You can now link your Mini Royale Account to your Twitch Account. This will be used to grant Twitch Drops.
You can see pending drops in the Twitch Overlay (Main Menu bottom right) and claim them there.
We will do our first public Drop Campaign for the steam next fest in ~2 Weeks.
Crashes
Fixed Crash when syncing party data
Fixed Crash when server was trying to store replay
Quests
Fixed bug where quest progress would not be granted after a game
Added season free & premium quests
WIP: Worked on the Iron Toy Challenge - which will be X quests you have to do after each other to receive a big reward
Localization
We now support the following (beta) languages on Steam & Ingame English German Arabic Chinese Simplified French Italian Korean Portuguese, Brazilian Russian Spanish
We are still working on getting the fonts ready for ALL languages
Misc
Fixed bug in build pipeline that lead to “bigger than needed” updates
Fixed bug where an invalid steam avatar would lead to undefined behavior
Increased performance for backend communication
Added some details & missing cases for all backend transactions (eg granting skins, coins etc)
Slightly reduced bullet drop
We noticed Player Tickets are broken and are working on restoring that
Fixed the color of bullet tracer, trail and impact not correct for other players
Anti Cheat
Added server sided Anti Cheat that works by collecting gameplay data and processing it via AI. This will help us not rely on Reports & Replays to catch cheaters. It will NOT auto suspend players, rather mods will get a hint for manual reviews eg “This player may be using Aimbot”
Added different complexities for encryption - this increased performance for the game
New Themida Version
Patch 0.37.0
Gameplay
Slightly increased hip fire inaccuracy
Added the moving Train back to the map. It contains a chest with very rare items.
Backend
Massively decreased time in matchmaking “waiting for server”
Fixed error when leaving a party & not joining a new one
Crash
Fixed crash when joining a game and other players were reloading
Matchmaking
Decreased time until you actually got a matchmaking ticket (few seconds)
Misc
Fixed weapon trail, trace and muzzle flash color
Some UI fixes
Fixed train sound
Added warning when for low disk space as this leads to undefined behavior
Slightly improved performance by optimizing compiler options
Anti Cheat
Fixed wrong detection
Increased encryption
New Easy Anti Cheat Version
Patch 0.35.0
Balancing
Decreased size of magnum magazine
slightly increased hipfire spread
slightly increased both shotguns damage
slightly increased bullet drop
fixed inconsistencies for green & blue weapon rarities of AK
Backend
Fixed issue where maintenance check would error due to backend timeout
Fixed “Encryption Error” message shown on other errors
Performance
Decreased asset loading time, eg when loading into a match (this will lead to a BIG update)
Misc
Added command /screenshot that make two screenshots, with and without UI
Fixed friend id lookup fail
Fixed bug where some replays would be deleted earlier than expected. Replays are now available to download 30 days after the recording
Added ability to force client updates
Added reasonable error messages to many backend errors
Added better texture encoding
Increased Proxy Chat quality (16.000 Hz to 24.000 Hz)
Fixed mantling for moving objects
Fixed some issues for spectating
Fixed some issues for replays
Crashes
Fixed crash when joining a match
Fixed crash when getting local player id
Fixed crash from animations
Anti Cheat
More encryption
New Anti Cheat Version
Upgraded dependencies to increase protection
Patch 0.35.0
Reports
When you report a player, a moderator will review the footage and may issue a sanction. You will receive a notification if a player you reported is sanctioned within the same category (e.g., Text Chat).
Cross-category notifications (e.g., reporting for Text Chat, sanction for Cheating) are not handled.
Party
Fixed a bug where the Party Leader would join the game but other party members would not.
Updated the way the party is synced to reduce concurrency bugs.
The matchmaking status is now fully synced with clients, so they can also see the estimated queueing time, regions, etc.
Localization
Added more languages with Machine Translations.
The goal is to have all current localizations professionally proofread before early access.
Fixed numerous instances of text in-game that were not localized or were localized incorrectly.
Matchmaking
Adjusted matchmaking to function effectively even with low player counts.
Stress-tested matchmaking and servers with 20,000 virtual players.
Achievements
Fixed a bug that prevented Steam Achievements from syncing.
If you still don’t receive certain achievements, please contact us.
Map
Fixed some buggy areas
New Light Build
Gameplay
Slightly increased bullet drop for all weapons.
Increased maximum fall damage from 40 to 60.
Miscellaneous
Added chat command /togglewidgets to hide the UI for a specified number of seconds.
Fixed a bug where in-game quest progress was tracked incorrectly.
Fixed some older UI elements.
Updated to a new EOS version.
Fixed proxy chat functionality.
Anti-Cheat
Improved game encryption.
Updated to a new Easy Anti-Cheat version.
Mini Royale - Upcoming Playtest
We are exited to announce a new upcoming playtest!
Start Date: August 16th at 8:00 PM CET End Date: August 19th at 8:00 AM CET
See you on the battlefield 🪖
Patch 0.34.0
Matchmaking
Fixed a bug that caused you to join a game server that was not your target ping range
Added a hint for high mmr players that finding a game will take longer. This will get better once we do bigger playtests
Fixed a bug that Autofill settings would not be send to the server properly
Worked on the party following for matchmaking. If you experience the bug where the leader finds a game but the members do not follow, please gather all logs of the party and share them in the discord.
Adjusted matchmaking rules to slowly widen the mmr range
Movement
Fixed a bug that would sometimes cancel grappling right after starting (when jumping or falling down)
Localization
We started the localization process. This means we added some languages as text with AI translated text. This will be proofread by humans before early access and we will add more languages
Weapons
Increased shotgun damage
adjusted italian rechamber time
Slightly decreased hip fire inaccuracy
Reduced compensator impact
Adjusted AR damage
Audio
We went through all the sounds and tried to match the volume better.
The attenuation for player actions has been slightly reduced
Bunny Hopping now makes sounds too
Map
Fixed a lot of collisions regarding climbing
Adjusted some areas of the map
Converted dynamic lighting to static where possible and adjusted settings to improve FPS
Misc
Fixed a bug that caused the display of an invalid game summary
Fixed Playstation 5 controller input
Added ability to dynamically set the text when prompted with Old Game Version in case of hotfixes etc
Changed the bullet trail particles
Fixed a bug that caused negative player count on custom game servers
Removed old UI’s
Added the origin of quest XP in the game summary
Fixed a bug where the loading screen would not show up when the playtest ended
Fixed a bug where the bug reporter would not do its job - reporting a bug
Added easy access the invite & friend id in the friends overlay
Added a Damage per Second measuring soldier to the tutorial
Fixed a bug where Auto-Reloading and Rechambering would cancel reviving and other actions
Achievements
Worked on a bug affecting the transmission of the achievements to steam. If you did not receive an achievement in steam when you should have, please save the log and contact us
Anti Cheat
Improved Game Security
Mini Royale - Upcoming Playtest
We are exited to announce a new upcoming playtest!
Start Date: August 2nd at 8:00 PM CET End Date: August 5th at 8:00 AM CET
See you on the battlefield 🪖
Patch 0.33.0
Matchmaking
Added a soft Skill Based Matchmaking. It is based on your MMR that has already been tracked. We don’t want to hide the SBMM like other games, we will make everything transparent. It is currently configured to separate top players from new players/noobies, but you will still have a wide range of players. [MMR Range: 0-1000, Initial SBMM Range: 500, New Player MMR: 200]
You can see your relative Match Difficulty at the start of the game. That means when you have 300 MMR and more players in the lobby have something like 600 MMR, it will indicate that as a harder match for you. This will also affect MMR calculation - you don’t have to perform that well in harder games and the other way around.
You can also see the match difficulty in the Game Summary
Performance
We are now using a more modern compiler, resulting in a significant CPU performance improvement. If you notice any degradation please hit us up.
Map
Map collision fixes for climbing
Fixed some map glitches
Misc
Fixed inconsistent stats for perks in tutorial & ingame
We emulated the matchmaking with 5000 players in 1 Minute to make sure the scaling works well. This also helped us emulate different SBMM settings
Improved server stability
Temporary spectate-system fix
Party
Improved stability for party invites & creation
Fixed context menus for player options
Anti Cheat
Improved Game Security
Mini Royale - Upcoming Playtest
We are exited to announce a new upcoming playtest!
Start Date: July 19th at 8:00 PM CET End Date: July 22th at 8:00 AM CET
See you on the battlefield🪖
Patch 0.32.0
Party Reworked the internal party system. It should be more consistent, faster and provide better error handling Added indicator when party data is syncing Added chat message result for invites
Performance Optimized numerous aspects of the game to improve your overall FPS and performance
Server Fixed unexpected server shutdown Improved server startup time, which leads to faster matchmaking (when a lobby is found, the time to search for a server should generally be faster)
Weapons Adjusted inaccuracy data for garand & magnum
Misc Fixed presence update for friends list Fixed some widgets that Fixed issue with quest volumes blocking audio Changed matchmaking rules to prefer larger lobbies instead of better match Added warning when only queueing Third Person Now showing own bullet projectiles for in First Person Fixed climbing bug
Gameplay Fixed a bug where Reloading could not be canceled by sprinting even if the setting is enabled