The popular auto-chess genre finds its way into Mobmania! Experiment with different team compositions and see how many waves of enemies your team can overcome.
Mobmania Tactics can be accessed via the Main Menu button below.
General
UI has been optimized (this was noticeable when many badges were owned.)
Kiki's Fish Finder's fish count changed from 1/2/3 >>> 1/1/1.
Kiki's Fish Finder's fish heal amount changed from 100/200/300 >>> 50/70/100.
Kiki's Power Reel bonus damage changed from 150/300/450 >>> 100/200/300.
Bugs/Misc
Fixed a bug where Alex's Summon Sword damage did not scale properly.
Fixed a bug where certain bosses did not spawn intended summons.
Fixed a bug where on-hit stuns did not apply properly.
Fixed a bug where Leo's furniture did not display properly.
Fixed an issue with Mirror not correctly stating its impact to critical chance.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Version a.3.1.0
What's NEW in Version a.3.1.0
General
NEW! Pool Time Kiki
Lucy's Fatal Blow changed to Advantage.
Christina's Dashing Moves duration extended.
The number of clears a character has now appears in Character Select.
Damage caused by status effects (poison/burn/bleed/etc.) can no longer critically strike.
Damage caused by status effects (poison/burn/bleed/etc.) can no longer apply on hit effects.
Damage Number visuals reworked under the hood for better optimization.
Enemies have been reworked under the hood for better optimization.
Status effects have been reworked under the hood for better optimization.
Status effects applied by players can now be seen by other players in Co-op.
Drops have been reworked under the hood for better optimization. XP and Mobmania Coins on-screen combine when overlapping. XP and Mobmania Coins off-screen combine over larger distances.
Ray's Replicator's additional projectiles are now percentage-based.
Mirror's additional projectiles are now percentage-based.
Paper trinket removed and replaced with Happy trinket.
Bugs/Misc
Fixed a bug with audio compression when killing many enemies at once.
Fixed a bug where negative critical damage would reduce your damage to lower than base.
Fixed a bug where Piggy Bank not behaving as intended in Co-op.
Fixed a rare bug where background music would stop playing if too many sounds played at once.
Fixed a bug where companions that picked up XP did apply XP multipliers.
Fixed a bug where The Dump's hazard could be executed (LOL).
Fixed a bug with the Data Miner badge not behaving as intended.
Fixed a bug with the Beam Em Up badge not behaving as intended in Co-op.
Fixed a bug with Dense Matter not behaving as intended.
Fixed additional issues reported in the Mobmania Discord.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Tutorial and Crit Hotfix
Fixed a bug where picking up XP in the tutorial would cause the game to crash. Fixed a bug where critical damage below 0% would cause critical hits to deal less than base hits. Base critical chance changed from 5% >>> 0%. Base critical damage changed from 150% >>> 175%. Sturdy minions jinx critical damage modifier changed from -50% >>> -25%. Sturdy minions jinx critical damage modifier changed from -50% >>> -25%.
Version a.3.0.10
What's NEW in Version a.3.0.10
General
NEW! Super Rare badges.
25+ NEW! Furniture added.
25+ NEW! Quests added.
NEW! Base menu/designer.
Kris's Old Man XP bonuses changed from 4%/8%/12% >>> 5%/10%/15%.
Melon now only drops 1 Melon. Melon Slice rate changed from 1-2 >>> 1-8. Melon Slice lifetime reduced.
Turtle Shell changed from 20 shield >>> 50 shield.
Ray's Rocket Gun now shoots rockets individually.
Ray's Replicator no longer applies to his Rocket Gun.
Reduced Damage Taken stat is now Guard.
Damage Dealt stat is now Damage.
Base Critical Damage changed from 200% >>> 150%. We're toning done the impact of Critical Damage to fall more in line with other builds.
Bugs/Misc
Fixed a bug with revive bars not displaying the correct progress.
Fixed a bug with Quick Buy Inspecting not supporting localized text.
Fixed a bug with Quick Buy Inspecting not behaving as intended when using a controller.
Fixed a bug with Wolf's Bond passive not working as intended.
Fixed a bug with Christina's Bond passives.
Special thanks to the Discord community!
Reminder: Teasers for upcoming content is visible in the Mobmania Discord!
Solo Hotfix
Fixed a bug where picking up an upgrade (only available during Solo) could crash the game if all items were fully upgraded.
Co-op Shop Pause Hotfix
Fixed a bug where Shop Pause would cause co-op games to crash.
Base Lobby Hotfix
Fixed an issue causing the game to crash when players joined a base with tons of furniture.
Version a.3.0.0
What's NEW in Version a.3.0.0
General
NEW! Quests mechanic.
NEW! Stage Unlock mechanic.
NEW! Melody character.
NEW! Solenoid trinket.
NEW! Slot Machine - Imbue a weapon with +25% critical chance (green star).
NEW! Melon weapon.
NEW! spectating when dead.
NEW! Superstar Kevin, Salem, Senna, Julia, and Amber skins.
NEW! Rogue Draco skin.
Salem's kit has been given a much need buff.
Bosses now drop one reroll.
Many UI elements have been overhauled.
It is now easier to tell what badges you do/don't own from the Black Market badge coupons.
Leo ammo HUD added.
JM ammo HUD added.
Wolf's Momentum no longer reduces Combo Attack's cooldown.
The large damage numbers have been updated (give it a try if you're already using small damage numbers).
You can now close the shop with (ESC) or (B).
Final Blow badge changed to flat execute chance.
Snowcap's hazard re-enabled.
The Dump's hazard re-enabled.
Common badges moved from Black Market to Market.
Quick-buy now displays equip description when pressing the hotkey. Players must now hold down the quick-buy hotkey to buy an upgrade.
A number of boss names have been changed.
Witch can no longer damage players mid-dash.
The tutorial has been updated to include new features.
NEW! Combat Rework
Weapons and Items have been limited to five (5) each. As more and more generic weapons get added to the game, full generic weapon builds break game balance. This change also makes it easier to max out on equips already held. While it was funny to buy everything in the store, these limits are a huge boost to game balance. More content will come which will allow players to adjust the number of weapons that can be purchased at the tradeoff of other slots (and vice versa).
Combat numbers have been increased by an order of magnitude. This helps with integer based computations and small percent-based modifiers not having any effect in some cases (looking at you damage badges).
Combat is something that will continue to evolve as we play test (user feedback is also welcome).
NEW! Base Lobbies
NEW! Character Melody!
NEW! Draco Rework
We've changed Draco's kit to fall more in line with the power level of other characters.