Fixed Worlds w/ Splits championship/playoff display on Roster and Team History pages.
Major Bug - Fixed Spring Groups recording wrong wins
Removed Death Records Awards from dropdown since it isn't tracked.
Player winning title award fixed for Worlds
Latin American flag is now save to game so it should work when offline like the other flags.
Worlds Regionals now includes team that have Spring CP, but not Summer CP, when choosing who should be included.
New Features
Game Log now displays where within playoffs game took place (round, groups, etc)
Created a global variable to track where within the playoffs the game is (most likely users won't use this directly, but you can change it if you want using a file).
Added Region to Power Rankings page for easier sorting.
Next Update
The next update will be Sunday, August 12th.
You can continue to vote here (there are new features being added to the voting as I get requests for them):
Recent features have been coming from the debugging I've been doing (to better enable me to debug). Hopefully soon I can start focusing more on the highest voted features.
More Bug Fixes, New Features
Bug Fixes
Fantasy Draft now works with Worlds w/ Splits w/ Ladder
Fixed a bug where the AI would reduce out of region players and not make sure teams had at least 5 players (would prevent game from simming)
Fixed files that seem like MOBA GM files, but actually have LOL GM champion data
Fixed Team Records page for splits game types before the end of the first year
New Features
Filipino language added to Edit Player Page
Thai language added to Edit Player Page
Fantasy Draft AI picks are based on team region.
Added player region, country, and languages to Fantasy Draft page.
Edit Team page now allows the user to edit team region.
Next Update
The next update will be Sunday, August 5th.
I plan on focusing on cleaning up the Worlds/MSI playoff bugs that people have reported.
You can continue to vote here (there are new features being added to the voting as I get requests for them):
Split playoff preview uses record for that specific split
GB takes into account wins if winning percentage is tied
Fixed team stats on league dashboard
Changed CIS flag from Russian to CIS
Cleaned up flag images so they work with all countries (even those not in the edit player feature, but you have to use a json file to add them). Specifically, this was for the Czech Republic because it had a space in the name. About 30 or so in total were adjusted.
Standings country flag popup now gives country instead of region
Removed a popup about the subreddit. I'm assuming most people that have MOBA GM know already about it.
Fixed a bug someone had with a custom roster that may apply to other rosters.
MAJOR BUG FIX: The game was using the synergy data to calculate counter win rate adjustments in game (but not for drafting). This is fixed and could be pretty significant difference in the game results.
Game now works if you add new champions, but don't add synergy and counter data for those champions.
Better handles too many players from other regions being on AI teams
Better AI roster management as well (this was done in part due to the reduced free agents below)
Fixed custom roster mode resetting if you reenter tools/God Mode
Features
Added Custom Roster Mode Strength. You can now make rating differences matter more or less and to the degree you wish. This was added due to the custom rosters that were coming out on the subreddit and Steam. The ratings tend to be higher than the normal game. This can make the game seem more random. So using this can make the top teams stand out and still dominate.
Reduced number of free agents/prospects (this was voted on so I added it here). This also required making the AI roster adjustments more robust since there are fewer players to work with. So AI teams should be better at keeping rosters in line as well.
Added Malay language to edit player
Added Indonesian country and language options to edit player (feel free to request other countries and languages)
Next Update
Next update will be Sunday the 29th. You can continue to vote here (there are new features being added to the voting as I get requests for them):
More Bug Fixes, Future Feature Voting Results, New Feature
Bug Fixes
v 1.02 7/15/2018
Fixed Custom Roster Mode (good for custom rosters with very high ratings or if you want to make the best teams more dominant)
Fixed requested contract amount on player page
Clarified God Mode max and min contract amounts are base amount, before mood, position, and import adjustments
League Leaders page uses userids to keep names from running into other columns
Fixed Xayah counter column data
Play menu can now differentiate between fantasy draft and picks/ban draft
Fixed fantasy draft for Worlds w/ Ladder
League Dashboard shows splits win loss records
League Dashboard shows splits gb
Fixed seasonSplit not saving globally (fixes reentering leagues w/ splits where you should be in the Summer split, but the game now thinks you are in Spring)
Fixed a couple regional concentration bugs. Teams should be able to better keep 3 starters from the team's region
Fully/Partially Existing Features That People Asked For
If you go to Tools/Event Log it will give you all the transaction a team has had.
If you take a Worlds roster you should be able to use it to create individual leagues (such as LCS) and Worlds w/ Splits w/ Ladder.
If you take an LCS roster you should be able to create a Worlds league with it.
If you want to use multiplayer the current feature requires enabling God Mode and using Tools/Multiteam. You can then control as many teams as you want. This allows playing on one computer with many people or sharing files to play with many people.
If you want players to always be willing to sign with your team you can enable Tools/God Mode and disable Refusing To Sign (user). The reason why it is hard is because that is the main challenge with being a bad team from a GM point of view. The best teams get the best players. However, I do want to review this more to maybe refine it. For now this is one way to play as you wish.
Future Feature Voting Results
These are the high time/money/knowledge requirement features:
Rift Rivals (high) 42.9%
Expanded Coach Mode: set a team leader / shotcaller rather than let game (high) 33%
Player Mode: allow user to make shotcalls in game (high) 28.5%
Coach Mode: ability to adjust how players improve (high) 27.5%
Add teams through in game editor (high) 27.5%
At first I'll be focused more on these lower/medium features as I'm working on bug fixes:
AI Trades (medium) 49.5%
Other Teams Offering Coaching/GM Spot (low) 35.2% (ADDED)
Expand edit team option in game (medium) 23.1%
Random events, similar to current death possibility (low, but need suggestions) 22%
Add male/female player variable (low) 22%
Add more regions to God Mode prospect adjustment area (low) 19.8%
Adjust how easy/hard it is to keep players God Mode options (low) 17.6%
First Blood stat 17.6%
Change team country flag in team editor (low)
Expanded how to pages for adding champions (medium) 16.5%
Add more countries to God Mode prospect adjustment area (low) 16.5%
Expanded how to pages for adding champion patch info 15.4%
Awards per different league (ex. NA MVP, EU MVP etc) 15.4%
Box Score Gold Graph 15.4%
Steam Achievements (low) 14.3%
Expanded how to pages for playing game 14.3%
Expanded how to pages for adding teams 13.2%
The ability to chose between dragon systems (Grants Gold, Stacking Buff, Or Elemental Drakes) (medium) 13.2%
Decrease number of free agents. (Way too many unnecessary players) (low) 13.2%
God Mode: More in depth box score (First Blood, Gold Graph, etc) 13.2%
You can continue to vote here (there are new features being added as I get requests):
The feature that was relatively easy and was also in a lot of demand was for the AI teams to offer the user jobs. So now at the end of the season you will get job offers from teams.
It mainly allows strong Ladder team coaches/gms to move up to the LCS /CS using a different method. It can also allow you to start over with a bad team for long running leagues without having to create a new league or use God Mode.
Feel free to let me know if you see any bugs or want it refined.
Next Update
I've got a few custom rosters that people want me to debug. I didn't get a chance to get to them this week. I'm hoping to spend a lot of time on that in the coming week.
Next update will be Sunday the 22nd.
Bug Fixes, Future Feature Voting, Next Update
Bug Fixes
v1.01 (7/8/2018)
Fixed bug when trying to enter existing leagues
Fixed bug when trying to delete a league
Fixed edit champ page editor changes preventing game from simulating
Fixed page labels for synergy, counter, and basic champion pages
Made synergy, counter, and basic champion pages more robust to prevent pages from crashing
Adjusted draft standard sort
Pick/Ban page lets user know the draft is over and they should simulate 1 week to use that draft
Fixed team only file player ratings bug
Can now sign free agents and make trades up until Worlds
Fixed champion stats only recording for one role (may have thrown off picks/bans as well)
Fantasy Draft working
If you are still seeing a bug please let me know and I will try to get it fixed for the next update.
Future Feature Voting
Hopefully I fixed most of the issues everyone was running into. I will continue to fix anything else that comes up. However, I think the game is stable enough that I can start working on new features as well.
There are a lot of potential features. I decided to make a list of them and to allow users to vote (and request more to be added to the list) so I can better prioritize.
I'm planning on doing the next update next Sunday (EST). That will probably include the results of the voting, feature(s), and bug fixes.
Please keep sending in bug reports and feel free to request new features to be voted on as well.
Thanks!
MOBA GM Is Now Available On Steam!
It should work on Windows, Mac, and Linux.
The game has a subreddit where users report bugs, request features, and also post roster/team/champion files. You can see a collection of the best of those posts here:
Feel free to report bugs by whatever method is easiest (Steam, Reddit, Discord, E-mail).
Sometime within the next week I anticipate starting to take feature requests and trying to determine which to prioritize.
Thanks to everyone who has beta tested, reported bugs, and created files!
Final Release Date
I plan on releasing it on:
Friday, June 29, 8am PST
There are a few more bug fixes I'm looking to do. I don't anticipate this changing. So the next update should be on Friday announcing the release.
Once it is released I plan on handling any new bugs that are found. Then I'll put in place some type of regular update with new features.
Steam Prep Is Finished, Just Some Debugging Left
It is working on Windows, Mac, and Linux using Steam now. I am going to keep the target release date as Monday, the 25th of June. I'll be spending this week fixing the remaining bugs.
I'll give an update next weekend. It is still possible I could push the release date back a few days, but I'm thinking it won't get pushed back beyond June unless something really unexpected comes up.
Quick Update
I've got the Windows version working on Steam. However, I'm still finishing up getting the Linux and Mac version ready.
I've submitted the Windows version for review. So that process has started.
Steam also doesn't allow weekend releases.
So combining all of that I'm thinking a release date around Monday, the 25th of June is looking the most realistic, since there are still some bugs that need to be fixed before it goes live.
Hopefully we can make some good progress this week and I can give a more firm date next update.