Mirage: Arcane Warfare cover
Mirage: Arcane Warfare screenshot
Genre: Hack and slash/Beat 'em up, Indie

Mirage: Arcane Warfare

Mirage: Arcane Warfare BETA - Patch 4

Mirage: Arcane Warfare Map - Mirrors



Take the fight to Mirrors, playable now in the Mirage Beta!



https://youtu.be/r_NpH1_qz5Q

Mirrors is a TDM / CTF / CP map set in the grounds of a mysterious marble palace used for strange experiments into the magic powers of the Jinn.

Wishlist or pre-order Mirage on Steam today to play in the Beta now, and get 10% off if you own Chivalry:

http://store.steampowered.com/app/368420

Mirage: Arcane Warfare BETA - Patch 3



A new Mirage Beta patch is now live, bringing in a huge amount of new content as well as general improvements to performance and networking.

We are excited to see our community testing out character customization, item unlocks and new maps in the Mirage Beta - please be aware that occasional crashes and performance issues may occur due to the broad scope of this new content.


  • Play 9 new maps and variants



  • Try out the new Character Customization system










Read the full list of changes and bug fixes on our Official Forum

Mirage: Arcane Warfare Map - Bridge



Fight under the Bridge, a map in the Mirage Beta (coming next patch as CTF & TDM variants)



https://youtu.be/whzb8MCqYsU

This Capture the Flag / Team Deathmatch map sees Mirage's magic civil war play out under the shadow of a colossal viaduct.

Wishlist or pre-order Mirage on Steam today, and get 10% off if you own Chivalry:

http://store.steampowered.com/app/368420

Mirage: Arcane Warfare Map - Academy



Watch our latest fly-through video - Academy, a large Team Objective map coming very soon to the Mirage Beta.



https://youtu.be/jAkb4ojz6VI

In Academy, you'll enter the heart of the grand city of Bashrahn which represents the center of power for the Bashrahni Emirate. Defend against the Azar Cabal in this continuation of the pushable mode section of the previous map, Bazaar.

Wishlist or pre-order Mirage on Steam today and get 10% off if you own Chivalry:

http://store.steampowered.com/app/368420

Mirage: Arcane Warfare BETA - Patch 2 Changes

This patch (Beta Patch 2) features many gameplay related changes and fixes, with a focus on build optimization and additional polish. The Mirage Beta represents an unfinished version of the game, but we’re getting there - piece by piece.

Coming at the end of April, Beta Patch 3 will feature several new maps, replacing some previous ones, as detailed in our Beta preview blog.

Read on for a full list of today’s changes…



  • Many crash & bug fixes
  • More animation and Fx polish
  • Abilities now continue to cooldown while you wait to respawn

    • This isn’t as drastic as resetting them on spawn but will go still go a long way

  • Overtime added to symmetric Objective modes - If when time runs out, score is tied, players on both teams will stop respawning and next objective score wins, if a team is wiped out entirely the other team also wins in Overtime



  • Centered third person camera
  • A warning message now appears when the server has crashed or your connection is down
  • Movement animation polish
  • Added a saturated ambient occlusion effect
  • Various tutorial improvements and bug fixes



  • Fixed various state/queue desyncs
  • Rebalanced health values

    • Primarily focused on nerfing some classes like the Vigilist & Taurant

  • Reduced upper body bend blend time and bend caps
  • Reduced back & strafe speed
  • Reduced melee turn caps on overheads and stabs slightly
  • Reduced stamina drain by 15% when blocking
  • You can now jump during windups again
  • Movement abilities can now be used out of Blocked/interrupt
  • Reduced blocked/interrupt time slightly
  • All abilities now receive a 4s cooldown when feinted/interrupted (previously ranged from 4-10s
  • depending on the ability)
  • Parries

    • Reduced active parry time
    • Narrowed parry box
    • Including some experimental changes to make swing manipulation more powerful against parries

  • Melee

    • Melee damage balance - general increase in damage
    • Reduced some windup times slightly
    • Reduced recovery times slightly
    • Reduced feint recovery times

  • Alchemancer

    • Increased spawn delay of Barrage and improved its indication
    • Ranged loadout:

      • Replaced melee attacks with punches
      • Increased the fireballs’ projectile speed

  • Tinker

    • Increased proximity mine damage
    • Added damage over time effect to Stasis
    • Increased stasis cooldown

  • Taurant

    • Decreased shove knockback
    • More taurant abilities can now be riposted against

  • Vigilist

    • Increased windup mobility of disperse
    • Increased iron domes health
    • Increased ward strike cooldown
    • Increased heroic leap range



  • Added in-world Damage/Healing numbers option
  • Updated several ability icons



  • Ability cooldowns are now visible when the ability is unavailable/silenced
  • Fixed issue that caused servers to get laggier over time
  • Fixed issue where damage/parry events were appearing that did not match the actual result
  • Fixed issue that would frequently cause vaults to fail
  • Fixed abilities being shown as active after they were used to kill someone
  • Also fixes the Phoenix ability sometimes becoming unavailable until respawn
  • Fixed certain keys not being bindable + format adjustments and bug fixes
  • Muting VOIP no longer mutes Chat
  • Loading screens now properly appear for each map
  • Main menu video is no longer sometimes black
  • Stasis bubble effect timing issues
  • Battle cry and VO fading out after activation no longer occurs
  • Fixed crash when returning to the main menu from gameplay
  • Fixed VO command placement issues
  • Fixed inconsistent end of match experience calculations
  • Fixed some abilities allowing alchemancer to fly when activated
  • Fixed some instances of animations playing incorrectly when being hit
  • Multiple text fixes
  • Multiple crash fixes



  • AMD users may experience video driver crashes
  • Death camera sometimes does not allow player control
  • Playstation controllers may not work
  • SLI may result in effects artifacts
  • Pawns killed in the air may play death animations while floating
  • Battlecry animations blend strangely when changing stance
  • Out of stamina panting may stop playing
  • Sometimes the crosshair will become locked in a state
  • FX may sometimes not appear
  • Overheal FX may stay longer than overheal
  • 1st person sprint animations may sometimes not play
  • Tinker mines may sometimes sink into level props
  • Players may lose sound from other programs while playing Mirage
  • Resolution options changes may sometimes not apply
  • Low reproduction client crashes
  • Double-speed audio when set to 192kHz in Windows
  • Some keys cannot be rebound
  • Some placeholder text still visible in the UI
  • End of match timer will hang on 0
  • Chat in post game will sometimes not work
  • Players will sometimes jitter when using levitate


Discuss these changes here or on our forums or subreddit.

Mirage: Arcane Warfare Map - Rock Bottom



Check out our fly-through of Rock Bottom, a TDM / Capture Point map in the Mirage Beta, on now.



https://youtu.be/HBlBKzGSm98

Rock Bottom takes players into the pit of the Azar Cabal's rebel hideout, carved into caverns on the mountainous outskirts of the Nankur desert.

Wishlist or pre-order Mirage on Steam today:

http://store.steampowered.com/app/368420

Mirage Beta - Recap of Patchnotes (+ Preview!)

We hope you are enjoying the Mirage Beta!





Last week, we detailed everything that's new to the Beta since we ended our Alpha testing phase. Read our full post to see the full patchnotes plus a preview of what's to come.

An excerpt:


 
Increased decal count, localized ragdolls, and blood pooling
The most recent addition is longer lasting blood decals in the world, throughout a match you’ll clearly see the spots where most of the fighting takes place.

We’ve also made sure every explosion and hit interacts with the ragdolls with the proper force.

  • Better, more reactive ragdolls
  • Blood stays around for longer
  • Blood/Gore can also be turned off in the menu.

Localized ragdolls, explosions pushing bodies after death, and more...
http://steamcommunity.com/sharedfiles/filedetails/?id=902577112&fileuploadsuccess=1

Many, many more bloodstains left on surroundings:
http://steamcommunity.com/sharedfiles/filedetails/?id=902582497&fileuploadsuccess=1

General level of chaos dialed up to 11:
http://steamcommunity.com/sharedfiles/filedetails/?id=902573548&fileuploadsuccess=1


New speeds during movement, combat and melee attacks
The pace of the game has really come together with big efforts on polishing both gameplay and animations.
For gameplay we’ve tweaked everything from the movement speed to respawn timers to get the right pacing as well as introducing 10v10 and Arena to give more variety between modes

  • Introduced 10v10 & Arena modes
  • Introduced more movement to abilities
  • Increased out of combat speed and wall jumps for better traversal
  • Updated all animations

Exchanges are faster and more explosive.
http://steamcommunity.com/sharedfiles/filedetails/?id=902575427&fileuploadsuccess=1
...

Complete Preview & Patchnotes continued on our official site.

Pre-order Mirage on Steam to play the Beta NOW!



Today we officially launch the Closed Beta of Mirage: Arcane Warfare!

Starting now, players who pre-order Mirage: Arcane Warfare get instant access to the Beta, which is live until close to the game’s release date. Plus, Chivalry owners get 10% off Mirage.

Mirage: Arcane Warfare Release Date: May 23rd, 2017

Beta Launch trailer:
https://youtu.be/fyuxSWXEuCQ

Beta Walkthrough trailer:
https://youtu.be/WkuK2_4RTGU

Pre-orders begin today at 10:00 a.m. PDT. Pre-order customers are also granted one additional “Friend Key” of the Closed Beta.

http://store.steampowered.com/app/368420/

The Mirage Beta features:

  • Six character classes with swappable tiers of magic abilities and hundreds of voice commands
  • 11 environments and 5 different game modes (more maps and modes to come at launch), playable in NEW matchmaking system or server browser
  • The reveal of the Entropist - a burly mage who rides a flying carpet
  • No more NDA


See you in the desert!

Mirage: Arcane Warfare Map - Bazaar



Conquer the dusty streets of Bazaar, a sprawling Team Objective map coming in the Mirage: Arcane Warfare Beta on March 27.

https://youtu.be/EG9Oq1pBlyo

Bazaar takes Mirage’s magic civil war to the outskirts of the grand city of Bashrahn, as the rebellious Azar Cabal escort a magic ark to the centre of the Bashrahni Emirate’s power: the Academy.

Wishlist Mirage on Steam:
http://store.steampowered.com/app/368420