Momento Temporis: Light from the Deep cover
Momento Temporis: Light from the Deep screenshot
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Genre: Adventure, Indie

Momento Temporis: Light from the Deep

Momento Temporis to be fully released this Thursday, October 27th!



After working through everything with the help of beta testers the game is now ready to be fully released!

Note that this is the first part of the game going into full release, there’s still more to come before the game is complete. This first part of the game has reached it’s complete and finished state.

So what’s in this first part?



  • There are three major areas to play, Grasslands, Red Caves and Cold Mountain.
  • In the game you’ll encounter enemies and bosses of varying difficulty. Killing these have many perks, not just the fact that they can’t kill you when they’re dead. And don’t miss out on the slow mo effects!
  • Visit the challenge rooms to hone your skills and earn yourself bragging rights in the community. ;)
  • Go through the world with a fine tooth comb and a healthy dose of imagination to find all the secrets hidden throughout.

For this and much more, check out the full release version this Thursday!

/Dev team

Beta testers wanted

Hi!

We're now looking for more beta testers to help ensure the quality of the product as we're moving towards the full release.

If you'd like to join the team, please send an email to support@501Industries.com and we'll tell you all about it.

Happy gaming!

/Dev team

Sale and a new demo!

As you might have noticed there's currently a sale on Momento Temporis. Don't miss out on this chance to get the game at half price for yourself or a friend. Sale will end next week.

There's also a new demo up to reflect the changes made to the game in recent patches. Be sure to try it out if you haven't already!

Happy gaming!
/Dev team

Patch notes Beta 1.2

In lieu of the full release, here’s a major patch for you all to enjoy. Don’t miss out on the special sale that’s on now, grab your copy before it’s gone. :)

All changes are noted below.

Added:
<*> more rooms to Grasslands.
<*> new enemy types to Grasslands and Red Caves.
<*> more rooms to the first/tutorial area.
<*> jump kick attack for Hania.
<*> punch and kick combo attacks.
<*> several small upgrade items.
<*> more information on the player death screen.
<*> rage energy now also increases attack speed.
<*> a combo tutorial room.
<*> a visual cue when Hania is exhausted from too many quick action inputs.
<*> the stamina and breath meters now flash when empty.
<*> falling too far onto the ground affects Hania negatively.
<*> control icons/hints over interactable objects and in menus.
<*> the map can now be zoomed in and panned.
<*> some missing animations to existing monsters.
<*> random idle animations for Hania.
<*> options: controls can be reset to default.
<*> options: gamepad button icon style can be changed for supported gamepads.

Changed:
<*> animations and timing of Hania's attacks.
<*> first boss (Artifact Guardians) has been remade completely.
<*> graphical style of some rooms in Grasslands.
<*> graphical style of some rooms in Red Caves.
<*> how far monsters fly when you kill them.
<*> room transition animation.

Fixed:
<*> text looking corrupted or missing when recording the game with Fraps.
<*> various bugs.

Please keep the feedback coming to support@501Industries.com

/Dev team

501 games bundle

501 Industries is happy to present our new bundle featuring two great games; Pro Gamer Manager and Momento Temporis: Light from the Deep.

In this bundle you’ll of course find Momento Temporis (that will see a new update very soon).

You will also find Pro Gamer Manager which saw a major update coming out earlier today, completely changing the look and experience of the game, but still keeping true to the core idea of the game.

Don’t miss this opportunity to buy these great two games together!

Development Update and Upcoming Sale!

The past few weeks has seen a lot of feedback coming in about Momento Temporis and after looking through those and thinking it through carefully we’ve come to the decision that the game is not going to be released this week as previously announced. Of course this is not ideal but it’s the best decision for the game in the long run. We won’t leave you totally empty handed though, there will be a bigger patch in the near future.

To make the game even better this is what we’ve decided for the continued development.

To get even more feedback from more players there will be a sale starting Thursday. The game will be available at 50% discount for a limited time only and hopefully this will lead to lots of feedback on how to improve the game. Or even better, get an even heavier discount by buying the 501 Industries bundle and get Pro Gamer Manager as well.

Momento Temporis will when going into full release be divided into parts. Part one is almost complete as you read this. The rest will be developed later, after the full release of part one, and will of course not come as a paid DLCs, you’ll still get all that’s been planned all along as free updates, just in a slightly different manner.

/Dev Team

Momento Temporis to be fully released September 29th!



I’m happy to announce that Momento Temporis: Light from the Deep will go into full release on September 29th! I’m so excited about this. And a tiny bit stressed out. :) But I believe this is the way to go with the game and I hope you’re going to love the full version.

What does this mean for the game?



For the full release I plan on implementing these things:

    <*> Expand and improve the tutorial as well as adding control hints to help new players.
    <*> Tweak, improve and add more monsters.
    <*> Add more puzzles and rooms to be explored.
    <*> Improve the current AI.
    <*> Implement more animations for a richer gaming experience.
    <*> Include more powerups.


    WiP Zoomed map


    WiP Worm bounce


    WiP Fall damage


    WiP Death screen

    These are the things I have planned but please note that they’re not set in stone and things might be added or removed as I continue with the development.

    I just want to add that I’m happy to see all the new videos popping up on YouTube on a daily basis. Know that I try to look at as many as possible and I do take all feedback into consideration.

    Have a great weekend and don’t forget to mark down September 29th in your calendars. :)

    /Marcus

    Download demo for Momento Temporis on both PC and Mac today!



    Great news for all of you who’ve wanted to try out Momento Temporis!

    I've now added a downloadable demo for both PC and Mac which will let you play the very beginning of the game so you can get a feel for the story and the gameplay without having to buy the game.

    Don't hesitate, try it out today!



    As always, any and all feedback you might have is much appreciated.

    /Marcus

    Patchnotes Beta 1.1 - Rage & Kick Update


    The new patch for Momento Temporis is finally here, and as you can see it’s massive! Lots of new things added, a few things fine tuned and a couple fixed or removed. I’ve put in a lot of thought and time into making the changes below and I hope you’ll all like the way it’s turned out.

    The biggest changes you will see right of the bar is Hanias new fighting style, and the new ways in which Hania’s affected by things that happens like the “rage energy”. Other things are more subtle like new sounds and things that change over time as you play.

    Please NOTE: Some controls has been reset for this version. Sorry about that!

    Here’s the full list of changes:

      Added
    • a new kick attack for Hania.
    • attack power upgrades.
    • enemies now sometimes drop rage energy which increases Hania’s damage for a short time.
    • attacking things from behind deals more damage.
    • fall onto an enemy from far above to bop their head.
    • killing lots of enemies now slowly increases attack speed.
    • drinking potions now increases potion efficiency.
    • an icon is shown when consumables can’t be used.
    • walking/running a lot now slowly increases stamina usage efficiency.
    • last death location is now visible on the map.
    • dead enemies can now be kicked around (because why not?)
    • occasional slow motion kills!
    • a new spell caster enemy in Grasslands.
    • a potion chest right before the first boss.
    • save slots can now be erased by pressing the Delete key.
    • some missing sounds.

      Removed
    • one spell casting button.

      Changed
    • enemies don’t respawn immediately when leaving rooms.
    • hanged: the explored map is now partially preserved upon death.
    • health & mana potions no longer fills 100%.
    • items are dropped from dead enemies more frequently.
    • tougher opponents drop items more often than weaker ones.
    • increased backdash distance.

      Fixed
    • information not showing up when picking up important items.
    • some stone blocks breaking when punching them.
    • controls can’t be bound properly to Xbox controller triggers.
    • crash when multiple controls were bound to the same button.
    • various bugs.

    Since I’m spending most of my time developing this in my own bubble I’d really love to hear from you, so don’t be shy with comments or suggestions.

    Right! Don’t forget that the release of this patch will be celebrated with a huge give away on IndieDB . You don’t want to miss out on this so head over there now!
    Happy gaming!

    /Marcus

    New patch on the 18th will be celebrated with give away


    We’re happy to announce that we’re going to have a give away on IndieDB next Friday, August 19th, to celebrate the new patch going live. Make sure to mark down the competition page today. The competition runs on a first come first served basis so make sure you’re not late to the party! :)

    As you might have guessed from that a brand new patch will go live next week, more exactly on August 18th. The new patch will feature (among other things):

    • a new way to fight
    • more secrets and treasures to find
    • rage
    • new ways to kill

    Apart from adding new things we’ve also worked hard on fixing reported bugs. Please let us know if you find any so we can fix them as soon as possible.

    Don’t forget to join our discord channel so we can chat :)

    Happy gaming!