Our final Mirage Beta patch is now live! Read the full patchnotes on our official forum!
Mirage: Arcane Warfare Map - Mirrors
Take the fight to Mirrors, playable now in the Mirage Beta!
https://youtu.be/r_NpH1_qz5Q
Mirrors is a TDM / CTF / CP map set in the grounds of a mysterious marble palace used for strange experiments into the magic powers of the Jinn.
Wishlist or pre-order Mirage on Steam today to play in the Beta now, and get 10% off if you own Chivalry:
http://store.steampowered.com/app/368420
Mirage: Arcane Warfare BETA - Patch 3
A new Mirage Beta patch is now live, bringing in a huge amount of new content as well as general improvements to performance and networking.
We are excited to see our community testing out character customization, item unlocks and new maps in the Mirage Beta - please be aware that occasional crashes and performance issues may occur due to the broad scope of this new content.
Fight under the Bridge, a map in the Mirage Beta (coming next patch as CTF & TDM variants)
https://youtu.be/whzb8MCqYsU
This Capture the Flag / Team Deathmatch map sees Mirage's magic civil war play out under the shadow of a colossal viaduct.
Wishlist or pre-order Mirage on Steam today, and get 10% off if you own Chivalry:
http://store.steampowered.com/app/368420
Mirage: Arcane Warfare Map - Academy
Watch our latest fly-through video - Academy, a large Team Objective map coming very soon to the Mirage Beta.
https://youtu.be/jAkb4ojz6VI
In Academy, you'll enter the heart of the grand city of Bashrahn which represents the center of power for the Bashrahni Emirate. Defend against the Azar Cabal in this continuation of the pushable mode section of the previous map, Bazaar.
Wishlist or pre-order Mirage on Steam today and get 10% off if you own Chivalry:
http://store.steampowered.com/app/368420
Mirage: Arcane Warfare BETA - Patch 2 Changes
This patch (Beta Patch 2) features many gameplay related changes and fixes, with a focus on build optimization and additional polish. The Mirage Beta represents an unfinished version of the game, but we’re getting there - piece by piece.
Coming at the end of April, Beta Patch 3 will feature several new maps, replacing some previous ones, as detailed in our Beta preview blog.
Read on for a full list of today’s changes…
Many crash & bug fixes
More animation and Fx polish
Abilities now continue to cooldown while you wait to respawn
This isn’t as drastic as resetting them on spawn but will go still go a long way
Overtime added to symmetric Objective modes - If when time runs out, score is tied, players on both teams will stop respawning and next objective score wins, if a team is wiped out entirely the other team also wins in Overtime
Centered third person camera
A warning message now appears when the server has crashed or your connection is down
Movement animation polish
Added a saturated ambient occlusion effect
Various tutorial improvements and bug fixes
Fixed various state/queue desyncs
Rebalanced health values
Primarily focused on nerfing some classes like the Vigilist & Taurant
Reduced upper body bend blend time and bend caps
Reduced back & strafe speed
Reduced melee turn caps on overheads and stabs slightly
Reduced stamina drain by 15% when blocking
You can now jump during windups again
Movement abilities can now be used out of Blocked/interrupt
Reduced blocked/interrupt time slightly
All abilities now receive a 4s cooldown when feinted/interrupted (previously ranged from 4-10s
depending on the ability)
Parries
Reduced active parry time
Narrowed parry box
Including some experimental changes to make swing manipulation more powerful against parries
Melee
Melee damage balance - general increase in damage
Reduced some windup times slightly
Reduced recovery times slightly
Reduced feint recovery times
Alchemancer
Increased spawn delay of Barrage and improved its indication
Ranged loadout:
Replaced melee attacks with punches
Increased the fireballs’ projectile speed
Tinker
Increased proximity mine damage
Added damage over time effect to Stasis
Increased stasis cooldown
Taurant
Decreased shove knockback
More taurant abilities can now be riposted against
Vigilist
Increased windup mobility of disperse
Increased iron domes health
Increased ward strike cooldown
Increased heroic leap range
Added in-world Damage/Healing numbers option
Updated several ability icons
Ability cooldowns are now visible when the ability is unavailable/silenced
Fixed issue that caused servers to get laggier over time
Fixed issue where damage/parry events were appearing that did not match the actual result
Fixed issue that would frequently cause vaults to fail
Fixed abilities being shown as active after they were used to kill someone
Also fixes the Phoenix ability sometimes becoming unavailable until respawn
Fixed certain keys not being bindable + format adjustments and bug fixes
Muting VOIP no longer mutes Chat
Loading screens now properly appear for each map
Main menu video is no longer sometimes black
Stasis bubble effect timing issues
Battle cry and VO fading out after activation no longer occurs
Fixed crash when returning to the main menu from gameplay
Fixed VO command placement issues
Fixed inconsistent end of match experience calculations
Fixed some abilities allowing alchemancer to fly when activated
Fixed some instances of animations playing incorrectly when being hit
Multiple text fixes
Multiple crash fixes
AMD users may experience video driver crashes
Death camera sometimes does not allow player control
Playstation controllers may not work
SLI may result in effects artifacts
Pawns killed in the air may play death animations while floating
Battlecry animations blend strangely when changing stance
Out of stamina panting may stop playing
Sometimes the crosshair will become locked in a state
FX may sometimes not appear
Overheal FX may stay longer than overheal
1st person sprint animations may sometimes not play
Tinker mines may sometimes sink into level props
Players may lose sound from other programs while playing Mirage
Resolution options changes may sometimes not apply
Increased decal count, localized ragdolls, and blood pooling The most recent addition is longer lasting blood decals in the world, throughout a match you’ll clearly see the spots where most of the fighting takes place.
We’ve also made sure every explosion and hit interacts with the ragdolls with the proper force.
Better, more reactive ragdolls
Blood stays around for longer
Blood/Gore can also be turned off in the menu.
Localized ragdolls, explosions pushing bodies after death, and more... http://steamcommunity.com/sharedfiles/filedetails/?id=902577112&fileuploadsuccess=1
Many, many more bloodstains left on surroundings: http://steamcommunity.com/sharedfiles/filedetails/?id=902582497&fileuploadsuccess=1
General level of chaos dialed up to 11: http://steamcommunity.com/sharedfiles/filedetails/?id=902573548&fileuploadsuccess=1
New speeds during movement, combat and melee attacks The pace of the game has really come together with big efforts on polishing both gameplay and animations.
For gameplay we’ve tweaked everything from the movement speed to respawn timers to get the right pacing as well as introducing 10v10 and Arena to give more variety between modes
Introduced 10v10 & Arena modes
Introduced more movement to abilities
Increased out of combat speed and wall jumps for better traversal
Updated all animations
Exchanges are faster and more explosive. http://steamcommunity.com/sharedfiles/filedetails/?id=902575427&fileuploadsuccess=1
...
Today we officially launch the Closed Beta of Mirage: Arcane Warfare!
Starting now, players who pre-order Mirage: Arcane Warfare get instant access to the Beta, which is live until close to the game’s release date. Plus, Chivalry owners get 10% off Mirage.
Mirage: Arcane Warfare Release Date: May 23rd, 2017
Pre-orders begin today at 10:00 a.m. PDT. Pre-order customers are also granted one additional “Friend Key” of the Closed Beta.
http://store.steampowered.com/app/368420/
The Mirage Beta features:
Six character classes with swappable tiers of magic abilities and hundreds of voice commands
11 environments and 5 different game modes (more maps and modes to come at launch), playable in NEW matchmaking system or server browser
The reveal of the Entropist - a burly mage who rides a flying carpet
No more NDA
See you in the desert!
Mirage: Arcane Warfare Map - Bazaar
Conquer the dusty streets of Bazaar, a sprawling Team Objective map coming in the Mirage: Arcane Warfare Beta on March 27.
https://youtu.be/EG9Oq1pBlyo
Bazaar takes Mirage’s magic civil war to the outskirts of the grand city of Bashrahn, as the rebellious Azar Cabal escort a magic ark to the centre of the Bashrahni Emirate’s power: the Academy.
Wishlist Mirage on Steam:
http://store.steampowered.com/app/368420