The auto-save feature has been upgraded to further prevent loss of save data due to catastrophic shutdown (such as a power-outage). This new feature is automatic and doesn't require any action on the player's part.
General
NEW! Academy Yuka skin added.
Turtle Shell item reworked.
Shield and Barrier visuals updated.
The Endless mode's clear condition (how long you need to survive in order for the run to be counted as a stage clear) changed from 30 mins >>> 20 mins.
Bedrock added to map pool (now Forest, Darkwood, The Deep, Bedrock).
Bugs/Misc
Fixed an issue where stage select did not properly sync visuals.
Fixed incorrect health values for Darkwood's first three (3) bosses.
Fixed a rare bug with controller and badge menus.
Fixed Kevin's plants not properly despawning during co-op.
Wolf's Territory sound effect temporarily disabled while we investigate an issue.
Fixed the Endless mode's results screen not displaying the correct time elapsed.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Hotfix a.5.1.5
Fixed a critical bug where Witch would spawn as the first boss. Fixed a critical bug where Tactics would crash at wave 15.
Version a.5.0.5
What's NEW in Version a.5.0.5
General
NEW! Guillotine upgrade machine.
NEW! Staff weapon.
NEW! Protein Powder item.
NEW! Telescope item.
Added 2 additional styles for controller icons.
NEW! Stage - Cosmos
Bugs/Misc
Fixed an issue with the catalogue not handling mouse input properly.
Tactics: Fixed a bug where Bedrock would appear too often.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Hotfix a.5.0.2
Fixed an issue with PlayStation (DualShock) controllers not being detected properly.
Hotfix a.5.0.1
Fixed a bug with improper mouse input in certain menus. Fixed a bug with no controller input on the results screen.
Version a.5.0.0
What's NEW in Version a.5.0.0
NEW! "Robust" Controller Support
The long overdue controller support is now here (seriously, what took so long). No more dual-wielding a controller and mouse just to interact with machines! We've gone in and rebuilt input processing logic to automatically detect/support controller. Some character/active abilities may differ slightly from the intended mouse-control design.
Disclaimer: Base building and Tactics mode support coming soon.
General
In-game settings menu remastered.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord! It's also the best place to report bugs for a quick turn-around!
Hotfix a.4.3.3
Fixed an issue with slows not behaving as intended (either stacking multiple times or not applying at all.) Fixed Service Reanne incorrectly named Cafe Reanne.
Version a.4.3.0
What's NEW in Version a.4.3.0
NEW! Game Mode - Endless
Endless can be accessed via the Main Menu > Play > Endless.
Survive as long as possible without letting minions reach critical mass. All feedback is appreciate as we tune the difficulty curve as we gather more player data. Discord feedback is the best way to have your feedback noticed quickly.
NEW! Character - Henry
NEW! Henry "The Paladin" - He's a believer. Are you?
General
NEW! Rogue Henry skin.
NEW! Cafe Draco skin.
High Roller Badge cost changed from 4 >>> 5.
High Roller Critical Damage changed from 180% >>> 400%.
Jamie's Fairy's heal is now twice as effective.
Damage dealt to bosses is now added to End Game stats (indicated by gold meter).
Added Random Solo and Random Co-op.
Tactics
Henry added to the unit pool (Fantasy / Magic).
Bugs/Misc
Tons of bug fixes.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Version a.4.1.0
What's NEW in Version a.4.1.0
General
NEW! Weapon Trade-In B Super Rare badge.
NEW! Item Trade-In B Super Rare badge.
Weapon Trade-In A badge is now Rare.
Item Trade-In A badge is now Rare.
Tactics
Group inspector now sorts by groups formed.
Elixir SP gain changed from +2 >>> +1.
Shield gain from Paige's skill reduced.
It is now possible to purchase a unit with a full bench in order to fuse.
Married group effect's heal amount changed from % to flat amount.
All units Max SP increased by 2.
Fixed a bug where it was possible to fuse into 4+ star units.
Minimum skill cooldown changed from 0.4s >>> 1s.
Bugs/Misc
Fixed a bug where the UI controls for accepting Random challenges was offset.
Fixed a bug where the Forever Alone badge did not behave as intended with Darkwood's hazards.
Fixed a bug where The Dump's hazard would sometimes not spawn for other players.
Fixed a bug where Hunts would end early if a boss was killed with its summons alive.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Hotfix - Version a.4.0.5
Hotfix - Version a.4.0.5
Tactics
Added overtime mechanic - After 20 seconds, all units start to receive damage and receive +200% ATKSPD.
Reward increase and scales based on the number of waves successfully cleared.
Bugs/Misc
Fixed a bug where healing would not play the correct sound effect.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!