MMA Simulator cover
MMA Simulator screenshot
Genre: Simulator, Sport, Indie

MMA Simulator

Update 1.10

Event creation / editing is in!

You are now able to play matchmaker and manage events as you see fit.

To create events you can go to Options -> Create Event

To edit them, edit mode must be turned on from the same options menu then navigate to the event listing. There will now be an edit button available under the tale of the tape stats.

There were also some minor bug fixes / UI improvements made since the last version, but there is still more to do on that front. I'm more short on time than I was on release so I can't pump out updates as quickly as before.

Hope everyone is doing well and enjoys the new changes.

See you in the cage!

Update 1.09

Here's what's new in this patch - mostly UI improvements with some bug fixes.

Fixes




  • Fixed incorrect number of fighters in your gym from game creation screen.
  • Fixed possible save issue with certain fighters.
  • Fixed custom fighter images not showing on fighter / event popup / event preview / event result screens.
  • Fixed bug with event winnings messages not deleting.



Improvements




  • Rank screen has been revamped. Your fighters are also now highlighted in the ranks
  • Improved event preview screen (details)
  • Improved fighters screen (shows profile pics in the listing)
  • When events popup, your fighters are now highlighted.



I'm still improving a few parts of the interface, but will start getting to work on features soon. Thanks for all the feedback - without your help the game wouldn't be where it is today.

SEE YOU IN THE CAGE!

Update 1.08

I wanted to add more this update, but a bug affecting the stability of the game was fixed so I wanted to release it ASAP!

Here's what's new.

Fixes




  • Fighter replacement bug causing mismatches / rank screen crashes.
  • Gym location selection on new game creation (some were inaccessible)
  • Incorrect labels on fighter training screen for characteristics



Improvements




  • Nation flags have been added to the recruit and fighter profile.
  • Fighter profile has been improved for readability
  • Navigation buttons have been made larger / now have an overlay to tell you which one you are hovering over.



Currently my focus is on improving the interface and fixing bugs. There are some awesome features that are coming in the future! ːsteamhappyː

All the best,

Nick

Update 1.07

Hey everyone,

Here's what is new in 1.07:

1. Background music is now available.

A lot of people wanted some kind of music to listen to rather than just silence, so I've added nine songs that will play in the background.You can turn it on or off via the options menu.

It's really difficult to find good songs that aren't expensive / copyrighted, so if they aren't to your liking I recommend listening to Spotify as an alternative. ːsteamhappyː

2. The cornering system is now in! You can now coach a fighter that belongs to your gym when spectating a fight. (In events or sparring)

Here's how it works:

Each turn, you can issue a corner command. Your fighter has a high chance to follow the command but it isn't guaranteed.

This will show what you're telling them to do on the same side of the screen your fighter is on. Once that text disappears, you can issue another command.

A few things to note:

Spamming more than one command a turn does not change the command or increase the chances of the command to succeed.

If the fighter is in the clinch or on the ground, you can use the respective command for the position to give them a slight skill boost to help them! This simulates corners giving ground / clinch position advice in real fights.

That's it for this one! I hope you guys are enjoying the game.

All the best,

Nick

Update 1.06

This update addresses new game creation speed and save speed.

On my solid state drive, game creation time is down from 55 seconds to 17. That's a 69% decrease in loading time!

Saving I didn't benchmark, but is also dramatically faster.

I hope you guys are enjoying the game, more improvements are on the way.

All the best,

Nick

Update 1.05 Notes

Fixes:

1. Fixed sparring result fighter name being incorrect.
2. Fixed fight stats for round 1 not being correctly displayed.
3. Fixed fight contracts occasionally not matching correct event.


Quality of Life / Gameplay changes:
1. On fighter screen replaced perk with rank.
2. Added fast forward buttons when watching fights.
3. Rounded fighter skills on profile screen.
4. Lowered membership income slightly


Working on a feature I think you guys will like a lot, shouldn't take too long to put in place!

Getting even more hype for UFC 229, who ya got in the main event?

All the best,

Nick

Update 1.04 Notes

Update 1.04 Notes

(As always new games tend to benefit the most from fixes)

Fixes:

1. Training screen displays initial fighter status / fatigue properly.
2. Injury description displays now with the status.
3. Fixed matchmaking where wrong fighter could be chosen in certain circumstances.
4. Fixed mail from recruiting fighters not showing up.
5. Fixed bug where watching fight could cause judging to work incorrectly.
6. Fixed method/round on event result screen bug.
7. Fixed possible glitch with guillotine submission.

Quality of Life / Gameplay changes:

1. Chance of injury has been adjusted and properly now goes up as fatigue does.

More updates are on the way (and maybe a feature or two!)

Thank you guys for all the feedback.

All the best,

Nick

Update 1.03 Notes

(New game necessary due to database changes unless you use the workaround below)

Fixes:

1. Fixed null fight history dates.
2. Fixed duplicate fight history entries under certain conditions.
3. Fixed possible fighter profile crash under certain conditions.

Quality of Life / Gameplay changes:

1. Rounded fighter characteristic stats in profiles.
2. Mail now automatically selects the first message available instead of going blank after accepting/denying offers etc.
3. Fighter names now match their nationalities.
4. Fullscreen mode has been added to the options menu.
5. Exit buttons added to side navigation menu and main menu screen.

Workaround if you want to keep your current game:
If you do not know how or where to find the database go here: http://mmasimulator.net/how-to-edit-the-database/

Then run the following query:

ALTER TABLE system
ADD fullscreen INTEGER(1) DEFAULT(0)

More updates are on the way to make MMA Simulator the best it can be!

Hope you guys are enjoying the game.

All the best,

Nick

Version 1.02 Notes

Version 1.02 has been released! Here's what's new:

Fixes:

1. On fighter creation skills and characteristics no longer lose their values.
2. Achievements now work.

Quality of Life / Gameplay changes:

1. Fighters in your own gym will not be matched against each other.
2. Skills of the selected fighter now display on the training screen.
3. Added more tooltips on training screen.
4. Added starting money option on new game creation.
5. Added main menu button in options menu for faster game switching.

I'm still working hard to improve the game to where it should have been on release.

I appreciate your patience and hope you can enjoy the game more now.

All the best,

Nick

Patch 1.01 Progress

Here's the list of current fixes I have uploaded to version 1.01 since launch - all of these are currently in the game after you update.

Make sure you start a new game to get the benefit of these fixes!

Release build 1.01

Fixes:

1. Fixed crash on fighter history screen. (Conversion from old engine issue)
2. Fixed fighter heights being 5'6 or 6'7 in their profiles.
3. Fixed possible event skip if event generated on wrong date.
4. Fixed fighters not receiving fighter contracts on new events. (This will require further attention. Almost 100% right, but wanted to get this in as this was the biggest issue)


Quality of Life / Gameplay changes:

1. Removed home button (redundant, went to gym screen)
2. Added optional number of fighters to choose from on new game creation.
3. Added shortcut to guide on new game creation.
4. Put a cap of 100 on fighter fatigue
5. Increased initial contract duration of fighters created in new games.
6. Made the rank screen listing Win-Loss-Draw to match fighter profiles.
7. Events are now generated monthly - not every 3 months.
8. Heavily weighted the event generation to prefer your fighters rather than CPU fighters. (This will need to be balanced further as well)

TO DO:

1. Steam achievements have been re-enabled, but do not seem to be working.
2. Add more tool tips.
3. Add fighter skill levels to training screen to make it easier to tell which skills need training.
4. Improve fighter creation process.
5. More options on new games.

I am continuing to work on this version as much as I can and not only fix the bugs which is my #1 priority, but also improve the game.

Thank you all for your patience and see you in the cage!