Minigame Madness cover
Minigame Madness screenshot
Genre: Platform, Indie, Arcade

Minigame Madness

πŸŽ„Surprise Update! Minigame Madness V0.4.2 is out NOW!πŸŽ„


Surprise!


Merry Christmas from Chaotic Entertainment to you!!!πŸŽ„πŸŽ…

You've been good this year so we got you an early surprise update with some long awaited features! 🀩


Credit: @WizzDude

Minigame Madness LITE


As announced last week, in order to help Minigame Madness hit escape velocity on player stability, we're releasing Minigame Madness Lite: the Free-2-Try version.

Lite players are very limited in features, but are still able to play together with Paid players! πŸ˜„

Let's go over the differences. Click to zoom in:



Our goal with Lite is to help fill servers and convert Lite players to Paid players over time. All progress you make in the Lite version is seamlessly carried over to the Paid version when you upgrade!

⚠️ Lite is a temporary solution, and will be disabled again at some point after stability is reached. Note that we'll never make the base game F2P permanently!

Daily Challenges


One of our most requested features is now finally here! Daily Challenges! 🀩



Complete the challenge every day to get increasingly high rewards as you streak. In the future we'll even have leaderboards for streaks! 😎

Dailies, unlike every other reward system, are NOT based on playercount, so you'll get EQUALLY rewarded whether you play solo or with 16 players! 😲

We've made finishing Dailies quite easy to counterbalance our extreme Rank system. Anyone should be able to finish a Daily in less than half an hour, giving you that guaranteed dopamine hit, every day! 🀀

(PS: we also doubled Level Up! rewards! 🀫)

Christmas Event


Christmas is Among Us... and so we turned the Hub into a winter wonderland! ❄️


Aside the visual festivities: Paint Buckets have a higher chance to contain Red & White, and Fashion Bags have a high chance of containing a Christmas hat during this event. Get yours before it's gone!

The Christmas event lasts until December 31st. πŸŽ„

Fashion Bags & Face Cases Swap Prices


Just made sense.

More Mub Optimization


Last week we worked on the merging of individual clothing meshes into one. This week we go a step further and merge individual animations into one! Let's get technical. πŸ› οΈ

Bounty Battle was extremely CPU-heavy because you calculated 100+ animations for each Mub, every frame. This has now been changed to be more similar to Disco Disorder, where we already utilized animation sharing.

Whenever two Mubs are playing the same animation, this is now only calculated once. Turning 100+ animations into roughly 7.

We've seen 50% performance increase on CPU-bottlenecked PCs in our limited tests. Please let us know about your experience with the new animation sharing, especially if you had bad FPS in Bounty Battle before! πŸ‘

Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.4.2



  • Added Minigame Madness Lite: the limited Free-To-Try version
  • Added easy Daily Challenges with ever-increasing rewards every day you streak
  • Added Loyalist badge
  • Added animation sharing to Bounty Battle NPCs causing significant performance boost
  • Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
  • Added fog, doors & trees to the Bounty Battle map
  • Added bottoms to the trashcans in Bounty Battle
  • Added occlusion dithering to all big objects in Bounty Battle
  • Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
  • Added snow footstep sounds
  • Changed Fashion Bag and Face Cases prices to be swapped
  • Changed level up rewards to give double the Gems
  • Changed color correction in Bounty Battle somewhat
  • Changed default camera distance in Bounty Battle to 3
  • Changed some badge icons to fit their bounding box better
  • Changed name of some badges
  • Fixed purchasable outfit in shop and statue above shop not matching
  • Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
  • Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
  • Fixed a statue clipping slightly into the Hub
  • Fixed foliage clipping into spotlights in Hub
  • Fixed slow mub rotation on clients with high fps (actually this time)
  • Removed a placeholder badge to make room for the new Loyalist badge
  • Removed capes from Bounty Battle NPCs for performance

Minigame Madness V0.4.1 is out NOW!


Minor Update


Smaller update this bi-week as we've been working mostly on technical behind-the-scenes stuff. But we do have some new stuff for you guys as well, and some big plans! πŸ˜‰

Lite Version


In order to help Minigame Madness hit escape velocity on player stability, we've been working on Minigame Madness Lite: the Free-2-Try version. Lite players will be very limited in features, but are still able to play in servers with Paid players. πŸ˜„

Our goal with Lite is to help fill servers and seamlessly convert Lite players to Paid players over time. Lite is a temporary solution, and will be disabled again at some point after stability is reached. Note that we'll never make the base game F2P permanently! ⚠️

Minigame Madness Lite will release sometime in the coming weeks. Stay tuned for more info! 😎

In-Game Friends List


In order to be able to offer Minigame Madness Lite in the near future, we've started work on our own in-game friends list, because Steam inviting doesn't work between different Steam games:
The current implementation is very barebones, but you'll now be able to see your online MM friends regardless of whether they are in your instance or not.

In the future you'll be able to see your offline MM friends in the friends list as well, and check their stats whenever you like! 🀩

Mub Optimization


Mubs with clothes are rendered whole for each clothing piece - at least that was the case. πŸ˜…

If you had 6 clothing pieces on, that was essentially 6 Mubs being rendered. We've rebuilt Mub rendering from the ground up and started baking clothing & Mub into a single mesh.

Baking the individual pieces into one will increase FPS on most PCs significantly, while increasing loading times slightly.

This is only the first step in optimizing the game. Please let us know about your experience with the new Mub rendering, especially if you had bad FPS in crowded areas before! πŸ‘

⚠️ We've temporarily added a setting in the new 'Advanced' setting category for you to be able to turn this off, in case you experience any issues with it, as it's still experimental.

Steam Achievement Progression


It's very difficult to reach 5 stars in any particular minigame, so our Steam achievements have now gained loading bars to show your friends how many stars you have! ✨


Stay Tuned


Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Also, play Minigame Madness between December 15th-31st for a small Christmas miracle! πŸ€«πŸŽ„

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



V0.4.1



  • Added Steam achievement progression bars
  • Added work-in-progress in-game friends list
  • Added alarm sound on Bounty Battle correct kill
  • Added centerpiece to Bounty Battle plaza
  • Added lamp posts to Bounty Battle plaza
  • Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
  • Added interact and aim controls to the tutorial messagebox
  • Added new Advanced setting category
  • Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
  • Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
  • Changed Bounty Battle wanted screens to be off during intro and outro
  • Changed Bounty Battle wanted screens to have random delays before updating
  • Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
  • Changed WIP minigames to always be the third voting option if featured
  • Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
  • Fixed holes in Bounty Battle map which allowed players to escape out of bounds
  • Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
  • Fixed false dying broadcast during intros (actually this time)
  • Fixed an issue where players could kill Bounty Battle bounties slightly after game end
  • Fixed Sumo Shamble water rising speed balancing from last update not being applied
  • Fixed elevator notifications never being localized
  • Fixed Hub statues having no shadows
  • Fixed Hub statue spotlights not lighting up players
  • Fixed rotational spectator cameras lagging on long-running servers
  • Removed unnecessary DOF calculations leading to some GPU optimization

Minigame Madness Hotfix V0.4.0.1 is out now!

V0.4.0.1



  • Added music, ambience & footstep sounds to Bounty Battle
  • Added more wanted screens to Bounty Battle map and gave them a frame
  • Added hint towards Promoter badge unlock in referral voucher tooltip
  • Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
  • Changed Bounty Battle NPCS to no longer overlap and collide with each other
  • Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
  • Changed Bounty Battle minimum score to -1 (was -5)
  • Changed Bounty Battle incorrect guess zap sound to be softer on other players
  • Changed some buildings in the Bounty Battle map
  • Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
  • Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
  • Fixed missing screenshake on Disco Disorder death
  • Fixed crazy Explosive Exchange ragdoll physics (actually this time)
  • Fixed rare no rewards on end bug
  • Fixed an error when leaving from Private (LAN) back to splash
  • Fixed a mouse bug in splash
  • Removed being able to stun other players in Bounty Battle

Minigame Madness V0.4 is out NOW!


The first update of many!


It's been a long two weeks filled with all-nighters, hotfixes, playtesting, development, community managing, etc; But I can officially say we've survived until our very first bi-weekly update! 🀩

While we have been communicative in our Discord community, we're sorry for the radio silence on here! You can imagine the two of us have been extraordinarily busy. That said, work has paid off, and we're here with a huge update! 🀀


Upcoming Price Reduction & Player Count Talk


Let's start with the elephant in the room.

While we fully planned for a small player base to slowly grow over time, we were surprised when almost everyone joined without bringing friends, massively increasing the need for a bigger player base. 😬

Which is why we're temporarily lowering the base price from $14,99 to $9,99 starting November 27, right after our launch discount ends! 🀯

We considered simply powering through the growing pains, but ultimately decided that underpricing the game in order to reach player stability sooner is the better idea. The price reduction should also make it a lot easier to bring your friends along, considering Steam won't give us a 4-pack option! 😀

The price reduction is a temporary necessity (essentially a discount) until stability is reached. To thank the supporters who joined before that, we will be giving each one of you πŸ’Ž1000 & πŸͺ™20000 on Nov 27th and will PERMANENTLY stop dropping 'Founder' badges after Nov 27th, making you some of the rarest Mubs in the universe! 🀩✨

If you haven't purchased Minigame Madness yet, and still wish to receive the exclusive 'Founder' rewards mentioned above, you have until November 27 to purchase the game and register an in-game account.

If you have less than 2 hours in Minigame Madness, you're able to refund and re-purchase the game at the lowered price. But to make it fair to the other Founders, doing so will remove your access to the exclusive 'Founder' rewards.


If you have any further questions about the temporary price reduction, don't be afraid to send us an email at info@chaoticentertainment.net or message us on Discord.

Voucher Codes


To make it easier to invite friends, we've added invitation codes to the game in form of vouchers!

Every player now has a personalized invitation code they can share with friends, family, fans, neighbours, etc, earning you both πŸ’Ž500! And If you invite 3 players, you unlock the 'Promoter' badge!

How to claim a voucher? Simple! Press the πŸ›’-button in the menu, fill in the code, and press claim to receive your gems:

You can also find and copy your personal invitation code in here!

Share your code with the world to get loads of gems for free! πŸ€‘ Put it in your YouTube description, your Steam/Discord bio, tattoo your dog with it, write it on your tombstone, set it as a password to your bank account and intentionally leak it β€” the possibilities are simply endless! 🀯 (for legal reasons that very last example was a joke)

To make things even better, there's no time-limit on claiming an invitation code! This means existing players won't be left out. You ARE of course limited to only one invite claim per account, but you're not limited on sending out invites: go crazy!

Besides using vouchers for invitations, we'll be putting promotional vouchers in ALL of our newsletters, so make sure to subscribe when registering a Minigame Madness account! 😎

⚠️While instant for invitees, it currently takes a full game restart for inviters to see their invitation rewards. We'll be making this more smooth in the future.

New WIP Minigame: Bounty Battle


Now onto the good stuff!

While we aren't able to finalize an entire minigame with every bi-weekly update, we do understand (and share) the wish for new minigames. That's why we'll be releasing Work-In-Progress (WIP) versions of our upcoming minigames from now on! 😁

WIP minigames look, feel, sound & play worse than your average minigame. With every update we'll improve them, and when we're done, we'll move on to the next minigame! This will allow us to gather feedback on minigames live, and give you guys new content with each bi-weekly update. You can even follow our development live on Discord (#development), often with multiple posts per day.

Our first ever WIP minigame Bounty Battle is playable NOW! 🀯

In Bounty Battle, your goal is to eliminate the wanted criminal displayed on giant screens around the map. First, find the criminal in the horde of NPCs walking around. Once you've found the target, strike them with your stun baton! Whoever eliminates the most criminals, wins the game! πŸ•΅οΈπŸ”Ž


Bounty Battle gameplay feels completely different to our previous minigames, and that's intentional. Our ultimate goal with Minigame Madness is to make it the "everything-game" by adding every game-genre possible! 😳

Players who have become godlike at minigames that reward movement skill (almost all previous minigames), might struggle a lot when competing in Bounty Battle, which requires perception & memorization skill instead. We want to utilize as many skills as possible, allowing all kinds of gamers to specialize in what they love most! 😍

⚠️With hundreds of NPCs walking around, performance in Bounty Battle is currently real bad β€” we're working on it!

Global Leaderboards


The first feature to be added to the mysterious static Hub screens is global leaderboards! 🀩

You can now show off your grind in both stats and appearance for everyone to see! That is, if you qualify to be in the top 10. πŸ˜…

The first WIP global leaderboard released is based on your level. Will you reach the top? 🫑


Stay Tuned


Sky's the limit for Minigame Madness once our servers are consistently filled, and that ONLY requires about 16 players to be online at any given moment β€” we'll get there! 🀟

If you want to stay tuned on all the latest Minigame Madness news, you can follow us on Steam and/or join the Discord community!

Have an epic day, and don't forget to bring friends! πŸ‘Š


V0.4



  • Added the first WIP minigame to the game: Bounty Battle!
  • Added global level leaderboards to the Hub
  • Added voucher codes for inviting friends and promotional purposes
  • Added destruction of crates to Sumo Shamble (rip crate camping)
  • Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
  • Added new community translations
  • Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
  • Changed coin and experience rewards to be slightly higher on servers with less players
  • Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
  • Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
  • Changed thumbnail of Chaotic Chambers to be up to usual quality standards
  • Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
  • Changed Explosive Exchange to (hopefully) play better on higher pings
  • Changed badge names to all consistently be nouns/titles
  • Fixed the rampant "Could not find Hub!" error in most cases
  • Fixed already registered users seeing the account creation screen occasionally
  • Fixed fake death broadcast on minigame switch (hopefully)
  • Fixed non alphabetic languages being invisible on level/rank up or disco booth
  • Fixed crazy Explosive Exchange ragdoll physics
  • Fixed some clipping foliage in Hub
  • Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
  • Removed useless number from vote broadcasts to improve chat clarity
  • Removed no-push-zones around Hub screens

Minigame Madness Hotfix V0.3.0.1 is out now!

V0.3.0.1



  • Added setting to automatically close chat after sending message (default ON)
  • Added new community translations
  • Changed score counting system in Summit Scramble to work better with higher playercounts
  • Fixed Korean characters not being allowed in chat
  • Fixed Chaotic Chambers scorebar being messed up
  • Fixed noticebar wrongfully displaying "You won the match" while not having won the match
  • Fixed voting broadcasts showing wrong minigame names

🀯 Minigame Madness is... OUT NOW!

It's happening! Minigame Madness has officially been released into Early Access! 🀯


It's happening!


I can't believe I'm actually writing this right now:
Minigame Madness has officially been released into Early Access! 🀩

After many delays, IT'S FINALLY HERE, and I'm equally excited and terrified! πŸ˜ƒ (shidding myself πŸ’€)

https://store.steampowered.com/app/1408080/Minigame_Madness/

Play Minigame Madness NOW to get 10% OFF during our launch sale and an exclusive in-game 'Founder' badge! 🀩

What's new?


I could write multiple articles about everything that changed since the demo, but instead I'll let the MASSIVE changelog do all the talking:
[expand type="details"]

V0.3



  • Added 4 NEW minigames: Sumo Shamble, Explosive Exchange, Summit Scramble, Chaotic Chambers
  • Added cinematic spectator cam AI-director after being knocked out in a minigame
  • Added flashy rewards after player dies or game end
  • Added even more minigame stats to showcase on your profile
  • Added many badges (and achievements) to unlock and display next to your name
  • Added requirement to create a Minigame Madness account with unique nickname
  • Added optional newsletter subscription message box at start
  • Added various cases to open in the shops
  • Added daily purchasable restocked curated outfits in the shops
  • Added four giant Mub statues to the hub to show the daily restocked curated outfits
  • Added ability to force any specific minigame by spending gems (with a cooldown)
  • Added support to have two colors applied to (almost) all items
  • Added 30 more grayscale Mub colors
  • Added outfit description tooltip to player profile preview
  • Added feature to share your favorite minigames on your profile
  • Added ability for hosts of private servers to kick players via their profile
  • Added profile setting to toggle allowing friends to follow you
  • Added profile setting to hide your Steam profile from other players
  • Added muting & reporting players on their profiles
  • Added live countdown until next update in splash and hub
  • Added ability to purchase gems as microtransaction
  • Added (optional) film grain for extra crispiness
  • Added spotlights to the hub
  • Added more clutter to the hub
  • Added path avoidance for hub npcs so they walk around eachother
  • Added ability to save your outfits
  • Added distinct names for all 400 colors
  • Added AFK kick on public servers
  • Added controller disadvantage warning when using controller for the first time
  • Added some shading to playerlist player icons
  • Added "outdated game" warnings when game outdated
  • Added changelog in splash when booting up a new version
  • Added power-user setting to display item IDs next to item names
  • Added limits to what characters can be put in chat
  • Changed nameplates to be colored in Mub skin color and feature their chat icons
  • Changed the hub to have two screens and one shop per quadrant instead of other way around
  • Changed hub to be more foggy
  • Changed hub npcs to sometimes watch a hub tv
  • Changed item painting interface from an item-based one to a spinbar
  • Changed interface elements to "slide in" on hub entrance
  • Changed 20 different hat IDs into 5 thanks to new secondary color system
  • Changed all curated outfits to look more polished
  • Changed crosshair to be white instead of black
  • Changed menu tab scroll positions to no longer reset after a tab change
  • Changed interface sound to no longer be faded between minigame transitions
  • Changed balloons in Blazing Bullets sky to be more red and put them higher in the sky
  • Changed audio levels to be somewhat more balanced
  • Changed hub npc population to be half of what it used to be
  • Changed ambient occlusion to be somewhat more intense
  • Changed Disco Disorder map disco tiles, moon and spotlights to be more cyan
  • Changed interface to have slightly more contrast
  • Changed sorting of control settings
  • Changed translations with contributions from the community and made more elements translatable
  • Changed rendering of certain small interface elements to infinitely scalable vectors
  • Changed support email & social links
  • Changed wording on splash message to be more up-to-date
  • Changed jump buffer to be bigger to allow for more leniance when pressing spacebar before actually landing
  • Changed click interface sound to be less loud
  • Changed volume of stone footstep sound to be more like other footstep types
  • Changed "Press anything to start" animation to have more contrast
  • Changed tutorial to mention 4th voting option
  • Changed asphalt in lobby to have stone footstep sounds
  • Changed hub NPC behavior to no longer walk up the stairs
  • Changed Mub faces to take up a lot less VRAM
  • Changed players to be unable to move left, right and forward or jump while in shop, only backwards
  • Changed interface elements to become focused on mouse hover
  • Fixed inventory button tooltip not showing up until mouse moved
  • Fixed gloves and shoes going invisible when looking at a sharp angle
  • Fixed some bad words not being censored
  • Fixed some good words being censored
  • Fixed hub stairs not always playing footstep sounds
  • Fixed cursor not moving to the middle when opening menu
  • Fixed banners in Blazing Bullets clipping into the tower on lower LODs
  • Fixed sometimes no jumping happening while holding space right after rapidly tapping space
  • Fixed player rotation being messed up when going into shop while rotated away from it
  • Removed nameplates from hub npcs to make real players stand out
[/expand]
Also: 🚨New trailer alert!🚨

What to expect?


With so many new changes, and our game never having been tested at this scale, there's bound to be bugs. That's what Early Access is for! πŸ‘

If you do find a bug, you can use our in-game Feedback tool under the Extras tab to tell us, or get immediate response on our Discord. If you find a bug we're unaware of, you'll receive a dope 'Tester' badge! πŸ‘Ύ (this badge is my personal favorite!)

Please keep in mind that we'll only be releasing with 7 minigames initially! I'm sure you expected more from a game called "Minigame Madness!" You can read our explanation for this low amount here.

Also keep in mind that Royale and Teams gamemodes won't be available on release! These gamemodes will open later as the playerbase grows.

We'll be updating Minigame Madness every two weeks to add new stuff and fix old stuff! There's a live countdown in the hub to the exact moment those updates will happen, and we also have a dedicated channel in our Discord where you can follow the development LIVE! πŸ”πŸ₯Έ

Bring your friends!


Minigame Madness is generally meant to be played in full servers with strangers, however, during Early Access, they might not be very full in your area. We'll be growing our playerbase globally over time, but until then, it's best to bring a friend! You can always host your own server. πŸ˜‰


Stay Updated


Don't miss out on any updates by following us on Twitter or YouTube! Want to join the growing community and talk directly with the devs? Join our Discord!

That said, we hope to see YOU 🫡🏼 AND YOUR FRIENDS 🫡🏼 AND FAMILY 🫡🏼 in Minigame Madness! Hopefully our servers will hold up! πŸ˜…πŸ€žπŸΌ (I AM TERRIFIED ☠️)

https://store.steampowered.com/app/1408080/Minigame_Madness/

🀯 Minigame Madness releases in 1 MONTH! Let's catch up!

It's happening! Minigame Madness will be released on November 13th! 🀯


New Release Date


After many delays, we've finally done it: Minigame Madness will be released on November 13th!
31 days left at the time of writing this post, mark your calendar! 😳

Observant fans may notice that this new date is in fact 3 days earlier than our last estimate, because we're doing a little reverse-delay to make up with you guys. PLEASE FORGIVE OUR SINS!!! β€οΈπŸ™πŸΌπŸ™πŸΌ

State Of The Game


We're a two-man team working on one of the biggest games ever, so we've had to cut some corners in order to finally release. But don't worry, this just means that certain features and content will be moved to an update instead! πŸ˜πŸ‘πŸΌ

We've updated our storepage to accurately reflect which features Minigame Madness will release with, and which ones won't be available at launch.

Yes, only 7 minigames on release! I am sure you expected more from a game called 'Minigame Madness'.

At some point during development we actually had 16 minigames, but then the "scuffed Fall Guys" comments came! Here's what Twitch chat looked like during a big event we participated in: ☠️


Minigame Madness had been in development for years before Fall Guys, but the comments were right.

There's no point in releasing a game inferior to its competitors, and so we made sure Minigame Madness was going to be better! 😎πŸ’ͺ🏼

We started massively revamping each and every minigame. Here's Disco Disorder as an example:

I don't know about you, but personally I'm quite certain starting over was the right decision! 🀩

Even with 7 minigames there's many hours of playtime thanks to our reward systems. That said, we'll be updating the game bi-weekly after release to increase the number of minigames ASAP! 😁

Moral of the story: get bullied into making a better game! 🀀
(Jokes aside, these comments were valid & valuable constructive criticism and we thank everyone who helped us make the game better. ❀️)

Mark Your Calendar!


We hope to see YOU 🫡🏼 (AND YOUR FRIENDS 🫡🏼 AND FAMILY 🫡🏼) at the release of Minigame Madness on November 13th! Hopefully our servers will hold up! πŸ˜…πŸ€žπŸΌ (I AM TERRIFIED ☠️)

Until then, make sure to follow us on Steam and join the Discord!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



⚠️PS: We're giving away a very limited amount of ✨ exclusive 'Founder' badges ✨ that will never be dropped again! Join the game quickly after release to claim yours and become an OG!

⚠️PS PS: is that release date a gummy bear reference?!?! 🀀🀀🀀

Minigame Madness Demo V0.2 is out now!

Surprise update! Lobby and interface ENTIRELY revamped! Helpful settings for noobs!

The LAST, LAST Demo Update (Hopefully)


At this point no one will believe us if we say this is the last demo update. Frankly I don't believe it either. There is a good chance there will be a small patch for bugs or some further polishing. πŸͺ²

The reason we're pushing ANOTHER demo update is because we're participating in Next Fest 2023! Loads of new eyes will be looking at our demo, so we decided it to be worth it to do another major polish update, and bring the demo closer in quality to the full game. ✨

Steam Next Fest (February 6 to 13) is an all-week event with thousands of demos to play (including ours!), countless live streams to watch, and in general to celebrate upcoming games. Don't miss it! πŸ”₯

Lobby & Interface ENTIRELY Revamped


We always planned for these two elements to be massively revamped before full game release, and finally they are! It took us a few months and it's still an early version, but it's now WAY closer to a final look.





Automatic Camera Distance: Helping noobs die less


The most common issue in Minigame Madness was by far that players often didn't realize they could change their camera distance. We've tried our best in making it clearer, we added a tutorial on first start-up, but to no avail. People KEEP playing Blazing Bullets at the closest camera setting and then blaming us that they can't see the bullets coming from behind! πŸ˜‚

To combat this we've added the ✨Automatic Camera Distance✨ setting which is ✨ON✨ by default. When it's ON, at the start of each game it will set your cam-distance to our preferred camera distance for each minigame. Disagree with our camera distance choices? Turn the setting OFF or overwrite it during play by scrolling your mouse-wheel like a pro. 😎

Stay Updated


If you want to stay updated on Minigame Madness news, you can follow us on Steam and/or join the Discord!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ

V0.2



  • Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
  • Added live-updating Steam rich presence
  • Added spectator mode after 3 seconds of death
  • Added 5 new pre-designed Mubs and changed others
  • Added 3 new faces
  • Added many notifications based on entering, leaving and queueing for minigames
  • Changed the ENTIRE lobby to have a more professional look and 3d shops
  • Changed the ENTIRE menu to have a more professional look
  • Changed menu to allow it to be opened in minigame
  • Changed Frantic Forces music to get to the "good part" earlier
  • Changed Blazing Bullets bullets to be hearable from further away
  • Changed Blazing Bullets cannon sound to be more accurately timed
  • Changed Disco Disorder to have blue accent color
  • Changed Disco Disorder dances to be more framerate-independent
  • Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
  • Changed many words to be censored
  • Changed many, many faces to be more consistently styled and named
  • Changed censor system to use
  • instead of a heart
  • Changed Mub colors to be more consistently saturated
  • Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
  • Changed player spawn location in hub to the last entered elevator if joining from a gameroom
  • Changed Mubs to be more optimized when ragdolling
  • Changed streetlights in lobby to be more optimized
  • Changed streetlights in lobby to flicker randomly
  • Changed lobby balloons to no longer simulate physics when not looking at them for optimization
  • Changed when mousing over your level it shows the xp underlying count/percentage
  • Changed mouse cursor to hide when leaving from minigame
  • Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
  • Changed hub and player preview colors to allow for better blue color
  • Changed leave message to display the last map
  • Changed the version numbers of old versions retroactively to be more consistent
  • Fixed floating players when holding spacebar during the intro of certain minigames
  • Fixed focus bug hovering over the scrollbar in comboboxes
  • Fixed cursor of the scrollbar in the combobox being a hand cursor
  • Fixed issue where dead player pawn could activate forcefield effect
  • Fixed footsteps playing in mid-air when bouncing off forcefield
  • Fixed an issue where players could get stuck inside elevator(doors)
  • Fixed "hum" ambience sound taking a while to start when entering hub
  • Removed high-speed FOV for time being
  • Removed music from splash

NextFest Demo Stream #2

Steam Next Fest (February 6 to 13) is an all-week event with thousands of demos to play (including ours!), countless live streams to watch, and in general to celebrate upcoming games. Don't miss it!

NextFest Demo Stream #1

Steam Next Fest (February 6 to 13) is an all-week event with thousands of demos to play (including ours!), countless live streams to watch, and in general to celebrate upcoming games. Don't miss it!