Minigame Madness cover
Minigame Madness screenshot
Genre: Platform, Indie, Arcade

Minigame Madness

Minigame Madness V0.6.3 is out NOW!

Bi-Weekly Update


This bi-week features our longest changelog yet, mostly focused on new Condo features! βš’οΈπŸ 
We hope to soon get back to more minigame development, but Condos needed it more right now. 🫑

Check the huge changelog at the bottom of this post for the full list of changes!


Credit: @WizzDude

Condo Badge Plaques!


The new Badge Plaques allow you to showcase your unlocked badges in a physically awesome way. 🀩

If you already owned a Condo, your 2x default Paintings have now been replaced by 2x Plaques!*

  • If you have badges unlocked, Plaques will automatically showcase them on spawning in.
  • If you don't have any badges, go unlock some!
  • If you have more badges than Plaques, go unbox some Plaques in the upcoming Furniture Crates!

⚠️ We've noticed some people's old Condo save files not correctly replacing the Paintings with Plaques, so we've added a "Reset Condo" button to the Condo settings tab to allow you to still get them!

Manipulator Modes!


Besides making the Matter Manipulator better in every way possible, we've also added many new methods to manipulate the heck out of your Condo, let's check them out:

Distancing



Press E and move your mouse up and down while holding an object to distance it to and fro!

Rotating



Press R and move your mouse around while holding an object to rotate it, and add Shift to snap to 45 degree angles!

Scaling



Press G and move your mouse up and down while holding an object to scale it, and add Shift to snap to 0.5x, 1x or 2x scale!

Darkened Playerlist Deaths!


Dang, that headline sounds dark... πŸ’€πŸ’€ What I meant is players who have been beaten in a minigame now show up in the playerlist as darker entries, allowing you to easily see who's still in-game with a quick press of the [Tab]!


Also note how hosts no longer have a ping icon next to their name, to allow you to quickly identify who's got the host advantage! 🀩πŸ₯Έ

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



V0.6.3



  • Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
  • Added Condo Ceiling Lamp
  • Added Condo Manipulator laser visuals
  • Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
  • Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
  • Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
  • Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
  • Added Condo Manipulator first person visuals
  • Added Condo settings tab and moved "Visitor Manipulation" setting in there
  • Added "Reset Condo" setting
  • Added "Toggle Aim" setting
  • Added "Toggle Crouch" setting
  • Changed dead players to be darkened in playerlist
  • Changed server host to not have a ping icon in playerlist for clarity
  • Changed Condo default Painting furnitures into Plaques instead
  • Changed Condo to be located in a different ring quadrant for each player
  • Changed Condo Manipulator held objects to be less bouncy
  • Changed Condo Manipulator object distance to match distance at pick-up moment
  • Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
  • Changed Condo Manipulator to not work when not aiming
  • Changed Condo Manipulator to always aim when in first-person
  • Changed Condo auto-cam distance to 1 (was 2)
  • Changed Condo small furnitures to not block camera
  • Changed Condo furniture collision boxes to be more accurate
  • Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
  • Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
  • Changed locked rank stars to be brighter in chat and rank up screen for better visibility
  • Changed Badge collection in profiles to make it easier to navigate on gamepad
  • Changed wording of Lite quit message box
  • Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
  • Changed shop voting screen to always show even if all interface disabled
  • Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
  • Fixed Condo Manipulator held object not being located at crosshair perfectly
  • Fixed Condo Manipulator aiming occasionally not working in first person
  • Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
  • Fixed Condo Manipulator persisting after player leaves
  • Fixed Condo gate animation spazzing out nearby furniture
  • Fixed Condo Chair flipped normals
  • Fixed AFK system not working accurately in Game
  • Fixed menu blur occasionally staying after closing menu
  • Fixed voting screen occasionally immediately showing after game end
  • Fixed high ping voting screen issues causing player to lose vote ability for the next round
  • Fixed incorrect noticebar loading bar on entering server
  • Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
  • Fixed player profile outfit tooltip not consistently showing
  • Fixed audio not fading out when quiting in Splash
  • Fixed link clicking in chat not working
  • Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
  • Fixed duplicate "Queue left" message on high ping
  • Fixed annoying slightly uneven button widths in certain messageboxes
  • Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
  • Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
  • Fixed minigame HUD color being desynced for players entering after vote has been completed
  • Fixed Turkish characters missing on Disco Disorder dance-display
  • Removed Condo Carpet furniture

Minigame Madness V0.6.2 is out NOW!

Bi-Weekly Update


This bi-week we've added lots of fun & needed features to the ever-expanding MM universe! 🀩🀀

Check the changelog at the bottom of this post for the full list of changes!

Credit: @Blammo, @mtwee, @JaZed, @CaeTheCow, @Enrico, @WholesomePJ

New Condo Customization!


We've added the first pass of Condo customization in the form of physics! By using the new Matter Manipulator (equippable with 'Q' by default) you can move your furniture around. Or even smash it around! I'm not your dad! πŸ₯Έ

The Matter Manipulator is still far from finished, and currently offers barely any control over the furniture. We'll be working to improve it to gmod-physics-gun level of control in due time. βš’οΈ

⚠️Your Condo is saved after changes, so if you ruin your Condo, it's currently not very easy to fix it!
⚠️By default, friends aren't allowed to manipulate your Condo, but you can change that in the new Safety settings tab!

New Moving Parkour Panic Platforms!


Get ready to re-learn Parkour Panic, because moving platforms will throw your muscle memory in the bin! It's still possible to avoid moving platforms, however a skilled player would be wise to make use of them. High risk, high reward! 🫑

New Safety Settings Tab


For your safety, we've added the Safety tab to your settings! Here you can access settings that will allow you to automatically fully hide chats by & names from strangers, but also the setting to allow your friends to manipulate your Condo or not! Great for streamers! πŸŽ₯

Improved Scorebar Visibility


In certain games it was really hard to find yourself on the leaderboard, *cough* Summit Scramble *cough*. πŸ˜…

This arrow should fix that!


Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



V0.6.2



  • Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
  • Added moving platforms to Parkour Panic
  • Added beams holding up the Parkour Panic platforms
  • Added arrow pointing towards you in the scorebar to easily find yourself
  • Added ability to join friends of friends in Condos & Private
  • Added Safety settings tab
  • Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
  • Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
  • Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
  • Changed Condo furniture to be physics-based
  • Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
  • Changed Parkour Panic acid volume to get louder the closer you get to it
  • Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
  • Changed minigame vote selection algorithm to be more varied & show more popular games more often
  • Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
  • Changed 'Quit' button to a 'Leave' button when in someone else's Condo
  • Changed Follow button to be grayed out instead of hidden
  • Changed Game/Hub specific settings into general settings
  • Changed Wool surface type to silence the Mub 'Plop' footstep sound
  • Fixed Steam invite to work if accepted before launching the game
  • Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
  • Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
  • Fixed being able to peek into Condo corridor when crouching through the gate
  • Fixed player profile stats labels overlapping in most languages other than English
  • Fixed a crash when going from one minigame to another (hopefully)
  • Fixed client of a Condo potentially having a missing host name in the welcoming message
  • Fixed sometimes being able to interact with interactable furniture when not looking at them
  • Fixed Chat Bubble setting not live updating after being changed
  • Fixed first setting in Camera settings tab not being the first to be selected
  • Fixed outdated copyright in one file
  • Removed player pushing from Parkour Panic

Minigame Madness V0.6.1 is out NOW!

Bi-Weekly Update


This entire bi-week we've worked on adding a single major feature to the game, although in a very early state! βš™οΈβš’οΈ

Check the changelog at the bottom of this post for the full list of changes!


Credit: @CaeTheCow

NEW Condos!


The start of an entirely new aspect of Minigame Madness: Player housing!

In Condos you'll be able to create whatever your heart desires and do whatever you like! Minigame Madness now got its very own sandbox experience!

Play minigames to get rich on πŸͺ™ Coins and πŸ’Ž Gems, and spend them to upgrade your house into a mansion, museum, theater or even a theme park!


We're heavily inspired by Garry's Mod, and hope to make a worthy competitor in the physics sandbox arena, in form of Condos!

⚠️ Currently Condos aren't customizable, and Furniture Crates aren't yet purchasable, but in the upcoming updates we'll put more and more customization in, and we love to hear your ideas as well!

Reduced Case Prices!


To prepare for the upcoming most-expensive Furniture Crates, we've reduced all original case prices to make the average player more likely to ever be able to afford a Condo + furniture! Have fun opening more cases than ever before! 😎🫑

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



V0.6.1



  • Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
  • Added Condo Key to the Shop for 10.000 Coins
  • Added Furniture Crates (currently non-openable)
  • Added 'Condos' signs to Hub entrance gates
  • Added Parkour Panic's 'Vaulter' badge & achievement
  • Added 15 minute AFK kick back to the Hub
  • Added Webscreen volume slider to change YouTube volume in Condos
  • Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
  • Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
  • Changed Hub exterior rings to be bigger
  • Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
  • Changed Sumo Shamble 'Brawler' badge icon to not have a hole
  • Changed star spheres to be attached to the camera
  • Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
  • Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
  • Fixed Parkour Panic acid shader starting lower than the acid surface level
  • Fixed Parkour Panic boost platforms sometimes not playing bounce audio
  • Fixed Extra tab string table error in controls

Minigame Madness V0.6 is out NOW!


Bi-Weekly Update!


Our very first minigame vote has FINISHED! Keep reading to find out which minigame won! 🀞😳

Check the changelog at the bottom of this post for the full list of changes!


Credit: @JaZed, @CaeTheCow, @Blammo, @WizzDude, @Enrico

THE FIRST MINIGAME VOTE RESULTS!


Our very first minigame vote has come to a close! Let's see the results! (Read about the minigames in detail in our previous post.)

πŸ₯‰ At the third place, we have πŸ‘‘ Royal Rumble πŸ‘‘ with 8.3% of the votes!

πŸ₯ˆ At the second place, we have πŸ₯Ά Crumble Crisis πŸ₯Ά which got exactly 25% of the votes!

πŸ₯‡ And at the FIRST PLACE, we have ☒️ Parkour Panic ☒️ with 66,7% (2/3!) of the votes!

Congratulations to everyone who voted for Parkour Panic! πŸ₯³πŸ₯³πŸ₯³

It's been so exciting to involve the community in shaping our game in such a big way, and we plan to continue to do this more often. If you want to participate whenever the next minigame vote happens, join the Minigame Madness Discord! ❀️

Now onto the next segment:

NEW MINIGAME RELEASE ALERT


As seen in the previous segment, Parkour Panic won the first minigame vote, becoming our 10th minigame! Although we initially never planned to add the winning minigame right away, we decided to surprise you all when we discovered that the votes stabilized over Parkour Panic very early on! 🀩🫑

V0.6 includes our BRAND NEW solo-able WIP minigame called Parkour Panic! ☒️


We want to add as many different types of games to Minigame Madness as possible, and Parkour Panic stands out as our very first TRUE parkour game! Acid will slowly rise inside a hexagonal container, jump up on randomly generated parkour pieces to avoid dissolving in acid! 🀒

Parkour Panic has lots of playstyles, from slow-and-steady to high-risk-high-reward and more, we can't wait to see you guys compete against each other! 🀩

As with all WIP minigames, Parkour Panic is very early in development and will receive big improvements and changes over the coming weeks, yet players have already told us they're enjoying it big time! πŸ˜„

Improved Robot Ruckus


As you may have noticed, we haven't finalized production on Robot Ruckus yet, meaning we've now got 2 WIP minigames simultaneously for the first time in Minigame Madness history! Because of this, we've updated the look of WIP minigame thumbnails to allow you to easily distinguish them:


Furthermore, we've improved Robot Ruckus performance heavily and we believe it's sufficient now. We've also tried to fix kiting/cheesing again by making the pesky robots just a little smarter, again. We've also made them feel a little more dangerous by changing their blinking to sound more mechanical. πŸ€–

Robot Ruckus got at least one big feature left before we're considering it finalized, stay tuned! 🧐

Improved Face Case Drops


Face Cases too often dropped extremely mid faces like πŸ™‚, 😐 and ☹️. We've adjusted the Face Case to drop Common faces (AKA mid faces) a bit less, therefore making Uncommon, Rare, Epic & Legendary faces drop more: 🀩🧐πŸ₯ΈπŸ˜ŽπŸ€‘!

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



V0.6



  • Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
  • Added "not connected to Steam" splash error message
  • Changed Face Case to drop higher quality items more often
  • Changed WIP minigame thumbnails to use interface color of said minigame
  • Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
  • Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
  • Changed minigame voting algorithm to prefer not showing a previously forced minigame
  • Changed Robot Ruckus crowding mechanics to be less cheesable
  • Changed Robot Ruckus robot blink to sound more mechanical
  • Changed Robot Ruckus distant environment to be better polished
  • Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
  • Changed Robot Ruckus UFO movement to be slower
  • Changed Robot Ruckus UFO locations
  • Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
  • Changed name of tab "Extra" to "Extras"
  • Changed name of tab "Store" to "Get Gems"
  • Fixed all Mubs globally to cost less CPU on movement
  • Fixed lobby to be better GPU optimized at lower than highest shadow settings
  • Fixed many, many Robot Ruckus CPU performance issues
  • Fixed Robot Ruckus robot to display themselves closer to their actual collision box
  • Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
  • Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
  • Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
  • Fixed Robot Ruckus crashed satellite flipped normals
  • Fixed Disco Disorder sometimes breaking entirely on rematch
  • Fixed Disco Disorder 'Cutter' dance being cheesable
  • Fixed Disco Disorder dance name not showing on display for newly joined clients
  • Fixed Sumo Shamble water sometimes staying high after a rematch
  • Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
  • Fixed fully dissolved Mub ragdolls still making sounds
  • Removed newsletter mail prompt from first start-up
  • Removed Robot Ruckus skybox rotation

Minigame Madness V0.5.3 is out NOW!

Bi-Weekly Update!


This update we got loads of Robot Ruckus improvements, but more importantly:
THE FIRST MINIGAME VOTE! 😨🀩

Check the huge changelog at the bottom of this post for the full list of changes!


Credit: @Superdojo9

Improved Friends List


Minigame favorites are now stored on our database, which means you'll be able to see your friends minigame faves even when they're offline! 🀩

We've also added a "Follow" button to your friends' profiles when they are online to, well, follow them. 🧐

Improved Invite Voucher Rewards


To help you recommend buying the game to friends, we've added an extra πŸͺ™15.000 on top of the invite reward of πŸ’Ž500! This will allow you and your friend to immediately do a case opening or two! 🀩

We've also added a reminder in your friendslist:

⚠️ All previous inviters and invitees will get πŸͺ™15.000 (or more) retroactively on logging into the game.
⚠️ Invite vouchers are only sharable & claimable by Paid players.

Improved Robot Ruckus


Check changelog for full lengthy list of changes. πŸ˜΅β€πŸ’«

The First Minigame Vote!


We've been wanting to do this for a while, and here goes: Our first official minigame vote! 🀩
Our next development cycle (V0.6.x.x) will focus on the winner of this poll! Choose wisely...

Join the Discord server and check the #polls channel to cast your vote!

OPTION A: Crumble Crisis


Crumble Crisis is spleef/TNT run! While running over ice the ground will dissapear from below you. Try not to fall in the cracks caused by others, and survive the longest to win! πŸ₯ΆπŸ§Š

OPTION B: Royal Rumble


Royal Rumble is Explosive Exchange & Summit Scramble's baby! One player holds the castle's massive crown, and this person gets points for every second that they're holding it. Steal the crown by walking into them! Imagine an entire lobby running after a single player! πŸ˜‚πŸ‘‘

OPTION C: Parkour Panic


Parkour Panic is our first TRUE parkour minigame! Acid will slowly rise inside a cylindrical container, jump up on randomly generated parkour pieces to avoid dissolving in acid! 😨🀒

⚠️ Poll will close 2 hours before our next bi-weekly update! (in 2 weeks)

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.5.3



  • Added "Follow" button in friendslist when your friend is online
  • Added 15K coin reward to invite vouchers
  • Added invite voucher call-to-action to friendslist
  • Added super slow walk mode by holding [CTRL] or [Face Button Up]
  • Added cash register sound on purchasing anything
  • Added spectator cams to Robot Ruckus
  • Added metal clang sound when shooting at a metal object in Robot Ruckus
  • Added bright light to the tip of Robot Ruckus satellites
  • Added more UFOs in the sky of Robot Ruckus
  • Added crashed satellite dish to Robot Ruckus map
  • Added cables attached to Robot Ruckus rocket and fuel tanks
  • Added tower besides dome in Robot Ruckus
  • Added ambient sounds to certain Robot Ruckus objects
  • Added rocks to distant Robot Ruckus mountains
  • Added ghosting to some objects in Robot Ruckus
  • Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
  • Changed Robot Ruckus robot antennas to audibly blink when getting close to player
  • Changed Robot Ruckus robots to become slightly faster while in massive hordes
  • Changed Robot Ruckus robots to spawn more at end and less at the beginning
  • Changed Robot Ruckus robot antennas to be brighter
  • Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
  • Changed Robot Ruckus ragdoll physics slightly
  • Changed Robot Ruckus robots to dissolve at random delays at end
  • Changed Robot Ruckus robots to crowd slightly less
  • Changed Robot Ruckus automatic camera distance from 3 to 4
  • Changed Robot Ruckus player spawn locations
  • Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
  • Changed Robot Ruckus rock placement slightly
  • Changed Robot Ruckus star color from white to yellow-green
  • Changed Robot Ruckus robot dissolve effect to yellow-green
  • Changed Robot Ruckus UFO colors
  • Changed player following spectator cams to predict movement
  • Changed [Shift] Walk mode to be slightly slower
  • Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
  • Changed interact key on controller back to Right Trigger
  • Changed spectate notifications to always display (even without double click)
  • Changed Steam profiles to be hidden by default (only applies to new players)
  • Fixed low gravity ragdolls at high FPS
  • Fixed player following spectator cams to glitch out on ragdoll
  • Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
  • Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
  • Fixed Robot Ruckus robots to teleport less for clients
  • Fixed Robot Ruckus rocks sometimes getting players stuck
  • Fixed Robot Ruckus big rocks letting cameras clip inside of them
  • Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
  • Fixed Robot Ruckus distant planes going black at the far end
  • Fixed foot sliding when in [Shift] Walk mode
  • Fixed spectate toggle possible during first join
  • Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
  • Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips

Minigame Madness V0.5.2 is out NOW!

Bi-Weekly Update!


This update we got some requested features, tons of fixes & Robot Ruckus improvements! πŸ€–πŸ€Ÿ

Check the changelog at the bottom of this post for the full list of changes!


Credit: @GhostOfHerobrine

Spectator Freecam


This update we added a long-requested freecam mode, that can be enabled by double-clicking (quickly double-tapping the Interact key) while spectating. You're free to move the freecam wherever you like! 🀩

Besides spectating whoever & whatever you like, it's also great for taking pictures and breaking the laws of physics by clipping through the ground! ☠️☠️

Improved Friends List


It's often been difficult to find time to compare your stats with friends, because when they're online you're likely competing with them in minigames instead. πŸ€”

Your friends' profiles are now ALWAYS visible in your friends list, no matter whether they're online or not, giving you sufficient time to analyze who's the best at shooting robots in the face! πŸ€–πŸ”«

Minigame AI Training has Started!


This update and coming updates might feel a little bit smaller, as we're working towards potentially the biggest feature yet: competitive AI bots, that are at the level of human skill.

Because Minigame Madness offers so many types of genres, and will continue to expand in genres, the difficulty of programming bots manually for all minigames is simply an impossible task!

That's why we've decided to attempt to train bots using machine-learning neural networks:


While they're not very intelligent yet, we hope to someday have intelligent competitive bots that can be automatically trained on whatever minigame we release!

⚠️ This will be an ongoing behind-the-scenes effort. Bots are not yet in-game, and won't be for some time. It's possible that they'll never reach a state that we're happy with. It's a risky feature to develop, with potentially high reward. We'll keep you updated in our news articles!

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.5.2



  • Added freecam spectator mode by double clicking while spectating
  • Added Robot Ruckus 'Terminator' badge & achievement
  • Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
  • Changed friendslist to show offline friends
  • Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
  • Changed Robot Ruckus robots to instantly disintegrate on being shot
  • Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
  • Changed default controller inputs
  • Fixed many performance issues in Robot Ruckus
  • Fixed being able to escape Robot Ruckus map
  • Fixed Robot Ruckus robots spawning in the sky
  • Fixed Robot Ruckus lasers never reaching target on low fps
  • Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
  • Fixed being able to climb up the Summit Scramble dunes
  • Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
  • Fixed scorebar showing in Hub after being kicked from a game (hopefully)
  • Fixed minigame WIP text showing in Hub (hopefully)
  • Fixed random death message on minigame switch (hopefully)
  • Fixed sometimes camera not having collision in Hub (hopefully)
  • Fixed not being able to stand on Shop sign
  • Fixed lit Disco Disorder tiles remaining after game end on poor connection
  • Fixed holes in Frantic Forces map

Minigame Madness V0.5.1 is out NOW!

The Bi-Weekly!


We back with a new update with a bunch of new features, content & Robot Ruckus upgrades! πŸ€–πŸ€Ÿ

also we fixed the paragliding robot jumpscare ☠️ (rip in peace)

Credit: @DarioBrosTV

Rank Rewards


Yes indeed! Rank Ups now reward πŸ’ŽGems!

⭐ = πŸ’Ž10
⭐⭐ = πŸ’Ž20
⭐⭐⭐ = πŸ’Ž30
⭐⭐⭐⭐ = πŸ’Ž40
⭐⭐⭐⭐⭐ = πŸ’Ž50
------------------------+
That's πŸ’Ž150 to be earned PER minigame!

⚠️ Don't worry if you've already done some Rank Ups, on logging into this update you will receive all the πŸ’ŽGems you would've earned retroactively! πŸ€‘βœ¨

Solo Highscores


To inspire solo LVL1s to get gud, we've added an incentive for them in the form of solo highscores! When playing a survival-style minigame solo, the game now keeps track of your highest time survived, and will notify you when you beat it with a chat message:

It will also tell you to last 90 seconds for your very first Rank Up! πŸ₯ΊπŸ’ž (only if you haven't reached ⭐1 yet!)

⚠️ Because of this we have changed the first Rank Up! to require a win, and we've changed solo play to count as a win after 90 seconds lasted.

Gem Rebalancing


Exactly like we've done with πŸͺ™Coins and ⭐XP a few updates ago, minigame wins now reward more πŸ’ŽGems in smaller servers. (up to 4x the old amount!)

⚠️ It's still beneficial to play in bigger servers, but you're less penalized for playing in smaller ones.

Monarch Badge


A NEW biggest, bestest badge has been added: The Monarch badge will be unlocked after staying on top of a leaderboard for 3 consecutive days! All Monarchs who have done so in the past have gotten the badge retroactively. πŸ‘‘

New Hub Signage



We also attached a sign to the Shop because some players were unable to find it! πŸ˜…

Disco Disorder Rebalanced


Disco Disorder was too hard for LVL1s and too easy for LVL10+ players, therefore we've slowed the speed at the beginning by 25% and increased the speed at the end by 25%, middle remained the same.

Let's see how this plays! 🫑

Robot Ruckus Improvement


Last but not least, Robot Ruckus updates! We've added visible lasers to your shots and it looks and feels awesome. 🀩


Credit: @Blammo, @Superdojo9 & @GabTinte

⚠️ One thing to note is that currently when on higher ping servers, it might feel a little worse than last update, because you can now actually tell how long it takes for the bullet to exit your gun. We'll be fixing this in a future update! 🀟

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.5.1



  • Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
  • Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
  • Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
  • Added visual lasers to Robot Ruckus laser guns
  • Added big "Shop" sign above the Hub shops
  • Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
  • Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
  • Changed Lite players to be unable to land on leaderboard
  • Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
  • Changed calculation of rank to require a win to get the first star (used to be a single play)
  • Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
  • Changed collisions in Robot Ruckus to be better traversable
  • Changed Robot Ruckus laser gun range to be higher
  • Changed Robot Ruckus shots to sound like a laser gun
  • Changed Robot Ruckus laser gun usage when not aiming to make more sense
  • Changed Robot Ruckus laser gun color to better fit the map
  • Changed Robot Ruckus landscape normals to be more pronounced
  • Changed Robot Ruckus antenna to be lime colored and turn off on death
  • Changed Robot Ruckus satellite dishes and stars to rotate
  • Changed Robot Ruckus electrocution color to lime
  • Changed lead broadcast to not mention who the lead was taken from for readability sake
  • Changed lead message to not broadcast on ties
  • Changed 3D texts in Hub to look nicer
  • Changed Bounty Battle explainer to be clearer
  • Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
  • Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
  • Fixed Robot Ruckus ragdolls removing themselves too early at end game
  • Fixed Robot Ruckus satellite dish invincibility spot
  • Fixed oldest player having twice the fire power in Robot Ruckus
  • Fixed "zap" electricity death sound being very quiet in Robot Ruckus
  • Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
  • Fixed VR cable sometimes clipping through top of elevator
  • Removed Robot Ruckus robots climbing on rocket and paragliding onto players

Minigame Madness V0.5 is out NOW!

Time for a new minigame!


It's been the most hectic day filled with last-minute crashes, nasty bugs and delays, but the V0.5 update is finally out with a BRAND NEW minigame: Robot Ruckus! πŸ€–βš‘


Credit: @Blammo & @CaeTheCow

Robot Ruckus


V0.5 includes our BRAND NEW solo-able WIP minigame called Robot Ruckus! πŸ€–

In this minigame you will have to dodge & shoot your way through hordes of robots. Do NOT touch them or you'll get electrocuted! 🀯⚑

As with all WIP minigames, Robot Ruckus is very early in development and will receive big improvements and changes over the coming weeks, yet players have already told us they're enjoying it big time! πŸ˜„

πŸͺ² Wanna get the Bug Tester badge? New minigames are fertile grounds for bugs, so keep your eye out!

Improved Ranks


Our mysterious rank system can be REALLY mysterious, so we decided to help you out by adding gray partial rank stars: you're closer to that Rank Up! than you think! πŸ’ͺ


Now you can see your progress adding up, without guesswork! 🧐

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.5



  • Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
  • Added partial Rank stars
  • Added first person implementation to Bounty battle
  • Added spectator cameras to Bounty Battle
  • Changed max interface scale to be 125%
  • Changed Bounty Battle to be more optimized
  • Changed Hub to be more optimized
  • Changed Summit Scramble fog to appear less different across quality settings
  • Changed "Get Gems" button to be called "Store" instead
  • Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
  • Fixed minigame badges not being visible to others
  • Fixed Bounty Battle clouds rendering over water
  • Fixed Bounty Battle wanted screen showing low LOD Mub
  • Fixed Bounty Battle NPCs having dissolve animations on game start/end
  • Fixed fade in animation on players not always playing at start minigame
  • Fixed could not process rewards error when dying after having won
  • Fixed a bug where the user was prompted to create an account even though they already had one
  • Removed out of bounds tiles in Bounty Battle

Minigame Madness V0.4.4 is out NOW!

Finally back!


It's been a year since we've last spoken to you guys but we're glad to be back! V0.4.4 marks the last update before V0.5, because Bounty Battle is officially (kinda) finished! 🀩

also we fixed boat camping!!!1 πŸ˜‚β˜ οΈ
Credit: @Blammo, @CaeTheCow & @GabTinte

Bounty Battle Is (Kinda) Finished!


After many versions with ugly maps, low FPS, crashes and crazy bugs, Bounty Battle has finally become a grown-up minigame with the quality one would expect from adult minigames! πŸ’ͺ😎πŸ’ͺ

1st-person implementation and adding spectator cams are the last remaining tasks. βš™οΈ

Bounty Battle wasn't an easy minigame to develop, but with the tech done, the entire game is now more capable at rendering huge amounts of Mubs, which our next minigame will directly benefit from! πŸ˜‰

Then What's The Next Minigame!?


Next bi-weekly update (V0.5) will include the first pass of our upcoming exciting shooter(!) minigame, which is above all solo-able, for all you individualists!! βš‘πŸ€–

Rebalanced Rewards!


Speaking of individualists, we've rebalanced the reward system to be less harsh towards you lot. Smaller playercounts now get rewarded closer to full server playercounts. (Up to 4x the old rewards!) πŸ’°πŸ€‘

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.4.4



  • Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
  • Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
  • Added 1 second cooldown instead of point loss on Bounty Battle fail hit
  • Added Bounty Battle thumbnail
  • Added ping compensation to Frantic Forces & Chaotic Chambers
  • Added grayed out shop previews in Lite
  • Changed Bounty Battle status to non-WIP
  • Changed colors of Bounty Battle map to pink-red-yellow
  • Changed Bounty Battle lampposts to flicker
  • Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
  • Changed Disco Disorder's 'Target' dance to not be available towards end of the game
  • Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
  • Changed Butler appearance in Hub to be more sophisticated
  • Changed Loyalist badge to require a streak of 15
  • Changed '?'s to '???'s for Lite stats
  • Changed copyright year to 2024
  • Changed Lite mode's quit message box to be clearer
  • Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
  • Fixed Sumo Shamble crates not breaking on hit
  • Fixed Bounty Battle NPCs lacking footstep sounds
  • Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
  • Fixed Lite 'Buy Now!' button padding
  • Fixed ultra rare issue of being able to die while having lasted 120s
  • Fixed Bounty Battle fail hit whisper looking like a broadcast

Minigame Madness V0.4.3 is out NOW!


Happy (Early) New Year! πŸŽ‡


We're ending the year with a smaller QoL update as we've taken a bit of a holiday break, but the update is still very important! 🧐☝️


Credit: @WizzDude

Improved Netcode!


With players all over the world playing together, we've had to improve our netcode drastically.

In Sumo Shamble & Summit Scramble you should no longer be able to walk through players without registering a hit as much. This works up to 300ms ping. This issue was so bad it even happened at low pings, so it should feel a lot better now everywhere. πŸ™

Disco Disorder should now play like 0ms up to 300ms ping! To celebrate we've added a new Dance called 'Platforms', in which your parkouring skills are put to the test. πŸ₯³

Blazing Bullets should roughly play like 0ms up to ∞ms ping, thanks to the great predictability of this gamemode.

Streak Leaderboard!


Show off your streaking highscores on the new leaderboard in the Hub! πŸ”₯

If you lose your streak you will keep your highest position, no worries. 😊

⚠️ PS: an additional 'Current Streak' leaderboard will be added later! 🀫

Bounty Battle Optimization Fixed!


The Bounty Battle optimization we talked about last week has been fixed! Enjoy a huge increase in bounty hunting performance. ❀️

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.4.3



  • Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
  • Added daily challenge streak highscore leaderboard
  • Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
  • Added ping compensation to Blazing Bullets up to any ping amount
  • Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
  • Added chat broadcast on starting minigame
  • Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
  • Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
  • Changed Sumo Shamble water to rise slightly quicker
  • Changed Summit Scramble knockback to be slightly lower
  • Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
  • Fixed Bounty Battle AnimSharing crash, giving major performance boost
  • Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
  • Fixed music & ambience sometimes randomly cutting out (hopefully)
  • Fixed Blazing Bullets ragdolls sometimes falling through tower
  • Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
  • Fixed random footstep sound occasionally playing when spawning into a minigame
  • Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
  • Fixed high ping players sometimes spawning in flying animation for a split second
  • Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
  • Fixed rotational spectator cameras lagging on old servers (actually this time)