Some new creation highlights:
http://steamcommunity.com/sharedfiles/filedetails/?id=747574978&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=747570506&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=747570130&searchtext=
Be sure to check out our Modbox building tutorial series - we just added a new video. 'Mods and Hockey'.
https://www.youtube.com/watch?v=GmxoWqpuawU
All tutorials:
http://www.modboxgame.com/tutorials
Major Additions:
- Dungeon Mod: First complete new 'core' mod option. Comes with 2 enemies currently (fly skull demons) and a large amount of building assets and weapons.
- Drone Trainer Mod: 2 flying drones, 2 hover tanks, 2 turrets, 1 training drone
- Wave Defense Mod: Set up your own wave defense games by placing a 'wave controller' entity, and 'wave spawner' entities to set what enemies to spawn.
- Physics Guns Mod: With a gravity gun to grab and shoot physics objects, and a 'physics gun' to pick and move them exactly
- Sci Fi Weapons Mod: Bazookas with 3 missile types (steering / laser guiding), energy bow, shotgun blast, charger blaster, grenade launcher, and chaingun. Also comes with ammo clips that can be put into recharge stations
- New Teleport system: now a curve based for easier navigation. We also changed how +/- height works to easy go back on the level terrain
- New Entities: bow and arrow, 5 doors, new button entities, a raygun blaster, Slingshot, Joystick controller, 2 goal posts for the sports mod, lightswitch toggle, dial display, detonator toy, new toy handles, exploding barrels, kitchen mod, chess mod
- New Environments: Moon, Dojo, Gymnasium, Landing Pad, Testing lab
- Health/Damage system, with restart option on death
- Can now color any entity with the color tool
- Game mode settings: no spawn menu, infinite ammo, infinite health
- Control Pack Mod: 3 new levers, 5 buttons, 2 throttles
- The in world UI large screen now always draws infront of objects
Other Changes:
- Fixed conveyor belt physics
- Spawner now has option to stop spawning after hitting max amount
- Max speed option for Thruster
- Made Mod screen easier to navigate
- Labels now shown for wiring mod
Known Issues:
- Loading times on the Dungeon level are currently pretty bad - sometimes being around 10 seconds. We know how to solve it, hopefully this will be fixed for the next update.
Other new creation highlights:
http://steamcommunity.com/sharedfiles/filedetails/?id=747567180&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=742437028&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=742436507&searchtext=
http://steamcommunity.com/sharedfiles/filedetails/?id=741260242&searchtext=
Modbox update 0.23! RC Cars, cameras, and all new shaders
We've updated Modbox to 0.23! Main changes are completely new shaders, RC Car mod, and Camera mod
New Featured Creations:
RC Car Track - Using the new RC Cars mod + cameras. Cameras are wired too screens to see where you are going. You can also set effects on the camera - like greyscale, retro, and night vision.
Melon Knight Simple Skeet Range
We've changed the look of the game pretty drastically by entirely replacing all the textures/shaders. Before we were using on our custom shaders to give the game a more cartoony look - we've now replaced that going for more realistic lighting and shadowing. It looks better to us, feels more real and tangible, and will better support future mods and custom models.
RC Cars mod also comes with two car frames so you can easily make your own cars:
These cars use a completely different wheel physics system than what our old wheels did. They feel a lot better for driving, with actual suspension and torque. The other ones (which are made with physics joints) are still available as 'Metal Wheels'.
Other changes:
- More Advanced Wiring: A lot more wiring variables for all entities. Split up the 'Wiring Box' into three different entities (Wiring Box Function/Number/Bool). Added 'Broken Tracker' to track broken entities. More options for setting actions to numbers/bools/functions
- Better Dropdown selection all over GUI
- Fixed errors when scaling something too low
- 'Build New' Screen now allows you to select other mods to go with the core mod selection.
- New Paint Options. Now gives the option to either replace the color completely, or tint it's texture.
- 'Clear scores' button on leaderboard editing
- 'Hide Primitives' option on by default for wiring
- Fixed a lot of problems with saving/loading groups, especially with Spawners or joints inside them.
- Fixed Skateboard, using new wheel physics
- Mod list filtering in the Mod UI, filter if it's for the core mod, an editing tool, has environments
- New Mod: Misc Effects. Currently just a single cannon ball fire effect used in Crossbow Castle - this will have a variety of effects that can be triggered, or effect loops to place in levels.
- Made it easier to scale entities when edit scale is very large
- New Thruster effects
- Now saves value for music/sound effects volume
- Lee
Modbox Update 0.2!
We have finally released our major update 0.2!
Major changes:
- New 'Featured Creations' system. Loads a list of the best workshop content that players can download ingame - both for mods and creations.
- Complete UI overhaul
- New 'Main Menu', which is the menu button the Vive controller
- New Mods: Sports pack, Target Practice
- Mod system with workshop support! First mod available thats not auto-installed is a FBX Exporter to export your creations to FBX models
- Wiring System expanded to be a general visual scripting tool
- Tons of new entities for the core mod: spectator camera, signs that you can set text to, sound effect entites that can be triggered to play sound/music, timer entity that can be wired to events, player start location, play area restrictor (set where player can teleport to)...
- Haptic feedback and completely new grabbing system for play mode. When playing creations you are now given hands
- Steam Leaderboards can now be added to your own creations
Modbox Website now live: http://www.modboxgame.com/ With a few tutorials on basic playing/building, but mostly tutorials for our ModboxSDK (which we are releasing to developers over time). You can also browse featured creations / mods there - or see current issues/feature requests in our issue tracker.
This is a large update so let us know any issues on the forums or post on our issue tracker.
We are still working on the Dungeon Mod. After this update we plan to have smaller and more frequent updates expanding on content / gameplay, which includes getting the dungeon mod ready in the next few weeks.
New featured creations:
The direction for Modbox is to become a general game building tool - so a few of the new creations are much more game focused than just sandboxes. This includes scoring, leaderboards, music, and challenges. We are still working on expanding this with more advanced visual scripting (including AI).
Both the Western level and Castle level are Target Practice creations were you can compete on the leaderboards for the best score.
You can now make your own weapons! Add one of the blank toy handles and build on top of it. You can then wire the input to be for a spawner to launch entities, or to move a hinge joint for a catapult, or move a piston...
https://gfycat.com/ifr/LegitimateWeirdCoqui
Check out the 'Wacky Weapons' creation to try the piston soccer ball extender, a sword launcher, and a bowling ball catapult.
Mesh Editing With a primitive entity selected you can now hit 'mesh edit' on the radial menu to edit it's vertices:
https://gfycat.com/ifr/DeadConsiderateAmericancurl
We plan to expand this to allow polygon adding/removing and other advanced features.
Other Changes / New features:
- New Color Tool with complete color palette
- Can now teleport onto solid static entities in play mode
- Upgraded to Unity 5.4 beta
- Switched world scale from 10x to 1x
- Uniform scaling options: Use the sphere scalers to scale all sides at once
- 'Autoconnect' option. By default all primitives are set to automatically connect to other entities. You can now turn this off for them - and also turn it on for other entities. Like connecting a Chainsaw to wall.
- 'Clone Tool' - Point at a entity to clone it and bring it to your hand
- Game Mode System. Right now the only active game mode option is the Sandbox. Game modes will also have options that can be set - like setting if the spawn menu should be active for the Sandbox.
- 'Build New Creation' menu
- Crossbow now auto reloads
- A lot of fixes to the Group system
- To place Entity inside Spawner you now hit the touchpad when inside to place it, to prevent accidental use
With this update finally out we are going to start distributing the ModboxSDK to select developers. Eventually it will be public, but we are releasing it slowly since Modbox is still heavily changing and breaking things. Apply here if you want to check it out!
thanks,
- Lee
Next Modbox Update - Mods!
We are still working on the next large Modbox update - coming mid June. Largest change is the expansion of the mods system - including a Dungeon mod with a completely different entity set:
https://www.youtube.com/watch?v=tEDOEiYnfSU
Large new changes coming:
- Haptic feedback! For when shooting / hitting stuff
- 'Game mode' system. The default game mode for creations is 'Sandbox', where there is no health / inventory, and you can spawn whatever while playing. We are adding additional game modes that you can choose for your creation to have to set it's rules. Rules like allowing teleporting, default tools and options, and eventually additional systems like health / inventory. Eventually you should be able to join a server running the 'deathmatch' game mode with a score/health system, that uses a variety of mods for its level
- New 'Main Menu' - the current Modbox menu is the UI cube that comes up in edit mode. We decided we needed to make a simple 'main menu' for loading creations, going from edit to play mode, joining online games, and setting options, and the UI cube is now just the 'edit menu' for editing. This is part of the change in making it easier for people to consume content, without having to dive into the complexity of editing creations.
- New Mods: Target Practice (with scoreboard/highscores), and new 'sports pack' mod. We are hoping to get the Dungeon mod released for mid June, but we are still working on the actually game mode gameplay for it (along with working on what a 'game mode' is). Our goal for our own mods is to develop stuff thats fun to build levels for - so we are planning a Dungeon mod and a possible 'Escape Room' mod to develop internally
- Hopefully some tutorial videos on advanced building
Multiplayer:
I was expecting a open beta of multiplayer to launch this month, but it has been delayed. I think it's important the game has depth and is incredibly fun when just playing by yourself - so I am focusing on that before focusing again on multiplayer (core of the networking works, it's just a matter of a ton of polish and bug fixing). The last version of Modbox had a lot to offer players who wanted to edit and create their own content - but not enough for people who wanted to just consume, so I am hoping to address that with this next update (with a lot of new content / game modes). The date I am aiming for the multiplayer beta is now end of June
ModboxSDK
To create mods modders will use the ModboxSDK. As an example Brian Lindenhof created a spectator camera and a twitch chat window all with the SDK:
We've developed Modbox entirely with modding in mind, 'eating our own dogfood' to develop the modding tools while we developed the game from the start, so modding the game really allows you to add anything.
We will be keeping the ModboxSDK closed for the next 2 months so we can better refine how modders can make content, and decide what to include/exclude. If your interested in trying out the SDK - and have a lot of Unity/C# experience - use this form to apply to check it out.
Thanks for the interest / support of Modbox! This is a long term ambitious project for us - so any feedback at this early stage definitely helps. Let us know what you think on the Steam forums,
- Lee
Modbox Update 1! Version 0.11
Major changes:
- Better Toy in hand rotation - no more lagging behind for long toys
- Extra Environments Mod. Once enabled comes with 4 more enviroment options.
- New Mod: Lights, with a bunch of wall lights + flash light. Best used in the 'darkness' map in extra environments
- Possible fix for menu interaction bug, but let us know if it's still happening for you
The focus for Modbox is now on multiplayer and mod support. Our next update should go further in the direction of Mods, and I'll hopefully have all the SDK and documentation ready for developers to start making them.
Multiplayer should be live by the end of next month - it's a very complex game to network, but what we have already is very promising, so I am not too worried
Small changes/fixes:
- Increased Toy handle sizes a lot, and made them pulsate
- Entities in list now ordered by mod their from (and mod based on what was last activated)
- New break particle effects
- Fixed pipe materials
- More stable joints for connecting darts/crossbow objects to walls
- A lot of physics improvements, stopping some weird collisions that would happen with objects on the ground
- Added workshop browse button
- Added a 'logs' option. This is to view ingame errors - a message will come up on the controllers if a error happens. Ideally no errors would ever happen - but since eventually we imagine people combining user generated mods together, its better for players to see any errors that are happening.
- Hinge joints now break based on distance rather than force
Let us know any suggestions/comments in the forums
thanks!
- Lee
Screen of extra enviroments:
Modbox Version 0.104
Our major update before the release on April 5th!
- Added Mod loading system. Right now there are two mods: 'music pack' (which just has drum kit + stick for now), and 'pool table'. You can load these mods ingame to use their entities in creations - or load a creation that uses these mods and it will automatically load them (like the drum kit creation). These are just mods created by us for now - we will soon release a ModboxSDK that allows for creating your own mods and uploading them to the Steam workshop.
- Completely new dynamic music system by musicians Ryan Roth and Ryan Henwood - All new physics impact sounds and some new UI/toy sounds
- New void blank environment
- Options screen with volume sliders
- Physics fixes for colliding against thin objects with fast toys
Fixes / Small changes:
- Can now go directly into play mode when loading creation
- Fixed piston rotation
- 'Overwrite' option to overwrite a local creation
- Revolver fire / loading effects
New curated creations: Drum kit, Zero G lab, new Ping Pong, Shooting Gallery, new Bowling Alley, new Basketball area