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Genre: Role-playing (RPG), Strategy, Indie

Mindnight

Patch Update 2.4.1

Hello!

We just updated the game with a small patch.

Fixed:


- Fixed Options UI showing wrong gesture hotkey text.
- Fixed Match history was not loading when you never played a game.
- Fixed some player progression Achievements where not getting unlocked.

Changed:


- Tweaked agent bots for some situations
- Show female skin preview, depending on name preference
- Show Chat and matchmaking state when hiding the UI
- Improved game log output, to make it easier finding bugs reported by players.

Cheers!
MINDNIGHT TEAM

1 Year Anniversary Map Background Contest - Community Creators Converge! Create a Map Background and win credits to last a lifetime and purchase all in-game content! Due to 22nd of July.

Scrape together, hoard the talented, forgather the pixels and cluster your ideas onto MINDNIGHT's first Map Contest.
Since the last Skin Community Creation contest, we have been asked hundreds of times when would we organize the next community contest.

Here we are now! We hope you gathered all your strength and patience cause this will be a hard one. A lot of explanation to do and a lot of instructions to respect in order to qualify as being the Map BG King. In addition in winning a lot of In-Game Credits, your map will be implemented in the game and we will also send a shiny nice MINDNIGHT T-shirt to your house. It will smell of indie developers, we apologize in advance. You should wash it before wearing it.

In order to participate you need to create a map background for MINDNIGHT in 2 weeks.
The contest will be over on the 22nd of July.
Current map backgrounds are two, Subway and Backalley. You can see them here.

Technical instructions



In order to create a map you need to know the following technical instructions:


  1. The map size in pixels is 789px X 338px
  2. This size represent a wide version, in order for the background to support wide-screens
  3. Here you can download a .psd, in case you use Photoshop. In the .psd you will be able to see the folowing layers:

- Subway_BG and BackAlley_BG for your reference
- Instructions layer group with: 16:9 Visible area on screens with that aspect ratio, a safezone of the Character Area aka where the skins and players reside with their chat bubbles and last but no least Players Layer, where you are able to see the layout of a full 8-man game session
- Also you will be able to see a HUD layer, where we have the HUD elements accordingly to a 1920 by 1080 resolution.

In order for the map to be eligible for the contest it needs to respect the size.
The map can be created in any other software.

In order to facilitate other community members creations in other software we have created this album, with all of the layers separately in PNGs for your discretion to import them.

Artistic instructions



There is not much to tell here, but we recommend in using the same perspective in order to keep the map consistent with other maps. The perspective that we are talking it's a one-point perspective where buildings and objects have their sides hidden and not visible. See the other two maps for your reference.

You have creative freedom as long as it does not contain nudity, sexual and religious themes or other subjects that are perceived as being controversial topics in the world right now. You cannot depict alive or dead characters or locations with religious or political meaning.

It's a plus if the map will contain lore elements and/or it's part of San Francisco, where most of the action and story takes part in MINDNIGHT. If you are keen in using or respecting the lore, here you will find a resume of the game's lore.

Prizes and Rules




  1. The map is eligible if it respects the 789px X 338px size
  2. Any map that steals content or it's not an original creation will be disqualified and the respective player will also be banned from all MINDNIGHT servers.
  3. Any map that contains inappropriate content will be disqualified.
  4. In order to be eligible for the contest you need to submit your map file/s via Reddit, Discord (map-contest channel) or e-mail at contact [at] nomoon.io by the 22nd of July 2018. You can send a download link through Dropbox, Google Drive or WeTransfer. Any other link created by any other provider will be ignored and disqualified.


THE WINNERS WILL RECEIVE:



1st place - 100.000 In-Game Credits and an exclusive skin that is no longer on sale, chosen by you. And a MINDNIGHT T-shirt.

2nd place - 50.000 In-Game Credits

3rd place - 25.000 In-Game Credits

Worst Map Background (but usable) - 10.000 In-Game Credits


The Map Contest starts now! Good luck and if you have any questions, do not hesitate to join our Discord and tag the devs.


Update 2.4 Live - New Game Mode - Mainframe

Hey there,

First and foremost thank you for playing MINDNIGHT and we hope that this update will spice up things with a new game mode that we are adding to Custom Games. The new game mode is called Mainframe and you are able to find out more about it here


Let's get into some bugs, issues and new features that are in this 2.4 Update. Enjoy.


Fixed issues and bugs:



  • Fixed an issue where the penalty given by the game to a player was not correctly displayed in the Penalty Pop-up
  • Fixed an issue where the node tooltip was displayed continuously
  • Fixed an issue where the continue button at the end of the game was not visible
  • Fixed an issue where the achievement “Speechless” was not triggered properly
  • Fixed an issue where the achievement “Not on my watch” was not triggered properly
  • Fixed an issue where sounds were played during the mission phase by pressing hotkeys, even when the player can’t do any actions
  • Fixed an issue where starting a party while being in the matchmaking queue was not working properly
  • Fixed an issue where a muted player was still able to write in global chat
  • Fixed some general typos in the game’s UI text labels
  • Fixed an issue where players were able to use a chat exploit to impersonate other players
  • Fixed an issue where skins were not sorted correctly


Changes and new features:



  • When a player receives a penalty, he is now able to see the amount of time that he is on a penalty in the Penalty Pop-up
  • Added a new Game Mode, called “Mainframe”. For more information on how the game works go here. This new Game Mode is only available for Custom Games. At this point we are not planning into adding it to the normal matchmaking. Enjoy and don’t forget to give us feedback about it in our Discord.
  • Added 7 additional female variant skins for all progression skins
  • Added 11 new in-game names (Thanks a lot to our patreons for supporting the game and believing in MINDNIGHT)
  • Added 46 new achievements
  • We have removed 3 achievements that were encouraging players to behave against the game’s rules and recommended gameplay loop.
  • Added a chat notification when a player is passing a turn.
  • When a player is being banned, a notification will be send automatically to our official Discord server, in the #bans channel
  • Players that reported another player will receive now a pop-up notification when that respective player will be banned. Thank you for being diligent and making MINDNIGHT a better place.
  • Custom games settings will now persist and be saved
  • Players that will not play for more than 90 days, they will be automatically removed from the leaderboards. This functionality is in effect as of now.
  • The Skin Deal price was increased from $0.99 to $1.99 for all skins which costs more than 10000 credits to balance out the monetization



Thanks for reading and don't forget to join our Official Discord Server to chat with developers, make suggestions and complain. ːsteamhappyː

2.3.2 Hotfix

Hello!

We just updated the game with a small hotfix.

Fixed:


- Fixed Match History
- Fixed Missing Discord library caused a crash on Windows 32 bit
- Fixed Chat glitch
- Fixed Skip button not being disabled after clicking
- Fixed Skip button Incorrect position on other aspect ratios
- Fixed Banned players sometimes not notified of the ban

Changes:


- Changed Skin Angela price

Improvements:


- Improved AI
- Improved general server performance

Cheers!
MINDNIGHT TEAM

Quickfix Update 2.3.1 - Bug fixes and general improvements

Hello hackers. And agents.

We just rolled a quickfix with some bug fixes and improvements.

Thank you for your support and patience. We will constantly listen to your feedback and without our dedication and diligence we would not be here now.

Right, let's go into the patch notes now:

Bug Fixes




  • Fixed an issue where letters were typed twice on Linux Devices when writting messages in-game
  • Fixed an issue where the user interface was overlapping when closing the How to Play Video
  • Fixed an issue where the global chat was displaying the text on two lines and was not readable
  • Fixed an issue where the backstory info buttons were too small and unclickable
  • Fixed an issue where the dates were showing incorrectly in the match history
  • Fixed an issue where animations were played when using the Jukebox Skin or XmasTree Skin
  • Fixed an issue where Custom Games played always showed "0" in the player stats
  • Fixed an issue where the Node Team Rejection counter showed the wrong number
  • Fixed an issue where the current node was not displayed correctly when reconnecting to a game
  • Fixed an issue where the chat log messages were not showing displayed when looking at the Vote History Tab


New Stuff




  • Added a new emoji - The Broken Heart Emoji
  • Added a new emoji - The Hammer Emoji (suggested by ItsShero)


Cheers!
MINDNIGHT TEAM

Update 2.3.0 - New UI, Party System, Redeem System, 6 New Skins

Hey MINDNIGHTERS - ready or not here we have our semi, sort-of monthly update. This time a huge update with lots of changes!

Before going in the change log, we wanted to thank the beta testers that helped identifing bugs and suggesting general improvements of the new features that we have added. The game would not continue to grow without you and your constant support. Thank you!

Now the change log:

FIXED BUGS:

  • Fixed an issue where the XP text on the first win of the day was not displayed correctly
  • Fixed an issue where a chat bubble would not be displayed if a lot of emoji's would've been present in a message
  • Fixed an issue where the node hover tooltip got stuck during a mission change if hovered by the player



NEW FEATURES:

  • Complete re-design and re-implementation of user interface across all main menu screens.
  • Added a new maintaince mode message notification
  • Added user interface notification indicators for when a player unlocked something new
  • Added a Party System. Create a party and invite your friends to join the fun together!
  • Added in-game notifications where players are inviting other players in a party and/or in a custom game
  • Changed and re-designed the Custom Game Lobby with extended custom game customization options
  • Added skin lore backstories. Find out more about the world of MINDNIGHT and the characters in it
  • Added a welcoming message in the global chat in the Main Menu
  • Players can now see in global chat when a Moderator or Developer is typing
  • Moderators and Developers are now able to mute players in global chat for abusive language, harrassing and spamming
  • Added a Special Skin Deal. Each 3 days a random choosen skin will be on sale for 0.99$
  • Added level display for players after a match is done
  • Added a Redeem System. Use Special MINDNIGHT keys to redeem rewards given out from giveaway, moderators and developers. For example: 1000h4ack$. Ctrl+C, CTRL+V.
  • Added an option to display the Main Menu Background without animations for potato computers. Don't worry, we love you.
  • Added option for players to choose a Random Skin.
  • Added keybindings for gestures, Hack, Secure, Accept and Refuse actions - you can see the keybindings in the Options Menu
  • Added timestamps to global chat messages
  • Added six new skins: Raggy, Alice, Angela, Holo San, Bob and Jond Blames
  • Added five new in-game names from our beloved patreons: Loki, Andrew, Appa, Situ and Sunny. Thanks a lot for supporting us!
  • Added Discord Rich Presence Integration. Players will not be able to see when you play MINDNIGHT in Discord.



CHANGES:

  • Players will now be redirected to the Custom Game Lobby after finishing a Custom Game with their friends
  • Players must now have level 3 in order to participate in the Global Chat
  • Increased ban durations
  • Increased penalty durations


Thanks a lot for reading and have fun playing with your friends! What friends? :(

MINDNIGHT OST now available - Patch 2.2.5 Update

Prepared or not, we now have our ecquisite music now bundled into a DLC together with a shiny Jukebox skin. Together with a new small update bringing some small changes and new things.

The Soundtrack of MINDNIGHT, in "220kbps MP3's" format and also in a high quality .flac format . Over 4 tracks, unlooped, for over 10 minutes of pure synth ear joy composed and scored by Alexandru "Sasha" Sirbu, No Moon's music composer.

This package also includes a bonus track that is not implemented in the original game.

Track-list:
1. The Hacker (1:44)
2. Rooftops & City Lights (2:08)
3. Cyber Market (03:47)
4. City Drive (Bonus Track) (03:06)

https://youtu.be/wVHlZ0PNAXs

Last but not least we have also included a super awesome surprise future-worthy wallpaper at a 4k resolution with the beautiful sunset of San Francisco.

The patch notes for 2.2.5:

  • Added new patreon names in-game
  • Added DLC with the officialy MINDNIGHT OST
  • Added the Jukebox Skin



Thank you for your support!

In other news we are working on another important update that will bring a lot of improvements to the UI and new features. More about that later.

If you have any questions or feedback pelase join our discord.gg/mindnight.

Cheers!
MINDNIGHT TEAM

2.2.4 - Community created Skins and Skin Bundle

Hey there MINDNIGHTERS,

We just rolled another small update, in our effort to update the game more often. This update contains skins that were proposed by the community in a Skin Creation Contest.

The skins were proposed originally by:


  • Generic User (the most talented skin creator) - Hangover John
  • gangster_heart (one of our veteran players and ranked 1 in-game) - Grim Reaper
  • Fudjijama (one of our beloved Discord moderators, xoxo!) - Tuxedo Guy (Kingpin from Spider-Man)

<*> iwanPlays (a great youtuber and content creator) - Shodan (System Shock)
<*> Snuwolfie aka Eva (Skin Contest Big Prize Winner) - Leela (Futurama)


You can see the original Contest prizes and winners below:


Together with these skins we are creating a bundle that it is valued at over 17$ in this update that contains all of the Skins from this community event and it can be purchased for only 6.99$!

Now, the complete changelog for 2.2.4 update:


  • Five new skins proposed by the community in the last Skin Contest Event
  • Added a skin bundle in the Credits Marketplace for only 6.99$
  • A sound will now be played after each purchase



As a closing note for some of you that might be concerned about this. We will never add anything regarding monetization that will affect the gameplay in anyway.

For those that want to support the game, you can always choose to purchase cosmetic features in our game or not. Nevertheless playing our game will always overwhelm us and that is the best way to support the game.

Join our discord to take part in development chat and find games - discord.gg/mindnight

Thanks, have fun and cheers!
MINDNIGHT TEAM

2.2.3 Patch Notes - General Fixes, AI improvements, Penalty and Automated Banning Systems tweaks

Hey there guys,

We have just pushed another patch and we are working around the hour to tweak and fix any issues. Thank you for your patience and help to make MINDNIGHT better.

Patch Notes:

  • Tweaked the penalities when abandoning a game
  • All the faulty penalties should now be reseted, let us know if this issue persists on our discord.gg/mindnight
  • Tweaked the number of reports that are needed for a player to be banned in certain situations
  • Improved the general AI behavior - we will keep improving this in order to create a more human-like behavior


Thanks a lot and keep hacking.

Hotfix 2.2.2 - Machmaking with friends and Queue Times - Listening to your feedback

Hey there,

Thanks a lot for your recent response and feedback! We have done another hot fix, addressing some of the recent feedback that you, the community expressed in the last 24 hours.

Explanations and reasoning behind the recent decisions that we've made are explained below the patch notes, including what we have done in this hotfix to address any issues that we had in the latest update.

For us it's very important to put all of our efforts in making MINDNIGHT a better game and listening to you feedback as fast as we can.

Last but not least, we apologize for any inconvience or ill intented feelings you had to put up with during the last major update 2.2.

Hotfix Patch Notes:


  • We have disabled the Level Based Matchmaking for now, to counter long queue times.
    This is a temporary solution, until we modify the system with a more versatile approach

  • We have re-added the Find Game button in Custom Game Lobbies, as a temporary solution until we will introduce the Party System.
    When the Party system will be introduced, the Custom Game Lobbies will not be connected in anyway anymore, with any other game mode queue

  • Renamed Casual Mode to Quick Play to emphasize the fact that this is the quickest way to find a game, although some players may be queued up with players of different skill levels



Thought process, Reasoning and Future Plans




After doing the recent update we have observed an incredible response from some of you and the amount of feedback that we received is overwhelming. Thanks a lot for your diligence and your effort to make the game better together with us.

We have listened to your recent feedback regarding two main issues:


  1. Longer queue times because of the level based matchmaking in Casual Mode
  2. Not being able to queue up with friends in Casual Mode from a Custom Game Lobby


We will go through both subjects and explain some of the elements and process behind our decision, and then we will conclude into explaining what we did with this Hotfix in order to address these issues for now.


Longer Queue Times/Level Based Matchmaking



Our thought process of introducing a Level Based Matchmaking was to address the complaints from some of the players, having to play against or with players that are not similar to close to their skill level.

The only way to define someone's skill right now - is through the meta-game system. Levels. Using this, we have decided to make people queue up in groups of levels. Level 1-10, Level 10-20 and Level 20-30.

This ensures that players of similar levels/skill will be queued together, and new players will have more room to learn in a safe environment without having to be called names for not knowing the subtlety of the game mechanics yet.

At the same time, more experienced players are having better quality games, by playing with similar experienced players.

We have foreseen the issue that we are confronting with now - longer queue times.
Because of the Level Based Matchmaking, players are now experiencing longer queue times, and sometimes can wait up to 10 minutes to find a game in their level group.

Conclusion - As a temporary solution, the level-based matchmaking will be disabled, until we will develop the system in a more versatile way to accommodate the queue times. As a solution in the future we will try to modify the system so that when someone from a level group will wait more than X seconds, his level group will automatically be lowered, for shorter queue times. We will constantly listen to your feedback and let us know if this will feel good in the future.

Our top priotity is to find the best solution to balance queue times, but also have more experienced players and new players a little bit separated.

We are renaming the Casual Mode into Quick Play, with the disclaimer that sometimes you might play against players that are not of the same skill level as you are. This disclaimer is shown in the tooltip of this respective game mode.

Ranked mode is being worked on, and this game mode will automatically have longer queue times because of the ELO system-based matchmaking that we will introduce. We will, on the other hand, compensate by having only 6-man matches.


Queuing up with Friend, Cheating and Party System



In the latest update we decided to remove the Find Game button in Custom Game Lobbies. This decision was made for the following reasons:


  1. The Find Game Button was removed because some players decided to queue up in public games and use 3rd party software in order to take advantage, reveal their roles between them and win games. This created an unsafe environment for solo players, and their game experience was affected directly by this.

  2. The Find Game Button was removed because meta-gaming, harassing and toxicity. The moments where some players want to take advantage and queue up in public games together, creates an environment where Meta-gaming, harassing and toxicity from grouped individuals is more likely to happen. That is why we have the reporting system in a much more improved way to deal with this situations, and we highly recommend reporting any suspicious activity, of cheating, harassing, abusive behavior or other reasons in order to let us make MINDNIGHT a better game.

  3. Last but not least, the Find Game Button was removed in preparation for a Party System that we will introduce to replace the Find Game button. Although we are aware of exceptions, and we know players that do not abuse the system, we cannot afford having groups of players cheat and ruin other players experience in the process. We are aware though of the fact that most of our players prefer to queue up with friends, and we want to make everyone’s experience better.


Conclusion - As a temporary solution we are re-adding the Find Game Button, until we will introduce the Party System.

When the Party System will be introduced, we will remove the Find Game Button and the Custom Game Lobbies will act as a stand-alone Game Mode, where rewards and game session options are different from a regular Quick Play or a Ranked Game.