Fixed a bug where Clown trinket locked Max HP to 1.
Special thanks to the Discord community!
Version a.2.1.2
What's NEW in Version a.2.1.2
General:
Defense curve changed to prevent invulnerability when stacking DEF from various sources.
Party:
Changes to various party passives (still subject to change).
Bugs/Misc:
Fixed various attack modifier bugs.
Fixed a bug where the Black Market shortcut in the Market was disappearing.
Fixed a bug where the Shock Touch badge provided 10% poison chance.
Fixed a bug where the Screw Trinket was not behaving as intended.
Special thanks to the Discord community!
As a reminder, teasers for upcoming content/features are posted in the discord.
Version a.2.1.0
What's NEW in Version a.2.1.0
Party System:
The Party Screen can be accessed via Main Menu > Extras > Party.
When Tier 1+ characters are within your party (max 4), they provide additional stat benefits. Higher tier characters provide more benefits.
General:
Overhaul to stat system (under-the-hood).
Added tools to force the game into windowed mode and reset the screen resolution on launch. Right click Mobmania > Manage > Browse Local Files > Tools. Optionally, run the game with the +forcewindow Launch Options.
The stats tab can now display more info.
Lucy's Fatal Blow execute chance changed from 20/25/30 >>> 10/20/30.
Added shortcuts to the Black Market/Market within the Market/Black Market, respectively
Added a shortcut to the Party Screen in Character Select.
Various visual tweaks.
The Badge Screen now indicates when no badges are owned.
Removed screen resolution slider from the in-game settings menu. This is in preparation for changes to the in-game settings menu as well as to prevent accidentally setting the screen resolution much larger than intended.
Fixed a bug where Snowman would crash the game during Practice/Tutorial.
Tweaked Jamie's Tornado hitbox to better match its visuals.
Fixed a bug where the game would vanish from the taskbar.
Fixed a bug where Leo's Dual Revolver Rank 6 upgrade didn't apply.
Special thanks to the Discord community!
Challenges Hotfix
Version a.2.0.5:
Switched to a different NTP Server with (hopefully) better uptime for Challenges.
Version a.2.0.4
What's NEW in Version a.2.0.4
General:
Added Pause Unfocused setting.
Added delay to first time co-op message screen.
Pengu and Hops attacks now vanish when boss is killed.
Jamie:
Jamie's Tornado count changed from 1/1/1/1/1/1/3 >>> 1/1/1/2/2/2/3.
Jamie's Tornado now grows slightly during flight.
Jamie's Tornado now lingers at the end of its flight path and deals 50% damage periodically.
Equips:
Boba haste changed from 10%/20%/30%/40%/50% >>> 8%/16%/24%/32%/40%.
Boba movespeed reduction changed from -5%/-7.5%/-10%/-12.5%/-15% >>> -1.5%/-3%/-4.5%/-6%/-8.5%
Elixir Xp benefit changed from 5%/10%/15%/20%/25% >>> 7%/14%/21%/28%/35%.
Bugs/Misc:
Added missing Clamp Mouse setting.
Fixed a bug where cooldown visuals would not appear while the quick shop was open.
Fixed a bug where % badges failed to stack properly.
Fixed bug where senna wasn't getting her speed boost.
Special thanks to the Discord community!
Version a.2.0.0
What's NEW in Version a.2.0.0
Stats:
The game now tracks certain metrics which can be viewed via Main Menu > Extras > Stats.
The metrics recorded above will only be recorded from games played post Version a.2.0.0 (Don't worry, past clears are retained.)
Depending on the number of clears one has on a certain character, they will move up in Tiers. Possible tiers range from Tier 0 thru Tier 4. A character will go up a tier every five (5) clears. The character card will change colors to reflect the current tier. Character tiers will play a role in upcoming content.
Tier 0 - Gray Tier 1 - Green Tier 2 - Blue Tier 3 - Red Tier 4 - Gold
Have fun mastering each character or just look at what your favorite Weapons/Items have been!
General:
Added support for windowed-mode resolutions up to 4K. Supported resolutions are based on the game's base resolution of 480x270 to maintain pixel perfect visuals.
Haste:
Haste has been reworked to prevent game-breaking scenarios (near infinite projectiles). Haste can no longer cause cooldowns to drop below 50% of the base cooldown.
The Mall:
Boots stun duration reduced by 40%.
Bugs/Misc:
More memory leak fixes.
Fixed a bug where being stunned by Boots in the Mall would cause cooldowns to halt.
Fixed a bug where the Boss Intro setting would not behave as intended.
Fixed a bug where only the host would get stunned by Boots in the Mall stage.
Fixed a bug where Loose Change would drop cash for non Yuka players in Co-op.
Special thanks to the Discord community!
Version a.1.17.0
What's NEW in Version a.1.17.0
Characters:
NEW! Yuka "The Troublemaker" - She means well, but try not to get on her bad side.
Playstyle:
Heavy Hitter is Yuka's signature ability. She swings her own personal baseball bat dealing high damage within melee range.
Manicure adds a new layer to the use of Heavy Hitter by applying a Nail Stack to every enemy hit by it. There is no limit to the number of Nail Stacks that can be applied, resulting in very high damage the longer Yuka engages with an enemy.
Hotheaded turns taking damage into an advantage by resetting Heavy Hitter's cooldown and granting it 100% haste for a short duration. Take this opportunity to build up Nail Stacks much more quickly and deal more damage.
Yuka likes to be in the fight. Loose Change works in tandem with Hotheaded by reducing damage taken.
Skipping Class provides Yuka consistent access to higher movement speed in order to maneuver in an out of combat more freely.
Tips:
Yuka has a limit to how much loose change she can carry. Don't be afraid to take a strategic hit when maxxed out on cash in order to take advantage of Hotheaded.
Skins:
Allstar Yuka
Cooldown Visuals:
Equip cooldowns are now visible thanks to an overhaul of the cooldown system. The cooldown visuals can be customized via Main Menu > Settings > Game.
General:
Online menu tweaked to avoid confusion with how Lobby IDs are used.
Visible shield added.
Reanne:
Turon's cooldown changed from 3.5/3.25/3 >>> 2.5/2/1.5.
Turon's projectile distance reduced by 20%.
The Mall:
Boss hitboxes adjusted.
Segway tracking altered and speed reduced.
Boots jump count changed from 3 >>> 2.
Bugs/Misc:
Fixed a bug where turtle shell was not behaving as intended.
Fixed a bug where the stage name would not appear for a challenge.
Special thanks to the Discord community!
Version a.1.16.0:
What's NEW in Version a.1.16.0
Stages:
NEW! The Mall
General:
Added Random Co-op challenges.
Co-op boss scaling changed from 100% per additional player >>> 50% per additional player.
Solo challenge rewards changed from 2 >>> 5.
Bonus damage taken from Bedrock changed from 5 >>> 3.
Added coin multiplier per stage.
Added leave confirmation for challenges.
Characters:
Alex's Summon Sword count changed from 1/1/1 >>> 1/3/5.
Alex's Summon Sword attack delay changed from 10s >>> 5s.
Jpec's Shadow Clone damage changed from 50%/75%/100% >>> 20%/30%/50%.
Bugs/Misc:
Potential fix for "Out of Memory" bug.
Fixed distance traveled metric not being calculated correctly.
Missile description now says missile instead of rocket.
Fixed bug where tooltips for jinxes would appear while a menu was open
Various typos.
Various visual tweaks.
Special thanks to the Discord community!
Version a.1.15.0:
What's NEW in Version a.1.15.0
Characters:
NEW! Zion "The Next Generation" - Her future begins now.
About:
Zion is a time traveler hoping to change the fate of the future.
Playstyle:
Chrono Gauntlet is Zion's signature ability. She fires a wave of energy blasts resulting in a consistent damage source given its low cooldown.
While not the best source of damage on its own, supplementing Chrono Gauntlet with Temporal Ripple allows Zion to excel in dealing consistent Area of Effect (AoE) in order to clear out large numbers of enemies.
Causal Accelerator pushes Zion's damage further by reducing her cooldowns.
Flashback allows Zion to make riskier decisions since she can rewind time to escape a bad situation.
Time Dilation gives control of the action over to Zion by slowing down nearby enemies allowing her to easily maneuver around enemies.
Tips
Try to favor Weapons over Items during a run. Zion naturally benefits off stacking sources of haste to constantly trigger her Weapons. Lacking survivability in her kit, it's important to avoid taking damage as much as possible so use Flashback sparingly.
Skins:
Timeline Zion
General:
Alex's Swordstorm now indicates where clusters converge.
Changed "Network Error" indicator to "High Ping" to reduce confusion.
Equips:
Spirit Blade damage values changed from 1/2/2/2/3/3/3 >>> 3/5/5/5/7/7/7
Bugs/Misc:
Fixed Paper Trinket not functioning as intended.
Fixed an issue with the rendering of vending machines.
Fixed controller issues with non-directional based characters.
Various typos.
Various visual tweaks.
Special thanks to the Discord community!
Version a.1.14.0
What's NEW in Version a.1.14.0:
General
Added missing Cursor Dot setting.
Weapons
NEW Scythe.
NEW Spirit Blade.
Skins
NEW Cafe Matt
Misc
Various bugs/typos/balancing. Special thanks to all our discord members!