Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f17.
Ver.1.0f17 - Fixed an issue where the player could reset the Bell Shrine tutorial by leaving the room through the right exit - Fixed an oversight related to screen transitions - Fixed an issue in an optional dialogue with Cereza where the speech bubbles were swapped for Momo/Cereza on the last two lines of text - Fixed an issue where sometimes multiple copies of Momo would be present in a cutscene, depending on certain conditions - Other minor fixes
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f16.
Ver.1.0f16 - Map screen: improved the color of the "room outlines" for Springleaf Path and Fairy Spring, making it easier to tell where there are unexplored adjacent rooms - Fixed typos in the traditional and simplified chinese versions of the text
Ver.1.0f15 - Added a fail-safe to validade the correct amount of Lunar Crystal Repositories destroyed by the player - Fixed a rare occurance when some sound effects would not properly respect the sound effect volume setting
Ver.1.0f14 - Fixed an oversight where a trap in the final area would deal significantly more damage than intended to the player, when playing in Hardcore mode - Adjusted some sound effect volumes
Ver.1.0f13 - Updated every language localization - Settings menu: improved preview of background music volume levels to reflect the changes immediately - Fixed an issue related to petting the cats and earning Lunar Crystals infinitely from it - Fixed an issue where certain enemies in one screen would suddenly vanish - Fixed an issue where in one particular location an enemy could spawn at the same position as the player and prevent them from moving - Fixed an issue where the Lunar Attunement arrow's damage over time effect could damage certain enemies that should not be affected by it - Fixed (?) an issue where certain controllers such as the Switch Pro Controller would have the default binds messed up - Controller: reduced thumbstick move distance (90% to 50%) required for activation, allow long hold of thumbstick inputs for volume levels setting - Fixed a minor issue for a controller bind setting - Fixed more typos in the english, portuguese, and german scripts
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f13.
Ver.1.0f13 - Updated every language localization - Settings menu: improved preview of background music volume levels to reflect the changes immediately - Fixed an issue related to petting the cats and earning Lunar Crystals infinitely from it - Fixed an issue where certain enemies in one screen would suddenly vanish - Fixed an issue where in one particular location an enemy could spawn at the same position as the player and prevent them from moving - Fixed an issue where the Lunar Attunement arrow's damage over time effect could damage certain enemies that should not be affected by it - Fixed (?) an issue where certain controllers such as the Switch Pro Controller would have the default binds messed up - Controller: reduced thumbstick move distance (90% to 50%) required for activation, allow long hold of thumbstick inputs for volume levels setting - Fixed a minor issue for a controller bind setting - Fixed more typos in the english, portuguese, and german scripts
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f12.
Ver.1.0f12 - Improved the speed in which the visual effect for "slow down circles" appears to better match the gameplay effect - Reduced the health values of the small pig minions summoned by the boar boss - Fixed some audio issues - Fixed an issue where the "?" icon in the map would not disappear after you obtained a Sigil from a... suspicious creature. To say the least. - Fixed an issue where the "skip cutscene" prompt would remain on the screen - Fixed a couple of oversights related to a screen transition
Ver.1.0f11 - Fixed an issue where the local achievements on a player's side would not be synced properly with Steam - Fixed an issue where playtime would not add up consistently when the refresh rate is higher than 60hz
Ver.1.0f10 - Obtaining Sigils (picking them up from the field) now gives you a few seconds of invincibility - Fixed typos in the english version of the game - Fixed an oversight related to how the Fool Sigil can be obtained in Arrange Mode. The visual is properly mirrored now - Fixed a minor animation issue from one enemy type in the final area
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f9.
Ver.1.0f9 - Even more changes to the tutorial aspects of the Bell Shrine. On top of that, the tutorial prompt has been changed (english and japanese only for now)
Ver.1.0f8 - More changes to the tutorial aspects of the Bell Shrine, to hopefully make it clearer - Controller: fixed issues where the left Joystick wouldn't work to trigger the Lunar Attunement, to complete the Fool Sigil puzzle, and to navigate some menus - Fixed an issue where the landmine traps would deal a lot more damage than intended.
Ver.1.0f7 - The tutorial aspects of the Bell Shrine have been revised - A hardsave will occur when interacting with the Bell Shrine (without the need to obtain the Blessing). It works to set a respawn location just as hitting the bell does originally - Fixed an issue where the player could die while interacting with objects such as berries, while afflicted with a status ailment such as Bleed
Ver.1.0f6 - A fail-safe was created to ensure players who finished the game have access to the post-game extra game modes
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f5.
Ver.1.0f5 - Fixed a typo in the korean text - Fixed an issue where some enemies could end up in a lake of water - Fixed the effect of the "Perfect Chime" sigil not resetting upon reloading a save file from title screen - Fixed an issue where the message about Arrange Mode would appear again after completing Arrange Mode - Fixed a minor issue where the "Talk" interaction prompt would appear for a split second during the start of the Black Cat fight - Fixed an issue that would make the player stuck in a wall during the Black Cat fight, if the cinematic played too close to the right wall - Fixed an issue where the "anti-wall jump" walls of a certain ascending area would not work as intended
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f4.
Ver.1.0f4 - Fixed an issue where the achievement related to Cereza would not trigger under certain conditions. Talking to her now should trigger the achievement should you meet the conditions - Fixed an improper calculation of explored map which would sometimes result in players reaching 111% completion earlier - Fixed an issue with pausing the game at the same time as interacting with doors - Fixed typos in the english version of the text
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f3.
Ver.1.0f3 - Updated some tutorial text for remaining languages - Controller: left stick up now also works as interaction - Small change to russian font - Fixed an issue in the korean localization - Fixed a rare issue where the pause menu would open during the intro cutscene - Fixed an exploit related to the invincibility frames of the sprint animation. For full clarity: the sprint still gives invincibility frames, but it cannot be as exploited as before if you mash it - Fixed a few oversights related to screen transitions - Fixed a typo in the english version of the text
We hope you continue to enjoy Momodora: Moonlit Farewell!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f2.
Ver.1.0f2 - Hopefully fixed the issue regarding the resolution not being able to be set to 1080p or higher. Should this issue persist, putting the game in Windowed mode and restarting it will enable the other resolutions. - Improved Bell Shrine tutorial text to make it clearer you need to hit the bell to save progress (english and japanese for now. More languages will come later) - Obtaining the blessing from Bell Shrines now saves your progress
We hope you continue to enjoy Momodora: Moonlit Farewell!
This is the culmination of the Momodora series, and takes place 5 years after the events of Momodora III. Momo, a high priestess of Koho Village, is tasked to set off on a journey to save the world from demons, who were summoned by the ringing of a mysterious bell.
Explore an enchanting pixel art world with flashy attacks and other skills such as melee combos, dodging, and ranged attacks.
By activating "Sigils", you can strengthen your attack or your healing, or even summon magic swords to smite your enemies. After you obtain a Sigil, you can activate or deactivate it whenever you like, so you can swap them on the run and customize your abilities to match your playstyle.