You have pushed open the doors to a whole new area… with you and all others’ mighty mowing, we are now feeling encouraged and empowered… to try out some…
Controller support, again.
Listen, we know, how much many of you want it to work ideally, but given that there is’ quite some choice of controllers and possible constellations, we will not claim that it’s working yet as might be desirable.
Simply, we have tested it and it worked for us with Xbox One, PS5, and Xbox 360 controllers. At least fully in single-player experience. Not in all cases, navigating the different UI menus for setting-up the multi-player matches.
Patch Notes v0.250
Controller support update (Xbox One, PS5, Xbox 360):
In the main menu, you no longer get stuck when opening and closing dialogues (exception: credits).
In the level-up screen, you can continue playing if you move the mouse.
In the end screen, you can continue playing if you move the mouse.
Hide X buttons in the main menu.
Hide the Settings button in the main menu.
Hide some X-buttons in the Village Hub.
Filters in the Rankings dialogue are all accessible with Controller. Before, the third entry was skipped.
Controller logic for quest dialogue.
Show controller icon instead of space bar on Ultimate.
We have included these detailed Patch Notes, so as to hopefully provide the foundation for some much appreciated detailed feed-back by yourselves to us.
For the time being, please note: We are still not ‘officially’ claiming to provide ‘controller support’. This is still in development. Please let us now about your experience in as much detail as possible. Many thanks in advance!
With your continued support, let’s fight remaining issues with controller support together, such as we have done with those invading monsters.
Your ELEET GAMES team
New Class: Stormbringer - let it snow, ah, rain!
As the nights are getting especially long, hope comes into sight: Our 7th class adds new possibilities to mow invading monsters!
With its mastery of the natural elements, the Stormbringer’s might includes lightning, thunder and rain. Meet your latest hero in the tavern today and be the first to experience his unique skill and item on the battlefield in single- and multiplayer.
Also Daisy learned something new and randomly gives out a new category of daily quests now.
Patch Notes v0.249
New Class: Stormbringer:
High attack speed, low health.
Weapon: Thunder Book drops lightning bolts on arbitrary enemies, more so when levelled up.
Item: Magic Rune increases damage.
Ultimate: electric field deals damage over time and increases attack speed.
Multiplayer buff: increases attack speed of nearby allies.
Max level Thunder Book to trigger environmental rain effect.
Thunder Book Weapon Mastery attainable for other classes via respective Perk at blacksmith.
Single Run Quests: conclude this new type of daily quest by mowing down the required number of invaders in a single run. Unfinished progress lost when run ends.
Bugfixes:
Boss damage recalibrated, especially AoE zone damage.
Immediate display of reduced Might Score when resetting Perks at blacksmith.
Rest assured, btw, we haven’t forgotten about the Controller Support at all… but that’s another war story for some other long December night…
Let it rain, let it rain, let it rain!
Your ELEET GAMES team
Feedback Features #4: Daily Quests & Lvl 10 Weapons
Bye bye Mow’ember, good morrow December! It’s this time of year… time of caring and giving… Care for our world and you will be given! Wait no longer, our Daisy is now ready to chat with you!
Daisy Grind’alot, our formerly taciturn Quest Giver, is now starting to hand out a small selection of different tasks on a daily basis – complete any single one of them alone or as a team in multi-player, and she’ll reward you with plenty of Gold.
Feel invited to use your new extra gold with EMCEE Hammer, our blacksmith: He has brand-new Perks for you to enjoy the mighty Level 10 weapons of any specific of our currently 6 classes - regardless of your initial character selection.
Patch Notes v0.244
Daily Quests: selection of 3 Mow’em Kill Quests resetting at midnight UTC+2 – Single- or Multi-Player (Team), stage-specific, gold rewards dependant on quest difficulty, one active quest at any time.
Weapon Mastery Perks: upgrade of any weapon to max Level 10, formerly restricted to character’s main weapon, regardless of class played.
We hope that you’ll enjoy your new might and mow’em according to Daisy’s daily news on where the invaders need to be stopped most!
She and we count on you!
Your ELEET GAMES team
Small Update to v0.235
Please update to latest version to avoid potential issues in multi-player sessions.
Patch Notes v0.235:
Leaderboards entries now update according to Difficulty level
Dark Knight ultimate shall now again be visible to all clients in MP
Removal of info on controller moves in village , as we are not (officially) supporting controllers yet
Bugfix for negative amount of gold after char-purchase in tavern AFTER reset of perks at blacksmith
Edits regarding size of text windows in various spots to improve readability
Feedback Features #3: Difficulty Levels & Mightscore
Good mowing!
Have you ever wondered what the “MIGHT” stands for in our mow’em all title?
Well, wonder no longer – we have just rolled out various new options around your Might in the game.
With v0.233 we are introducing the following:
Difficulty Level: Several of you have been commenting: the game is too easy, others too hard. You know what? We feel you – all of you! From now on, you’ll be able to adjust the difficulty level yourself before you start any run, the 5 levels range from Easy all the way to Nightmare.
Mightscore: All your permanent Perks (purchased at our blacksmith, EMCEE Hammer) are now granting a specific score that adds up. The Mightscore gives you info on how juicy your char already is - so to speak the value of your skill, all the way to a specific maxxed out number.
Recommended minimum Mightscore: Any stage and its respective Difficulty Levels are from now on ear-marked with a recommendation as to the useful minimum Mightscore to possess when attempting to finish a run successfully. Obviously, the more you play, we’ll try to make good use of both data and valuable feedback from yourselves, to adjust and finetune these recommended minimum Mightscore values as we progress. So, please let us have your opinion on them on our Discord!
Optimized multi-player search You can make use of both new features, the Difficulty Levels and the Mightscore, not only in single-player, but also in multiplayer. Both when creating a run as a host, as well as when you are looking to join, you can now specify the desired Difficulty Level or minimum Mightscore of your next online coop experience.
If you are a streamer, you could also elect to not have the Join Code displayed.
We hope that you’ll appreciate this week’s Feedback Features and wish you happy mowing on the week-end!
Mightscore: ranks of any Perk cumulate to your save-game’s specific Mightscore.
Recommended minimum Mightscore: for any stage and difficulty level combination.
Harry Portal: new text in window to explain the above.
Tony, the bartender: new filters to search MP co-players according to the above.
EMCEE Hammer: change description of perk “Portal Master” to clarify that it allows to change duration of any run (and several settings more).
Rogue: no longer ‘flies’ in tavern, but touches ground.
Char switch: immediate use of new char on unlock/purchase of new char in tavern.
“Sorted by”-filter on Main Screen: your various Save-games can be ordered according to different criteria.
Settings menu: graphical frame added to increase visibility.
Additional animations for some mobs.
50 million mobs mowed – and counting…!
50 million mobs mowed – and counting…!
Mightily done, Mowers of the world.
And special kudos to “Sin” – our 50th MillionMower!
In addition to your “50 millions of fame” (elsewhere known as 15 mins of fame), we are happy to invite you into our ELEET GEMS program on our Discord. You have just won 1,337 ELEET GEMS and thus earned yourself the rank of ELEET Alpha. Feel free to check it out or just ignore – both is fine 😊
Congratz!
Your ELEET GAMES team
Patch Notes v0.222
Multi-player Lobby (new): Tony, the barkeeper improved his social skills!
Join runs opened by other players, according to your optionally set preferences re. number of players and stage played.
Join via browsing through a list of currently available runs or Quick-Join directly according to your preferences.
Open runs as Host selecting number of players, stage played and applying all your potential might with the perk “Portal Master” as it comes to all the different settings of the run
Continue to provide JoinCodes to your friends to make sure they are part of your experience
Kick undesired joiners, if ever need be, before you start the run.
5 new types of mobs on each stage (Black Forest, East Bridge, Icy Fields) to spice up experience, especially in longer runs.
Portal Master perk: fix of Shared Kills functionality (1 out of 6 on/off-settings of Portal Master in addition to choice of duration of run).
Weapon Evolution hotfix (on Sat, Nov 5th) in v0.215 (released on Fri, Nov 4th): Rogue and Warlock weapons Lvl 10 work correctly again since then.
Feedback Features #2: new mobs & MP lobby
We are about to be 2.5 weeks into Early Access, and for this end of week, we have the following for you in our brand-new v0.222 - inspired by your feedback.
New Monsters in the dozen We have added various new types of mobs to each of our 3 stages, starting with their visual appearance (let’s see which functional activity they might learn over time, those stupid guys). We hope that you’ll like them, ah no, quite the opposite: mow these ill-favored invaders mercilessly!
The new diversity comes with our initiative to extend the possibilities to play longer than the standard 10 minutes per run. In our conducted poll, concluded on Sunday, you clearly opted for a prolongation to 15 or even 20 minutes. With the help of the perk “Portal Master”, you can adjust accordingly, not only for yourself, but also for those who are joining your multi-player run.
Meet other players in our new lobby system Talking about multi-player… As you know, we have started MnM to bring both multi-player and a flavor of MMORPG to this genre of Roguelite / Bullet Hell / Survival.
Whilst it has always been fun, to play a game you like with your best friends together, it is obviously oftentimes easier to orchestrate and yet interesting to play with hitherto unknown coop partners.
Our new lobby system allows Hosts to create any desired run and in addition to providing the Join-Code to friends as before, now you can opt to publish your round in our public lobby for anyone to come along. Not only those old enough like ourselves to remember the early Diablo lobby, will surely figure out how it goes.
In case, you want to connect with your new acquaintances and fellow mowers, click the Discord button in-game and meet-up chatting on our server.
As before, please understand that we are still early – adding such a feature despite serious testing could produce ‘funny edge cases’ – please continue to assist us in providing your feedback, bug reports and additional suggestions in our Discord. Many thx!
Against the foes, with the bro’s! Mow’s!
Your ELEET GAMES team
Feedback Features #1
Thank you all form your valuable feedback over the course of our first 1.5 weeks in Early Access! You guys rock 😊
We´ve studied all your comments and have tried to align our development pipeline with your constructive remarks – happy to share the results in form of our first Feedback Features update.
Session Length
With the recent patch we´re introducing the “Portal Master” perk. Unlocking it will give you the access to the session settings which let you modify the overall length of a run. Available settings currently include 10, 15, and 20 minutes. Once unlocked you will find a formerly grey button on the upper left of the stage select UI turned green. Click it and modify the settings to your likings before you select a stage.
It is worth noting that we´re currently running a poll on our Discord, asking you for your preferred session length. It is still opened and you can still participate. Yet, we thought actually experiencing different lengths could help you guys to come up with a more informed opinion – in particular “high level” accounts should be able to unlock this perk instantly.
On a side note, also the leaderboards do now include a filter for the respective session length. So, you´re now free to hunt for even more global top ranks 😊
Controller Support
Is not yet where we want t to be. However, we brought it back in a rudimentary state and tested it with several controllers (namely PS5, Xbox 360, wireless Logitech F310). At this point we do not feel comfortable claiming the official “controller support” tag on Steam, but we´re eager to do this rather sooner than later.
So, kindly note that you will most likely still face issues with several controllers – and it would be highly appreciated if you could let us know with what controllers (even better: what isn´t working 😉 ). Please consider letting us know via our Discord.
Quality of Life
The ESC button is enabled and will from now on help you to enter and exit menus more quickly. Whilst this sounds as a standard feature, it is true that we were hunting for a mean bug since early demo days that caused the UI to freeze after using ESC. This should be fixed now, fingers crossed!
Also, the mouse cursor should appear bigger now and as such ease maneuvering through menus, in particular when choosing an upgrade after leveling up.
Game Experience
As we´re introducing the possibility to tweak the session length, we´ve worked on the balancing of the enemies you encounter throughout your chosen session length. Overall we think it is slightly more challenging now, yet lower tier perks are less expensive and should contribute to a generally more rewarding progression.
A new pickup, in form of a book, will now help you to gather all XP on screen. We´re still experimenting with the particular drop rate but generally speaking this drop will help you to level up more quickly and push weapons to max faster.
Speaking of maxed weapons, we´ve implemented the level 10 weapon evolution for the Mage (exploding fireballs) and the Dark Knight (stunned enemies). We´re still working on making those effects visually more distinct though.
We truly hope you guys will enjoy our latest patch and are keen to hear your thoughts – ideally on our Discord 😊
In any case we wish you all an awesome weekend, maybe even peppered with some good ol’ mowing together with your friends in MIGHT’N MOW’EM’s multiplayer!
Most friendly, Your ELEET GAMES Team
Real-Time Statistics Stream
For those who like to track community progress - millions of enemies mowed already. How far can we push the numbers?!