Miscreated cover
Miscreated screenshot
Genre: Shooter, Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Miscreated

Update #56 - 02/07/2018



Game



  • Snow weather chance decreased to 3% now
  • Fixed some issues with snow weather pattern not being synchronized the same on each client
  • Fixed a couple more physics issues
  • Christmas only items no longer spawn, but can still be used if you have them already
  • Steam achievements added (more will be added in future updates)
  • Fixed rain occluder in some mobile homes
  • Disabled water ripple effect except on Very High water setting - performance optimization
  • Minor physics fix
  • Updated shader cache


Vehicles



  • Added boost support to dirt bike so it can do wheelies
  • Tweaked dirt bike handling
  • Adjusted damage model on the dirt bike
  • Increased mass of armored vehicles, slowed steering and increased inertia for more realistic handling
  • Bicycle moved to the two-wheeled physics system - same system the dirt bike uses
  • Disabled wind on vegetation caused by vehicles (slight optimization)


Base Building



  • Punching or kicking base parts no longer causes damage to them
  • Bear rug added


Items



  • Decreased damage from pipe bomb
  • Bow sights added for the recurve bow (optic and reflex)
  • Arrow speed and max distance increased
  • Hazmat items added - multiple colors
  • Ghillie suit added
  • Bear meat added (used in crafting)
  • Bear pelt added (used in crafting)
  • Map items updated


AI



  • Hordes will occur less often on servers with fewer players
  • Bear added


Map



  • Fixed a prefab that caused the trash to float above the ground
  • Fixed some bats in caves that would appear above the cave on the ground
  • Added AI exclusion areas for swimming pools
  • Abandoned vehicle prefabs now spawn more car parts
  • Fixed some objects in the sewers that had their draw distance set too low
  • Moved some spiker spawners out of a small building - could cause brutes to spawn inside and become stuck
  • Bear caves added
  • Bear spawns added


Animations



  • Bear character added
  • Optic and reflex scope added for the recurve bow
  • Skinning fix for odd pocket deformation on police jacket
  • Fixed disappearing weapons (m40a5, crafted rifle, and crafted smg) when on edge of the camera view
  • Guitar knocking sounds changed to custom sounds
  • Ghillie suit added
  • Hazmat suit, gas mask, and scba air system added
  • Added in female version of the football shoulder pads
  • Fixed minor skinning issue on the police vest
  • Fixed animation when picking up duct tape
  • Sloped movement animations for the two headed dog added


Audio



  • Changed the guitar tapping sound to a new sound (was using the wooden door knock sound) - Still use F2-F4 to play songs
  • Decreased volume of some sewer sounds - especially steam


Models/Textures



  • Added LODs for dirtbike
  • Fixed shell ejection helper rotation on the Mk18, so shells eject the correct direction
  • Fixed a texture on the apple trees
  • Fixed players being able to jump through a window on the modern family house
  • Fixed a physics proxy issue on the fire department

State of the Game 2018



As we have done in prior years we want to take a few moments to thank all of the fans of Miscreated and to give everyone a status on where we feel the game is currently at overall, and dive into more detail on the major game systems within Miscreated.

Moving forward we will release the State of the Game post at the start of each year instead of the end of the year, so this State of the Game is titled 2018 instead of 2017.

If you are enjoying playing Miscreated, please leave (or update) your review on Steam at http://steamcommunity.com/app/299740 It's very beneficial to the game.

Social Media


If you are not following our social media accounts, we'd recommend you do so. There is a lot of information that is shared on them that doesn't warrant a full post on Steam or our website. The @miscreatedgame account will also tweet out when servers are going offline for game updates, so you are not taken by surprise when it happens. Some of the Twitter handles of team members are included below, so you can follow those that may interest you.

@entradaint (Company account)
@miscreatedgame (Official game account)
@lordsnave (Terry Evans - creator and lead developer)
@csprance (Chris Sprance - technical director/art lead)
@adam_johnson_ (Adam Johnson - technical designer)
@miscreatedmarco (Marco Catena - lead level designer)
@sihambly (Simon Hambly - lead animator)
@plumbjet (Graham Hayward - lead 3d artist)
@hendrikpolc (Hendrik Polczynski - senior developer)
@matthieu_labrie (Matt Labrie - 3d artist)
@miscreatedkks (Serkan - 3d artist)
@miscreated_carl (Carl Kent - 3d artist)
@miscreated_farz (Farzad Morshed - animator)
@miscreated_jen (Jennifer Yaner - Community Manager/PR)

Discord Server


Miscreated has an official Discord server located at discord.gg/miscreated and is probably the best way to interact with the Miscreated community and to get help with the game. Several members of the development team and moderators for the game are in the Discord chat. There are also several pinned messages in the different chat channels with helpful information, so please glance through them when you join.

Leaving Early Access (Moving to Beta)


Our goal is to have the core of all major game systems in the game during 2018 and when that happens we will leave early access on Steam. That does not mean that those game systems are feature complete, just that the core for each of them is in place and we will continue to enhance them even after we are out of early access.

The following is the list of game systems, features, and major issues we will be focused on this year:

Game World


The current map, Orca Island, is roughly 75% completed now. The level design team will continue to work on filling out the missing areas of the map, but it may not be 100% finished before we leave early access. Even if the map isn't finished before we leave early access it will continue to be worked on after until it is finished. Once the map for Orca Island is done, then the level design team will start working on a new map for the game. The following image is of the new docks area that will be coming to Orca Island soon:



Repair Kits


We will be adding support for repair kits before leaving early access, but we may not add them for all weapons during early access. They will definitely be added for melee weapons though since those degrade through use currently (especially when attacking a player's base). Support for degrading and repairing ranged weapons will be added in the future, but those may come after we leave early access.

Survival


The survival aspect of Miscreated is still a major area of the game that we, and our fans, feel is lacking from the game. Some survival aspects we will be adding before leaving early access and some we are going to work on after. If a survival feature you want isn't listed here, it doesn't mean it won't ever be added to the game, but just that it isn't planned to be added during early access is all. There is still a lot we plan to add to the game.

Farming
Support for farming will be added to the base building system, but there will also be several areas around the map where players that don't want to build a base will be able to farm at. As new systems are added to the game for players to generate their own food (farming, and future features such as fishing and trapping) we will continue to adjust the spawned food and drink items in the game.

Temperature
The temperature system will be one of the most complex systems to still be added during early access. It will need to take into account many other game systems and features such as: weather patterns, time of day, player activity level, player's clothes, state of player's clothes (being wet), camp fires, burning barrels/vehicles, dynamic fire (molotov's, etc.), where the player is at in the world (inside, underground, in a vehicle), and probably several others not mentioned.

Persisted Stats
All stats and effects that affect a player still need to be stored, and subsequently restored, for a player - radiation, incapacitated state (unconscious, handcuffed), poison level, and any others we may be missing.

Base Building


Throughout early access we may add new base parts for players to use, but the focus will be on fixing remaining issues with the base building system. Issues such as not being able to see some of the parts and not being able to place tents and camp fires in clan mates' bases, and other important or annoying issues.

Prone


Support for being able to prone in the game is still planned to be added during early access. As we have mentioned in prior state of the game posts, it is actually a complex feature to add - if you want it to look good, work correctly, and not to be exploitable by players.

Inventory UI


Throughout 2017 most of the UI in Miscreated was replaced with a much better looking and functional version with one major exception - the inventory. We have a new version of the inventory UI that we have been testing internally and it will be released as soon as it's ready and before we leave early access. It not only looks a lot better than the current UI, but also adds some new features.

Clothing Sets


Several clothing sets are planned to be added to the game. The planned sets during early access are the ghillie suit, hazmat (NBC) suit, and a rain coat. The plan is to add additional sets for the police, fire department, and any others after leaving early access. The ones to be added during early access are needed because of features being added during early access (prone, weather systems, temperature system) with the ones to be added later would be more for fun/roleplay purposes. Here is a preview image of the ghillie suit that will be added to the game soon:



Vehicles


The vehicles currently in the game will be improved during early access, but no new vehicles are currently planned to be added. The team will primarily be working on improving the damage states (to fix issues like being on fire continually and blowing up when not expected) and handling of the vehicles. The bicycle will also be moved to the new two-wheeled physics model the dirt bike is currently using.

Steam Support


We will be adding additional Steam features to Miscreated while in early access. Achievements will be coming soon and the plan is to also add support for Steam inventory and workshop support. Exactly what and how the inventory and workshop will entail is still being decided on, so we'd love to hear your feedback on those two areas.

AI


The AI system in Miscreated is still an area where a lot of improvement is planned to be made. There are two new AI characters that are currently being worked on - one is a bear and the other is a new spider-like mutant. As we add new mutants they will behave differently than the other mutants currently in the game. The spider mutant, when finished, will have different combat behaviors and attacks than other mutants currently in the game. Another area of the AI system we will be working on is adding hit reactions, so combat with AI is more rewarding and the player has better visual and audio feedback during that combat. Here is an image of the spider-like mutant that is being worked on:



Battle Royale


The plan for Miscreated has always been to add support for a Battle Royale (BR) style of game play, but BR is something we will work on after the game leaves early access. Our focus is still on the survival game.

Thank you for making 2017 such as amazing year for Miscreated! We look forward to continuing to develop the game with all of you during 2018.
- The Miscreated Team

Steam Holiday Sales - 50% Discount



It's that wonderful time of the year where all the awesome video games are on sale on Steam. The Miscreated team is happy to be part of the sales! During the Steam Winter Sales, you can pick up Miscreated for 50% off. Come enjoy the festivities with us with the winter weather and holiday items available now and throughout the holiday season.

We hope to see you in-game. Happy Holidays!

http://store.steampowered.com/app/299740/Miscreated/

Update #55 12/15/17



Environment


Two new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter.

All fog patterns have been visually enhanced and the tornado pattern has received an initial warning period.

For the new weather patterns the negative effects have not been added to the game yet, so players have time to learn the associated warning signs.

The effects on player stats and the expansion of the radiation system with item attributes, and related items, will follow in later updates.

The strength of the negative effects will depend on the clothing worn and the area the player is in. Areas underground (sewers, cellars, bunkers, caves) will be fully protected. Buildings and bases above ground will protect enough to not die from the effects.

The outside is very dangerous during the extreme weather patterns and will require special gear to survive, which will be added alongside the effects. A warning period will give players about 1-2 minutes to move to safety or to equip their protective gear.

To support the new weather patterns all environmental protective item attributes have been reworked. The following protective attributes are implemented so far:

  • smoke (gas-grenades)
  • physical (tornado, fall, collisions)
  • radiation (irradiated areas)
  • explosion
  • feet-sharp (traps)
  • light (flashbangs)
  • fire (molotovs)

Once fully implemented there will be a total 15 different attributes.

The protective attributes will be displayed in the inventory UI when the new UI is finished. For now, the protective attributes work as one would intuitively assume for the items.

Weather Manager


wm_pattern rcon command change
wm_pattern=X (where X is a weather pattern number) instantly plays the weather pattern at its peak and holds it there until another pattern is played or wm_pattern is set back to -1 (random patterns)

Two-Wheeled Physics System


This update introduces a new two-wheeled physics system that is still considered a work in progress. While we believe it works reasonably well, we expect issues to be found with it, and future improvements will be made. Please send us any feedback on the new system

The two-wheeled physics system is only used for the new dirtbike currently, but the bicycle will be moved to it at a later date.

Game



  • Apple trees now spawn around the map and apples can be picked from them
  • Fixed some issues related to being unconscious and bleeding
  • Can no longer swim faster while holding down forward and side keys at the same time
  • Elevator switches can now be toggled correctly
  • Fixed action menu staying open after walking away for the current target
  • Added new clothing environment protection system
  • Fixed issue where the world actions could allow too many items to be harvested at times
  • Shader cache updated to reduce stalls while playing


Vehicles



  • SUV added
  • Dirt bike added
  • Altered the reversing lights on the quadbike and luggage car
  • Changed action text to "Flip Vehicle" when a vehicle can be flipped over
  • Drive belt requirement removed from fishing boat
  • Driverless vehicles no longer do collision damage


Base Building



  • Packed up parts spawn in with the same rotation as when they were part of a base - fixes issues with metal parts rotating when packed up


Items



  • Welding helmet added
  • Added left side shoulder pad item
  • Decreased weight of the gloves
  • Decreased weight of the binoculars
  • Guitar added
  • Consumable clams added
  • Propane tank added (can be shot to make them explode)
  • Apples can be stacked up to 5
  • Food amount from apples reduced
  • Berets added (several color variations)
  • Sweaters added (some seasonal Christmas ones as well)
  • Seasonal Christmas hat added
  • Seaweed added
  • Clams added


UI



  • Fix for ladder use prompt not appearing at times
  • Fix for scroll wheel zooming not working at times


AI



  • Small hordes of mutants may appear


Map



  • Replaced last remaining broken van models in the highway tunnel
  • Added Apple trees to the world
  • Added seaweed and clams along the shores
  • Added a new town Cape Bay in the north east side of the map
  • Added explosive propane tanks that spawn in various spots
  • Added new north coast farms area to the map
  • Fixed plywood blocking a bathroom in a residential house


Animations



  • Emotes no longer cancelled when jumping. Now pig will be held correctly during and after jump
  • All characters skeletons altered. Ragdoll improvements to stop joint flipping and now AI arms shouldn't get stuck in odd positions when hitting them during their melee animation
  • SUV animations set
  • New pose for pistols whilst raised sprinting
  • Guitar animation set
  • When falling whilst holding torch the left hand doesn't come up like holding a rifle now
  • Melee whilst moving backward fixed for all weapons


Audio



  • Sounds added for m249 reload
  • Sounds added for new weather effects


Models/Textures



  • Texture for the map item updated
  • Adjusted physics proxy on some doors so AI can go through the doorways
  • Adjusted specular level on the sandbags
  • Optimized materials for the 3-room single story garage
  • Tweaked the glass on the small plane so it looks a lot better
  • Tweaked the physics proxy and the LODs on the sedans
  • Improved materials for the parking lines
  • Fixed uneven floor in the Shop N Save store - fixes small items disappearing under the floor and some spawn locations on the floor


Feedback thread here: https://steamcommunity.com/app/299740/discussions/0/2549465882921143830/

Update #54 11/13/17



Metal Base Parts



  • Metal base parts now randomly spawn over time around the game world
  • They are a lot harder to destroy than their wood or plated counterparts
  • They are very heavy and can only be towed back to your base using a vehicle that is capable of towing
  • Once a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size


Towing



  • Most vehicles now have the ability to support towing metal parts
  • In this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
  • A tow capable vehicle must have a Tow Cable item in its inventory in order to tow
  • The action menu will allow you to attach a metal part, or detach a currently attached part


Game



  • Fixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn
  • Screen overlays are now hidden for most items in 3p view modes - some will stay by design
  • Fixed overlay issue when unwearing an item that would remove all overlays
  • Increased the number of tents that spawn in the world
  • Removed ability to store items in the quad bikes and the tractors
  • Fixed issue with newly spawned tents being removed after two days unless they were interacted with before then
  • Removed some unneeded network messages when a player is joining a server (slight optimization)
  • Damage log now outputs the 64-bit Steam ID
  • Slight ammo tracers added (only shooter can see them)
  • Fixed damage 10mm rounds did to bases (it wasn't being properly reduced)
  • Expanded hazard area on the caprice prefabs (on fire cars)
  • Only spawn persisted animals when a player is close to them (server optimization)
  • Pigs now drop "ham" meat that can be cooked or cured
  • Roosters now drop "chicken" meat that can be cooked
  • Server crash fix related to weapon zooming


Base Building



  • Parts are more accurately placed in the world, so they won't shift as much while being placed
  • Consolidated base verification code so parts won't fall on a server restart that were fine while the game was running
  • Server no longer verifies all bases on startup, so server restart times are faster
  • Parts that fall in the water are now removed
  • Plot signs and some parts now require a line of sight check to prevent them from being placed inside of solid objects, like rocks
  • To reduce floating sections of bases, base parts can only be placed on the terrain, rocks, or on top of another base part
  • Each base part adds 6 hours (was 12) to the duration the base will stay before being removed
  • Fixed issue with the !base command not working correctly with a newly placed plot sign
  • Fixed issue with newly placed plot signs not updating their decay time correctly until after a server restart
  • Curved walls are no longer craftable (will be added back in at a later date when they work well with our base building system)
  • Plated parts now require Scrap Metal to upgrade to or repair with, metal now uses Sheet Metal to repair


Tents



  • World tent limit increased to 20 tents
  • Tents no longer respawn instantly on server start, so players with a packed tent will have some time to place it
  • Tents no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time


Vehicles



  • Towing support added to most vehicles - requires use of the Tow Cable item
  • Horn no longer gets stuck on with no driver
  • Adjusted engine health on the armored trucks to make them slightly harder to destroy when shot from the front
  • Fixed entering tractor so it works correctly from both sides
  • Vehicles no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time
  • Fixed some configuration issues with the armored trucks


Items



  • Stairs crafting guides now spawn
  • Laser sight now turns off when removed from a weapon
  • Jack-O-Lantern light setup tweaked
  • Tow cable item added
  • Rotated Crossbow model so it spawns in oriented correctly (was on its side before)
  • THOR-12 auto-action 12-gauge shotgun added
  • Magazines added for THOR-12 - one for each ammo type - pellet, slug, beanbag
  • Several additional types of rotten food added
  • Berries consumable item added (pick them from berry bushes around the world)
  • Rotten vegetables added
  • Adjusted the food values on several consumable items


UI



  • Fixed hoodie icon that was incorrect
  • Added new tow cable slot to some vehicles


AI



  • Fixed raycast memory leak - fixes AI not seeing players at times
  • Adjusted physics size on some AI
  • Improved navmesh for both medium and large characters
  • Navmesh regenerated with new settings for better AI navigation
  • Many more AI spawn locations added around the map
  • AI spawns locations will now be correctly randomized while the server is running (was a static subset on each server start)


Animations



  • THOR-12 animation set added
  • Change firemode sound placeholder replaced with dedicated sound
  • Search container animations now don't make flashlight, maglite, and torch be lowered
  • For search animations, character will now rotate with camera so player doesn't snap once outro has finished
  • Search container animations changed to help with camera poking through objects
  • Second pass over grey wolf animations


Map



  • Fixed some spawn locations in the pawn shop
  • Fixed some spawn locations in the supermarket
  • Old, broken van models now replaced with a new SUV model
  • Metal base building part spawn locations added to the map
  • Berry bushes added around the map - can be harvested for berries to eat
  • More potential tent spawn locations added to the world


Models/Textures



  • Updated the physics proxy on the supermarket to more closely match the render mesh


Feedback thread: http://steamcommunity.com/app/299740/discussions/0/1482109512320236642/

Steam Halloween Sale - 50% off!



It's that time of year on Steam for spooky games, and Miscreated is happy to be part of it! You can find Miscreated on sale for 50% off until November 1st. During this time, you’ll be able craft exclusive Halloween themed items that will not be craftable after the sale. The pumpkin mask and jack-o-lantern decoration for your base.

You can find Miscreated on Steam here:

http://store.steampowered.com/app/299740

Want to join the discussion on Discord? Find us here:
https://discordapp.com/invite/miscreated

Miscreated Autumn/Halloween Update - Hotfix #53a 10/17/17

Here is a little update with the normal hotfix contents that you are used to, as well as some Halloween themed items to celebrate the spooky season.

  • Fixed bases being shifted down on servers with base building rule = 2 (build anywhere)
  • Fixes to reduce the chance of a player/vehicle/tent being killed or removed while adding or removing base parts
  • Fixes to reduce the chance of a valid base parts falling down into another part below it
  • Updated hints in UI
  • Fixed a couple of the stairs base building parts
  • Updated hold breath sounds
  • Fixed boids attenuation configurations
  • Fix for blocked stance changes instantly using up all stamina
  • Fixed a couple of client crashes
  • Moved some server messages back to the chat window (motd, url, join/leave/death)
  • New sv_chat server command added to send a server message to the chat window
  • Pumpkin item added
  • Craftable Jack-O-Lantern added for base building
  • Craftable pumpkin hat added

Update #53 - 10/13/17



Floating Base Fix


This update introduces the fix for floating bases

  • Some of the bases that initially fall are going to look ugly until the owner
    fixes them
  • Some bases with plot signs on top of invalid objects (broken cars, telephone poles, etc) will be deleted (we've sent out several warning to adjust bases as needed)
  • We have done a lot of testing, but expect some issues to still be found. If you find anything amiss, please notify us so we can track down and fix any related issues
  • When the server is loading the bases from the database they will all be verified now
  • If the server build rule is 0 (no bases allowed), any bases on the server will be deleted (you could set this if you wanted to remove all bases on your server for some reason as well, then change it back to another value)
  • If the server build rule is 1 (normal build rules), any base in an exclusion area (some really old ones have been grandfathered in for a long time) will be deleted from the database.
  • This means the exploit of toggling from rule 2 (build anywhere) to 1 (normal build rules) to have bases in cities will NOT work - they will be deleted once the rules is set back to 1
  • All traps, except for actual base building traps, have been removed and are now, temporarily, limited to just being able to be placed on the terrain
  • The traps' terrain limiting is temporary, but was needed for the floating base fix. The restriction will be removed in a future update so you can place them anywhere again


Harvesting Changes


  • Harvesting resources (wood/metal/rock) will now eventually exhaust the supply from the object you're harvesting from
  • Once it's exhausted you will need to move to another object to harvest more (you will be notified when it's exhausted)
  • The object's supply is determined by its size - larger trees allow you to harvest more wood, for example
  • An object's supply will regenerate over time


Servers


  • Uptime and restart times added to the status command
  • Potential fix for stuck database requests after server's internet connection gets dropped for some reason
  • sv_say console messages now appear in the new server messages UI area (instead of chat tab)


Game


  • Updated shader cache to reduce stalls while playing
  • Added action spam prevention (3 times / second)
  • Don't allow a stack to be split unless there is free space in the player's inventory
  • Damage from tornadoes should be working again
  • When dropping an item it will be added to an existing stack on the ground
  • Recoil will no longer autocenter (WIP)
  • Stance changes now use up a little bit of stamina
  • Player character hit reactions added (still WIP)
  • Fixed exploit where a melee weapon would not use up durability on some attacks
  • Dry fire events are now network synchronized
  • For remote players don't offset laser positions as much so the laser dot position appears closer to the weapon
  • Zoom start uses a little bit of stamina
  • Standing up uses a little bit of stamina
  • Changed how oxygen value was being synchronized, so it shouldn't get out of sync between client and server now
  • Fixed exploit of increased speed while spamming stance change


Base Building


  • Added wooden stair parts
  • Added column parts (some with lights)
  • Disabled ability to adjust opacity while placing a part (stock CryEngine shader issue)
  • Added sandbag embrasure parts
  • When starting to place a part, tactical stance is exited if needed (to prevent accidentally firing weapon)
  • Fixed sandbag physics proxies
  • More fixes for invisible base parts
  • Two new base building guides added (stairs 1 and 2)
  • Damage to base parts is now saved in the database and restored after a server restart


Items


  • Increased the spawn chance of base building guides
  • Fixed description of the crafted hatchet
  • Large rucksack added
  • Improved fire arrow particle effect
  • Football shoulder pads added (provides some protection)
  • Right shoulder pad added (provides some protection)
  • While worn, some eye wear now slightly alters your vision
  • Protection level of football helmets reduced to 1
  • Added burlap sack - can be worn to cover a player's head
  • Honeycomb added (can be collected from beehives)


Vehicles


  • Bug fix for entering vehicles
  • Fixed exit algorithm on vehicles with high seats
  • Image added to taxi signs
  • Adjusted buggy textures
  • Increased health on armored truck wheels


Map


  • Optimized hotel prefab
  • Optimized skyscraper prefab
  • Optimized utility pole prefab
  • Optimized lumberyard prefabs
  • Added new water types (clean, poison, puddle, radiation, salty)
  • New villa added
  • Beehives added


UI


  • Action menu theme updated to match rest of UI
  • Added hint for cancelling throw/bow action
  • Improvement for the scope reticules on lowest resolution 1024x768 (get rid of aliasing)
  • Increased width of action menu (so more text can be displayed)
  • Server message UI added to top of screen (messages will be cleaned up more over time)
  • Reduced chance of player's model disappearing in inventory window while wearing certain items


AI


  • Shortened AI chase distance to reduce likelihood of them despawning while chasing a player
  • Brutes mutants now have the ability to roar to attract nearby mutants to attack the brute's target
  • Fixes for invisible mutant issue
  • Mutants should throw rocks when a player is visible and off of the navigation mesh


Animations

Miscreated Weeklong Sale



Miscreated is on sale for 50% off for one week. This sale will last until September 18th, 2017.

http://store.steampowered.com/app/299740/Miscreated/

Have any questions before picking the game up? Join our official Discord at: https://discordapp.com/invite/miscreated - Our active community members and developers will be happy to help you.

Update #52 - 08/25/17



Database Update



We needed to make a major update to our game's database to prevent issues such as some of the item duping methods. As a result of the database update, all characters and items in the database have been deleted. All items in vehicles, crates, and tents have also been deleted - all items in the game. All guides, bases, vehicle locations and anything that is not a character or item is not affected by this change. We strive to not delete any data from the database unless absolutely required, but in this case it was required

Servers



  • Added some more descriptive hit types that will appear in the damage logs


Game



  • Fixed client and server crashes related to the laser sight
  • Shader cache updated to reduce stalls while playing
  • Fixed issue with thrown items not working correctly when in the far northern or eastern areas of the map
  • Fixed issue with generators' state not being correctly sent to new clients joining a server
  • When items are dropped their position and direction is now slightly randomized - helps prevent perfect towers of sticks
  • Oxygen stat is now correctly synchronized between the server and client
  • Fixed elevator in Hayward
  • Fixed the floating scope/invisible weapon issue
  • Blocked ability to drop current weapon during reload animation
  • Disable sprinting during a reload animation
  • Disable attacking while using free look
  • Pressing 'F' to drop an animal now correctly drops it


Base Building



  • Traps placed in your base will persist through server restarts


Items



  • Made reticule dots smaller allowing for precise aiming
  • Replaced hunting scope crosshair with one allowing for more precise aiming
  • Hide player's peripheral vision while aiming with the hunting scope
  • Laser sight beam opacity reduced (less visible)
  • Football helmets added with many variations - provides some head protection
  • Green and blue beam laser sights added
  • Reduced max stick pile size to 10 (was 15)
  • Landmine particle effect improved
  • Added craftable bolts for the crossbow


Vehicles



  • Dune buggy added
  • Armored trucks added
  • Fixed physics proxies on the sedans so they are no longer bullet proof
  • Tweaked and fixed vehicle exit collision checks to prevent glitching into buildings and bases
  • Vehicle explosion particle effect changed


Map



  • Removed steam particle effect and steam sound from broken vehicle (was too loud and unsuited)
  • Removed invalid models that caused the "replace me" balls
  • Added new diner building
  • Old broken bus model replaced with a new bus model that looks much better
  • Replaced some of the other broken models that were still on the map with their updated version
  • Fixed some issues with sewer pieces not rendering far enough
  • Ocean sound removed at world origin, so you don't hear it while joining a server


UI



  • Torpidity stat bar now displays as soon as there is any torpidity (instead of the minimum of 10 before)
  • Chat window updated with more support for Unicode character sets and reduced tab header sizes
  • Simplified bullet/blood HUD effects to fix issues with randomly playing the wrong effect
  • Antialiasing mode SMAA 2TX added
  • Server browser now correctly orders servers based on the sorted column


AI



  • Fix for brute getting stuck in narrow spaces
  • When spawned in mutants will bias towards players within their area
  • Reduced network bandwidth AI uses by about 95%


Animations



  • Dune buggy animations
  • Armored truck animations
  • Hoodies now correctly display decals
  • KrissV mag changed to use a small magazine due to it only having 15 bullets. New reload animation for this mag size
  • KrissV pose polish
  • Change to heavy landing animation setup. Now if the player lands heavily whilst carrying an animal, the player will still be holding the animal correctly instead of it being attached to the hand
  • New 870 tactical shotgun firing animation
  • 870 tactical shotgun pose polish


Audio



  • Added sounds and additional direction lights for elevator running
  • Changed Generator attenuation profile for much sharper attenuation


Materials/Textures



  • Adjusted the physics proxy on the round campground tents so items don't disappear under the floor when spawned in
  • Fixed missing material on craftable palisades
  • Adjusted glass material in the broken buses
  • Scope materials have been adjusted to produce less glare