Layout and messaging improvements to the Inventory screen:
Added icons next to Legendary gear helping players identify the tribe of equipped pieces.
Added messaging to highlight the difference between ammo counts when comparing gear pieces.
The “equipped” visual is now more noticeable.
Added messaging on gear pieces to communicate how many times it can be upgraded.
Cleaned up the layout of the Legendary set pane for easier readability.
Cleaned up the locked message for challenges.
Legendary gear gained from chests no longer display an Orc’s name as the source.
Added support to switch between campaigns from the Expansions tab within the Quests menu.
Fixed an issue where the Track Challenge button must be pressed twice to function.
Fixed an issue in the Legendary gear screen which resulted in no confirmation sound effects when equipping new gear.
Fixed a scenario where the player could have extra skill points that could not be spent. The menu will no longer prompt players to spend these points.
Fixed an issue where battle reports would fail to display rewards that the Orcs earned (e.g. level up, gained mount, etc.).
Fixed an issue where the quest rewards would display incorrectly when completing an Online Conquest or Online Vendetta.
Console settings will now default the render preference to favor quality.
Fixed an issue where outpost regions in Minas Ithil could display blue on the minimap in certain scenarios.
Fixed an issue where the warning message would get cut off if you start a fortress assault without a full team.
Fixed an issue where fort defense battle reports could incorrectly show Caragor kills.
Fixed an issue where applying a Legendary Training Order could sometimes incorrectly grant the Legendary title.
Nemesis System:
Talion will now speak during domination sequences once players have reached Act III.
Marksmen Orcs will now try to surprise players more often from high vantage points.
When Uruks ambush players after calling a Caragor, they will now correctly ride atop the mount instead of appearing next to it.
Fixed an issue where Orcs would sometimes generate without a tribe or role.
Fixed an issue where a Follower who failed a power struggle could end up captured but not get placed in a Rescue or Bash mission.
Fixed an issue where Orcs would sometimes fail to go on a Vendetta mission after killing you.
Baz and Gaz will no longer go on power struggles against each other.
Fixed an issue where your Followers sent to reinforce a power struggle would sometimes fail to attack the enemy.
Fixed an issue where Ologs could sometimes spawn mounted on a Caragor.
Fixed an issue where you could not identify Captains during the introduction of Tribal Showdown missions.
Orcs with the Humiliator role will no longer kill you with No Last Chance.
Fixed an issue where you could resurrect a dead Follower after a Fight Pit match, but they would fail to enter the hierarchy.
Tricksters will now behave more appropriately when they want to fight you after a surprise ambush.
Fixed an issue where spies in Infiltration missions would sometimes forget their target master if the game session was restarted.
Captains who are thrown in a Slaughter tribe meatgrinder can no longer cheat death.
Balance:
Your Summon Bodyguard/Mount abilities will now reset their cooldowns when starting a quest.
Ologs no longer grab you when dashing over them from behind.
Fixed an issue where some Captains would display Dazed above their head but still fight back after certain attacks.
Fixed an issue where you could take unfair damage when dismounting, which manifested in a lot of sad deaths on Gravewalker Difficulty.
Fixed an issue where you could sometimes take fatal damage due to unavoidable hits after a presentation ended.
Fixed an issue where mounted bodyguards would not keep fighting if they were attacked.
Fixed an issue where a large number of Orcs could spawn very quickly in a small area.
Fixed an issue where Legendary Followers could inadvertently end up with four Epic traits when using contracts.
Fixed an issue where the Celebrimbor’s after-images from Elven Rage could block your own projectiles.
Fixed an issue when the last Elf-shot is used to throw a hammer while mounted, nothing would actually be thrown while the Elf-shot is still used.
Fixed an exploit where a Captain is kept in a permanent flurry state when using certain gear.
Fixed an issue where deploying Followers into the lowest row of the Minas Morgul hierarchy would always give them Iron Will.
Fixed an issue where slayers would not perform their triple strike attack against other Uruks.
Fixed an issue where traps (e.g. tracker snares) would inherit immunities.
The Slaughter tribe cleavers now transfer Poison, Curse and Fire effects to their targets.
Fixed an issue where Followers in Fight Pits were benefiting from the four-piece Outlaw set bonus.
Fixed an issue where the dark strikes attack would deal too much damage on the second attack.
Fixed an issue in which removing certain pieces of gear would cause other, similar gear traits to stop working.
Fixed an issue where freeze-on-crit weapons would work against frost proof Captains.
Fixed issue where carved and polished life Gems used the same value when slotted in weapons.
Fixed an issue where wealth Gem Mirian rewards on daggers and ranged weapons were swapped.
Fixed an issue where Recover Health/Might/Wrath on Dominate rune properties were only activating on brand attacks and not other Drain attacks.
Fixed an issue that could prevent an Overlord from gaining levels when winning a ranked Online Fight Pit match.
Reduced the likelihood that new Captains entering the Army menu will replace Followers purchased from the market.
Fixed a market issue where the Olog Destroyer’s Chest was sometimes not properly getting consumed when opening.
Shadow of War PC Patch Notes: v1.10
General Stability:
Optimized server communications for online connected features.
Monolith, Live! 2/1/2018
Building an army is essential when you’re deep behind enemy lines. And while Eltariel may not have a Ring of Power, she will have her own tools at her disposal to help build ranks of her own.
This week on Monolith Live, we’ll be joined by Designer Brett Cutler to give you a sneak peek how recruitment will work in our upcoming story DLC, The Blade of Galadriel! We’ll even run through a mission, and talk through some of the influences Uruks can have on your story experience... and, we'll have a few other surprises, courtesy of Mike de Plater himself.
From there, we’ll run you through some tips for how to complete the Week’s Community Challenges.
February is upon us. While Middle-earth and normal earth’s calendars have some clear ideas on how to celebrate the month – we’ve got some big plans of our own that should bring some feelings of love and warmth, in new and interesting ways.
This month, we’re going to continue where we left off in January with some more teases of what you can expect out of The Blade of Galadriel story DLC! To boot, we’ve got a bevy of new Community Challenges, Streams, and Elite Challenges for you to dig into.
This month we’ll show you some of the new foes you’ll come across during your time playing Eltariel, some tips and live gameplay – and, we’ll even have @SharpStef in the studio to give us some cosplay tips, and to show off her world-class Eltariel cosplay.
As always you can find us live on Twitch, Mixer, and YouTube Gaming, Thursdays at 3 PM Pacific/6 PM Eastern!
See you there.
Elite Challenges
Elite Challenges are officially back – and, your chance to get exclusive rewards for showing off your top-tier Shadow of War skills won’t be disappearing anytime soon! That’s why this month, we’ve got a few more Elite Challenges in store for you.
As always, we’re not going to give you a head-start on these. But, if you’re the sort of person that wants to make sure they’re best prepared to jump on them once they go live, be sure to keep an eye here on the Official Announcements section, along with our Facebook, Twitter, and Twitch channels.
You, the members of our community, have been hard at work building up your armies and testing yourselves in new and interesting ways. That’s why this month we’ve put together a new collection of community challenges – all with rewards that’ll help you bolster your forces!
Here’s a look at what you can expect for the month of February (with a reminder of what's closing out January, to boot):
Monolith, Live!
You’re a key component of what we do here at Monolith. We consider our stream one of our most valuable tools for keeping a clear and open dialogue with our community, so that’s why - as usual - we’ve got a full month of streams coming up for you!
This month we’ll continue our coverage of The Blade of Galadriel story DLC by checking out the weapons and gear you’ll have at your disposal, some live gameplay featuring tips from the developers themselves, along with an awesome look at the free DLC that will be arriving with Blade of Galadriel.
But, we’re not stopping there. We’ll even have the illustrious Stef Sharp (@SharpStef) in-house to help us pick up some new cosplay tips and tricks, and she'll give us a first look at her top-tier Eltariel cosplay!
All of that, in addition to a rundown on all the upcoming Community Challenges and the Elite Challenges of the month.
That’s what you can expect out of us in February. We’ve been hard at work building The Blade of Galadriel for the past few months and we can’t wait to see what you think of our latest labor of love. But, in the meantime - we've got a lot in store for you!
Join us on stream for an early look at The Blade of Galadriel story DLC, at 3 PM Pacific/6 PM Eastern on January 18th - this Thursday.
http://go.wbgames.com/MonolithTwitch
Elite Challenge: Blood, Sweat, and Cheers
Mordor is home to the ambitious. No matter the rank of any of your foot soldiers, there’s a good chance they’re hungry to grow in power any way they can. And in our newest Elite Challenge, you’re going to have to take a lowly Common Trickster of any tribe or elemental, all the way up to Legendary - for a shot at an official Shadow of War OST, signed by the development team at Monolith Productions.
Think you can build a Trickster up through the Online Fight Pits? Here’s how to get involved:
Take a Common Trickster in your army of any tribe or elemental and send them into the Online Fight Pits!
If they’re able to win five Pit Fights in a row, they’ll be upgraded from a Common Trickster all the way up to a Legendary!
Send screenshots of the before and after, along with the Online Fight Pit screen to social@lith.com, along with your age, address, and platform of choice.
Good luck in the Pits. You’ll need it.
This Month in Mordor – January of 2018
The New Year has finally dawned! 2017 was a wonderful year here in Mordor. We released new patches, new content, and we pushed out a mountain of Community Challenges for you to sink your teeth into. (And boy, did you.) That's why we're thrilled to be back to make 2018 an even better time to hang out with us in Mordor.
This month we've already got a lot in store for you – so we're just going to get right to it:
The Blade of Galadriel
The Nemesis System is all about creating your own personal stories. Last year, we added even more possibilities with the release of the Slaughter and Outlaw tribes. With them came all manner of new enemies to fight, kill, and recruit - creating a countless number of new characters for you as the Bright Lord to encounter.
Now it’s time for a new tale to begin as you step into the role of the legendary Elven assassin, Eltariel.
This year we'll be releasing our first story DLC, The Blade of Galadriel, to further tell Eltariel's story. It's set to release in early February, so we’ve got new some looks at live gameplay and interviews with the developers, all month long. (Read below for more details!)
The Return of Elite Challenges!
We see you, Shadow of War Community. We see how good you’ve gotten at our game. We see your desire for an extra challenge. And, we see you conquering Gravewalker difficulty without batting an eye. That’s why in 2018 – Elite Challenges are coming back.
For those of you just joining us, Elite Challenges are issued to the entire community by us here at Monolith, and they require a firm mastery of Shadow of War and the Nemesis System to complete.
And, like last time, we won’t be giving you any time to prepare!
We’ll be issuing them as they arrive, right on our forums. You’re going to want to keep an eye out, because we’ve got some cool prizes to hand out – like the statue of Carnan/Tar-Goroth from our Mithril Editions, exclusive Shadow of War concept art lithographs signed by the development team, and signed game soundtracks - among other things.
Community Challenges
Building an army is an essential duty for any Bright Lord. That’s why, this month, we’ve got a bevy of rewards that’ll be ready and waiting for you – as you complete the month’s Community Challenges.
To help you get a head-start, here’s a rundown of the month’s in-game Community activities:
Monolith, Live!
In 2017, our live streams let us have a direct conversation with you, the community. Plus, it was a great home for our developers to go up in front of you and share their latest and greatest ideas. 2018 will be no different.
This month we’re kicking off our first batch of streams in the New Year, with a look at what you’ve been up to - as we marvel at how powerful your Fortresses have become, along with some Online Fight Pits on a variety of platforms, and even some new (and unusual) strategies to help build up your hierarchy.
But, we’re also going to take a first look at The Blade of Galadriel story DLC! On January 18th we’ll talk through the opening moments of Eltariel’s story, along with some of the motivations behind the new tale we’ve weaved into Mordor with special guests from the development team.
For all the latest be sure to keep an eye on our Official Announcements section! And, as always, you can follow us on Twitch, YouTube Gaming, and Mixer for notifications of when we're going live.
Last year we were thrilled to be able to share Shadow of War with you – and, we were just getting started. 2018 is looking to be the best year to conquer Middle-earth and we can't wait to see how you'll get the job done.
-The Shadow of War Community Team
Monolith, Live! 1/11/2018
This week, we’ve got a full show for you.
Then, we’re going to dive deep into Shadow of War and explore strategies in how Shaming can provide you with stronger Captains, take our best Captains out to the Xbox One Online Fight Pits, and we’ll give you a full rundown of the latest Elite Challenge. Then we’ll close out by giving you tips for the Weekly Community Challenges, so you can pull down the Community War Chests!