The game engine has been updated to the latest for its major version. This should address some bugs / performance issues encountered under certain situations.
Miner Lou 0.40 update
Hello!
I realize it's been a long time since my last update, but I'm here with a new update.
0.40 brings lighting improvements to all scenes. In general players should notice scenes are much brighter in general. I hope this addresses feedback about the game being too dark.
Thank you for supporting Miner Lou!
I hope to have big news soon.
Story fixes (0.326)
Boss bug fixes:
-Hank the tank (Level 5 story mode boss) has some new tricks that were previously not working -Mad Aspect (Level 6 story mode boss) has some new tricks that were previously not working
Other Fixes:
-bug fix level 7b SM outro now works correctly -tweak level 8 SM
Typos:
-typo fix (7b SM)
Walking mushrooms bugfix (0.324)
0.324 walking shroom fix. -Mushrooms should no longer try to walk to (0,0) when resuming a game on the mushroom grove.
bug fix (level 7)
After completing story level 7 or 7b, players will now correctly move to the next level.
0.322 small fixes
-Added a note to the Cluster Level. -Fixed a bug where some story levels were unlocked before they should be.
0.321 storymode bug fix
Level 4b in story mode had a bug when fighting the round 25 boss, fixed in this patch.
Story Mode is now available! (0.32)
Hello all,
Story Mode is now available!
Thank you for your patience over the past year's unexpected events. Please let me know of any issues or feedback you have! Join us in discord https://discord.gg/zdwa5aF
0.311 Too many max rounds bug fix
Bug fixes
0.311 fixes a bug where some levels would have too many max rounds.
This was a bug introduced in the previous update and only affects levels where more than 1 gem is allowed to be kept per round.
Levels affected
2,3,4,5,7,8,9
Multiple Gem Placement (0.31)
Hi Folks,
This update adds the ability to have multiple gem placement phases per round.
The intent is to provide another speedier mode of play. So let's see how it feels. Please let me know.
Here's the changes per level: Level 1 - Pick 1 , max 100 rounds (unchanged) Level 2 - Pick 2, max 50 rounds Level 3 - Pick 2, max 50 rounds Level 4 - Pick 2, max 50 rounds Level 5 - Pick 2, max 50 rounds Level 6 - Pick 1, max 100 rounds Level 7 - Pick 2, max 75 rounds Level 8 - Pick 2, max 75 rounds Level 9 - Pick 2, max 100 rounds