Feedback Features 6 - Summer Delivers Speed and Statistics!
You expressed a desire for a more comprehensive overview of each round - well, here it is: At the end of each run, the game now offers a wide range of statistical data. This includes everything from the number of monsters you've vanquished - be it regularly or using your Ultimate, the total damage dealt and taken, among many other details.
Many of you - and let's be honest, us too - found the recurring time spent opening chests a bit lengthy. Here are the changes we've made:
We've overall shortened the animation duration.
You can now end the entire animation by simply pressing "E". Rest assured, you will still receive all the contents of the chest, including all the gold and items.
With the Portal-Master Perk that you can acquire from the blacksmith, you even have the option to disable the chest opening pause for each run before the start. The information about the won chest contents will then simply appear on the right side of the screen, and the game will continue uninterrupted.
In addition, we've been working intensively on improving performance and squashing some bugs. With this in mind, we wish you an enjoyable summer and happy monster mowing! Your ELEET GAMES Team.
Join us for some Might'n Mow'em Survivors Online Co-op!
Summer in the fields
You've been wishing for longer runs to take advantage of all the level-ups you've collected! Your wish has been granted, because from now on MIGHT'N MOW'EM has a new game mode!
With today's patch we introduce the Endless Mode, so that your round never ends or lasts as long as you manage to survive. You can find the mode before the start of each run in the settings, but only if you have learned the correct perk 😉
But that's not all! You always wanted to get the first place in the ranking? Then now is the right time for you. With the recently released new balancing MIGHT'N MOW'EM plays a bit different and better. Consequently we have reset all rankings.
Just a small question on the side... Did you notice the two new perks in the last update? We were curious how many attentive players we have....
So that you can use a 6th weapon slot and 6th item slot in the future, they are now unlocked at the blacksmith thanks to a perk to be able to select and use a wider range of weapons and items in each run.
Do you have any questions, comments or suggestions? Then don't hesitate to support us in our Discord to make our MnM even better, more beautiful and more exciting!
Summer endless Mowing! Your ELEET GAMES Team
More Fire, Mobs and Risk
May Mayhem: More Fire, More Foes, More Challenge
In response to your suggestions, our Firemage now packs double the firepower, hurling fireballs horizontally and vertically, doubling your destructive capabilities.
This firepower comes just in time, as we've thoroughly restructured the game balance, redefining attack levels for monsters across all stages to amplify variety and escalate the challenge.
Speaking of challenge, let's talk about Ultra-Nightmare – our brand new hardcore mode. Play whenever you wish, for as long as you desire, but be warned: the first loss of any run, even an early exit before the scheduled completion, results in the ultimate price. Your character (and save game) will be rendered unplayable, with all Perks lost forever. RIP! This mode is for the bravest daredevils and is designed to be tackled alone in Single-Player mode only.
To assist new players, we're now providing two informative screens upon first login with any new character. Also, keep an eye out for an additional NPC in the tavern - a fresh addition to the game purely for your amusement.
So, gear up and survive this May - Mow down enemies and grow your might!
Your ELEET GAMES team
Diabolic Week-End With New Stage: Hellfire Hills!
Diabolic Week-End With New Stage: Hellfire Hills Now, that we have mowed a total of 200 million monsters together, the time has come for even more devilish action in our latest map. Hellfire Hills is not quite so cosy, but the most evil of landscapes you are being called-in to repel the invading hordes of fearsome creatures, spearheaded by You-Know-Who....
Congratulations, JoKeR!(well picked Nick for this occasion btw) You have just mowed monster # 200,000,000 and have thus earned your place in our Hall of Fame as our second 100th Million Mower!
Talking about fame and glory, our HoF has a new addition: A list in honor of those finding the fiercest of enemies: game bugs.
Please continue to support our development with providing your revealing remarks, rewards, resentments, requests and especially reviews here on Steam - many thx!
With the help of Saint Patrick, we shall prevail! Say hi to the devil Your ELEET GAMES team
Diabolic Week-End With New Stage: Hellfire Hills!
Diabolic Week-End With New Stage: Hellfire Hills Now, that we have mowed a total of 200 million monsters together, the time has come for even more devilish action in our latest map. Hellfire Hills is not quite so cosy, but the most evil of landscapes you are being called-in to repel the invading hordes of fearsome creatures, spearheaded by You-Know-Who....
Congratulations, JoKeR!(well picked Nick for this occasion btw) You have just mowed monster # 200,000,000 and have thus earned your place in our Hall of Fame as our second 100th Million Mower!
Talking about fame and glory, our HoF has a new addition: A list in honor of those finding the fiercest of enemies: game bugs.
Please continue to support our development with providing your revealing remarks, rewards, resentments, requests and especially reviews here on Steam - many thx!
With the help of Saint Patrick, we shall prevail! Say hi to the devil Your ELEET GAMES team
Bug Fixes & Technical Update - Part 2
While we continue to work in the background on the new character class and the new map, we have made some new bug fixes.
In this update we also improved the network performance in multiplayer mode and made some updates to the in-game graphics.
Visit us in our Discord for new ideas, feedback or bug reports - we always have an open ear and eye!
Have fun mowing monsters!
Your ELEET GAMES Team
Bug Fixes & Technical Update
We've been busy fixing bugs lately, while in the background we're continuously working on the new character class and new map you chose in our last poll.
Visit us in our Discord for new ideas, feedback or bug reports - we always have an open ear and eye!
Have fun mowing monsters!
Your ELEET GAMES Team
Feedback Features #5: Progression and Pace
Happy Mow Year 2023 Everyone!
Truly hope you spent enjoyable holidays and maybe even found the time to mow together with your friends.
For our part we continued to have close look at your kind (and sometimes not so kind 😉 ) feedback and are happy to roll out the first patch for this year – which includes:
Movement Speed Increase: Now all characters move 20% faster which should help to make the game feel less slow in the early game even without respective upgrades. But beware! Also enemies move 10% faster now.
Early Weapon and Item Unlocks: With the latest patch all weapons and items are available from the get-go without the need to unlock the associated class. This should help new players to experiment with different builds early on. Yet, ultimates, characteristics, and buffs are still bound to the respective classes.
Standard Playtime Increase: The time for a standard run is now set to 20 minutes – a big thanks to all players who participated in our poll on Discord, your voices are heard! The Portal Master perk does still give you access to additional settings in case you want to e.g. reduce the time in a run.
Map Costs Decrease: Map #2 (East Bridge) and #3 (Icy Fields) do now cost less portal stones to be unlocked. This should help to add more variety to the game experience earlier. You might still want to increase your might score before playing those maps, but we leave that up to you.
Class Stats Visibility: All class attributes now remain visible after you unlocked a class. This should help to make more informed decisions when switching classes.
Millionmower Hall of Fame: We´ve implemented a hall of fame with (almost) all millionmowers. You will find it in the town hub.
Further Fixes:
Fixed a glitch that sometimes made chest drops impossible to collect on Icy Fields.
Corrupted savegames should now work again.
Altered death animation of enemies so they drop XP earlier.
We are still in Early Access and we have a big list of things that we want to add or improve – we hope that you will continue to support us on our way to 1.0 and are keen to receive your feedback!