The 0.6.0 TestBranch is scheduled to go live on July 30th (Which is call a.0.6.0). And I think it takes at least another two months to prepare before updating the default branch.
*** In the first version of the TestBranch, there are still two zones pending inclusion: Zone 9 and Zone 11. They will be added later.
0.6.0 Progress Update #4
Log, Large Item Carrying System. : Some large items can no longer be stored in inventory.
Item Harvest And Crafting From Large Item System.
Item Display System : Weapon Racks
Vending Machine And More Interactive Objects.
Stage 1 Infected Models And Animation Rework. Behavior Rework.
New Weapon : Flame Thrower
Vehicle Rework And Refactor.
New Vehicle : ATV
Trailer And Caravan System
New Gas Mechanics
Interactive Tools
Bandit Behavior Rework, Bandit Sniper Rework
New Mutant 'The Bloat'
Tank Rework
Environment And Level Design
Co-Op Devlog #6
Log, Large Item Carrying System
Large items can no longer be stored in the inventory. To craft certain items using large items, you can either directly craft from them or destroy them to spawn new items, such as firewood from logs.
https://youtu.be/SaWkK_DnwV4
Item Display System
You will have the option to build two types of weapon racks: a cabinet and a wall display.
About Gas Mechanics there will be new item called the Propane Bottle. The Propane Bottle serves as a means to collect gas from various sources, including gas canisters and other gas-emitting entities such as The Bloat (an alpha mutant in the game). When you defeat The Bloat, it releases green gas, and you can extract the gas generator gland from it. By placing this gland into a DIY gas cylinder, you can utilize the Propane Bottle to split the gas for various purposes."
In the game, you will find a variety of portable items that can be stored in your inventory. And you can take them out and interact with them as interactive objects.
In the beginner state, the Tank wields a powerful rocket launcher. To acquire this formidable weapon, you must defeat the Tank, and upon its defeat, the rocket launcher will be dropped as loot.
You can sometimes accept missions from the survivor camp. They may ask you to help build a building. or destroy something, kill some one and when you complete the mission, the environment in that area will change.
Hello everyone! Please check the list below for February ~ March tasks.
Moving Objects Rework
Improved Physic Grab Object Stability
4 new fish
Car physic refactor
Caravan Interaction, Interior
Caravan, Trailer Hitching System
Infected (Stage1) 3D Models Rework
Infected (Stage1) Animations Rework
New Mutant And Alien Cocoon
Siren Behavior
Implement New Puzzle
Rework old map
Co-Op : Added Animals Ai (Chicken, Wolf)
Moving Objects Rework
I have reworked the new object moving system. You will be able to move things into very narrow place, spaces. This new system will have 2 stages, you can switch between 'Carrying mode' and 'Placing mode (edit mode)' by press 'F'. Left Mouse Btn will also throw objects away. https://youtu.be/FVYvNKQJAtg?t=2
Improved Physic Grab Object Stability
- 0:38 https://youtu.be/FVYvNKQJAtg?t=38
4 new fish
Pike Fish
Common Roach Fish
Mirror Carp
Crucian Carp
Caravan System, Car Refactor
- 0:59 https://youtu.be/FVYvNKQJAtg?t=59
Infected (Stage1) 3D Models And Animations Rework
Siren Behavior, Implement New Puzzle
- 2:03 https://youtu.be/FVYvNKQJAtg?t=125
WIP New Mutants
Parasite Cocoon
??? I haven't named him yet.
Old Map Rework
I decided to connect the old map to the current one. And new player will start the game at old map area (Call it Zone 0). Which the current map V.0.5.0 (Lets call it Zone 1) will be more difficult. You'll need to defeat 'Tank' before you can cross from Zone 0 to Zone 1.
The Old map will be re-visual, But every place or landmark will remain the same. (There will be additional new locations for Zone0 as well)
Prrogress Update #1
0.6.0 Progress Update #1
Hello everyone!
For the January task, I mostly focused on moving the project to Unreal Engine 5. From the first test, There are some legacy systems that don't work. Such as Car physic (which I intend to rework anyway).
And "World Partiton" (UE5 New feature) can greatly reduce stutter during level streaming. But there are still many parts that need to be optimized.
Please check the list below for January tasks.
UE5 Migration
Bandit Rework
New Infected Boss - Screamer
3d Model - Regular female NPC
Some new quest sys and animations
Secret lab interior
New Lighting and Lighting Optimization : Lumen
Co-Op : Player Movement, Gun And Bow
Bandit Rework
0:00 - 1:10 https://youtu.be/LJmG7jF23w4
Infected Boss : Screamer
1:10 - 1:27 https://youtu.be/LJmG7jF23w4?t=71
3d Model - Regular female NPC
Some new quest sys and animations
Secret lab interior
* This scene was shot on UE4.
New Lighting and Lighting Optimization : Lumen
1:27 - 3:04 https://youtu.be/LJmG7jF23w4?t=88
Co-Op
0.5.2.1 Hot fix
0.5.2.1 Hot fix
Missing door : (You have to build the new one)
Keys Mapping broken : (press "default button' to refresh and then you can rebind the keys)
New Version Update 0.5.2
Hello everyone
This version will be the last version that will use UE4. The next main patch will be 0.6.0 which will be changed to UE5. (There are still bug fixes/ hotfixes in 0.5.x) All new content that hasn't been added yet, will be added in this version.
For the WIP, and progress update. I will post it in a few weeks.
Thank you, and Wishing you all a happy, healthy New Year!
Bug fixes
Car rolls away when player jumping or climbing
Random items floating in the air (Farm with seeker nest)
Puzzle door not save
The dog leans,spins or has an error rotation when the vehicle rolls over.
The elevator in the mine cannot transport object, lockers
Destroy the fish pond and the fish are still swimming.
Interior props does not load when saving inside a house or building.
Wooden spike status not saved
Carcass not saved
Some Outhouse door cant open
Cant climb some ladder (Bandit tree base)
Arrows UI overlaps with Player status UI (weight, heat, etc.)
Can't use a knife, Machete etc... to destroy and harvest resources from bushes
Optimization
Optimize shader can reduce stuttering when load and unload level, But there are still more than a thousand items that I need to fix. I will continue to fix more in the next patch.
reduce texture size
clean up unused texture
Optimized some shaders.
Project file size reduced from 25gb to 20gb
New Feature
Survivors Camp For now, there will be only trading features. And you can also enter this area without having to complete a quest.
New Gun added : Semi auto shotgun (Can only be traded from survivor camp)
Environment
New Water Shader
Add River (Still unable to fish in the river)
New Version Update 0.5.2
Hello everyone
This version will be the last version that will use UE4. The next main patch will be 0.6.0 which will be changed to UE5. (There are still bug fixes/ hotfixes in 0.5.x) All new content that hasn't been added yet, will be added in this version.
For the WIP, and progress update. I will post it in a few weeks.
Thank you, and Wishing you all a happy, healthy New Year!
Bug fixes
Car rolls away when player jumping or climbing
Random items floating in the air (Farm with seeker nest)
Puzzle door not save
The dog leans,spins or has an error rotation when the vehicle rolls over.
The elevator in the mine cannot transport object, lockers
Destroy the fish pond and the fish are still swimming.
Interior props does not load when saving inside a house or building.
Wooden spike status not saved
Carcass not saved
Some Outhouse door cant open
Cant climb some ladder (Bandit tree base)
Arrows UI overlaps with Player status UI (weight, heat, etc.)
Can't use a knife, Machete etc... to destroy and harvest resources from bushes
Optimization
Optimize shader can reduce stuttering when load and unload level, But there are still more than a thousand items that I need to fix. I will continue to fix more in the next patch.
reduce texture size
clean up unused texture
Optimized some shaders.
Project file size reduced from 25gb to 20gb
New Feature
Survivors Camp For now, there will be only trading features. And you can also enter this area without having to complete a quest.
New Gun added : Semi auto shotgun (Can only be traded from survivor camp)
Environment
New Water Shader
Add River (Still unable to fish in the river)
Progress Update
Hello everyone
For the first priority is still bug fixes, performance fixes and reduce stuttering while streaming levels. This patch should be ready within the next month.
These are some tasks I am working on. (Work in progress)
Ai, NPC
New mini boss : Siren
New dog : Rottweiler
German shepherd new behavior and animations
Regular NPC variant modifications (To use in survivor camp, mission or special event)
Bandits Refactor
Water Shader
Modifying new water shader
Some new stuff
Compost Bin (for making manure)
Semi Auto Shogun
Pumpkin
Environment
Survivors camp
Military base, Dam, River Bridge
Secret lab, Research center
Co-Op Dev log #1
- Basic Craft - Building Craft : Can help other players to reduce the craft duration and status cost
https://www.youtube.com/watch?v=7yWWJQNYXCg
0.5.1.3.4 Hot fix / Progress update
0.5.1.3.4 hot fix
Bug Fix
Shift + Click Dupplicate item
Wooden Wall B Collision (Ivisible collision)
Get hurt, die while driving or getting out of the car
Meat not cook If charcoal slots are full.
Chairs Collision blocked, can't pickup item (in town)
Recycle bin drop electronic parts when destroyed.
Garage Collision
Garage texture
Water tower doesn't save the amount of water
The bucket disappeared when climbing the ladders.
Plants floated and didn't follow the table when moving.
Optimize
**Performance fix #4 will come in the next patch**
Reduce texture size (The project size is now ~25gb)
Progress update
Task that im working on
* Still fixing the bugs from player reported.
Bandit refactor
Preparing landscape for new zone (Survivors Camp)
Fixing pet bugs and replacing new bones. (including new animations)
* Because I started fixing and rafactoring NPC, So survivor camp will be added before the housing estate. * I marked that camp location in the picture below, please dont build your base there.
0.5.1.3.2 Hot fix
0.5.1.3.2 hot fix
Performance fix #3
The 'Old West Town' zone still needs more improvements, especially When going up to the museum area. I will update as soon as possible.
fix some landscape materials function and remove some unused func
level streaming area re-work
reduce some props texture size
disable some dynamic grass shadow
Bug fix
Pickup truck can't transport security locker or some movable storage
Prevent pickup truck from storage, or objects in the back collision
While the character is in the air, jumps, or climbs and enters the car, the game freezes.
While climbing and the player try to gets into the car will cause the player to fall through the ground.
Shift + click adding items to a full container bug (lost all remaining items)
Shift + click to loot from infected not work
Weight warning message not showing ("too much weight can't climb")
Time advanced, sleep time, work time not working correctly
256 scope bug when aim
Can craft fish pond without materials
Took some safe water from the barrel into a bottle, got unsafe.
Feture and Gameplay
The lighter can now be used as a starter to light a fire.
Reduce Spike Barricade craft materials
Reduce wood logs weight to 5.5kg
Weigh max up to 65
Reduce Hunger, Thirst, and Stamina decrease rate
Add 2 claimable bases : Big Green Barn, Cabin
0.5.1.3 Hot fix
0.5.1.3 bug fix
Perfomance issue fixed #2
Plants reset to beginning stage after loading the game.
Can't press or use items (Items that fall when the player dies.)
Bottle crates not save
Molotov Bug, Sometimes just went through the ground or objects.
Crates and other storage items fall through the floor of houses when a game was loaded.
Feeding the dog caused screen tilt
When the gas mask is taken off. Filter amount will automatically decrease.
Left hand item dupplicate after game loaded (Shield, torch)
Item damage by wetness, rain even in crate or storage.
Temporarily disable crate, storage and items physic. (Prevents overlapping with the car. Proper fixes will follow soon.)
Reduce resources to build fences, barricade and constructions using wood
Increase bariccade HP (Spike barricade, wooden wall, etc.)