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Mist Survival screenshot
Genre: Simulator, Adventure, Indie

Mist Survival

Prrogress Update #4 And TestBranch Release Date

Hello everyone,

The 0.6.0 TestBranch is scheduled to go live on July 30th (Which is call a.0.6.0). And I think it takes at least another two months to prepare before updating the default branch.

*** In the first version of the TestBranch, there are still two zones pending inclusion: Zone 9 and Zone 11. They will be added later.

0.6.0 Progress Update #4



  • Log, Large Item Carrying System. : Some large items can no longer be stored in inventory.
  • Item Harvest And Crafting From Large Item System.
  • Item Display System : Weapon Racks
  • Vending Machine And More Interactive Objects.
  • Stage 1 Infected Models And Animation Rework. Behavior Rework.
  • New Weapon : Flame Thrower
  • Vehicle Rework And Refactor.
  • New Vehicle : ATV
  • Trailer And Caravan System
  • New Gas Mechanics
  • Interactive Tools
  • Bandit Behavior Rework, Bandit Sniper Rework
  • New Mutant 'The Bloat'
  • Tank Rework
  • Environment And Level Design
  • Co-Op Devlog #6


Log, Large Item Carrying System


Large items can no longer be stored in the inventory. To craft certain items using large items, you can either directly craft from them or destroy them to spawn new items, such as firewood from logs.


https://youtu.be/SaWkK_DnwV4

Item Display System


You will have the option to build two types of weapon racks: a cabinet and a wall display.


https://www.youtube.com/watch?t=35&v=SaWkK_DnwV4&feature=youtu.be

Vending Machine And More Interactive Objects


https://www.youtube.com/watch?t=139&v=SaWkK_DnwV4&feature=youtu.be

Stage 1 Infected Models And Animation Rework. Behavior Rework




https://www.youtube.com/watch?t=185&v=SaWkK_DnwV4&feature=youtu.be

New Weapon : Flame Thrower




https://www.youtube.com/watch?t=245&v=SaWkK_DnwV4&feature=youtu.be

Vehicle Rework And Refactor


This subject and video including Vehicle rework, New Vehicle ATV, Trailer And Caravan System.


https://www.youtube.com/watch?t=274&v=SaWkK_DnwV4&feature=youtu.be

New Gas Mechanics


About Gas Mechanics there will be new item called the Propane Bottle. The Propane Bottle serves as a means to collect gas from various sources, including gas canisters and other gas-emitting entities such as The Bloat (an alpha mutant in the game). When you defeat The Bloat, it releases green gas, and you can extract the gas generator gland from it. By placing this gland into a DIY gas cylinder, you can utilize the Propane Bottle to split the gas for various purposes."


https://www.youtube.com/watch?t=502&v=SaWkK_DnwV4&feature=youtu.be

Interactive Tools


In the game, you will find a variety of portable items that can be stored in your inventory. And you can take them out and interact with them as interactive objects.




Bandit Behavior Rework, Bandit Sniper Rework


** The Bandit Sniper now has a laser! :)

https://www.youtube.com/watch?t=550&v=SaWkK_DnwV4&feature=youtu.be

New Mutant The Bloat (WIP)






Tank Behavior Rework


In the beginner state, the Tank wields a powerful rocket launcher. To acquire this formidable weapon, you must defeat the Tank, and upon its defeat, the rocket launcher will be dropped as loot.




Environment And Level Design


https://www.youtube.com/watch?t=591&v=SaWkK_DnwV4&feature=youtu.be

Co-Op Devlog #6


https://youtu.be/6ufl9qgT48w

Prrogress Update #3

0.6.0 Progress Update #3



Hello everyone!
Zone 0 almost ready for test. :D And please check the list below for April tasks.


  • Furniture Interaction : You can now sit on the chair
  • Generator, light and light switch mechanics
  • New vehicle parts mechanics
  • Camp or Area Capture Mission (WIP)
  • Item Inspection improvement : add read and collect ability
  • New Mutant 3D modeling (WIP)
  • Infected Stage 1 Animations And Modeling (WIP)
  • Zone0 Level And Environment Rework : (Sec 1 - 7)


  • Co-Op : Carcasses and butchering


Furniture Interaction : You can now sit on the chair



https://www.youtube.com/watch?t=240&v=tFHxBJxsTrk&feature=youtu.be

Generator, light and light switch mechanics




In some abandoned shelter or even large places like hotel, There might be a generator. You can light up those places by activating the generator.

https://youtu.be/tFHxBJxsTrk

New vehicle parts mechanics


I have changed the car parts management mechanics to a new one. And some large items can no longer be stored in a inventory (engine, tire, etc).



https://www.youtube.com/watch?t=97&v=tFHxBJxsTrk&feature=youtu.be

Camp or Area Capture Mission (WIP)


You can sometimes accept missions from the survivor camp. They may ask you to help build a building. or destroy something, kill some one and when you complete the mission, the environment in that area will change.

https://www.youtube.com/watch?t=170&v=tFHxBJxsTrk&feature=youtu.be

Item Inspection improvement : add read and collect ability


Sometimes you can use these items to unlock something. For example, a key card



https://www.youtube.com/watch?t=62&v=tFHxBJxsTrk&feature=youtu.be

New Mutant 3D modeling (WIP)




Zone0 Level And Environment Rework




There will be 13 main area for Zone 0. Please check out the area tour here ->

https://www.youtube.com/watch?t=197&v=tFHxBJxsTrk&feature=youtu.be


Co-Op


Carcasses and butchering

https://youtu.be/QqknT2rRBKE

Prrogress Update #2

0.6.0 Progress Update #2



Hello everyone!
Please check the list below for February ~ March tasks.


  • Moving Objects Rework
  • Improved Physic Grab Object Stability
  • 4 new fish
  • Car physic refactor
  • Caravan Interaction, Interior
  • Caravan, Trailer Hitching System
  • Infected (Stage1) 3D Models Rework
  • Infected (Stage1) Animations Rework
  • New Mutant And Alien Cocoon
  • Siren Behavior
  • Implement New Puzzle
  • Rework old map
  • Co-Op : Added Animals Ai (Chicken, Wolf)


Moving Objects Rework



I have reworked the new object moving system. You will be able to move things into very narrow place, spaces. This new system will have 2 stages, you can switch between 'Carrying mode' and 'Placing mode (edit mode)' by press 'F'. Left Mouse Btn will also throw objects away.
https://youtu.be/FVYvNKQJAtg?t=2

Improved Physic Grab Object Stability


- 0:38
https://youtu.be/FVYvNKQJAtg?t=38

4 new fish



  • Pike Fish
  • Common Roach Fish
  • Mirror Carp
  • Crucian Carp




Caravan System, Car Refactor




- 0:59
https://youtu.be/FVYvNKQJAtg?t=59

Infected (Stage1) 3D Models And Animations Rework







Siren Behavior, Implement New Puzzle


- 2:03
https://youtu.be/FVYvNKQJAtg?t=125

WIP New Mutants


Parasite Cocoon



???
I haven't named him yet.



Old Map Rework


I decided to connect the old map to the current one. And new player will start the game at old map area (Call it Zone 0). Which the current map V.0.5.0 (Lets call it Zone 1) will be more difficult. You'll need to defeat 'Tank' before you can cross from Zone 0 to Zone 1.

The Old map will be re-visual, But every place or landmark will remain the same. (There will be additional new locations for Zone0 as well)





Prrogress Update #1

0.6.0 Progress Update #1



Hello everyone!

For the January task, I mostly focused on moving the project to Unreal Engine 5. From the first test, There are some legacy systems that don't work. Such as Car physic (which I intend to rework anyway).

And "World Partiton" (UE5 New feature) can greatly reduce stutter during level streaming. But there are still many parts that need to be optimized.

Please check the list below for January tasks.


  • UE5 Migration
  • Bandit Rework
  • New Infected Boss - Screamer
  • 3d Model - Regular female NPC
  • Some new quest sys and animations
  • Secret lab interior
  • New Lighting and Lighting Optimization : Lumen
  • Co-Op : Player Movement, Gun And Bow


Bandit Rework


0:00 - 1:10
https://youtu.be/LJmG7jF23w4

Infected Boss : Screamer


1:10 - 1:27
https://youtu.be/LJmG7jF23w4?t=71





3d Model - Regular female NPC





Some new quest sys and animations











Secret lab interior


* This scene was shot on UE4.









New Lighting and Lighting Optimization : Lumen


1:27 - 3:04
https://youtu.be/LJmG7jF23w4?t=88







Co-Op



0.5.2.1 Hot fix

0.5.2.1 Hot fix



  • Missing door : (You have to build the new one)
  • Keys Mapping broken : (press "default button' to refresh and then you can rebind the keys)




New Version Update 0.5.2



Hello everyone

This version will be the last version that will use UE4. The next main patch will be 0.6.0 which will be changed to UE5. (There are still bug fixes/ hotfixes in 0.5.x) All new content that hasn't been added yet, will be added in this version.

For the WIP, and progress update. I will post it in a few weeks.

Thank you, and Wishing you all a happy, healthy New Year!

Bug fixes



  • Car rolls away when player jumping or climbing
  • Random items floating in the air (Farm with seeker nest)
  • Puzzle door not save
  • The dog leans,spins or has an error rotation when the vehicle rolls over.
  • The elevator in the mine cannot transport object, lockers
  • Destroy the fish pond and the fish are still swimming.
  • Interior props does not load when saving inside a house or building.
  • Wooden spike status not saved
  • Carcass not saved
  • Some Outhouse door cant open
  • Cant climb some ladder (Bandit tree base)
  • Arrows UI overlaps with Player status UI (weight, heat, etc.)
  • Can't use a knife, Machete etc... to destroy and harvest resources from bushes


Optimization


Optimize shader can reduce stuttering when load and unload level, But there are still more than a thousand items that I need to fix. I will continue to fix more in the next patch.

  • reduce texture size
  • clean up unused texture
  • Optimized some shaders.
  • Project file size reduced from 25gb to 20gb


New Feature



  • Survivors Camp
    For now, there will be only trading features. And you can also enter this area without having to complete a quest.
  • New Gun added : Semi auto shotgun (Can only be traded from survivor camp)


Environment



  • New Water Shader
  • Add River (Still unable to fish in the river)





New Version Update 0.5.2

Hello everyone

This version will be the last version that will use UE4. The next main patch will be 0.6.0 which will be changed to UE5. (There are still bug fixes/ hotfixes in 0.5.x) All new content that hasn't been added yet, will be added in this version.

For the WIP, and progress update. I will post it in a few weeks.

Thank you, and Wishing you all a happy, healthy New Year!

Bug fixes



  • Car rolls away when player jumping or climbing
  • Random items floating in the air (Farm with seeker nest)
  • Puzzle door not save
  • The dog leans,spins or has an error rotation when the vehicle rolls over.
  • The elevator in the mine cannot transport object, lockers
  • Destroy the fish pond and the fish are still swimming.
  • Interior props does not load when saving inside a house or building.
  • Wooden spike status not saved
  • Carcass not saved
  • Some Outhouse door cant open
  • Cant climb some ladder (Bandit tree base)
  • Arrows UI overlaps with Player status UI (weight, heat, etc.)
  • Can't use a knife, Machete etc... to destroy and harvest resources from bushes


Optimization


Optimize shader can reduce stuttering when load and unload level, But there are still more than a thousand items that I need to fix. I will continue to fix more in the next patch.

  • reduce texture size
  • clean up unused texture
  • Optimized some shaders.
  • Project file size reduced from 25gb to 20gb


New Feature



  • Survivors Camp
    For now, there will be only trading features. And you can also enter this area without having to complete a quest.
  • New Gun added : Semi auto shotgun (Can only be traded from survivor camp)


Environment



  • New Water Shader
  • Add River (Still unable to fish in the river)





Progress Update

Hello everyone

For the first priority is still bug fixes, performance fixes and reduce stuttering while streaming levels. This patch should be ready within the next month.

These are some tasks I am working on. (Work in progress)

Ai, NPC



  • New mini boss : Siren


  • New dog : Rottweiler


  • German shepherd new behavior and animations




  • Regular NPC variant modifications (To use in survivor camp, mission or special event)



  • Bandits Refactor




Water Shader



  • Modifying new water shader




Some new stuff



  • Compost Bin (for making manure)


  • Semi Auto Shogun


  • Pumpkin



Environment



  • Survivors camp






  • Military base, Dam, River Bridge








  • Secret lab, Research center








Co-Op Dev log #1


- Basic Craft
- Building Craft : Can help other players to reduce the craft duration and status cost

https://www.youtube.com/watch?v=7yWWJQNYXCg

0.5.1.3.4 Hot fix / Progress update


0.5.1.3.4 hot fix

Bug Fix


  • Shift + Click Dupplicate item
  • Wooden Wall B Collision (Ivisible collision)
  • Get hurt, die while driving or getting out of the car
  • Meat not cook If charcoal slots are full.
  • Chairs Collision blocked, can't pickup item (in town)
  • Recycle bin drop electronic parts when destroyed.
  • Garage Collision
  • Garage texture
  • Water tower doesn't save the amount of water
  • The bucket disappeared when climbing the ladders.
  • Plants floated and didn't follow the table when moving.


Optimize

**Performance fix #4 will come in the next patch**


  • Reduce texture size (The project size is now ~25gb)


Progress update

Task that im working on

  • * Still fixing the bugs from player reported.
  • Bandit refactor
  • Preparing landscape for new zone (Survivors Camp)
  • Fixing pet bugs and replacing new bones. (including new animations)


* Because I started fixing and rafactoring NPC, So survivor camp will be added before the housing estate.
* I marked that camp location in the picture below, please dont build your base there.

















0.5.1.3.2 Hot fix

0.5.1.3.2 hot fix

Performance fix #3

The 'Old West Town' zone still needs more improvements, especially When going up to the museum area. I will update as soon as possible.


  • fix some landscape materials function and remove some unused func
  • level streaming area re-work
  • reduce some props texture size
  • disable some dynamic grass shadow


Bug fix

  • Pickup truck can't transport security locker or some movable storage
  • Prevent pickup truck from storage, or objects in the back collision
  • While the character is in the air, jumps, or climbs and enters the car, the game freezes.
  • While climbing and the player try to gets into the car will cause the player to fall through the ground.
  • Shift + click adding items to a full container bug (lost all remaining items)
  • Shift + click to loot from infected not work
  • Weight warning message not showing ("too much weight can't climb")
  • Time advanced, sleep time, work time not working correctly
  • 256 scope bug when aim
  • Can craft fish pond without materials
  • Took some safe water from the barrel into a bottle, got unsafe.


Feture and Gameplay

  • The lighter can now be used as a starter to light a fire.
  • Reduce Spike Barricade craft materials
  • Reduce wood logs weight to 5.5kg
  • Weigh max up to 65
  • Reduce Hunger, Thirst, and Stamina decrease rate
  • Add 2 claimable bases : Big Green Barn, Cabin

0.5.1.3 Hot fix


0.5.1.3 bug fix

  • Perfomance issue fixed #2
  • Plants reset to beginning stage after loading the game.
  • Can't press or use items (Items that fall when the player dies.)
  • Bottle crates not save
  • Molotov Bug, Sometimes just went through the ground or objects.
  • Crates and other storage items fall through the floor of houses when a game was loaded.
  • Feeding the dog caused screen tilt
  • When the gas mask is taken off. Filter amount will automatically decrease.
  • Left hand item dupplicate after game loaded (Shield, torch)
  • Item damage by wetness, rain even in crate or storage.



  • Temporarily disable crate, storage and items physic. (Prevents overlapping with the car. Proper fixes will follow soon.)

  • Reduce resources to build fences, barricade and constructions using wood
  • Increase bariccade HP (Spike barricade, wooden wall, etc.)
  • Add barricade HP indicator