Mist Survival cover
Mist Survival screenshot
Genre: Simulator, Adventure, Indie

Mist Survival

Patch postpone

Hello everyone,

I would like to inform you that it is necessary to postpone the release of 0.5.0 Patch to the next month (25th Oct)

Even though we have been pushing forward our effort to catch up the schedule, we are not able to keep on the plan. The landscape in area 2 and 3D buildings work is quite a lot and I don't think it can be done in time. I need just one more month to complete.

I would like to release the 0.5.0 patch to the next month. Which is on 25 October 2021.
Hope you guys understand, and thank you for your patience.

Progress Update #3

Hello everyone!

The overhaul process is very time consuming for those 3D resources and models. I have to postpone
0.5.0 patch for a couple month. So.. 0.5.0 will live on September 25.

Please check out progress update below..

*** Many UI and Textures are still work in progress. It will be changed upon launch.

System And Gameplay




    Bow And Arrows Rework

  • All new animations overhaul, including new bows and arrows type.





    Fishing System Update


  • Add new fishing rod ui to "Passive Gear Menu"
  • Fish, And Fishing rod can be manage from "Fishing Management UI"
  • In the first 0.5.0 update, there may be only 3~5 types of fish.







    Quest, Random Event


  • Add Quest Tracking Ui (There will be more quests when the patch is released)
  • In the first 0.5.0 update, there will be two type of random event. (Car Crash, Car crash with Survivors)





    Trade System


    Survivors from random events may have the ability to trade. Some new or rare items can only be found from them.



    Vehicles


  • Add more interactive points
  • Add Player hand while driving





    Player Movement


    There will be two new movement mechanics for player character (crawling and another one like.. moving through narrow walls,
  • * i dont know the word in English ːsteamfacepalmː)

  • * While crawling you can also be chased by infected as well.



    Eat, Drink, And Med Animations


    I'm trying to improve feel and visual, and hope these animations will help to lift some. There will be new animation for each item you use.





    Building


    Many buildings will be added. including this Tree Base. Tree base is very safe from regular infected, But there are other species that can climb walls and poles. (Infected horde and camp defense will be tested in this version)









    Survivors NPC Command


    You can switch from Pet Command to Survivors Command Menu by 'left click' while the Radial Menu appears.

    There will be only two main commands for now. You can command them to guard their position in preparation for horde attack.





    Infected


    New Infected Type "Seeker". It is a mutation of alien parasite that is embedded in the body of an infected. This one can climb walls and poles.. And it's not afraid of sunlight.





3D Assets, Characters And Environments



Survivors Models Update



  • Rachel


  • Sword Maker




  • Mechanic





Building And House


This includes both newly made models and modified models



















Forest Environment, Landscape, Lighting













** some little effect for the car (mud and tire decal)

Progress Update #2

Hello everyone!

Please check out monthly progress update below. :)

System And Gameplay



    Code Refactor
  • Code Refactor : Tree and foliage save logic
  • Code Refactor : Items spawner logic

    System Rework
  • Undrivable car : Players can get into the car
  • Undrivable car : New visual and texture improvement (WIP)
  • Undrivable car/ Drivable car : Add more points of interaction inside the car. (WIP)

    Dynamic Events
    The events will randomly occur at various points. Players will be able to hear sounds from a distance (such as a car crash, or a helicopter crash). Which some event, There will be mini-quests, such as rescuing survivors trapped in the car.

  • Dynamic event : Car crash site


    Pet
  • Pet update
  • Follow Player while running
  • Can Get in to the car with player
  • Status : Hunger, Thirst, Stamina
  • Feeding (* feeding animations still WIP, will change at release)







    Fishing
  • WIP Fishing system
    [previewyoutube="KVBKFv6tGpM;full"]


Survivors NPC


Working on 2 new NPCs which each person has their own unique skills. And they will come with side-quests to unlocking more craft part, items and player skills.


  • Mechanic
    To customize some vehicles part you must have this NPC in your camp first.



  • Sword Maker
    Katana is the most powerful melee weapon in the game. Which can only be made from this NPC.



  • Work in progress 3D Models





Materials And Texture



  • Survivors NPC Texture Improvement











Map And Landscape



  • Landscape Rework
  • Road and route Rework

  • * Road texture still work in progress will change at release














Progress Update

Hello everyone!

Since 0.4.1 patch, I am working on refactoring the code. Which is only a performance fix, So I haven't updated it yet.

And i plan to skip 0.4.2 patch to 0.5.0 instead. Right now i have more people working on resources overhaul, Which is about improving master materials, texture, lighting and making our own 3D assets to replace other placeholder assets.

So, 0.5.0 is the first major update and will take a lot of time, which i plan to release it around July 2021. ...I know it takes a long time, I will update you guys on my progress once a month until the patch is released.

Below is the part we are working on.


Animations


All new animation improvement, including a new "Heavy Attack" gameplay mechanic. While using melee weapon you can hold right click to active "Heavy Attack" stance, Which increases the attack power greatly with a single hit.

And 0.5.0 will come with Character dismemberment. You can use machete with Heave Attack stance to cut off the infected's head.








System And Gameplay




  • Multiple Language Support







  • Materials And Texture


    We are working on new master material overhaul, To support the functions and systems that will be added in the future such as snow and rain.





  • Some new gameplay update


    Pet System
    [previewyoutube="wjoYxVl9ejk;full"]

    Car Tuning
    [previewyoutube="YHdAIWif64U;full"]



3D Models


Some of the new assets we are working on



















Lighting


WIP lighting (Will be changed at release)








Map And Locations



At first 0.5.0 release there will be 3 zones first, (Zone 1 is the old map)



New Version Update 0.4.1

New Version Update 0.4.1



System



  • 6 Maximum save slots (NewGame will generate new save slot automatically)
  • (Code Refactor) Base Shelter Save
  • (Code Refactor) Driveable Vehicle save (This will cause the vehicle respawn at the same location once)
  • (Code Refactor) Driveable Vehicle spawner
  • (Code Refactor) Save/Load (Object Spawner type)


Environment



  • Added Church (Farm Area)
  • Added 3 Cars In Farm Area


Bug fixed



  • Missing NPC after game loaded
  • After Visiting the farm map, if you die and resurrect you'll spawn in a random base
  • Wrong quest information popup
  • Copper wire Quest Bug
  • Fire pit time bug
  • Can't use lighter fluid as accelerant
  • Stuck On "Sleeping" Screen (press 'Space button' while sleeping screen display)
  • Can't use seed
  • Can't use chicken feed
  • Infected Can't move in farm area
  • Items vanish from shift click
  • Snipers vision range
  • Remove electric wire in farm area (Causes of FPS drops)
  • SUV Hatch floating
  • AI not teleport to 'Basic Shelter' after setting it to main base

New Version Update 0.4.0.3

Hotfix 0.4.0.3



  • Save file too large (After loading the game, save the game immediately to reduce the file size.)
  • Set the base in farm area, causing landscape not load properly.
  • Added a loading screen after reviving to wait for landscape to finish loading.


Hotfix 0.4.0.2



  • Cut scene not display (Blank White screen)
  • Able to craft Molotov (No Quest required)


Hotfix 0.4.0.1



  • Some car part and item not spawn (New Game)
  • arrows was blocked by an invisible wall inside tunnel.
  • Tunnel wall collision
  • Missing 'Powder Detergent' icon for making Molotov
  • The bandits disappeared when the players died in their camp.




Hello Everyone!

Some farm areas are still under development. I'll add more props and stuff ASAP. I don't recommend building your base there for now. And at the end of the farm still has an FPS drop. I will make a quick fix soon.

For the short-term plan. i will add much contents as i can in 0.4.x. Then 0.5.0 will be Code Refactor, Optimization, Bug fix and Current systems improvement especially Combat System and Ai.

System, Gameplay



  • New Equipment Visual


  • Passive Gear System



  • Player Skill (There are only two skills at this time, will add more)
  • Shift click to store items
  • Compass (There will be levels for this item that you can upgrade to unlock more abilities. But 0.4.0 can only use for tracking your base location)



  • Cut scene



New items



  • Molotov (You will receive this quest from Scott and you have to see 'Sting' to unlock this quest)
  • Chainsaw
  • Chain
  • Lighter Fuel
  • High Quality Metal Scraps
  • Powder detergent
  • Old Compass (Quest item)


Quests


There are 2 new missions that you can receive from Scott and Rechel

Ai



  • Infected Tank (First Stage) : After defeating him, You will be able to travel to the farm area and defeating him will unlock 'Camp defense events' that are currently being developed (Should be ready in the next couple main patch)


  • Alien Parasite 'Sting'



Map



  • Tunnel
  • Farm


The location of the tunnel is around here.

Progress Update #2

Hello Everyone!

These are some part of the system that we are currently developing for upcoming 0.4.0 patch. And this patch will be released around mid-late July.

System, Gameplay



  • Add player full body model


  • Starter Gears System, I intend to add a small character progression to the game. Players will be able to upgrade various things to unlock their new abilities., such as upgrading compass to working with the map will allow players to mark various points in the game (This action required 1 pencil per time)




  • Some new Items





  • New Enemies
    [previewyoutube="zgqmxcYBZbg;full"]




Map And Environment


in 0.4.0 there will be three important zone Farm, Village, and Tunnel


  • Farm











    And here're some farm props that we're working on to replace blocking models above (White 3D Models)







  • Tunnel












Progress Update

Hello Everyone

These are some part of the system that we are currently developing for upcoming 0.4.0 patch.

Map And Environment


The new map added will have three landmarks. Farm, Village and Small Town. In the first 0.4.0 update, there will be only two locations "Village and Farm" we will add small town later.







Characters


  • New Kate Models




  • Alien Cocoon




  • Alien Parasite





Gameplay And System


  • Player Skill



  • Camp defense event, Infected behavior improvement (This climbing animation is for prototype only)



  • More Weather (Still working on performance and some 3D Assets materials, Should be added on 0.4.3~0.4.5)




New Version Update 0.3.10.1

Hotfix 0.3.10.1



- Scott can't cut down tree
- incorrect Quest items information
- Rachel guns position bug and Pistol not display
- Button press collide between "Trade" and "Talk" Function. When close the windows, players cannot walk.


New version update 0.3.10



Hello every one
This is the last Main patch for 0.3.x, Next main patch will be 0.4.0.

Bug Fixed


  • Infinite Spear Throw
  • Bandit sniper Immediately shoot back
  • Climbed down high ladder and injured
  • Old generator light will go out after loading the game.
  • infected spawn stack, Cleared after the player dies
  • wrong animation state after player respawns (Facing the wall and died while holding a gun)


Feature


New Items Added

  • Fuse
  • Copper Wire
  • Weapon part
  • Broken Shotgun
  • Broken Revolver
  • Broken Pistol
  • Broken M4 Carbine
  • Broken Hunting Rifle



Interacting with Objects

  • Elevator


  • Explosive Barrels




Puzzle

  • Fuse box puzzle



Dialogues And Quest System

There will be a few dialogue and only one quest for now. (Grammar will be corrected after adding real dialogue)

  • Dialogues
  • Quest : ( Quests will appear when you examine the fuse box )





AI

  • NPCs can close the door by itself.
  • "Talk" function now available
  • New animations for Rachel (experiment)


Other systems

  • Reduce guns drop rate, and bandits have a chance to drop broken guns
  • Workbench upgrade maximum increase to level 3



Map And Location

Progress Update

Hello every one

There is no main patch update this month. main patch will be live before Christmas. For now we are working on NPC Improvement, more puzzle, more mine level. You can check some feature below.

Level design


More mining zone









Puzzle


There will be more puzzle such as this one below for activate elevator.


Explosive objects


*** You can also move them back to your camp.



Survivors NPC Improvement


We are improving their behavior, animations, and conversation system including mini quest. There will be a couple quests to do first, before adding real content.