Play Minecraft Legends’ biggest update now! Hop into action with the fearless frog and lead the potion-wielding witches. Build cauldrons to buff your allies and face the clanger, a piglin so loud it stuns. There’s a lot to see, so let’s dive in!
The fearless frog is now available in both campaign and versus. It can be found in swamps and along rivers
The frog’s jump gives it the highest possible jump height of the mounts, makes navigating tree tops a breeze, and even allows you to change direction mid-air
A swim speed bonus allows the frog to move faster in bodies of water than on land. Use this to your advantage!
Reduced fall damage makes a fall from high up not as punishing as it otherwise would be
Witches & Witch Huts:
The witch is a new, powerful ranged unit that throws potions, which apply poison to all units in an area. Instead of being spawned at spawners like other mobs, they are spawned from witch huts
In campaign, witch huts are spawned as part of villages but cannot be used until you earn the witches’ trust
In versus, the witch hut is a neutral structure that activates periodically throughout a match. When players interact with an active witch hut, they can spawn witches for their team
Custom settings allow you to disable witches entirely, change how they’re built, or change the timing of the witch hut event in versus
Cauldron:
Cauldrons are special structures that enhance nearby allied mobs, increasing their damage and adding knockback to their attacks
The buff from the cauldron applies automatically to nearby units and even lingers for 20 seconds once you leave its aura of influence
Piglin Clanger
The clanger is a disruptive piglin with an area of effect attack that knocks back and stuns player mobs
They are fast moving and deal very little damage, but they are a serious threat when combined with other piglin units and structures
Piglin Air Chopper:
The air chopper is a giant fan that allows the piglins to more effectively spread spores into the Overworld
This structure rotates to face incoming player mobs and will blow them away while applying spore damage to them
Achievements:
We’ve added 10 new achievements / trophies to the game that reward exploring our new content
Hero Select Update:
You are now able to sort any owned Heroes by rarity
New Custom Game Options:
General Improvements
A player’s last used custom settings will be used for their next game session
Players still have the option to reset it, but especially helpful for versus matches
Campaign and Versus can have their own default setting per mode
This is helpful for things like setting starting resources
Setting changes are communicated in the lobby
Now when the host changes a setting, it will appear in the lobby chat, only updating after a delay to prevent spam
If the host closes their settings and cancels their changes, that is communicated too
New Settings (All Modes)
World Seed
Enter a 10-digit seed to create consistent world terrain generation. This does not necessarily guarantee dynamically spawned things, like bases, will be in the same place
Knockback Resistance (player/mob/piglin)
Allows players to granularly set how much knockback that the player, their mobs, or piglin units take
For example, you could set knockback very high, but increase the player knockback resistance to have everything except players get knocked back really far
Water is Lava
Instead of generating a water block, the world will instead generate lava, making the world a lot more treacherous
Hazard Damage
The amount of damage applied when touching hazards (not the lingering damage they apply like poison)
Hazard Density
The density of hazards and buffs in the world
Starting Build / Gather Allays
How many build and gather allays the team starts with
Allay Chest Density
The frequency of chests generated in the world
Allay Chest Yield
The amount of resources obtained from allay chests found in the world
Player Health Regeneration
Modifies the players health regeneration stat
Automatically Buffed Towers
When enabled, towers will automatically come with the buffs from the kaboomery, spyglass, and battle drum
Mob / Structure Build Cost
Modifies the cost to spawn mobs or build structures
By default all mounts are enabled and can spawn in campaign worlds and may spawn in versus worlds. If they are set to disabled, their homesteads will not generate and their spawners will not be active
Cauldron Tech Enable
Enables or disables the cauldron from being built, same as the other tech unlock settings
New Settings (Campaign Only)
Power Tower Density
The number of power towers generated for players to collect
Roaming Piglin / Mob Density
The amount of roaming piglins and vanilla mobs found in the overworld
Llama Damage
Sets the damage of llama animals
Starting Power Tower Cores
The amount of power tower cores you can start with, to help players shortcut building these
Village Chest Yield
The amount of resources generated by the villagers each day
Stable
If enabled, will spawn any enabled mounts (those not disabled by the other custom setting) at villages as if the player had unlocked them
Witch Hut Placement
A meaningful change to the witch experience with a variety of options:
Standard - Witch huts work as they do in a regular campaign
Disabled - Disables witch huts, witches, and cauldrons, similar to playing the game before the November update
Village Buildable - Instead of witch huts being generated in the village and players unlocking them, witch huts cost resources and can be built in villages, but can be destroyed
Freeform Buildable - Same as above, except the witch hut can be built anywhere in the world
Warrior Spawner Placement
Same as the witch hut experience, but with warriors:
Standard - Warriors are unlocked via campaign progression. Once unlocked, they spawn for free, automatically in villages
Village Buildable - No more warrior unlock and free spawns, but you can build their huts in villages for a cost and they can be destroyed
Freeform Buildable - Same as above, except the warrior spawner can be built anywhere
Warrior Count
If Warrior Spawner Placement is set to standard (e.g. the original), then modifies the # of free warriors that spawn at villages
Invasion Pacing
How quickly the piglin invasion ramps up. Will influence the max amount of actions piglins can make, the composition of roaming piglins, etc.
Invasion Activity Level
The max number of actions that piglins can take. By default will ramp up naturally, but can be influenced by the above setting
Village Attack Strength
Changes the distribution and weighting of how strong attacks will be against villages
Village Attack Auto-Resolve Strength
A modifier to the amount of damage that piglins deal to players when they are not there to defend village attacks in person
Piglin Personality
The types of actions that each piglin horde will prefer:
Attack - prefers to attack villages, homesteads, wellhouses
Upgrade - prefers to upgrade their bases
Expand - prefers to build bases and outposts
Passive - doesn’t make any actions
Number of small / medium / large bases & outposts
The starting and max # of bases and outposts that each horde has
New Settings (Versus Only)
Mirror World
Generates a world where each team’s starting location is the same and the terrain is made symmetrical for a more balanced experience
Day Night Cycle
By default, there is a day / night cycle in versus matches. During the night, roaming piglins appear and their attack waves are more deadly
Players can keep the cycle consistent (default setting) or they can lock it to only day or only night
Flames of Allegiance
The amount of starting flames of allegiance that a team starts with, governing how many mobs they can spawn. The more starting flames, the less Flame of Allegiance improvements that can be built
HQ Zone Immunity
Makes the HQ and any surrounding structures invulnerable for a specified amount of minutes. After the duration expires, the immunity wears off and everything is vulnerable
Players can use this to prevent rushing and build up their base for a specific duration
Damage Escalation
Versus matches have a natural damage escalation that increases player mobs and the redstone launcher. It typically occurs at 40 / 50 / 60 minutes, but this setting lets you modify when it occurs
Witch Hut Placement
Similar to the campaign settings, players can choose to modify the witch experience:
Standard - Witch huts spawn as an event and activate periodically throughout the match
Disabled - No witch hut spawns on the map, so very much a “classic” experience
Village Buildable - Like warrior spawners in PVP, players can construct the witch hut in their HQ and spawn the units for a cost
Witch Hut Activation Time / Variance / Duration
If players have left the above setting to standard, they can modify how often it occurs, whether there is any randomness, and how long it lasts for
Some settings can be set to zero, making the witch hut always active, or permanently active after an initial delay, etc.
Piglin Aggression
Changes to how piglins spawn at barracks and what waves they send. This can result in more frequent waves or piglins that are totally passive
General Game Improvements:
Pathfinding improvements:
Focused on fixing pathfinding issues, like creepers not detonating on walls when given an order to a non-pathable location and certain ranged units’ closing distances
Type Select improvements:
Overhauled the Type Select interface by moving it down to the hotbar location. Unit types are separated by category. Options are now clearer in terms of selecting all down to selecting a specific unit type
Bannerview Improvement:
Added a visual indicator in the Bannerview mode on how to exit the mode
Unit RPS and Difficulty Tuning (Campaign and PVP) improvements:
RPS Combat Balancing
Continued mob and piglin combat balancing to improve the strategic decision-making and reward players when they choose correctly - and better communicate when they choose a bad mob composition
At Fabled difficulty, if players choose a favorable mob composition vs the piglins, they will be more readily rewarded and win a battle quicker than before while losing fewer mobs
At Fabled difficulty, choosing an unfavorable mob composition is a bit more punishing now, and rewards strategic thinking, so make sure you are paying attention to which mobs are good vs specific piglins!
PvP combat matchups have also been updated to provide a more balanced experience, and to build off the work above
Difficulty Tuning
Fabled difficulty (the standard difficulty) has been updated by the unit RPS changes above
The changes make Fabled difficulty more strategic than at launch (you will need to pay closer attention to counters and have a mixed mob composition)
Updated higher difficulties (Mythic & Legendary) that require more strategic decision-making from players and intensify when players choose a favorable or unfavorable mob composition
If players enter a battle with an unfavorable mob composition (eg: Plank Golems vs Blaze Runts), they will lose that battle a lot faster
If Players enter a battle with a favorable mob composition (eg: Plank Golems vs Mace Runts), they will more easily win that battle a lot faster
Updated Storied difficulty so that players are not required to pay close attention to the combat balance and can have a fun, relaxing experience
PVP Updates & Improvements:
Reduced the Protector Tower cost to make it a more competitive option in defending
Stone cost reduced from 450 to 300
Iron cost reduced from 200 to 150
PvP hotbars will now have the Abundant Allays upgrade placed on them by default
Grindstone Golems now take a bit less damage from Skeletons so they can more easily close the distance and counter Skeletons
Warriors can now be refunded in PvP when next to a spawner
Public PvP matches will now require only 4 players in a lobby before the game starts instead of 6
Witches in PvP
The witches are available to be recruited onto your team during a repeating in-game event
The Witch’s Hut will unlock at certain moments in the match and allows either team to spawn them on their team
Either team can acquire Witches from the Witch’s Hut as long as you have the resources
Witches in PvP cost Diamond and Coal to spawn
Frog mounts have been added to PvP worlds in a few different biomes in the world - see if you can find them!
Piglin bases have been updated to include new Piglin content of the Clanger and Air Chopper
Clangers have a chance to spawn later into PvP matches as a powerful foe against your mobs!
Air Choppers can also spawn in place of destroyed Piglin Arrow Towers, which makes gathering Prismarine a little trickier!
Deconstructing a structure in PvP will now allow you to be over your resource cap, so your team doesn’t lose out on potential resources
Mount homesteads are now shown in the World Map so players can more easily find the mount they want
Pinging a piglin outpost in the world map will now show a Prismarine icon next to the chat log entry (helping let your team know you are going to get Prismarine)
Gameplay Updates & Fixes:
Fixed some structures only being partially affected by Stone Mason buff while in range of Spyglass/Kaboomery/Battle Drums (MCLG-133)
Fixed the HUD staying transparent if the player is pushed off a Redstone Launcher (MCLG-312)
Enemies can no longer fire projectiles backwards or through themselves (MCLG-304)
Deconstructing the Flame of Creation upgrade no longer refunds too many cores of creation (MCLG-386)
Fixed a rare case where duplicate Firsts could appear in Campaign (MCLG-446)
Improved handling of "out of data storage" error (MCLG-106)
Improved displaying the game at resolutions higher than 1080p with non-100% DPI settings (MCLG-34)
Fixed the Hero's texture missing for a moment after entering the Switch Hero screen (MCLG-149)
Piglin bases that have upgraded no longer show their old icon on the compass (MCLG-317)
Fixed an issue where the Portal Guard would not attack player walls if there was a tower behind the walls
Arrow Towers
Arrow Towers now have an arc shot where they can shoot over obstacles such as walls
Arrow Towers shoot a bit slower now, but each shot deals more damage to maintain its DPS
Arrow Towers now target larger Piglin units primarily
Scatter Towers
Scatter Towers now shoot double the arrows they did before, but each shot does lower damage to maintain its DPS
Scatter Tower targeting will now prioritize groups of smaller units
Fixed an issue with Zombies so that many Blaze Runts can counter them better than before
Fixed issues with camera speed settings so FOV changes are less drastic when taking damage or sprinting
Fixed an issue where some mobs could try and target bone walls in Piglin bases that they shouldn’t have been able to target
Fixed issues with ranged mobs so they can more reliably attack units that they should be able to attack
Players can now build overtop existing walls with other structures, which refunds the wall segments that were removed
You did it! 20 million piglin bases destroyed
Well done on reaching a legendary milestone! Our community of heroes has officially surpassed 20 million destroyed piglin bases, and now it’s time to claim your reward via the Minecraft Legends in-game marketplace – just look for the Mythical Champion Horse. Use your new skin proudly, and remember: you made this happen!
A new update has rolled out across all platforms that fixes up some issues that players have been facing. We continue to read all of your feedback and there are more updates to come, so let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs at bugs.mojang.com.
Fixes:
Fixed several crashes that could occur during gameplay
Added missing German character dialogue and subtitles from the campaign prologue changes in the last game update
Fixed several issues that caused players to get disconnected from multiplayer sessions
Fixed a crash that could occur on Steam when signing into a Microsoft account via the Marketplace after backing out of an offline game
Fixed an issue that could cause an old objective and empty map to appear after defeating the second piglin outpost in campaign
Fixed in-game invitation prompts not responding to mouse input
Fixed an issue with accepting a game invite from Xbox Game Bar while in a respawn state
Fixed players being unable to join a friend's lobby if they had previously cancelled joining their game
Can you destroy 20 million piglin bases?
Since the launch of Minecraft Legends, countless heroes have answered the call to defend the Overworld – and together, you have toppled almost 20 million piglin bases!
Rally your allies and let’s see if we can reach that monumental milestone. Everyone's progress will count towards this goal, so head into Campaign and destroy as many piglin bases as you can!
To celebrate, we’ll release a free Legendary skin to use in game. Keep your eyes peeled for updates on your collective progress! For more details, visit aka.ms/Legends20Million
Dev Diary: Minecraft Legends' Major Update
Minecraft Legends’ first major update is here, bringing custom game modes, enhanced Battle View, better pathfinding, and the most requested feature in every video game in history: petting animals! Join Craig Leigh (Principal Design Director) and Nathan Rose (Principal Producer) for a whimsical walkthrough of the main features and changes in the update. Will your golems stop falling into lava? Will your friends stop accidentally recalling your mobs in PvP? And will Craig remember all the animals you can pet?! We’re rooting for you, Craig! And the golems, of course.
Are you excited about the new features? Which animal will you pet first? Let us know on Discord, and make sure you stay up to date with @legends_game for the latest news.
Minecraft Legends - August Update
The August Update is now available for Minecraft Legends! This update introduces a load of improvements to the game based on feedback we’ve been seeing throughout the community. Let’s take a quick gander at the highlights:
Improved PvP communication
Custom game options for Campaign and PvP
Refund mobs at spawners
Reworked campaign prologue flow
Revamped Banner View experience
Several other quality of life improvements
Another game update was released on August 3 with a variety of improvements, like improved matchmaking and sword damage to piglin structures. You can catch up on the latest from that update by checking out the previous patch notes.
We continue to read all of your feedback and there are more updates to come, so let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs at bugs.mojang.com.
New Features and Content:
Improved PVP Communication Tools:
Updated World Map Markers - The types of available world map markers have been expanded to allow for more descriptive communication.
On the Map screen you may cycle through the four types of markers:
Attack (eg: “Let’s attack at the Orange Base!”)
Defend (eg: “Let’s defend at the Blue Base!”)
Gather (eg: “Let’s gather at the swamp biome!”)
Default (eg: “PLAYER NAME has pinged the swamp biome.”)
New map marker messages will be displayed in the chat log to help attract your teammates' attention
Updated Structure Placement - A new UI feature has been added beside the hot bar when placing a structure which allows players to communicate several important phrases. A player can:
Say that they intend to build the selected structure
Request that a teammate build the selected structure
Quickly say “Yes” or “No”
Lobby Roles - Players who wish to play in a certain style can now select from several presets to convey that intent to their fellow team members. Selecting a role doesn’t impact gameplay, but it’s a good way to tell your team what you intend to do in the upcoming match. Roles include:
Builder: Focused on building and defending your home base
Explorer: Scouting piglins or the enemy team for information and gathering resources for your team
Fighter: Primarily focused on attacking the enemy team
Piglin Hunter: Focused on gathering Prismarine from Piglin bases
Flexible (Default): A flexible role with no specific goal in mind
Custom Game Options:
We’ve added Custom Campaign and Custom Versus modes to give players more freedom and control over their game experience.
These new modes allow you to customize a whole range of different settings that can result in a completely different spin on the game! Make the game easier or more challenging, try a different twist on what you know and love or just give yourself tons of resources so you can play around in a sandbox!
When choosing a custom campaign, you will skip over the tutorial and prologue and start immediately in the main campaign when the piglin invasion is in full swing. If you’re not enjoying what you’ve selected, most settings can be changed between saves. The only exceptions are for settings that must be set when the world is created such as world size or starting resources.
Custom game options are also available in private versus matches. Invite your friends and craft your ideal match!
A quick breakdown of the different settings:
World - Change the overall size of the world, the number of rare resource veins, and bonus settings like gravity, knockback, and fall damage.
Resources - The amount of resources you start with and the max number you can hold. Includes a bonus challenging option that makes you lose a % of resources when a player character dies.
Player - Change your character's health and damage or give them bonuses like always on speed, jump, or invulnerability.
Player Tools - Change your mob & structure health, damage, and construction speed. You can unlock all melodies for use or even restrict some melodies from being used in a game (e.g. no creepers, no redstone launcher, etc).
Piglins - Change the amount of health & damage of piglin units, structures, and bosses.
This is an experimental mode, as there are many combinations we have not been able to test every single one, so there may be unexpected results!
We plan to add even more custom settings in the future for further customization and experimentation. We hope you enjoy it and can’t wait to see what unique worlds you build!
Auto Lure:
A new gameplay option has been added that makes mobs automatically follow the player after being spawned
This feature can be enabled in the Controller Settings and Keyboard/Mouse Settings screens by turning on “Auto luring”
Mob Refund:
The player now has the ability to refund lured mobs at ANY player-built mob spawner
This allows the player to remove mobs from their spawned army one at a time and replace them with different mobs. The resource price of the spawned mob will be refunded back to the player directly into their resources
Mobs the player finds around the world cannot be refunded
Structure Health Bars:
Player and Piglin structure health bars are now visible in Banner View
Only structures that are in range of Banner View will have health bars visible
The last game update made enemy structure health visible, but now your own structures also show health bars
Piglin health bars are now visible while using the Redstone Launcher
Only structures that are in range of the Redstone Launcher will have health bars visible
Piglin structures hit by the player sword will display their health bar for a short time
The most recent Piglin structure in range of the player that has been damaged by player mobs will display its health bar for a short time
If player mobs are actively attacking two structures, whichever the player is closest to will have its health bar displayed
Pet Animals:
You can now pet animals by pressing and holding the “Pet Animal” button when you are beside them. We’ve added new animations for the animals to show just how much they appreciate it!
General Game Improvements:
Mob Pathfinding:
Improved mob behavior around ledges and cliffs to reduce the frequency of mobs accidentally falling or getting lost
Mobs can no longer forcibly or accidentally push each other off ledges
They will follow players down jumps that are within mob fall height
Improved Creeper Behavior:
Creepers detonate more reliably on their assigned target when given orders by the player
Improved Visibility of Resources:
Rare resource deposits in the world will now glow, or gleam, occasionally to make them easier to spot when moving through the world
Improved Map legend to more accurately communicate which resources can be found in which biome
Player Empowerment Improvements:
Reduced Fall Damage
Players, their mounts, and their mobs fall a greater distance before taking fall damage. This results in fewer frustrating, fall-related deaths
Speedy Mason
Reduced time interval between structures being upgraded by the Stone Mason
Structures do not upgrade faster, but the time between a structure finishing the upgrade and the next starting has been reduced
This is further reduced with the Well of Fate mason upgrade
Mob Combat:
The combat effectiveness of player mobs and piglin units has been updated. These changes were done to make each unit more unique and effective on the battlefield and to better highlight the differences between each unit
Players will now find that individual golems have more unique roles on the battlefield, and players will have to be more careful that they pick the right mob to counter specific piglin units or structures
Banner View:
Mob Pathfinding / Banner View:
The banner view visuals have been updated to provide the player with a more accurate representation of where their mobs will go when given a banner view order
Mob pathfinding has been improved so that they are more reliable in getting to their predicted destination
Path presentation
Banner view presentation has been completely overhauled
Aiming with banner view now presents a rectangle path that better reflects the actual width of the path mobs will follow. This change is intended to better align player expectations with the mob’s pathfinding reality
The mob navigable rectangle updates its position in near-real time to better communicate where mobs will actually end up after being given an order, while still maintaining the independent targeting reticle for ranged mobs
When either Charge or Focus Target is activated, confirmation dotted lines and arrows appear briefly before fading out - those show the projected path that mobs will navigate
Blue flags that were placed at the end of the banner view path have been removed to improve visual clarity of banner view use
Versus Mode Accolades:
Three new accolades can now be awarded to players at the end of a match:
Prismarine Pillager - Awarded to the player who collected the most Prismarine
Fantastic Fortifier - Awarded to the player who built the most walls
Runts’ Worst Nightmare - Awarded to the player who defeated the most piglins
User Interface Improvements:
Menus & Flows:
A new welcome message now appears that details new content when first logging in after applying a patch
New menus and options to set up a Custom Game in Campaign and Versus Mode
The Lost Legends tab in Marketplace has been vastly improved! Players can now see the latest monthly legend and reward, as well as a list of previous Lost Legends
HUD:
Improvements to the visibility of icons on the compass
Other Fixes and Improvements:
A message now appears when players are approaching the structure limit (MCLG-288)
Fixed village chests sometimes missing in some villages (MCLG-52)
Allays no longer get stuck building steep ramps (MCLG-361)
Prologue Improvements:
Reworked Prologue Flow:
We streamlined the length of the prologue to almost half what it used to be by removing some repetitive beats and unnecessary travel. It’s now faster and more action-packed!
Fast travel is now enabled for all the villages once the player defeats the first group of piglins at the village in the prologue
Updated piglin compositions throughout the prologue to better highlight the strengths and weaknesses of the player’s golems compared to the various piglin units
Known Issue: Some voiceovers in the prologue are not present when playing in German. These translations will be added in an upcoming game update soon
Updated In-game Text:
Updated prologue objective messages to better guide players and highlight what roles the starter golems fill on the battlefield
Updated the tooltips for mob spawners to better show the strengths and weaknesses of all the different player mobs
Added mob descriptions while using Type Select in banner view to better show the strengths and weaknesses of player mobs
Updated Carpenter Hut Objective:
The carpenter hut flow in the prologue has received a lot of polish and now dynamically reacts to the player’s actions and guides them to complete the objective more consistently
Banner View Tutorial:
The banner view tutorial during the Piglin Outposts beat in the prologue has been updated to better guide players through the different functions of banner view
Objective Beacons:
The player's objectives in the prologue are now highlighted with beacons of light that can be seen from anywhere in the world. This makes it easier to find these locations
World Map:
Prologue objectives now have an identifying decal and beacon on the world map to better guide the player to their locations
Player Compass:
Flashing icons on the compass no longer fade out on the edges of the compass. This makes it easier to track and follow those icons
A large arrow is now shown on the right or the left of the compass depending on where the flashing icon is in relation to the player’s position. This helps players know which way to turn to find these locations
The flashing icons’ outlines have been thickened to improve visibility
The flashing icons’ animation has been improved to improve visibility
The middle arrow in the compass now becomes larger when underneath a flashing icon to better indicate to players that this is the direction they need to go
Players’ map markers on the compass will pulse after exiting the map screen to improve their visibility
“How to Play” Tutorial Pages:
Updated the videos and descriptions for several tutorials
Added a new tutorial for the new Mob Refund feature
Co-op Campaign Flow:
Players who have not completed the tutorial and attempt to join a co-op session are now prompted with a pop-up to suggest they finish the tutorial first before joining a co-op game
Village Attack Timer:
A timer has been added on-screen during the “Build Defenses” objective to help communicate the amount of time left until the piglin attack begins
Minecraft Legends Update 1.17.44512
A new update has launched for Minecraft Legends that introduces a variety of gameplay improvements! We’ve been reading so much feedback and the team has been hard at work on changes to improve the game experience. Let’s take a look at the highlights:
Matchmaking lobby improvements to get more players matched into games together
The sword can now inflict a small amount of damage on piglin bosses and buildings (except walls and portals) and deals more damage against most piglins
Banner View now shows health bars for enemy structures
Faster build, deconstruct, gather, and clear netherrack speeds in Campaign
Optimized and shortened the flow of the game’s prologue
Player objectives and goals now appear in the game’s second act
UI, HUD, and map improvements
Mob balance improvements
We continue to read all of your feedback and there are more updates to come, so let us know your thoughts on our Minecraft Legends Discord server at discord.gg/MinecraftLegends and report bugs at bugs.mojang.com.
Gameplay Improvements:
Matchmaking Improvements:
Improvements were made to the backend lobby creation/joining tech to ensure it’s easier for players and teams to find players when signed into a Microsoft account
Resolved an issue where players could be listed in the wrong team on the Team list
Fixed an issue where player profile pictures and nicknames could be missing after joining a lobby via matchmaking on PC
Fixed an issue where players could be brought to the main menu’s background with no user interface after exiting a PVP match (MCLG-27)
Hero Improvements:
The player’s sword attack can now deal small amounts of damage to most piglin buildings (Portals and piglin walls are exempt)
The sword attack can now deal damage to more enemies per swing
The sword attack’s knockback has been increased slightly
The sword attack now deals double knockback when sprinting
The sword attack is more effective against many piglins such as the Blaze Runt, Brute, Sporeback, and Warboar
The sword attack can now deal small amounts of damage to large piglin mobs like the Lava Launcher, Portal Guard, and Pigmadillo
The sword attack can now deal very small amounts of damage to piglin bosses
Mob Recall Improvements:
If mobs have been issued an order recently by another player, there is now a small delay before they can be Recalled
Improved VFX & SFX feedback on mobs during Recall action
Increased the duration of the Recall action to 8 seconds (was 2 seconds)
Players are now able to interrupt a Recall action being performed by another player on a specific mob or group of mobs by luring or directing those mobs before the Recall action is complete. This allows players to “hang on” to certain mobs and prevent them from getting recalled away by a teammate.
Prologue Improvements:
The first village the player needs to go to at the beginning of the prologue has been moved so that it is closer to the Well of Fate, and always directly ahead of the player when they begin
Decreased urgency for the player throughout the prologue, to allow for extra time to explore the world
Improved the piglin spawn banner timings and the objective text during the village defense beat of the prologue, to help indicate where piglins will attack from and when they have been successfully defeated
Improved animation timing of cages during the village defense to be more in sync with the action bar on screen
The piglin structures in the prologue are now easier to destroy with Plank Golems
Targeting Improvements:
Health bars have been added to enemy structures while using Banner View
Improvements were made to the direct and advanced direct controls so units respond to orders more reliably
Fixed an issue where cobblestone golems would sometimes get stuck when attacking structures and become unresponsive
Resolved an issue where golems could get stuck under gates and no longer attack
Mob Balance Improvements:
Fixed an issue with the Pigmadillo roll attack so it more reliably hits enemies
Pigmadillos are now a much stronger counter versus plank golems and skeletons
Plank golems now take 125% more damage from a roll attack than before
Skeletons now take 40% more damage from a roll attack than before
Lava Launchers no longer get stun-locked by certain melee mobs
Building and Resource Improvements:
Increased build speed and deconstruct speed on most player structures by ~20-80% (Campaign only)
Increased gather speed on resources by 25-50% (Campaign only)
Increased Cure Netherrack speed by 30% (Campaign only)
Campaign Objectives:
We've added in-game objectives to the map screen starting right after the prologue. This new addition will guide players more effectively by highlighting high-level goals, thereby providing a clear path through the game
Player Map Improvements:
New Player Icon: We've added a distinct icon to represent players on the world map, improving navigational clarity
Eye-Catching Icon Effect: To ensure immediate identification, we've designed the player icon with an eye-catching effect that triggers upon the map opening
Solo Play Update: For a less cluttered experience during solo play, player name tags will no longer be displayed on the world map
Ramps and Bridges:
Ramp and Bridge maximum height increased from 12 to 24 blocks
Ramp and Bridge maximum length increased from 43 to 75 blocks
The user experience has also been improved to allow for easier placement of Ramps and Bridges
HUD Improvements:
The Songbook icon is now always present on the HUD
The Map icon is now always present on the HUD
Button hints have been added for PC players when using the toolbar menu
Button prompts were added to the directional toolbar
First golem icons are now displayed properly on the compass upon discovery of their location in the world
Difficulty Selection Improvements:
Players can now choose their preferred difficulty upon starting a new campaign. This improved flow allows players to more easily select the difficulty for their campaign games, as well as better understand the differences between each difficulty
Modding on PC:
We’ve released a repository of documentation for creating mods for Minecraft Legends on PC. It will help you understand how the data is laid out and how to make your own mods for the game. Watch this space as we're planning on releasing more documentation in the future!
Fixed several crashes that could occur during gameplay
Localization:
Added more translations into the game for the downloadable Lost Legends content
Fixed various grammatical errors in game dialogue (MCLG-278)
Fixed mismatched subtitles in English after a village fountain is destroyed
Fixed unlocalized “Switch Team” prompt in private Versus Mode games
Fixed incorrect punctuation in The Hunting Season description for Hebrew and Arabic localization
Fixed unlocalized “Fabled” difficulty string in Brazilian Portuguese
Resolved translation of “Prismarine” in Japanese
Fixed an issue where skins did not have a name after changing the game’s language settings
Fixed “Accessibility” tab text placement for various languages
Fixed various text placement for Bulgarian and Greek languages
User Interface
Resolved an issue where Colorblindness mode was turned off when saving and loading into a game
Fixed Accessibility Settings not loading in the lobby when hosting a Lost Legend
Fixed the second page of How to Play tutorials not playing videos
Improved text placement when changing between text sizes
Improved controller performance when navigating menus on PC
After entering the Rename File prompt and selecting Delete, the controller is now able to select menu elements to the right
Saved games list no longer scrolls automatically using a controller to select Delete in Rename prompt
Privacy Settings message is now narrated when viewing a friend’s player info
Modding Hotfix
A small hotfix has been released to re-enable community created mods, which were unintentionally disabled with the previous update. We love seeing your creations and look forward to seeing what you create next!
Update 1.17.35227
Crashes
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when launching the game
Fixed a crash that could occur after defeating the final boss in campaign
Fixed a crash when disconnecting from the internet while in the campaign lobby
Gameplay
Made improvements to rubberbanding that could occur during gameplay
Fixed player animations becoming glitchy in certain positions near water while riding the Real Tiger
Fixed Nether Spreaders and Arrow Towers not visually reflecting their buffed states
Fixed issues with the player's attack animation occasionally freezing
Fixed the top of the Gather Iron upgrade structure appearing incorrectly
Fixed wood golem footsteps being louder while being lured
Tweaked the Mythic and Legendary difficulties to make it easier to survive a village attack when the player is not present
Campaign
Players are now given 150 iron to build the Wellhouse in the first act of campaign
Reduced the amount of dialogue of the Hosts telling players to "hurry" during the first act of campaign
Fixed mob allegiance structures occasionally not spawning after clearing a homestead occupation
Versus Mode
Improved player melee attacks to prevent players from being hit by other players that are visually too far away
Fixed an issue with players getting assigned to the wrong team in the Versus Training lobby and not appearing in the lobby if leaving and rejoining
Fixed issues with players getting disconnected from the lobby while downloading packs
Lost Legends
Made several improvements to the Lost Legends lobby screen to show rewards and objectives
Fixed the Objectives section of the pause menu sometimes getting cutoff when playing Lost Legends
User Interface
Fixed resource counts missing from the HUD when standing next to a structure
Fixed issues with being unable to link Microsoft Accounts on Steam
Fixed strange player leg movements in the Hero Select menu
Fixed hotkeys for Direct and Lure not immediately appearing on-screen when swapping between gamepad and keyboard controls
Fixed players getting stuck on a black screen when skipping the opening cutscene at the very end
The Hero Select screen now previews the selected skin correctly
Fixed error messaging not referring to specific content if the game is unable to download the content
Improved screen narration in several sections of the game
Improved focus handling and navigation while using the keyboard in several areas of the UI
Fixed the focus indicator becoming invisible when switching mount skins
Fixed the focus indicator going off screen after a player left the campaign lobby
Fixed hotbars and their contents not being properly narrated with text-to-speech
Fixed screen narration not reading the button required to place a marker on the map
Improved messaging when downloading free content from Marketplace
Fixed the post-match screen appearing broken after reconnecting a disconnected controller
Fixed "CANNOT_FIND_ICON" text appearing when spawning Warriors
Fixed "CANNOT_FIND_ICON" text appearing when pinging the Flames of Creation improvement
Improved visuals for the mob type-select interface including:
Hotkeys for mob type-select are always on screen, making them easier to see which mobs are available
Lured mob UI element has been updated to make it easier to see which mobs are being currently lured
Localization
Fixed several translation issues with Ukranian localization
Additional improvements to Hebrew localization
Fixed debug text appearing in some areas of the game when playing in Chinese or Japanese
Fixed the names of autosave files appearing truncated
Fixed Friend's Offline status in Friends tab not being localized
Fixed overlapping text for messages on the Versus post-match screen in several languages
Lost Legends: The Breakout
Have you already defeated the Unbreakable in Minecraft Legends? Don't be too quick to brag, because this month’s Lost Legend brings a challenge that will make that boss battle feel like a measly outpost!
In May’s free challenge for Minecraft Legends, The Breakout, you have 60 minutes to take on this piggish foe and rid the Overworld of their foul corruption. What’s the catch? In order to gather allies, you must first rescue them from nine different bases, and the clock starts ticking as soon as you spawn.
You start out with only plank and cobblestone golems by your side, and each piglin base holds a different type of unit. You can attack the Unbreakable in their base at any time, but make sure you have the power to win! Gathering allies is important, but so is watching the timer. It’s a fine balance to strike, but that’s why you’re the hero of the Overworld! You’ve got this.
In case you’re familiar with Lost Legends, you might be wondering about your reward. If you beat this month’s challenge, you’ll receive the exclusive Prison Break big beak skin. So if you want to glide in style, get ready to take on the Unbreakable, and keep an eye on that timer!