Minigame Madness has reached Steam Top Wishlist! Let's go to #1!
You can view our ranking LIVE here: https://steamdb.info/stats/mostwished Entering at a proud ranking of (LAST_PLACE), let's keep it going to get to (FIRST_PLA- I mean #1!โ๐ผ
So tell your friends about Minigame Madness, and get an exclusive in-game badge! ๐ฅ๐คฉ How to participate? Find out here: https://store.steampowered.com/news/app/1408080/view/3209389059294338509
We also just got word that we'll be participating in Next Fest February 2023, right before our release on March the 23rd! We're working EXTREMELY hard to make that release date happen. The more wishlists we get, the more motivation we have to work our ears off! ๐ฟโ๏ธ๐๐ผ
So get promoting, and earn that badge! ๐คฉ Have an awesome day, week, month, year and life!
Minigame Madness joins DreamHack Beyond!
DreamHack Beyond is a two month long celebration of gaming and the gaming community. Throughout the Season, thereโll be tournaments to compete in, contests to join, streams that show the action, and prizes to win.
Find your next weekend binge while exploring hundreds of indie titles, free demos and early access content!
https://dreamhack.com/beyond/
Minigame Madness Demo V0.1 is out now!
Full controller support added, ALL colors in the game revamped, Disco Disorder revamped, LAST demo update!
The LAST Demo Update
This huge update is the finish of our work on the demo, which means we will finally be working exclusively on the main game again: no more demo updates from now on! (Unless there's an issue or bug in this update that we haven't caught yet! ๐ )
FULL Controller Support
Minigame Madness is now finally FULLY controller supported! Controller support in Minigame Madness is something we've wanted from the start, but it will always stay a difficult feature to support, considering the fact that the game is multiplayer; Some minigames will just always be more difficult on controller (aiming/shooting games come to mind), and your opponents using mouse and keyboard will destroy you in them! We will be exploring options for aim-assist that's competitively fair in the future, as we intend to keep improving controller support. ๐๐ฎ
The Color Calamity
The entire game should look a lot better now color-wise! ๐คฉ The lead designer of the game was working on a terrible monitor, causing all the colors in previous versions of the game to be all kinds of messed up. A new monitor has been purchased and all those issues have now been painstakingly fixed. The biggest change you'll notice is the fact that the lobby is now blue (which it always was for our lead designer)! ๐
Disco Disorder Finalized
Disco Disorder has finally been finalized, making it even more fun! ๐
Stay Updated
If you want to stay updated on Minigame Madness news, you can follow us on Steam and/or join the Discord! Have an epic weekend!๐๐ผ
V0.1
Added FULL controller support
Added DJ booth to Disco Disorder displaying the current dance name
Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
Added a focus box for better visibility of focused interface elements when using controller or keys
Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
Added (toggle-able) controller vibration whenever a screenshake plays
Added setting to adjust controller deadzone
Added 13 new pre-designed Mubs
Added slight volumetric fog to the lobby
Added sound when changing a key in controls
Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
Changed vignette to be more apparent globally
Changed VR transition between minigames to be less laggy and adjust smoother to the new color
Changed Disco Disorder skyline
Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
Changed Disco Disorder "Snake" dance to have a better beginning and end
Changed spawnlocations to be further away from the edges in Disco Disorder
Changed audience in Disco Disorder to play footstep sounds on jumping and landing
Changed Frantic Forces bubbles to be better visible
Changed Blazing Bullets clouds to feel more distant
Changed 3d confetti after a win to 2d confetti
Changed "Viewmode Switch" hotkey to middle click
Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
Changed controller control layout completely
Changed mouse cursor to hide when using controller and return after moving the mouse
Changed camera movement to be smoother when using controller
Changed quick playerlist to no longer blur other interface
Changed demo notice text to be more concise and up-to-date
Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
Changed splash to hub fade transition to be dark blue instead of black
Changed footstep sound calculation to only happen when in range of listener (optimization)
Changed copyright and version number buttons in the bottom left to not be focusable
Fixed controller deadzone allowing better rotational control with contoller
Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
Fixed many splashscreen bugs
Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
Fixed an issue where some clothes pieces were half transparent at all times
Fixed link texts being one pixel too low
Removed partial controller support warning when playing game with controller
Minigame Madness Demo V0.0.1.3 is out now!
All minigame maps revamped, bugfixes, preparation for The OTK Games Expo!
This update majorly revamps the looks of both Blazing Bullets and Disco Disorder, making them so much prettier. ๐
The Disco Disorder revamp isn't finished yet and will continue into the next update, but we had to release this update quickly because we need Minigame Madness to look as good as possible before 11AM PT, when we will be participating in The OTK Games Expo on Asmongold's Twitch channel.
Next update will ACTUALLY BE THE LAST DEMO VERSION WE PROMISE. ๐ ๐
V0.0.1.3
Added hot air balloons to the Blazing Bullets map
Added gold banner poles to the ends of Blazing Bullets tower banners
Changed the bullets in Blazing Bullets to be actually 'blazing'
Changed Blazing Bullets map to be more pink
Changed Blazing Bullets tower windows to be bigger
Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
Changed Disco Disorder map to be less dark and more purple
Changed disco ball light being cast on the Disco Disorder map to be more realistic
Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
Changed Frantic Forces map to be brighter
Changed chains in Frantic Forces to be yellow (was blue)
Changed Frantic Forces seaweed to be more green
Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
Changed link to capture-location in chat to be clickable
Changed ragdoll impact on defeat in Disco Disorder
Changed player previews to become live only at highest preview quality
Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
Fixed player preview being dark for one frame on entering elevator (actually this time)
Fixed splashscreen animation glitches
Fixed crooked Disco Disorder windows
Changed Disco Disorder interface color to be purple
Minigame Madness Demo V0.0.1.2 is out now!
Audio revamp, quality of life changes, optimizations and more!
This update adds dedicated footstep sound effects for each and every surface type, and many other changes we already can't live without anymore! ๐
Last update we said there was probably only going to be one more demo update, as we plan to focus on the full game again after that. That turned out to be incorrect. The update AFTER this one will be the last demo update in a while!
We had to split this update in two, because we needed to release all the quality of life changes in this update quickly, as we're participating in many events in the coming days! ๐คฉ
V0.0.1.2
Added Traditional Chinese and Vietnamese translations to the game
Added new "Jump Rope" Disco Disorder dance
Added dedicated footstep sounds per surface type
Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
Added crate collision sound effects in Frantic Forces
Added windows to Frantic Forces container to be able to view the ocean from inside the container
Added auto-detect of graphics settings at first start of the game
Added more seaweed to Frantic Forces ocean
Added chains attached to the top of Frantic Forces container
Added an animation to the player preview showing and hiding when playing with it disabled
Added confirm dialog for turning on FidelityFX for the first time
Changed the medium graphics quality setting to be called normal instead
Changed the default graphics setting from high to normal
Changed default extras hotkey to X (was E)
Changed default camera distance to 5 (was 3)
Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
Changed ragdoll hit sound effects to be more impactful
Changed NPCs to now be able to be pushed around like normal players
Changed splashscreen so you can immediately click through after closing any messageboxes
Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
Changed VR glass transition effect to be slightly colored
Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
Changed FidelityFX by merging it with display scale for simplicity sake
Changed the dithering of the chains in Frantic Forces to allow more game visibility
Changed autodetect to not change display scale
Changed the bubbles in Frantic Forces to be bigger and spawn more of them
Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
Changed interface shading color to be a bit transparent, making it look better on a white background
Changed the towers in Blazing Bullets to be slightly tilted
Changed seaweed in Frantic Forces to be 3D instead of flat
Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
Changed the players tab Mub preview to stop rendering when the stats tab is shown
Changed player preview to stop rendering when disabled
Changed chains on ceiling of Frantic Forces container to connect tighter
Changed video tab in settings to be split into video|graphics|camera tabs
Changed interface pop up animations to be more smooth
Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
Changed Blazing Bullets outro to be a bit less loud
Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
Changed "Make Capture" to "Take Capture"
Changed machine translation warning messageboxes to be better readable
Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
Fixed menu main tabs being clickable when already selected
Fixed gaps in Frantic Forces container
Fixed player preview being dark for one tick when going into the elevator
Fixed menu button icon inconsistencies
Fixed Mub preview jitter when using live previews during a map switch
Fixed changing overall graphics setting not saving correctly
Fixed 4 footsteps being played on each land when jumping repeatedly
Fixed sometimes no footstep sound being played when jumping or landing
Fixed menu glitchy animation when opening and closing quickly
Removed refraction effect from bubbles in Frantic Forces because it was jarring
Tell your friends about MM and get an EXCLUSIVE in-game 'Promoter' badge!
Hey there everyone! ๐๐ผ
We want to thank you all for wishlisting Minigame Madness. You guys are absolutely awesome! ๐
We're working EXTREMELY hard so we can hopefully launch the game into Early Access sometime before the end of this year. The more wishlists we get, the more motivation we have to work our ears off! ๐คฏ
We want to reward the big promoters in our community, so we are giving away an exclusive โจ shiny โจ in-game badge, that will appear in front of your username! ๐
How do I participate?
It's quite simple!
1. Go to your Steam profile and copy your SteamID at the end of the URL after "id/" or "profiles/" like so: [noparse]https://steamcommunity.com/id/[/noparse]YourSteamID [noparse]https://steamcommunity.com/profiles/[/noparse]YourSteamID2. Replace YourSteamID in this template URL with your copied SteamID: [noparse]https://store.steampowered.com/app/1408080?utm_source=ref&utm_campaign=[/noparse]YourSteamID3. Now share this unique URL with your friends, and make sure they wishlist & follow Minigame Madness!
Once you've gotten 10 unique wishlists & follows through your URL, your SteamID will be assigned the unique 'Promoter' badge in our database, which will be instantly claimed on purchase of the game!
On top of that, for every 2000 total wishes Minigame Madness gets, we will from now on reveal a brand spanking new minigame, so get promoting, and earn that badge! ๐คฉ
Have an awesome day, week, month, year and life!!!
ps. if you get 50 unique wishlists & follows through your URL, we'll send you a Minigame Madness key for FREE! ๐คซ
ps. ps. we will verify the legitimacy of your participation, so don't waste time creating fake accounts! โ ๏ธ
ps. ps. ps. this is a limited time offer! ๐โ
Minigame Madness Demo V0.0.1.1 is out now!
Improvements to minigames, interface revamp, optimizations and more!
The game has magically reduced in size by a whopping 50mb this update and we honestly have no clue what happened, kinda scary... During testing we couldn't find anything missing, so let's hope nothing important is gone! It's probably just some Unreal Engine weirdness. However; if something big is missing, now you know what caused it! ๐
Next demo update will probably be the last one in a while, as we plan to focus on the full game again. Make sure to join our Discord to get all the news!
V0.0.1.1
Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
Added bubble particles and seaweed to the ocean in Frantic Forces
Added Minigame Madness logo to the menu and moved the close button (X) to the right
Added social media links to the extra tab
Added "Help us translate!" prompts
Added fan mail feedback category
Added wishlist button to menu
Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
Changed color grading & vignette globally to have more contrast
Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
Changed the chains in Frantic Forces to cast shadows
Changed camera to always start pointing towards center on spawn in Frantic Forces
Changed interface color in Frantic Forces to match the map better
Changed Frantic Forces chain dithering to always keep the player visible
Changed Frantic Forces water shader to blend instead of instantly switch
Changed demo startup message
Changed credits tab to be more compact and beautiful
Changed forcefield knockback to only be able to happen once before landing
Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
Changed animated previews toggle into a preview quality dropdown which works with auto-detect
Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
Changed menu content background color to be more opaque
Changed copyright notice opacity to 50% in the splashscreen
Changed padding between both sentences in quit and language messageboxes for better readability
Fixed audio not working sometimes on low fps
Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
Fixed buggy Frantic Forces container dithering when in ragdoll mode
Fixed player profile microbutton staying stuck on overview if closed with statistics open
Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
Fixed changelog having inconsistent scrollbar style
Fixed feedback tab padding inconsistencies
Removed blur from Frantic Forces water shader
Removed chains on sides of container in Frantic Forces
Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
Removed scrollbar shading from static tabs that do not need it
Removed depth of field setting because it is currently broken
Minigame Madness Demo V0.0.1 is out now!
Improvements to all minigames, new Disco Disorder Dance Designer to create your own dances!
You may have noticed that the version number has gone down a lot, last version was originally called V1.0.0.3 and now we're at V0.0.1, so what happened? ๐คฏ Well we changed the version numbering format to 0-based one, because we feel like a V1.X.X.X numbering sounds way too finished, while the game isn't that close to being finished at all. V1.0 is reserved for when we get out of Early Access!
Want to help us create dances for Disco Disorder? Well now you can! ๐คฉ Just open the Disco Disorder Dance Designer (abbreviation DDDD) to design your own! Once you update to V0.0.1 it's located at: C:\Program Files (x86)\Steam\steamapps\common\Minigame Madness Demo\Tools OR [Minigame Madness Root Folder]\Tools (if you've changed Steam or the game's location) After designing a dance you can send it over to us in our Discord server, and we might feature it in the next update of Minigame Madness! ๐
V0.0.1
Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
Added new Disco Disorder dance called Spinner, which spins very fast
Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
Added a delay of a second between Disco Disorder dances
Added slight reflection to the windows in Disco Disorder
Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
Added a setting to invert mouse vertically and/or horizontally
Added Swedish & Portuguese translations
Added a warning about incomplete controller support when using a controller
Changed the minigame ending to skip its timer once all votes have been passed
Changed all minigames to be better balanced
Changed version numbering format to a 0-based one and removed Indev prefix
Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
Changed object dithering be even more sensitive to increase player visibility
Changed Disco Disorder discofloor size to 19x19 (was 23x23)
Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
Changed Disco Disorder dances to not repeat
Changed all Disco Disorder dances to be around 15 seconds long
Changed Disco Disorder confetti to fade when close to camera
Changed Disco Disorder discoball to be more bright
Changed Frantic Forces map and crates to be halved in size
Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
Changed Frantic Forces chains to dither when it is blocking the view
Changed Frantic Forces color grading to be more muted
Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
Changed demo splash messagebox to be less cluttered
Changed floating HUD text elements to be more transparent
Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
Changed some curated Mub looks
Changed Magenta color to be called Pink instead
Fixed translation issues in Dutch and Brazilian Portuguese
Removed the ridges on the sides of the Frantic Forces map
Removed 'Everything is subject to change!' HUD element
๐ Help us translate to your language & get exclusive in-game rewards!
Want to help translate Minigame Madness to your language? Now you can! ๐
As you may have noticed if you played the demo in any language other than English or Dutch: it's machine-translated ๐ค, there are loads of mistakes in there. You can now help us fix it!
Translators (who help fix/translate a significant amount of text) will be rewarded the exclusive Translator badge on their in-game profile in the full game + the Translator Discord role! ๐คฏ
Click here to go to our community translation solution using Crowdin. Once you've made an account on there you can start translating!
โ ๏ธ Please note: You can only receive your well-deserved rewards if you join our Discord server as well!
We're working hard to make Minigame Madness accessible across the world, and we hope to get your language done as soon as possible!
Thank you all so much for your continued support, and special thanks to the individuals who have helped us translate the game! We hope you all had fun in the demo! โค๏ธ
[previewyoutube="QJxZFGj8If8;full"]
Minigame Madness Demo V1.0.0.3 is out now!
Rebalanced Disco Disorder to be slightly easier. Added a simple placeholder tutorial. Happy Next Fest!
We added a simple placeholder tutorial for the time being because we noticed many players didn't figure out that they could adjust their camera, which is something we recommend doing every minigame! Try figuring out what camera set-up works best for you per minigame, and you will have much more fun in them!
Here are our personal camera tips:
Try Frantic Forces in first person, or a big camera distance, so you can always see all crates!
Try Blazing Bullets on max camera distance so you can see the bullets coming from behind you!
Try Disco Disorder on max camera distance top-down for the best overview of the floor!
PS: You might notice a small FPS decrease this update. It's because the Mub in the bottom left is now animated. If you want to instantly return to pre-1.0.0.3 FPS, you can toggle 'Animated Previews' off in the Video settings.
Welcome to all the new Next Fest players! Hope you have fun!
V1.0.0.3
Added placeholder tutorial when entering hub for the first time
Added Animated Displays toggle setting to disable the new animated Mub displays
Added missing sound credits to the credits
Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
Changed Disco Disorder Target wave to be smarter in following the player
Changed Disco Disorder house music ambience to fade out once the actual music is playing
Changed the Frantic Forces map corner ridges to be wider
Changed standard camera distance to 3 (was 1)
Changed object dithering math to increase your ability to see the player when camera is inside an object
Changed all Mub displays in the interface to be animated
Changed the first sub-tab of the extras tab to changelog
Changed all settings to be consistently capitalized
Changed Screenshot control name to High-Res Screenshot
Changed high-res screenshot default save location to Documents/MinigameMadness
Changed default high-res screenshot resolution multiplier to 2x (was 1x)
Changed default control for High-Res Screenshot to X (was Middle Click)
Changed default control for Toggle Interface to G (was U)
Changed the news a bit in the lobby
Fixed player statistics on the player profile not counting up
Fixed an issue where the Target wave in Disco Disorder went off the map to never return
Fixed Blazing Bullets bullets having weird knockback on Mubs
Fixed game icon not being the Minigame Madness icon
Fixed disabled controls not showing the reset button if somehow changed