Hello every one! This version is about core system development (Quest and puzzle). For use in the next main Patch, there is not much content yet.
For the next patch development plan, i will focus on three parts which are
Ai Improvement : Behavior and animation
Quest and puzzle
New region : There will be a new Gameplay, New Important and rare items.
** And still have the usual bug fixes
**
Bug Fixed
Some no collision props fixed
injured when climb down stair
Unlimited loot drops from infected bodies. (After game loaded)
Decay % On Drying Rack Incorrect :
save and quit then reload your save. The progress of your healing bar, is reset.
Terrain Mesh Unaligned, See Through World
Clipping Under Houses, Fallout Through World Map
Sledgehammer issue : The sledge hammer give one extra whack when you go to deselect it
Adjust the pickups glass to be clearer
Feature
Map and location
New location : Old mine (Level 1, there will be more level in the next patch)
Gameplay, System
Object Examine (Only puzzle items, keys item)
Mini puzzle system (Keypad, old generator repairing)
Puzzle and key items inventory
New Items
Firewood (model change)
Hard hat
Screwdriver
Lever (Puzzle Item)
AI
Berserker location changed : Oldmine
Hotfix : 0.3.8.1
Hotfix : 0.3.8.1
Bug Fixed
Fire arrow consumed biofuel bug (When crafting)
Can't cook potato on grillstand
Water feeder not save
Tree and branch hitbox fixed
Infected sound still active even dead (This problem is caused by players. Sleeping near the infected dead body)
Save near infected body -> load game -> causing them to come back to life.
Survivors NPC : dont stop shooting at infected corpse
Survivors NPC : Sometime they are shooting at you.
Survivors NPC : No M4, pistol gun sound on shoot
Bandits dont stop shooting at infecetd corpse
New Version Update 0.3.8
0.3.8
Bug Fixed
Can't cook corn and tomato on GrillStand
Can't use pickaxe while look down
Can't use sledgehammer while look down
Can't take water from water barrel (using watering can)
Locker door collide with pickup truck (Physic issue)
Bandits didn't hear the spear impact (Throw only)
Can't grow plants in the same spot that has been harvested.
Set whitehouse as base bug, (Ai Disappear after loaded) (Game load logic changed)
Feature
System, Gameplay
Decrease shadow contrast (game too dark)
Livestock status] : Chickens now have status, you have to feed them, So they will lay eggs.
Livestock now can change the name.
Structure, Building
Wooden floor : Can be use as a way to connect to the wall. And also a basic structure for building watchtower
Small Stair : For connect a gap between the wall and wooden floor (Wooden floor required)
Watchtower : (Wooden floor required)
Water Feeder : For feeding chickens, chicks and other small animals.
Items
Chickens feed
dog tag
Hotfix : 0.3.7.1
0.3.7.1
Bug fixed
Can't watering plant near whit house
Freeze and low fps when Scott cut down trees
Can't craaft' upgraded shield' from workbench
Some ore node collision issue
Infected can't detect you when using shield in guard mode
Child bike can't destroy (White house location)
Bow and Arrows collision bug, (Can't shoot through ladder)
Glove graphic glitch
Wooden arrow collision bug
Water tower collision bug (Can't reach to the top)
Mist Survival - Development Roadmap
Hello everyone,
Heres the latest updated roadmap (0.3.x - 0.4.x)
Basic System
Bug fix!
Save slot
Gameplay Mechanics
Character abilities : Players can unlock additional abilities such as
Hunting skill : unlock by collect survival book [Effect : player will able to harvest more hidden materials from animals body].
Strength : Frequently cutting wood or using melee weapons [Effect : Attack speed increase]
Farming and livestock improvement
Add FPS Legs
Gun Customize
Cars improvement
More vehicles
Garage and vehicles customize
Quick time event (Infected can catch you)
Fishing
Map and marker (not a real time mini map)
AI
Re-Create infected stage 2, Both concept and 3D model
Survivors NPC Improvement : more interactive choice, behavior improvement, New Models and animations
Infected Tank
Quest
There will be side quest, mini quest that you can received from NPC or dynamic event. (few quest for experimentation)
Puzzle
There will be puzzle in the game, such as
Find the password to unlock the door,
Fuse box quest
World event
Bandits raid
Infected horde raid (experimental, actually this feature need some more defensive stuff first)
Dynamic loots point event, Such as car crash point (other survivors)
Map, level, and visual upgrade
New mine level design
Abandon school
New town level design, and building models
New house models
Secret lab
New Region : Actually, this is part of the main mission. you have to complete it before you can travel to this area. This will be added for test and experimentation first.
Hotfix : 0.3.6
0.3.6 :
Bug fixed
Can't pickup arrows, spear from infected or bandits body
Some floating objects near mine entrance
Bear Head collision through wall, doors
Tents collision fixed
Can't water the plants (Generator bound blocked)
Ammo, Equipment, Weapon type are not spawn in Military Crate type
Bandits, Animals, infected and some interior not spawn after loaded
Take down stage 1 infected freeze
Changed
Electric doors at the motel are now closed, There will be mini quest, puzzle before you can get in and explore. (blue doors)
White house interior : [B] This patch will force spawn interior inside white house this may overlap some items that you created. you can use an Axe to destroy them if you want (This only affect to player who save the game before 0.3.6 ) [/B]
Add breakable ability to playground objects near Whitehouse
add 3 more mining points
Changed 2
Force respawn loots for all military crate type : This only affect to players who save the game before 0.3.6. Crate will be respawn too, and they will overlap each other. You can move them and collect the loots or just destroy the old one by Axe.
--------------------------- Old Version Hotfix -------------------------
0.3.1 : can't load locker (fixed)
0.3.2 : saving stuck at purple state
0.3.3 : Missing door, Cant use Crowbar, items and gas (inside car) disappear
after load (Need restart if you save after items disappear)
0.3.4 :
Bug Fixed
Interior disappear after loading the game
Shovel can be craft from blacksmith place
Hammer can craft without materials needed
Hammer not found when repairing the window.
Cabin craft time 0
Pickup truck can't carry stuff.
Infected body still has sound even it is dead.
Changed
Add more chicken spawn point
Passing time 50% faster
0.3.5 :
Bug Fixed
Can't craft watering can from Workbench
Can't harvest seed from corn, tomato
New Version Update 0.3.0
Hello guys,
First.. This is my new official account :) and its still me 'Rati'.
And This new version update need a fresh restart.
i'll update more information about this patch and new phase 2 road map in 4-5 hour. for now this is new content list for 0.3.0
Oh, by the way : new teaser trailer :) (Infected Tank in the video doesnt in the game yet)
https://youtu.be/pgSBRaKouDU
MAP, Level
New landscape and level design improvements (Including a new location – Sawmill)
CHARACTER AND AI
New Rachel 3D model
New Infected type: Stage 1 infected (takes damages while outside in the light and is also afraid of fire)
New animal: Deer
New animal: Chick (hatches from eggs)
ANIMATIONS
New FPS animations for all melee weapons
FPS arm texture improvement
ANIMATIONS
New crop system (corn, tomato, and carrot)
New gameplay at night: stage 1 infected will pursue the player but can be warded off by using a lit torch
Two handed combat system
New AI command list: gathering logs, cutting down trees
Egg hatching
FPS optimization
ITEMS
[B]New Melee weapon type[/B]
Crowbar: players can now use a crowbar as a weapon
Wooden Spear
Shovel
New Machete
Baseball bat
[B]Guns[/B]
Revolver
Colt
New M4 Cabine model and animation
[B]Tools and Protection Items[/B]
Torch
Wooden Shield
Wooden Shield (Upgrade)
Watering Can
Soil sack
[B]Equipment type[/B]
Glove: Tactical, Winter, Garden, and leather
Seed types
Tomato seed sack
Corn seed sack
Carrot seed sack
Items
Clay
Hard Stick
Corn
Tomato
Revolver ammo
Pair of batteries
Cigarette
CRAFTABLE ITEMS
Shelter type
Cabin A (floors: 1)
Cabin B (floors: 1)
Cabin C (floors: 2)
Crops and farming
Crop furrow: allows you to plant crops in a row
Clay pot: low water capacity, can be used to water 1 plant
Fabric pot: medium water capacity, can be used to water 1 plant
Garden table: can house 6 plants total, able to be moved by the player
Garden box: can house up to 9 plans, cannot be moved once crops are planted in it
0.3.3 : Missing door, Cant use Crowbar, items and gas (inside car) disappear
after load (Need restart if you save after items disappear)
0.3.4 :
Bug Fixed
Interior disappear after loading the game
Shovel can be craft from blacksmith place
Hammer can craft without materials needed
Hammer not found when repairing the window.
Cabin craft time 0
Pickup truck can't carry stuff.
Infected body still has sound even it is dead.
Changed
Add more chicken spawn point
Passing time 50% faster
0.3.5 :
Bug Fixed
Can't craft watering can from Workbench
Can't harvest seed from corn, tomato
Progress Update #2
Progress Update #2
Hello guys,
I have to postpone the update (0.3.0) for about 1 month. 0.3.0 version will be released on 7th August. After 0.3.0 update, Work will be easier and faster. Sorry to keep you guys waiting more a little bit.
You can see the progress details below.
Character
[B]Rachel[/B]
[B]Kate (WIP)[/B]
[B]First stage infected[/B]
0.3.0 come with new infected type and new gameplay at night. They will wander at night and lived in a dark place in the morning. They are afraid of fire and sunlight, So the torch is very important to deal with them.
Animals
Deer
Crops System
Seed and Plants,
Corn Growth Stages
WIP Crops system gameplay
https://youtu.be/gIb7G76FP04
Item, Equipment, Melee weapon
Some melee weapon animations has been changed and you can now able to carry Crowbar as a weapon.
Available items (including old item with new animations)
Melee items,
3
Equipments (Glove),
You can now change many type of glove. Each glove will give different special abilities.
New Bandits Ability
New ability : Take cover, (Video including Two hand combat gameplay with Revolver and Shield)
https://youtu.be/frQkUOu5FhM
Environments update
Progress Update
Progress Update
Hello guys,
I do apologize for not update for a while. Me and my new team are working hard for the upcoming big patch 0.3.0 Version. If everything goes planned I will update this verison within 'June'
Actually, i planed for minor update before the big path too, but after re-create many core systems, animations and new 3D rigged. it may cause more issue if i try to update the 0.2.x version. So, i decided to not update it. Sorry about that, and I understand if you guys are not satisfied.
About the progress update, this is only some part of the whole system.
Character
New Rachel 3D model (WIP)
Infected Tank Animations
Infected Tank QTE Visual test
Wild life
0.3.0 will be more animals such as deer, chick (Eggs can hatch in this version.)
Combat System
The combat system will be improved, Including new two-hand items system. Many FPS Animations will be changed as the images below
*** More weapons and tools will be added such as Spear, Shovel, Watering Can, Torch, Crowbar(Can use as weapon), Baseball bat, Revolver
2 Hands combat system (WIP)
https://youtu.be/HoxuKkd7uFw
New Animations
Map And Environment
**Some cars or houses are place holder assets**
New Version Update 0.2.5
New Version Update 0.2.5
New Stuff/System Add
Car impact sfx, sound fx
More bullet impact fx, sound impact fx,
Bandit sniper sound fx, bullet flyby fx
Remove 0% Durability items from inventory after revived. (Only Tools, weapons)
Survivors NPC stuck in objects, building, etc
Survivors NPC re-location when being too far from 'Base Shelter'
Survivors NPC falling through terrain
Rescue NPC survivors while there is no 'Base Shelter' -> losing npc (Action prevent with alert popup)
Can't cancel progress while rescuing survivor NPC
Chickens are stacking in the same slots after loaded.
Chickens disappear from coop. (- Falling through terrain/ - can't find coop)
Fill up water bottle from the lake will automatically add the bottle back to inventory when close.
Sleep during Mist event triggers dark/light flashing after waking due to infected in area.
Car keep moving (Stop engine while holding forward/backward)
Car stopped immediately when leaving the car. (Change to move slowly until it stops)
Could not build a wooden wall at the slope (Interaction bound size Increased )
Can't get out when park a car between two other cars, or objects.
Use a empty Bio fuel can to make your chances of sparking a fire 160%
Ignite chance label max change to 100%
Drying rack UI bug (TEXT BLOCK)
Grill stand use only certain types of grill items. (Will be changed in the future)
Car lights stay on without battery
Car still active even take car parts off (Can no long take car parts off if engine active)
Player can walk through 'medium water tower' (No collision)
When canceling the move of time-consuming item (such as sparkplug, engine, battery) before other item dropping,the time is applied as it is
Wall light able to place on NPC, Animals, (No longer available)
Can't rotate player for sleeping on ground with button Q
Melt copper and zinc with stand alone furnace takes no time to make the brass ingots.
Unfinished built walls can make you get stuck if you walk into the iron bars
Revived cost item icon stack
Abandon Cabin stairs bug (2rd floor stair)
Melting result icon bug (All result icons turn to iron ingot)
Can't destroy beds by axe or sledge hammer
Got sprain ankle while sprinting can still sprint untill you release sprint button or run out of stamina.
Eat a piece of meat directly from the grill it stays on the grill even tho the slot is empty, the meat model is still on the grill.