PSA: This app is not being updated during Steam Playtest!
Hi all, this is just a quick reminder that whilst Steam Playtest is ongoing we’re not posting updates to this Steam app.
Steam splits up playtests into a separate app, including our multiplayer lobbies. We don't know why Steam choose to do it that way, and it's not something we have any control over. Rather than having the player-base be split between the two apps, we've stopped updating this one, as a way to herd everyone over to the playtest app (also it makes updates easier for us).
As such, changelogs aren’t being posted to this one. Please check the Momentum Mod Playtest app instead of this one. Development work is still ongoing! With 0.10.0 coming up we are updating the Steam build bit less frequently, since most ongoing work is only available to devs until we get the 0.10 refactors all wired up together, but we still push non-0.10 changes to Steam from time to time.
We’ve been doing this for about 6 months already, we’ve just had a various people confused by the situation recently and this announcement will put a big notice on the main page for this app. Sorry if we didn’t make this clear enough before!
Also since we’re here, if you’re still waiting for playtest access and confused about the low drop rates, this thread goes into detail about everything. For more general progress updates, we do monthly QnA streams on Twitch with VODs on Youtube, where we talk a lot about ongoing development work, and we have an active and friendly Discord server for chatting about all aspects of the game.
0.9.22 Changelog
Added (4)
Added a mandatory whitelist file for panorama's AsyncWebRequest function. The `-unrestrictedwebrequests` launch argument will skip this file and allow all requests
Added option to set paint colour from surface normal (`mom_paint_color_from_normal`) (game/issues/951)
Added support for escape sequences `\n`, `\t`, `\"`, and `\\` in VMF and BSP [#60](https://github.com/StrataSource/Engine/issues/60) [#1899](https://github.com/momentum-mod/game/issues/1899)
Added support for multiroot KV1 in kv3t.
Fixed (17)
Crash when firing Defrag machine gun or railgun
Fixed Hammer crashes related to entity outputs
Fixed Hammer crashes related to saving and loading files
Fixed `-multirun` not working [#882](https://github.com/StrataSource/Engine/issues/882)
Fixed `player_speedmod` not working in singleplayer when inputs are not called directly from the player
Fixed certain VTFs failing to load due to added resources (game/issues/1223)
Fixed explosive decals appearing on both sides of thin brush surfaces (game/issues/1929)
Fixed hammer block tool creating brushes that stick out 0.25 units in each direction
Fixed instance outputs bugs
Fixed issues with some collision traces, notably bullet impact traces on displacements
Fixed opening the game menu sometimes requiring an extra ESC input. (game/issues/2102)
Fixed sticky explosive decals not appearing on walls/ceilings (game/issues/1929)
Fixed string truncation when using SetMessage input on point_worldtext
Added ModelPanel methods to change/enumerate flexes
Added ModelPanel methods to change/enumerate pose parameters
Added ModelPanel methods to change/enumerate sequences
Fixed (5)
Equip Defrag machine gun on spawn
Fixed displacement tool sometimes making 2D views to not update
Fixed logic_branch not firing _OnLogicBranchRemoved to its listeners
Fixed panorama not loading images when game was started with +map
Fixed point entities in 2D view not drawing outlines and text
Improved (11)
Game no longer creates soundcache directory in maps folder when not needed
Logical view in hammer now draws its title
Made vmf saving a little bit more robust to not keep corrupted file on crash
Move to visgroup dialog now shows user visgoups as well
Overlays in hammer should no longer z-fight with wall they are on
Panorama now can handle texture reloading without freaking out
Removed max limit on texlights in vrad
Toggling maximized view in hammer now doesn't break active mouse look
Transform dialog now shows 1 as placeholder when scaling
Un-developered sv_soundemitter commands
material_modify_control now should be able to handle when materials are modified by vbsp (cubemap fixup or wvt patch) on newly compiled maps
0.9.19 Changelog
Hello! We added support for including introductions in our autogenerated changelogs! This week we've made various QoL improvements to the console, which should now feel much more like the traditional VGUI version (thanks rio!). We've also improved the railgun sounds (thanks Mango!) and conc textures a bit (False_!), and explosions no longer release revolting blue goo (also False_!).
Console (10)
Console autocomplete and history can now be navigated with tab and shift+tab, like in other games
Console input is now immediately filled in when navigating the autocomplete menu (game/issues/1776)
Autocomplete now correctly shows the first 100 results alphabetically out of all matches, instead of just the first 100 found
Input history no longer saves empty or duplicate inputs
The backtick key (`) will now always close the console if it is open (controlled by `con_backtick_always_closes`)
Closing the console now also automatically closes the game menu
Pressing ESC will now clear the console input box if it has text, otherwise it will close the console
Closing the console no longer clears the input box automatically
Opening console no longer opens the main menu (game/issues/1966)
Smoothstairs no longer applies when running up or down ramps in Defrag (game/issues/1845)
Vintage Defrag now has CPM style double jumps by default
0.9.14 Changelog
Added (4)
Added $.LoadKeyValues3File to load KV3 files
Added Prime Sight HUD for Defrag
Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is `distvariance "near, far"`
Re-enabled the following operators in the math_float sound operator: asinh, atanh, acosh, expm1, expm2, log2, log1p, logb, erf, erfc, gamma, lgamma, rint, nearbyint, roundtol and trunc
Fixed (8)
Fixed 'scale' being applied to all entities in Hammer
Fixed Linux dependency issues for Panorama
Fixed MRU material list getting reversed on every Hammer launch
Fixed MSAA trying to be applied even when driver reported no support
Fixed cl_csm_debug_2d
Fixed modelscale not updating when undoing in Hammer
Fixed possible crash when trying to interact with map window during load
Fixed solids not rendering in Hammer
Improved (2)
Changed Hammer config to text format
Replaced OpenAL with SDL for voice recording and removed dependency