Mindnight cover
Mindnight screenshot
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Genre: Role-playing (RPG), Strategy, Indie

Mindnight

Giveaway - Hacky Holidays and Merry Christmas!

It's December, so that means another year has passed. Another interesting year in which MINDNIGHT evolved into something that we have never imagined when we first released the game after a couple of months of development, after a short game jam.

Christmas is the perfect season to reach out to others when laughter and good tidings are in the air. Here’s hoping that your Christmas will find you among family and friends, sharing the spirit of the season.

We would want to take this chance to tell you to try to not be toxic or in anyway mean to anyone in MINDNIGHT and in any other online game these days. Some players out there that maybe have no family and want to distract themselves from this time of year by playing some games. Instead, be mindful, kind and warm.

We are doing a giveaway on our Discord with DLC Keys and Redeem Codes for in-game coins. Come and get your key while it lasts!

If you don't want to join our Discord server you can also redeem the keys from here:

:hacker: 50 DLC Hack Me Hard - Redeem here: http://tiny.cc/DLCgiveaway (DEPLETED)
:credits: 100 Uses - Redeem 10.000 in-Game Credits: ace944b849 (DEPLETED)

Cheers,
MINDNIGHT TEAM

2.7.2 Hotfix

We just released a very small update with the following fixes:

  • Fixed an issue where the in-game gesture toggle button had wrong colors being displayed
  • Fixed an issue where the Winter Bundles were not visible in the shop
  • Fixed an issue where the Static City Background would not be persistent after exiting a match


Happy hacking, your MINDNIGHT Devs.

2.7.1 - Hotfix Report and Reputation Systems

We have just pushed a small update when we fixed the following issues:

  • Fixed an issue where players would only be able to report just one player at the end of a game. Now player can report multiple players again by accessing the Thumbs Down Menu, and pressing on the Report Button.
  • Fixed an issue where some thumbs down and thumbs up buttons for the Reputation System could not be clicked


Thanks for playing MINDNIGHT and sorry for any inconvenience that these issues might have produced.

Reputation System Explained

INTRODUCTION


When we have developed MINDNIGHT back in 2017, we have developed it with a small team at No Moon, in a game jam. We had plenty of ideas of what we wanted to do back then while we were working on another game - a top-down melee multiplayer RPG (since then cancelled). We said a game jam, would take some steam off the team and get our creative heads active.

But we decided on MINDNIGHT - because it was close to our hearts - most of us played before social deduction games such as Werewolf and The Resistance. So we said - let's take The Resistance and try to adapt it to a digital format.

While developing the game, we had in our minds only the wholesome and deeply frustrating, but fun moments of these type of games. We hoped that people from all around the world would be able to experience that, but in a digital format - scaled well and wrapped up in a very cool concept, narrative and setting.

Fast forward now, after 2 years - we are very surprised what the game represents now and how a community was build around it.

There is no question that the game still has many issues, many issues that we were unable to solve in time, or solve at all to this day. There is no question that parts of the games' community has become problematic due to harassment and toxicity. We never knew and we are still challenged each day by how we should handle this, since we are good at making games - not at managing communities. We tried to learn in time some things, but we are still nowhere near where we would like to be.

For that being said, we wanted to start communicating with the community more, here on Steam, through regular posts so that we can explain our stance on different issues, explain new features and shed a light on our thought process and design decisions. Last but not least, we want this to also be an opportunity for everyone in the community to keep us in check, give feedback and discuss how we should shape MINDNIGHT in the game that you would like to play.

THE REPUTATION SYSTEM


We have recently pushed a new update, the Halloween update, where we focused on content and we started doing some fixes and roll out new features.
One of the new features that we introduced partially is the REPUTATION SYSTEM.

What is the reputation system?

Inspired by some other popular multiplayer online games, we decided to design and implement a reputation system that would allow you give other players likes and dislikes. Thumbs Up and Thumbs Down.
These binary ratings also have an underlying layer to them where they can split in several compliments or complaints.



Why add a reputation system

We wanted to add a reputation system for several reasons:
  1. To encourage you to have a more positive behaviour, and respect one another
  2. To build a feature that will allows us in the future to have a better matchmaking
  3. To build a feature that can become a progression factor that motivates you to come back to the game constantly
  4. To award good play, nice behaviour and let community members inspire each other and cultivate a safe, friendly environment for new players


Thumbs Up
  • Friendly
    For those of you that know how to behave, help others and are genuinely good with no toxicity lying under your skin.
  • Communicative
    For those of you that communicate well, politely and are focused on the game's objectives.
  • Teamplayer
    For those of you that simply play really well, collaborate well with others and can easily help the general cause of your team's objective objective


Thumbs Down
  • Rude
    For those of you that have a foul mouth and cannot stop harassing others with your ill-intended and noisy behaviour.
  • Non-Communicative
    For those of you, that simply do not communicate at all, or you communicate topics that have nothing to do with the objective and gameplay at hand.
  • Gamethrower
    For those of you that go against your objective, reveal your role and refuse to adapt to others and to your team's objective.


By all means, we do not consider these Reputation System ratings, perfect - nor final. Some of these, are arguable or borderline subjective. But we do want to make a few things clear about some of these ratings, especially the ones that then can transform into a unjust report.

Report System vs Reputation System


Many of you have asked where is the report system, since it's not present at the end of a match anymore.

By introducing the Reputation System, we have also taken this opportunity to hide the report buttons under the Thumbs Down Function, making everyone not able to see the report button the first thing after they finish a game.

We all know how salty and frustrating some social deduction games tend to be in the end, and we decided not to have lots of report buttons on the screen, because as humans we are reactive and make bad decisions sometimes. When we introduced the Report System, we did not want it to become a center piece element of the end game. We wanted it to be there in order to let the community to self regulate itself.

By moving the report button behind the Thumbs Down function, we hope that we will see lower report numbers, and have players "punish" other players by using the Thumbs Down function without reporting. The report should be only used in extreme cases by all players.

As a consequence, after just a few days, we see a substantial decline in reports and bans - which we hope will help new players adapt to the game in a safer, more friendlier environment.

Expanding the Reputation System


Now that we went through our motivations, thoughts and design decisions, we want to give you a glimpse in all of the gameplay elements that we are working on right now, in order to receive your thoughts and comments around them. These possible mechanics of the Reputation System, are work in progress and it's needless to say that they are final in any form.

It is important to know that right now the Reputation System does not communicate nor affect any other gameplay system.

The mechanics that we are thinking and working on adding to expand the Reputation System are:
  1. PROFILE - Display the positive ratings of each player in the Profile Section (Stats)
  2. RATINGS - Adjust ratings and add definitions in-game for each, for a better understanding of what they mean, and their level of objectivity
  3. PROGRESSION - Introduce a progression system for the reputation, where you are able to go up and down on a scale, and have relevant titles and rewards awarded to them relative to their rating sum
  4. MATCHMAKING - As the player base grows, we hope that we are able to enable and add new filters to make a better matchmaking, in order to not just separate skill levels, but also separate
  5. PUBLIC PROFILE - We would also like to introduce at some point a feature to expand the Profile Feature with the possibility of players to inspect other players' profile. In this expanded public profile we would like publicly show the positive ratings from the Reputation System


We will now take our time and go through each and one of them and explain what we would like to do. As a disclaimer again - these are all work in progress designs, propositions and thoughts. We are working on some of them in implementation - but these are all subject to change.

1. Player Profile + Reputation System

This is almost self-explanatory - but by adding the positive ratings in the player profile we will let players know, inspect and brag around about how awesome they are. Also when the progression will kick in - this will be even more relevant.

2. Ratings and possible changes

The ratings that we have chosen now, might end up not being so popular among some players and we might change them in the future. We had some debates if we should put Polite vs Friendly, Rude vs Abusive etc.
It may be at the end of the day a semantic battle, but we would like to know your thoughts about it.
We are thinking of not having Gamethrowing as a thumbs down, as that still has a lot of subjectivity and not a lot of players can define it well enough.

3. Reputation Progression

The primary feature extension that we would like to add to the Reputation System is a progression, where players would be able to go up and down a scale as they receive positive and negative ratings.
Everyone would have 7 levels. Everyone would start on the Neutral Stance in the middle. As a player you would have 3 levels beneath Neutral, meaning a negative reputation level and 3 levels above Neutral, meaning a positive reputation level.
This is not a linear progression system and players can go up and down this range. Each reputation level would have a title and this would be publicly shown with badges at the end of each game.
Additionally we would like to add two more things to this feature:
  1. Reputation Rewards - depending on your reputation level, you will receive unique rewards based on the title that you have
  2. Reputation Season - each 4 weeks the reputation levels will have a soft reset, until gaining new titles, reputation levels and badges and at the end of this season, rewards will be handed.


4. Reputation and Matchmaking

Furthermore, after we would introduce a reputation progression with relative levels, we can then say that this can reflect a player's behaviour and playstyle quite well. With enough players, to avoid long queues, we can apply a filter to the matchmaking and have negative players with a similar reputation level play with each other, while the positive rated players would play together.

5. Public Profile
As initially we would only show the overall reputation level badge at the end of a game, we would like at some point, far in the future probably to add public profiles. Players would be able to inspect each others profiles and see different things including what positive ratings and how many each player has.
This will act like a motivation factor and make players compete for positive reinforcement.

CONCLUSION


We are aware that the Reputation System does not solve all issues that the game have but we think this is a step towards a better game and community. We also know that we don't hold the universal truth and we don't make the best decisions all the time, that is why we want you, our community to keep us in check so we don't tunnel vision on some aspects and trigger a fuss around decisions made in our design cave with no contact outside in the real world.

These are all of the things that we wanted to share with you so far and we would love to have you part of the decisions, give us feedback and help us develop them in a sane way to create a better and safer environment in MINDNIGHT.

We would also like to hear your suggestions on how would you like us to communicate with you, and if you would like for us to do other things such as AMAs, Streams, Interview, Youtube Videos etc.

Please leave a comment below by hitting the discuss button and/or join our discord and be part of the discussion.

2.7.0 - Halloween Special Update + MINDNIGHT's 2 year anniversary



Happy Halloween!


Time to carve out the agent, bring out the candies and let's get hacking.

We are introducing a super special update where we bring some changes, a new feature that will expand over time and lots of new skins and emoji.

Beside Halloween, here at No Moon, we are also celebrating the 2 year anniversary of MINDNIGHT, and we want to take this chance to thank you all for playing and supporting the game for so long - or just simply to welcome you in the MINDNIGHT family if you are new around the block.

These last two years were a real rollercoaster for us, trying to juggle the difficulties of a new start-up company, seek funding for other projects we have in the pipeline, freelancing or even having a full-time job with constantly being challenge by you our beloved community to keep the game alive, updated and fresh.
After 26 updates, we feel that we still did not scratch the entire vision that we had and we have for the game.

What we have in plan


We still have many issues that we want to fix and many features that we still have in the backlog. We will bring these to you as soon as we can, and we also wanted to let you know that we are already working on some! Some of the things that are planned include:

  • Improved and expanded Reputation System with Progression and Rewards
  • Improved and expanded Vote History
  • Extend the level cap and introduce new rewards for leveling up
  • Add a play again button in the after game lobby
  • Allow Key bindings to be changed in the settings menu
  • New Maps (WIP)
  • Scripted Tutorial
  • Color-Blind Mode
  • Gameplay rehauls to discourage and exterminate metagaming and metagaming harrasment
  • Economy Retweaks
  • Localization Support
  • Mission System
  • Draggable/Resizeable In-Game Chat Window
  • Public Player Profiles


Halloween 2.7.0


Now let's see what we have in store in this new 2.7.0 - Halloween Update:

Changes and Fixes



  • We have removed the role icons in-game to discourage meta-gaming, and we will continue to make changes to exterminate metagaming as much as possible
  • The emojis are no longer unlocking through leveling up. Emojis are either available by default, or can be bought in the store.
  • We have fixed an issue where some users experienced the game getting stuck when someone did not accept a match being found in the Main Menu
  • We have fixed an issue where text overlaps in some areas in the UI


New



  • Reputation System
    In our efforts to make MINDNIGHT a more safe and enjoyable environment for both new players and veterans we have decided to add a system in which players can praise each other for their good plays and behavior.

    We have implemented this preliminary version of the Reputation System, where players can vote on their good or bad behavior at the end of each match.
    The Reputation system does not influence anything at this time, but we would like to update the feature in small steps and bring the rest of the system into place gradually.
    We would like to find out if you enjoy this feature and if you think this brings value to MINDNIGHT and your gameplay experience.

    Furthermore, we plan to add new modules and experiment with them as follows:
    - Positive reputation points will be shown in the Profile Screen
    - Reputation progression to reflect a player’s level of good or bad behavior

  • We have added a total of 10 new skins

    Trick or treat and be scary. May you have a Halloween full of candy. Halloween Special Skins!
    We have added four skins to celebrate Halloween:

    Frankenstella

    Scabber

    Jack o’ Lantern - Limited until 5th November

    S’tan - Limited until 5th November


    We have also added 5 non-Halloween skins:

    Hobo Joe

    The Human Pizza

    Penny

    Misung

    Chavo


    Last but not least - to celebrate 2 years since MINDNIGHT came to life, we have added a special 2-year anniversary skin.
    Cake


  • We have added 8 new emojis:
    - Time - available by default
    - Cactus
    - Sleepy
    - Nervous
    - Celebrate
    - Smug
    - Suspicious
    - Mindblown



OS Support


MINDNIGHT does not support Linux 32bit in 2.7.0 - We will try to find out if we can change this due to some changes in the Unity Engine. We will keep you updated.

Other


We now have new social media accounts on Instagram -> https://www.instagram.com/mindnight_game/
or our studio one -> https://www.instagram.com/nomoon_games/
Follow us for juicy posts.

Last but not least - don't forget we have a Discord Server with over 8000 members - join in the fun.

Thank You


Thanks again for playing MINDNIGHT and stay tuned for next week - we will bring new announcements giveaways and release new things for MINDNIGHT. Surprises incoming!

MINDNIGHT TEAM

2.6.1 HOTFIX

Hello!

We just updated the game with a small patch.

Fixed:


- A bunch of Typos
- Party Screen

Improved:


- Main Menu sounds

Changed:


- General Chat is minimized by default now

Update 2.6.0 - Voice Chat in Custom Games - Don't yell at each other!



Hey there folks,

Long time no see. As always. We will try to make this announcement short and sweet so that you can go back playing.

We are super excited to announce that we have just pushed a new update 2.6.0 which contains our first iteration of VoIP. Courtesy of Vivox. Thank you Vivox!



From now on you will be able to create custom games with friends or strangers alike and play MINDNIGHT by communicating via your microphone. In-game you will still be able to type, but whenever someone will talk through his microphone, a small icon will be displayed above that specific player so that everyone will have an easy time following who is talking during gameplay.



This might seem like a small update, but this is our first step towards expanding the MINDNIGHT universe towards other platforms later this year. Yeap, in case you haven’t heard it from our Discord yet, we are preparing a mobile version of MINDNIGHT that will be available for both Android and iOS platforms. We cannot say for certain when that would be released, but it’s gonna be ready when it’s gonna be ready.


This mobile version will be loyal to its PC version and it will not change gameplay, offer weird in-app purchases or other mobile gimmicks. All additional features (top secret) that will be added on mobile, will be available on PC as well, and vice-versa. What??! Don't you guys have phones or what?


Work in progress!

The game will be cross-platform so everyone will be able to play on the same servers the same version of MINDNIGHT, together, forever.

We are working hard to balance things out in the reporting system, roll out more bans over overly toxic or abusive players. We made a promise and we will deliver on it. We will improve and grow MINDNIGHT until everyone on the planet will play the game at least once. And Pewdiepie, for the memes of course. It's just like Dark Souls.

That’s all for now, we won’t spoil anything else about that version of the game.

Last but not least - thank you to all of you that have helped test out everything before updating the game.

HmmmmMMMMmmmm
42d542a17e HMmmMMMmmmmm
HmmmmmMMMMmm

Still Closed!

Cheers, be respectful in-game and if you have any feedback don't hesitate to join our Discord and wreck the channels.

Btw, the game is not dying. You're dying. We will make it grow once again soon, don't you worry. Watcha going to do about it? Help us or what?

MINDNIGHT TEAM

2.5.1 Hotfix

Is it hot in here? We just updated the Server with a small hotfix update.

This update should fix the bugged out matches that were caused by the Party system.
At this point, I want to say sorry for the issues we had and also thank you for the help in hunting that nasty bug.
Here is a Redeem as a small excuse: "0b63a26248".
As always please let us know if you encounter any bug or issue with the game. The best way to do that is to join our discord discord.gg/nomoon .


Also, this update brings the Community Skin Bundle III, so you can get all the skins that were added with 2.5.0 at once.

Have a nice day!

HUGE UPDATE - Update 2.5.0 - Lots of New Maps, Skins, Music and Improved Matchmaking



It's now or never. You can now play with players that are similar in skill and level. With new skins, new maps created by the community and new music, it's the best time to stop complaining about noobs and start playing with real people.

Yes, noobs, we are working on a tutorial, we have heard it and we will do our best to implement it as fast as possible.

In other news, we are working on the mobile version and we will do more and more efforts to bring more players to MINDNIGHT!

Meanwhile, read those worthwile changes that will blow your mind"

CHANGES



  • Added new Patreon names - Auston, Cameron and Adrian
  • Added a new skin called Develyn
  • Added a new skin called Aumar
  • Added a new skin called Zakk
  • Added a new skin called Jonesy
  • Added a new skin called Claudette
  • Changed the Game Mode screen, removed Ranked, as we will not be working on it anymore now, because an ELO system with leagues and seasons will not work properly with the current player base.
  • Improved the matchmaking system to improve the general quality of games, matchmaking players with similar level and skill. We will improve the system regularly as we will observe it’s behavior and the data.
  • Added order feature in the Leaderboard Screen
  • Removed Ranked Play category in the Leaderboard Screen
  • Players can now join a custom lobby, by clicking on the IDs that are posted in the global chat. This only works for Public Custom Games, not for Private ones.
  • Added a new map selector for Custom Games where players can choose one or multiple maps in a more accessible way
  • Added a new map called the Hideout
  • Added a new map called the Skatepark
  • Added a new map called the The Sewers
  • Added a new map called the NTF-Agency
  • Added original soundtrack scores and ambient sound for each new map, composed by our amazing in-house composer Sasha Sirbu. New tracks will be added to the already existing MINDNIGHT Soundtrack DLC soon.


FIXES



  • Fixed an issue where the Cadet Skin has a typo in the description
  • Fixed an issue where players were not shuffled before a match

Community Map Contest Winners Announcement

Congrats to all winners and awesome job! We'll implement these soon.


Noteable Mention: @TheWindowsUser92

Worst Map: @BulletBudgie!

Best Map - 3rd Place - @J-Kode

Best Map - 2nd Place - @Blearky

BEST MAP - 1st PLACE - @unwillingpudding


See map submissions, winners and prizes below: