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Genre: Shooter

Minimum

Special pirate armor available this weekend!

Arrrr mateys! In honor of Talk Like a Pirate Day we put together an awesome pirate-themed armor skin for your enjoyment. It's available in the normal blueprints section (NOT the shop!) for you to unlock at your leisure.

The armor will be there all weekend for those of you who wish to feel a little more nautical. Enjoy!

https://playminimum.com/talk-like-a-pirate-day-celebratory-skin/

New build 50374 now available

We just finished putting up a new build that has a bunch of crash and other bug fixes in it to improve stability. The patch notes are available on our dev blog here: https://playminimum.com/release-notes-for-fix-build-50374/

New development blog: Path of Lanterns Overview!

We've posted a new entry on our developer blog! Written by our level designer Shane Newton, it walks through our most recent Titan Mode map release and gives you some insights into what we were thinking as we designed it. If you're new to Minimum this is an excellent place to start learning the ins and outs of our most popular map!

Read the entry here: https://playminimum.com/path-of-lanterns-overview/

Launch day developer stream!

Come join a rotating cast of the Minimum dev team as we celebrate our exit from Early Access! Ask questions, hang out with us, play games with us and have a chance to win skin giveaways. We'll be streaming all afternoon starting at 12:30 PST!

http://twitch.tv/humanheadstudios

Matchmaking fix now live.

We just rolled out a hotfix that should improve matchmaking times for most players. We're still diligently working on the overall scale of the problem and we'll be making more improvements to this in the future, but for now this should help out immensely.

Thank you all for your patience as we push through this explosion of new players. We're so grateful that so many of you are giving us a shot and we're committed to delivering on our promises to you guys. Go Minimum!

Check out the patch notes here: http://steamcommunity.com/app/214190/discussions/0/616187839287599908/

Minimum officially exits Early Access with Update 4.0!

At long last Minimum is ready to leave the quiet comfort of Early Access and set forth into the brave world of full Steam games! Update 4.0 brings a bunch of new features and a ton of polish improvements to the same Minimum game you guys have shown so much love to over the past few months. We're really proud of what we've put together and we think that you, the players, should be too. Without your help we wouldn't have been able to create the Minimum that stands before you today, and for that you have our heartfelt thanks and gratitude.

Most importantly, this is not the end for Minimum's polish and improvement! We've got plenty more plans for bug fixing, content polishing and new features that we hope to reveal to you guys in the next few weeks, so stay tuned.

Feel free to check out our dev blog post here that details all the cool new stuff we've added for Update 4.0: https://playminimum.com/our-end-of-early-access-update-has-arrived/

Update 3.0 has arrived, along with a new price!

Our third major Early Access update is now live! This includes cumulative fixes from all of our weekly builds since Update 2.0 in addition to a bunch of brand-spanking new stuff like:


  • Path of Lanterns - new Titan Mode map with a cool, Far East style
  • Zen Garden - new Team Deathmatch Mode map, also with a Far East style
  • AI bots!
  • New deployable devices like the proximity mine and sticky grenade


You can find the full patch notes for update 3.0 right here on our developer blog. While you're there feel free to check out the notes for update 2.0 as well if you haven't been back to Minimum in a while. Lots of great new stuff in both of them!

We're also excited to announce a price drop from our original $19.99 all the way down to $9.99! We think Minimum was a great value at the original price (just ask our current players!) but this new one makes us an even better buy. If you've been on the fence about joining us for Early Access there's never been a better chance to get involved.

Finally, we'll be doing our regular "chat with the developers" stream today a 1PM PST / 4PM EST / 8PM GMT to talk more about Update 3.0, our price drop and any other questions you might want to ask about Minimum. We'll also be raffling off a free copy of the game during the stream! We stream every Wednesday and Friday for an hour as part of our goal to be the most player-focused game on Steam.

Please join us on Twitch: http://twitch.tv/humanheadstudios

DEVELOPER LIVE STREAM #26: Today (WED) at 4PM PST / 7PM EST / 11PM GMT!

Come chat with us some more! We'll talk about new features, updates to maps, how Norm's fitness plan is going and more.

Join us on Twitch: http://twitch.tv/humanheadstudios

DEVELOPER LIVE STREAM #25: Today (FRI) at 1PM PST / 4PM EST / 8PM GMT!

Friday live stream time! Today we'll be playing on live servers so you'll be able to come in a show us how much better you are at Minimum than us. We'll be answering questions about our July update patch and some exciting things coming up in next week's build. Most importantly, we will reveal the ULTRA SECRET code to join our new public test branch and participate in testing client side hit detection and other new features!

Join us: http://twitch.tv/humanheadstudios

DEVELOPER LIVE STREAM #24: Today (WED) at 4PM PST / 7PM EST / 11PM GMT!

We just can't stop streaming! Join us to chat about Minimum, ask questions and get a peak at new stuff. We'll be doing a walkthrough of the revised Path of Lanterns map!

http://twitch.tv/humanheadstudios