Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f27.
Ver.1.0f27 - The behaviour of Brave-type companions has been improved - Fixed an issue where the companion "Floating Skull" would disappear during some screen transitions
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f26.
Ver.1.0f26 - Adjusted Cereza's inventory to have the sigil "The Profiteer" available from the beginning of the game - Adjusted the brightness of the field elements in the battle against the boss "Selin's Sorrow" - The map will now display a "?" when the "Dora" companion is obtainable by the player
Ver.1.0f25 - Fixed an oversight related to a screen transition - Improvements to the japanese version of the game text - Other minor improvements
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f24.
Ver.1.0f24 - Further improvements to the color palette of the map screen to make room connections clearer - Added invincibility frames to the player after they fall in a lake - Removed the "dead fairies" from the game after some story sequences - Fixed an issue where the enemies in a specific area would not drop Lunar Crystals
Ver.1.0f23 - The "elevator room" sequence has been completely redesigned from the ground up and replaced with a more standard room design seen in other parts of the zone - Fixed an issue related to some warning telegraphs during Nightmare mode - Fixed an issue where the satchel key item would be removed from the inventory upon completion of a quest. (This key item has no impact on game completion %, or any other gameplay element. This was merely a story-related item) - Fixed typos
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f23.
Ver.1.0f23 - The "elevator room" sequence has been completely redesigned from the ground up and replaced with a more standard room design seen in other parts of the zone - Fixed an issue related to some warning telegraphs during Nightmare mode - Fixed an issue where the satchel key item would be removed from the inventory upon completion of a quest. (This key item has no impact on game completion %, or any other gameplay element. This was merely a story-related item) - Fixed typos
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f22.
Ver.1.0f22 - Fixed an issue where the messages during fishing could be missing when the Map button was held - Fixed an issue with the conditions to show a specific dialogue with Cereza - Reduced the volume of some sound effects
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f21.
Ver.1.0f21 - The Last Layer: exclusive elements to the "Nightmare" version of bosses have been changed to inflict "Vulnerable" status on the player character and leave them at 1 HP on first hit, and kill if the player is at 1 HP - According to the above changes, the Sigils "Glazed Aegils" and "Last Wish" will now behave as normal during "Nightmare" version of bosses - Adjusted certain details of the first "gauntlet" of the Fairy Village segment, improving enemy layouts and preventing some of them from getting stuck in the level geometry - Fixed an issue when, during fishing, the game would display the incorrect amount of Lunar Crystals carried by the player
Ver.1.0f20 - Added an extra key for pausing the game: Escape. This is a "fixed" (non-bindable) key and works in conjunction with the bindable default option - Added an extra key for shooting arrows: W on keyboard, Rb on Xbox controllers, and R1 on Playstation controllers. This is a bindable key, meaning it can be changed for any other, and works in conjunction with the default option of pressing Up + Melee Attack - Added a tutorial prompt for the pause menu in the first screen of the game
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f20.
Ver.1.0f20 - Added an extra key for pausing the game: Escape. This is a "fixed" (non-bindable) key and works in conjunction with the bindable default option - Added an extra key for shooting arrows: W on keyboard, Rb on Xbox controllers, and R1 on Playstation controllers. This is a bindable key, meaning it can be changed for any other, and works in conjunction with the default option of pressing Up + Melee Attack - Added a tutorial prompt for the pause menu in the first screen of the game
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f19.
Ver.1.0f19 - Reduced the damage taken by the player when equipped with the "Hare" sigil - Removed enemy knockback when equipped with the "Sharpshooter" sigil - Added another layer of prevention to potential unintended player deaths after the completion of a boss fight during The Last Layer's Nightmare mode - Fixed an oversight related to screen transitions
Ver.1.0f18 - The health values of some monsters have been drastically reduced - Fixed an oversight related to screen transitions
Ver.1.0f17 - Fixed an issue where the player could reset the Bell Shrine tutorial by leaving the room through the right exit - Fixed an oversight related to screen transitions - Fixed an issue in an optional dialogue with Cereza where the speech bubbles were swapped for Momo/Cereza on the last two lines of text - Fixed an issue where sometimes multiple copies of Momo would be present in a cutscene, depending on certain conditions - Other minor fixes
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f18.
Ver.1.0f18 - The health values of some monsters have been drastically reduced - Fixed an oversight related to screen transitions
Ver.1.0f17 - Fixed an issue where the player could reset the Bell Shrine tutorial by leaving the room through the right exit - Fixed an oversight related to screen transitions - Fixed an issue in an optional dialogue with Cereza where the speech bubbles were swapped for Momo/Cereza on the last two lines of text - Fixed an issue where sometimes multiple copies of Momo would be present in a cutscene, depending on certain conditions - Other minor fixes
We hope you continue to enjoy Momodora: Moonlit Farewell!