Six years after its release, Mini Metro is heading in an exciting new direction with support for custom maps! Mini Metro: Workshop gives players the ability to design and create their very own maps, then share them with each other. The Mini Metro: Workshop update comes complete with all the documentation you need to get started installing maps, as well as a library of already existing player-created Mini Metro cities. You’ll even find detailed, in-depth instructions so you can learn to create your very own.
Mini Metro has always had some of the most creative, forward-thinking players who have enjoyed pushing the game as far as they can since day one. We can’t wait to see what you all come up with!
First up, design and maintain a network covering the megacity of Lagos, Nigeria. Can you keep the 21 million residents of Africa's biggest city moving on time?
Then hop over the Atlantic to Chile to help get the commuters of Santiago to their destinations. Nestled among the snow-capped Andes, this South American metropolis needs your expert planning hand.
We have a major feature update coming soon, plus another map update later this year, so keep your eyes peeled!
Save 50% on Mini Metro until 12th May!
Hey everyone!
We're dropping Mini Metro by 50% on Steam as part of the Indie MEGABOOTH Going Away sale, to help raise money for an organization that gave us a lot of encouragement back when our studio was very new and had no idea how to bring Mini Metro to the wider gaming world.
Kelly from IMB helped us organize our first PAX appearance, gave so much encouragement and advice, and has been an incredible presence in the indie gaming community for nine years now.
Over 150 IMB alumni are discounting our games this week to help raise money to keep IMB's bills paid while they have to temporarily close their doors due to the current state of the events industry.
We were looking forward to exhibiting Mini Motorways at IMB this year at PAX West, and we're so gutted for all our friends, fans, and fellow devs who aren't going to get to experience what a fun event this was for the indie games community. Some of you on this very page may have even encountered Mini Metro back at PAX in 2015, when the IMB team helped us sort out our very first big, pre-planned convention exhibition back when we weren't sure our silly little game was ready for the big time alongside all those "real" studios. Kelly and Mike believed in us from day 1 and their encouragement is part of how we've gotten to where we are today as a studio.
If you love Mini Metro or just want to support an incredible gaming community that encourages developers who otherwise might not have access to information, promotion, and community building, you now have the opportunity to buy some awesome games for an amazing cause.
For more info on Dinosaur Polo Club discounts, upcoming releases, and sweet memes, you can always follow us on Twitter and the page for Mini Motorways also!
Mini Motorways!
We’re thrilled to announce our new title: Mini Motorways! The team has been hard at work on this game since early 2018 and we’re so happy that we can share the news with you all after so many months.
The success of our debut title, Mini Metro, took us all by surprise. As you know, we have spent time since its inception supporting it by adding more content, bringing it to new platforms, and improving the core systems (a fancy way of saying “fixing bugs”). It’s also been a hard title to follow up. We have spent a lot of time deciding what to base our next game on, and we decided on something else that a lot of people use every day – road maps.
We did a lot of work on Mini Metro in 2018, such as adding Creative Mode, the interactive game guide, and new maps. In between these updates we set aside time for members of the team to prototype ideas for how an interactive road map would work. In some concepts the roads drew themselves automatically and you carved arterial routes through them, in others you painted roads across the city and they “sprouted” small streets. We experimented with systems such as modelling the waves of commuters throughout the day, intelligent spline editing, and threading together interchanges. In the end we kept coming back to one of the concepts, Tiny Tileways, that our programmers Tana and Tom had put together. It was a neat and minimal design, fun to watch and interact with, and had a lot of potential for expansion.
We want Mini Motorways to be as good as it can be by the time we launch on Steam, and instead of rushing the integration, we’re taking the time to do it right and deliver a great game first time to you all. This time around, there will be no Early Access period as it should be pretty rounded out by then. You can check out our Coming Soon page and if you like the look of it, please add Mini Motorways to your Wishlist!
Guangzhou
Now stopping at Guangzhou, the capital of China's Guangdong province. It is the third-busiest metro in China, the fourth-busiest in the world, and it's now ready for you to test out your designs.
Other changes in this update are:
Saint Petersburg difficulty increases more gently.
Adding more than 100 stations in Creative mode will no longer crash.
Editing a line with no locomotives will no longer consume a spare locomotive.
Various achievement translation fixes.
Creative mode
We've got a new mode for you! Creative mode lets you take any existing maps and build your dream metro.
Here is what's new:
Add, delete, and reshape stations, as well as control how busy they get. No more circle stations everywhere!
Unlimited locomotives, carriages, and interchanges.
All lines start unlocked.
An increased per-line locomotive limit.
It's all up to you. Build your home town's network in meticulous detail, make a massive city with an equally large fleet of trains, or construct geometric patterns and record looping gifs.
We'd love to see what you come up with!
Challenge Completed
The next update has pulled into the station! We've added two features, one for experienced players and one for those new to Mini Metro.
Added challenge mode. Choose one of the existing achievement challenges and build your metro within the restrictions.
Added an interactive guide that explains the rules of the game and the basics of how to build your metro.
The alternate maps now unlock automatically if you've already reached the required score.
The per-line locomotive limit has been increased on maps with fewer than seven lines.
Performance improvements and bug fixes.
Steam chat support
Just a really quick update today: we've added rich presence support for the Steam Chat beta. So you can now see which mode and map your friends are playing, and how well they're doing!
Take a look here:
To find out more about the Steam Chat update, go here: https://steamcommunity.com/updates/chatupdate
Gamma 36b
This quick update tidies up a few issues.
High scores and time played are correctly recorded for alternate maps.
Unnecessary analytics and crash reporting calls have been removed.
Vintage Maps
Get ready for a leap back in time as we revisit some iconic metro maps of the past!
London, 1960: Nearly 30 years since his revolutionary first map, Harry Beck created his last vision of the underground in 1960.
New York City, 1972: Inspired by the iconic London map, Massimo Vignelli produced this modernist interpretation of the MTA.
Paris, 1937: In contrast to the sleek modern design, the elegant Seine dances through Paris in this pre-war map.
Deliver 1000 passenger in normal or extreme mode on any of these cities to unlock their alternate maps.