We’re very greatful for all the feedback we’ve been receiving during the last few weeks, and that’s what our latest improvements are mostly based on. Thank you so much!
In the new patch you’ll find these changes and fixes:
added: dedicated backdash button (down+jump still works).
added: some more chests, save points and secrets in Grasslands.
added: a shortcut in Grasslands.
added: some new rooms in Red Caves.
added: dashing into things that can’t be staggered makes the player bounce off.
added: some menu sounds and animations.
changed: spikes now kill enemies instantly.
changed: items and spells can now be unequipped.
changed: all sounds now stop when pausing the game.
changed: nerfed the first turret enemy you encounter.
changed: nerfed ogres in Grasslands.
fixed: jumping upwards between rooms is now less annoying.
fixed: game not responding while being paused.
fixed: some issues with how Chinese text were drawn on screen.
We hope you’ll find these changes helpful. Please don’t hesitate to ask if you have any questions and don’t be afraid to get in touch if you have any thoughts about how to improve Momento Temporis further. Also, feel free to join our Discord channel at any time if you want to speak directly to our developers!
Happy playing!
/Dev team
Quick announcement...
Right now we're hosting a contest at our facebook page where you have the chance to win a free Steam key!
Leave a comment why YOU should win, and you might be one of three lucky winners!
Winners will be announced this friday.
Good luck!
/Dev team
Update
Hi everyone!
Just thought we would share some updates about what's going on in the developing process so far. We've received a lot of feedback from you guys lately, which is greatly appreciated! It's your opinions and thoughts that eventually will make this game a full success, so keep the feedback coming.
These are some of the things that will be added in the next patch:
A dedicated backdash button
More savepoints in Grasslands
More things to find in Grasslands
Tweaked enemies in the start of the game
We're planning on releasing the new patch in the end of next week, so stay tuned and once again; keep the feedback coming!
/Dev team
Patchnotes Beta 1.0.3
Hi everyone!
Over the weekend we’ve been working on fixing a few things that’s been reported to me by you guys, thanks so much for that by the way.
In this patch you’ll find these changes:
added: missing sound for acid spitting creature in Red Caves
added: changelog page in main menu
changed: projectile trajectory for acid spitting creature in Red Caves
fixed: crash in an area only reachable using spring jump in Grasslands
fixed: crash when starting a game
fixed: occasional crash when fighting Giant Worm
As I mentioned, feedback from you guys about that you want to see happen with the game and things that aren’t working properly, please just shoot us a message at support@501Industries.com and we’ll have a look at it.
Happy gaming!
/Dev team
Future plans
Hi guys,
The game is finally live in Early Access and I thought I would share a bit of my thoughts for the future.
Apart from the plans of expanding the world into eight different parts, the game currently has three, here are some other things I’m thinking about. And I can’t stress this enough, this is ideas for where I’m heading, nothing is set in stone.
<*> One or more bosses to fight in each area.
<*> More puzzles involving the use of spells.
<*> Special game modes, challenge modes, such as respawning enemies, or the game going super fast.
<*> Custom made music instead of placeholders.
<*> Steam achievements.
<*> Porting the game to at least Linux as well.
<*> Doing some live streams of the development of the game, either on Twitch or YouTube or both.
I’d love to hear from you guys, what you think about the game and what you’d like to see happen with the game in the future. Any feedback is greatly appreciated.
/Marcus
Future plans
Hi guys,
The game is finally live in Early Access and I thought I would share a bit of my thoughts for the future.
Apart from the plans of expanding the world into eight different parts, the game currently has three, here are some other things I’m thinking about. And I can’t stress this enough, this is ideas for where I’m heading, nothing is set in stone.
– One or more bosses to fight in each area.
– More puzzles involving the use of spells.
– Special game modes, challenge modes, such as respawning enemies, or the game going super fast.
– Custom made music instead of placeholders.
– Steam achievements.
– Porting the game to at least Linux as well.
– Doing some live streams of the development of the game, either on Twitch or YouTube or both.
I’d love to hear from you guys, what you think about the game and what you’d like to see happen with the game in the future. Any feedback is greatly appreciated.