mis_kick fixed kicking by connection's id, added being able to use the Steam id to kick a player
Improved method base building parts are sent to clients should fix some common base building issues
Fixed a continual server crash on servers with a lot of farm animals
Game
Fixed Kythera crash when game is located in a path with some unicode characters
Fixed issue where some network messages from the server may be missed while logging into the game
Actionable menu won't appear when weapon is raised around bushes
Disable lean, jump, and reload during usage of a scope
World actions may randomly determine which item is found now
Item durability is now saved and restored when logging back in
Military spawn locations added
Adjusted police spawn locations so most won't spawn military gear
Scopes now work on many of the existing weapons
More world actions added
Lights will now turn off when a generator runs out of fuel, or an item being removed from it
Items that can be stored in the belt slots can no longer be stored in secondary slots
Added recipe to convert old "Sniper Scope" to new "Hunting Scope", as the former is no longer supported on the M40A5
Base Building
Removed texture color change when base parts are damaged to see if it eliminates a common crash
Only show the upgrade part action if the player has the required upgrade part in their inventory
UI
Fixed the brightness, tessellation, and view distance video options
Updated the look of the chat window to match the new overall theme
Items
Binoculars added
Police vests added
Flak vests added
Kriss Vector added
Smoke grenade traps added
Craftable bow added
Craftable arrows added
New scarf variations added (colors can be crafted)
Many sneaker variations added
Increased laser attachment accuracy
Adjusted recoil on the AKM
Fixed headlamp light not working
Decreased weight of gnomes
Increased damage of the 12-gauge slugs
Decreased the Katana's weight
Damage caused by the bear trapped is slightly increased
Adjusted weights on most magazines
Bows should now display the correct arrow, depending which magazine is equipped
Added Craftable Bow recipe
Map
Updated Orca Dam area, includes more detail and more item spawns
Added new player spawn location north of Brightmoor on the east coast
Updated broken down pickup trucks with newer models
Fixed radiation zone going over road near center hills
Updated lighting in Sewers
Updated lighting in Hotel
Audio
Adjusted sedan sounds inside cabin
Balanced volume of footsteps on varying surfaces
Balanced volume of projectile weapons
Animations
Kriss v animations created and setup
Scope animations added for
AT-15 (Optic)
Mod16 (Optic)
MK18 (Optic)
M40A5 (Hunting, optic)
Carlington (Hunting, optic)
Renegade (Hunting)
Hunting rifle (Hunting)
Firing animations and setup altered to work with scopes
Ironsight strafing movement looping error corrected
Dedicated animations for M16, and MK18 firing added
Weapon animations added to firing for AT15, MK18, and M16 (casing extractor movement added)
Tranquilizer reload animation fix so dart enters the barrel correctly
Left hand polish in MK18 aimposes
Crafted bow and recurve bow now correctly display the type of arrow in use (aluminum/wood)
Binocular animations added
Alterations to base movement animations (nw, and weapon) so transitions don't cause weapon to go too close to characters face
Swimming search self animation added
Improvements to left hand search self animation to stop issues when dropping active weapon whilst in inventory
Removed some feet sliding whilst crouching
Altered transition between crouching and standing stances to be smoother
Flak vest skinned to male and female character
Police vest skinned to male and female character
Reexported weapons for scopes (rail alterations to work with scopes, addition of rails to weapons without them that need them)
Altered on ground models for certain weapons so they sit correctly on player when stowed
Mutant idle sounds added
Whistle stimulus option changed so AI should react to it
Improvements to drinking and eating animations - particularly when viewing from SFP
556x100 box mag now animates during reloading
New chambered reload animation added for MK18
Steam Sale - 50% OFF
Did you miss the Steam Summer Sale? Here’s another chance to get Miscreated for 50% off, both the single and four pack will be available for half the price. This is a weeklong sale and will run until July 17th.
Got any questions before buying, or are you having some trouble getting started? Ask on our Steam Discussions or join our official Discord at: https://discordapp.com/invite/miscreated
It's that awesome time of the Steam year where we all enjoy awesome PC game sales on Steam. Miscreated will be available through the whole Summer Sale for 50% off. Both the standard game and 4-packs will be available for half the usual sale price until July 5th.
If you have any questions before purchasing be sure to check out our Steam Community Hub, or ask on our official Discord at: https://discordapp.com/invite/miscreated
Enjoy your Summer!
http://store.steampowered.com/app/299740
Update #50 - 06/14/17
AI System
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates
Traps
Several types of traps have now been added to the game
All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
Most traps are crafted, but some can also be found in the world
Some traps are destroyed when triggered
Some traps are disabled when triggered and need to be reset
To reset some traps requires an item in your inventory - flare trap, for example
Traps can be packed up and moved
Traps can be shot to damage, destroy, and trigger them
Some traps need a guide to be made
Servers
Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times
World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
Drink from rivers (this will make you sick in a future update)
Search for rocks on the ground (depending on the terrain)
Search for sticks from specific bushes
Tearing rags from some cloth items
Searching vending machines for soda
And a few more...
Game
Optimizations to reduce server CPU usage by about 9% from prior versions
Slightly increased overall item spawn rates
Belt slot added to character's inventory - can be used to store some smaller equipment
Fix for flashlight on/off state getting out of sync between clients
Adjusted recoil screen shake
Helmets now provide head protection (amount varies based on the helmet)
Map
Added a new Skyscraper exterior at the base of the tower in Hayward
Added a new underground carpark in Hayward with a connection tunnel to the sewer system
More map expansion to north of Brightmoor
Added new Orca Dam location in North Brightmoor region
Fixed a few minor level issues reported by players
Items
Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
Fixed spelling of smoke grenades
Fixed squeegee spawn direction
Added MP5 style weapon
Added 10mm magazine for the MP5 weapon
Added rare M249 weapon - shoots 5.56 rounds
Added rare 100 capacity magazine for the M249
Repair kits added
Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
Reduced max pile size for 9mm rounds from 40 to 30
Reduced max pile size for .22 rounds from 15 to 10
New jackets added - 4 color variations
Yellow track pants added
Fixed survival knife not casting shadows
Katana added
Two new recipe guides added - Traps 1 and Traps 2
Base Building
Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
Plated base parts have higher health than its wooden version
Plated base parts can be packed up and moved as a plated part
Larger bases can now last up to four weeks (was two weeks)
Vehicles
Fuel and oil levels are restored on a server restart
Vehicles consume fuel and oil while their engines are running
UI
Splash screen changed and Crytek copyright added
Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
Old video options is now broken into two tabs - Display and Graphics
A few more controls have been added to adjust display and graphics options
Many context menu options added to the Survivotron to control it
Added keybind to toggle HUD's visibility (useful for taking screenshots)
Updated wool glove icons to match in game models
Fix for favorite items not working in the server browser
Temperature bar will no longer be visible (will be added back in with a temperature system update)
Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse
Audio
Player death sounds now play
Added M249 sounds
Added bear trap sounds
Fixed Renegade 700 reload sound so it doesn't play server wide
Footstep sounds added for two-headed dog
Footstep sounds added for grey wolves
AI
AI counts in the game have been increased
More AI spawn locations added
Fixed physics proxy issue on a couple of the AI
Hurt and death sounds now play
Animations
Fixed skinning influence on the main character's toes
Altered punching so you are less prone to pass through walls
Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
M40a5, Carlington, and Hunting rifle reloads had a polishing pass
MP5 animation set added
All clothing for the main character altered to stop clipping between layers
Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
Change firemode sounds added
Leather jacket skinned
M249 animations added
Textures and Materials
Updated campfire
Update #49 - 05/17/2017
Torpidity and Unconsciousness System Added
See section at end of the patch notes for an overview
Servers
Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)
Game
Campfire will now turn off when wood is removed from it
Campfire won't use up lumber after being extinguished
Balanced damage amounts and sound radius on almost all weapons
Added torpidity handling to consumables and medical items
Fixed issue with last round not being fired/heard for remote clients
Fixed for ladders to help prevent players becoming invisible from using them
Magazine and ammo piles cannot be unloaded or split while in a weapon
Fixed several item spawn locations to reduce floating items when spawned in
Fixes for invisible player issue
Fixes for "Another player is too close" issues
Added ability to loot corpses while swimming
Rocks, sticks, and mushrooms can now be found around the world on the ground
Adjusted spawn rates of different ammunition types
Increased chance for weapon attachments to spawn
Fixed performance issue with more detailed logging levels enabled
Can now loot all items from a bound or incapacitated player
Crafting
Added craftable solar powered generator
Added craftable arrow types
Crafted sandbags will be dropped on the ground if the player's inventory is full
Added wolf pelt rug for base building
Added stone hammer, hatchet, and pickaxe
Items
Tranquillizer gun and darts added
Shotgun bean bag rounds added
Sleep, tear, and nerve grenades added
Solar panel crafting parts added
Added some stone weapons
Fix for some consumables not playing emote/sound
Eating a rotten apple now causes a negative effect
Crossbows and bows always spawn with arrows
Added red headlamp
Added adrenaline syringe
Vehicles
Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes
Map
Added expansive sewer system to Hayward Valley
Added some extra detail and some expansion east of Hayward Valley
Attempt to block Quad bikes from going up the stairs in the hotel building
UI
Updated main menu hints with hints related to this update
Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)
AI
Rocks thrown by AI no longer cause increased damage due to headshots
Audio
Rats now play squeaking noises
Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
Splash sound added when you jump in shallow water
Base Building
For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate
Animations
Megalite - altered position so on/off animation matches flashlight and small megalite
Unconscious animation set added
Tranquilizer gun animation set added
Sit exit animation now is triggered correctly
Reason for console spam during movement around AI fixed
M40A5 FP poses and animations changed to better match TP (for when scope is used)
AKM reload polished
Wasteland22 fire animation polished as well as refinement of the left hand position
Self search animations added when inventory window is open
Added animation when picking up items
Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
Terrain foot alignment added for a couple of idles which were missing it
Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
Renegade 700 fire rate altered to match animation length
Torpidity and Unconsciousness System Explanation
The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
Aspirin and Energy Drinks help counteract existing torpidity when consumed
Salt can be used to wake someone up just enough for them to stand
An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
VoIP can be used while unconscious
Unconscious players can be incapacitated with duct tape and other binding items
There are various ways a player can become unconscious:
Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)
Being shot with tranquilizer darts
Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full protection
Beanbag shotgun shells
Having less than 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)
Flashbang grenade (low amount)
While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through usage of antibiotics or medicated bandages
Some weapons also cause torpidity, but will kill before sending you unconscious.
Poisoned Arrows/Bolts
Shotgun Shells / Thrown stones
Explosions
Developer Stream: May 11th - 5:00 P.M. EST
Tomorrow we will be hosting a developer stream on Twitch at 5:00 P.M. Eastern Time (time conversion tool below). During the dev stream we will cover these upcoming features:
New Main Menu
Torpidity/Unconscious System
Sewer (Sneak Peek)
Please bring any questions you have to the stream and we will answer as many as we can.
Twitch:
https://www.twitch.tv/miscreated
Time conversion:
https://www.timeanddate.com/countdown/generic?p0=220&iso=20170511T15&year=2017&month=5&day=11&hour=15&min=0&sec=0&msg=Miscreated%20-%20Dev%20Stream
Miscreated | Week-long Sale 33% Off
Miscreated is available for 33% off during a week-long deal on Steam. This offer is good until April 17th. Want to play with some friends? Four-packs are available at a 33% discount too.
Want to know more? Ask on our Steam discussions, we will be glad to answer any questions you may have. Discussions: https://steamcommunity.com/app/299740/discussions/
Check out our latest update, Patch #48 here:
http://steamcommunity.com/games/299740/announcements/detail/236843916069436101
Store Page:
Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
Server time is also output when using the status command
Game
Anti-rad pills can now be used when a player's radiation is at 100%
Radiation zones will now affect all players within a zone
Molotovs no longer explode if they contact water
Several fixes related to the mouse cursor
Adjusted algorithm that determines when a player's head is underwater
Improved streetlight glow effect - less pixel flickers and better performance
AI
Fixed issue with AI not spawning correctly after being killed
Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint
Items
Increased spawn chance for anti-rad mushrooms
Removed rear sights from M16 and Mk18 (getting ready for future scopes)
Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
Added more colors for the bike helmets
New salt shaker item (used in crafting)
Vehicles
Fixed minor issue with updating vehicle's wheel positions
Map
Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
Optimized gas station prefabs
Optimized domestic garage prefabs
Fixed floating jerry can spawn points in domestic garages
Player spawn points revamped and cover a larger range of the southern area of the map
Wolf spawns adjusted
Increased view distance of air ducts on top of the shop-n-save
UI
Fixed duffel bag icon to be correct color
Toggle keys added for zooming and sprinting forward
Audio
Fixed a lot of audio events missing from surface collisions
Crafting
Some mixed drink recipes added
Wooden toilet added for bases
Animations
Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
Optimized on ground model for the recurve bow
Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
Added sound to kick animations
Fixes to eating and drinking animations added
Tweaks to player's IKs to help with transitions
Fixed LOD files for the female's tennis shoes
Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
New Carlington firing and racking animation
M40A5 - fixed double racking sounds when firing looking down the scope
New M40A5 firing and racking animation
New Hunting Rifle firing and racking animation
Models/Textures/Materials
Fixed issue with normal map on female's eyes
Improved shipping container material so they can be placed on their sides
Made labels on alcohol bottles two-sided so you can see them through the sides
Adjusted materials for the supermarket
Improved coffee cup materials
Added LODs for recurve bow when on the ground
Fixed vertex colors for the no sleeve vests
Reduced specular value on the sandbags
Fixes issues with some of the fire department materials
Fixed physics proxies on some house walls - made them thicker
Improved physics proxy on the carlift and ramps
Fixed proxy on three story house to stop players from jumping through the windows
LODs added for duffel bags when on the ground
Update #47 - 03/10/2017
Servers
Game servers can now support up to 50 players.
i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them
Game
Headshots now work correctly - was fixed on Feb. 23rd on all servers
Fixed "ghostshot" issue
Increased surface friction for grass - helps prevent corpses from sliding down hills
Slightly increased mass of smaller mutants, and animals, so they will sink in water
More potential client crashes fixed
Opening your inventory while holding an animal now drops the animal
Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc
Items
Silencers added - works on some pistols and rifles
Added craftable candle players can hold
Cargo shorts added - many varieties
Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
Decreased Megalite radius and intensity - helps prevent shadowing issues
Decreased tarp/camo netting mass 2kg->1kg
Tarps can now stack to 3
Decreased paint can stack size 5->2
Increased paint can mass 0.5->1.0
Fixed some issues with light flares on the headlamp and flashlight at distance
Inreased harvest percent change to 100% for both hammer and pickaxe
Fixed damage and description for "Her Majesty" baseball bat
Map texture updated with all new roads and locations
Increased the size of the small generator
Renamed Reflex Sight to Holo Sight
Diesel jerry can is now visible from further distance
Base Building
Increased light radius for the camping lantern, fixed description
Increased large candle radius slightly, added lens flare
Adjusted light and particle effects on all candles
Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
Decreased 0x4x4 walkway mass 12kg->6kg
Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2km->0.5kg
Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
Removed lumber requirement from 0m platforms
Added wooden target base part
Adjusted height of 3m tire stacks
AI
AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
AI will now engage the player again if they have given up chasing a player and they are subsequently attacked
Map
Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
Few tweaks to gas station prefabs
Fixed numerous clipping/floating issues with gas station objects
Removed windmill creak sound from the radio towers
Animations:
Fixed some idle animations so footIK is working correctly in crouch
Changed woodpaddle idle set up to match everything else
Eating and drinking animations added
Skin fixes for no sleeve vest around male's right armpit
Lookpose changes for when looking left so player's head turns correctly
Fixed issues so emotes work correctly in lowered stance of when using no weapon
Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
Adjusted hands up emote so it works better
Skin fixes for male torso/chest, and no sleeve vest
Models/Textures/Materials
Adjusted hair textures to look better
Optimized mesh for Ruger 22 magazine and added LODs
Fixed several counter tops that had texture issues
Various tree LOD fixes/ optimizations
Fixed office corkboard so the textures are correct
Added correct "packed" version of canopy and gazebo
Adjusted bathroom towel rack textures to look better
Flare gun textures improved
Optimized female textures
Updated textures on the log furniture and log cabin
Adjusted a couple of the impact textures for surfaces to be more correct looking
Valentine's Day Update #46 - 02/14/2017
Female Character
The female character has been added and is now playable. You may change to the female character through the Player Setup options on the main menu screen
Note: If you already have a character on a server you must die (you can use the suicide function), then exit to the main menu before respawning, then change your gender to female (or male if switching from female), then rejoin the server. This is the only way you can do it that didn't require us to wipe the servers. If you are joining a server you haven't played on before it will use whatever gender you have selected, you will not need to die and rejoin.
Factions
We added additional game rules that have been requested by server administrators,
however some of those settings do not represent our vision for a survival game.
Nontheless, as acknowledgement of the customization requests, they have been added, but are only supported on whitelisted servers. The entire Faction System is explained at the end of these patch notes.
Chat Commands
Chat commands can be typed into the chat window and can be used to get additional game information
The current chat commands are:
!uptime (amount of time the server has been running for)
!ping (your ping time to the server)
!restart (time until next scheduled server restart)
!server (name of server you are playing on - and motd messages)
!pop (displays the server population)
Servers
Fixed issue with new shutdown/scheduling commands not working via rcon or in the hosting.cfg
Servers can now be configured to adjust where players can build bases at. There are three options listed below:
g_gameRules_bases=0 (players cannot build bases on the server)
g_gameRules_bases=1 (default - can only build in the default, allowed areas)
g_gameRules_bases=2 (players can build anywhere, but can ONLY be set on a Whitelisted server)
One of the g_gameRules_bases lines could be added to the server's hosting.cfg file - leave out the comment in ()
Servers - Whitelisted Only
The following new features will only work if you have your server set up to whitelist players. All normal (non-whitelisted) servers need to run the same game rules, so these do NOT apply to them.
Added ability to block any Steam IDs with VAC/game bans from joining the server - set sv_noBannedAccounts=1 in hosting.cfg file
Added ability to notify all players when a new players connects or a player disconnects - set sv_msg_conn=1 in hosting.cfg file
Added ability to notify all players when a player is killed - displays killer, victim, and weapon/vehicle used - set sv_msg_death=1 in hosting.cfg file
Base Building
Part damage colors have been re-introduced - parts should darken at each 25% of damage caused to them
Made tiki torch light more subtle, better particle effect, slight lens flare added
Bronze gnome added (so you can have bronze, silver, and gold!)
Any clan member interacting with a base will reset the despawn timer - including opening a crate's inventory
Game
Arrow damage was updated to use our kinetic-based damage system (now is consistent with bullets)
Adjusted view distances for all specs to ensure gameplay is fair across all settings
Adjusted vehicle spawning code to help prevent some servers spawning with too many vehicles
Potential fixes for a couple of additional client crashes (from BugSplat integration)
Don't allow items to be dropped while on a ladder
Resolutions below 720 in height or 1024 in width are not supported and have been removed from the resolutions list
Added rear cargo lights to the 5-ton truck (default is "t" key)
Woodland trees can now be harvested for wood
Adjusted harvesting message to indicate you may be carrying too much weight
Added message that is displayed if you are trying to pick up an item that already has other items inside of it
Game properly hides skin mesh under long clothes (will still be seen in inventory view)
Items
Reflex sight added - can only be used on the AT-15 - support for M16 and Mk18 will be added later
Decreased basic flashlight spawn chance
Adjusted ratio of drink to food items since several drinks can be refilled
Increased spawn chance of the lugwrench since it's the only item that can be used to repair vehicles
Torch no longer set players on fire when not lit
Map
Added new area north of Woodhaven with road access to Hayward
Can now access river by Horseshoe beach to the ocean so you can drive a boat from river to ocean
Updated the shire swamp area
Various other minor fixes and tweaks around the world
Moved a weapon spawner that was impossible to loot in the three story houses
Replaced some of the old assets used in the three story homes with new ones
Fixed rain occluder in the single story house
UI
Updated icons for the hammer and hatchet
Audio
Fixed rooster idle so the sound is correctly played
Animations
Don't allow any fullbody emotes (opening inventory, for example) to be used while on ladders - would cause animation issues
Pick up object animation added
Male tshirt mesh altered to stop clipping with trousers
Skinning on stowpack altered to fix issues around straps
Crouching search container dedicated animation added instead of using standing
Models/Textures
Adjusted textures on the pickaxe
Adjusted plywood material to look better
Fixed missing texture for the basebuilding electrical cables
Adjusted some of the Bistro assets - umbrellas and chairs
Improved textures for some of the single story and three story houses
Fixed missing tuna can material at distance
Fixed materials for two of the sunglasses models
Adjusted materials on the quonset military building
The faction system can support a multitude of scenarios like PVE, factions, or role play. Players, mutants/animals and bases have each already been assigned to a builtin faction and the damage caused between those factions is controlled in detail by a damage multiplier matrix described in the following sections.
Players can also join additional defined factions by issuing a chat command that is the name of the faction (in the faction example below it would be !lawmen or !outlaw since those are the defined names for factions). After a faction is joined it can't be left until a server restart. A player's current faction can be determined with the chat command "!faction".
Server administrators can fully customize the factions by turning them on/off, the damage amounts, faction names and faction access based on Steam IDs.
Up to 4 additional factions can be defined. By default two are already predefined: lawmen and outlaw - each of those can be redefined by the server administrator.
Faction Definition
Special builtin faction indexes: (builtin factions can't be disabled) The indexes will be used in some of the following commands.
To use a player faction they must be enabled, like in the following example
g_gameRules_faction3=1 (activate first additional faction - faction index 3)
g_gameRules_faction4=1 (activate second additional faction - faction index 4)
g_gameRules_faction5=1 (activate third additional faction - faction index 5)
g_gameRules_faction6=1 (activate fourth additional faction - faction index 6)
Once each player faction is enabled then you can define addtional settings and rules for them In the following examples [0-6] means to specify one of the faction indexes.
g_gameRules_faction_name[0-6]="factionname"
Sets the faction's name and chatcommand keyword to join that faction. Each faction name must be unique.
g_gameRules_faction[3-6]_steamids="123456;1234567;..."
By default anyone can join a faction, but it can restricted by adding a semicolon separated list of 64-bit Steam IDs
g_gameRules_faction[0-6]_dmg_f[0-6]=1.0
By default every faction does normal damage to every other faction, but a damage multiplier can be specified for any combination of factions - it's a 7x7 damage multiplier matrix. As examples, you could use the following values on the right side of the equals sign to scale the default damge done between to two specified factions:
0.0 no damage
0.5 means half damage
1.0 normal damage
2.0 double damage
The faction system allows, as one example, a PVE server with the following rules:
players can't damage each other and bases
players can join a outlaw or lawmen faction
outlaw and lawmen can fight each other while the other players are unaffected
lawmen can't damage each other
players can damage outlaws but not lawmen
outlaws could be allowed to damage bases while lawmen can't
the environment can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
messages for deaths and join/disconnect
The following added to the hosting.cfg configures all of the above settings:
------------------------------------------------
-- Example section to add to hosting.cfg file (PVE with outlaw and lawmen) --
------------------------------------------------
-- lawmen need to join the faction with !lawmen chat command
-- outlaw need to join the faction with !outlaw chat command
-- default (no faction assigned) players can't damage each other and bases
g_gameRules_faction0_dmg_f0=0.0
g_gameRules_faction0_dmg_f2=0.0
-- players can join an outlaw or lawmen faction
g_gameRules_faction3=1
g_gameRules_faction3_name="lawmen"
g_gameRules_faction4=1
g_gameRules_faction4_name="outlaw"
-- outlaw and lawmen can fight each other while the unassigned players are unaffected
g_gameRules_faction3_dmg_f0=0.0
g_gameRules_faction3_dmg_f4=1.0
g_gameRules_faction4_dmg_f0=0.0
g_gameRules_faction4_dmg_f3=1.0
-- lawmen can't damage each other
g_gameRules_faction3_dmg_f3=0.0
-- players can damage outlaws but not lawmen
g_gameRules_faction0_dmg_f3=0.0
g_gameRules_faction0_dmg_f4=1.0
-- outlaws could be allowed to damage bases while lawmen can't
g_gameRules_faction3_dmg_f2=0.0
g_gameRules_faction4_dmg_f2=1.0
-- environemt can damage anyone (and to increase difficulty player damage to them can be halfed while damage to players could be doubled)
g_gameRules_faction0_dmg_f1=0.5
g_gameRules_faction3_dmg_f1=0.5
g_gameRules_faction4_dmg_f1=0.5
g_gameRules_faction1_dmg_f0=2.0
g_gameRules_faction1_dmg_f3=2.0
g_gameRules_faction1_dmg_f4=2.0
-- messages for deaths and join/disconnect
sv_msg_conn=1
sv_msg_death=1
-- to allow only specific players to join the lawmen group do the following:
-- the following would only allow the Steam IDs of Miscreated and MrsMiscreated to join the lawmen faction
g_gameRules_faction3_steamids="76561198082291600;76561198136157752"
-- uncomment if wanted: allow bases to be built everywhere
-- (if abused you can define a access restricted faction with a high damage multiplier to clean them up)
-- g_gameRules_bases=2