Monaco starts out pretty easy, and then ramps up the difficulty pretty quickly. And then it keeps ramping. And ramping. And ramping.
I just patched the game to make the later stages more accessible (not easier) to people that play more casually. In particular:
*Missions in the Pickpocket's Story now require only 1 Clean Out instead of 2.
*Single Player allows you to use all available characters instead of triggering Game Over at 4 lives.
Monaco is hard. And when you die, especially if you've put 20 or 30 mintues into a mission, it can be frustrating. Hopefully these changes will help the more casual players without affecting how the more hardcore players play the game.
By Request, a Major Hacker buff
In response to this hilarious feature request, I just patched the game with a major buff to the hacker. http://www.pocketwatchgames.com/forums/index.php?topic=1310.msg5447#new
Contents of the buff:
*First off, the bug where outlets spawn behind staircases and ladders is fixed.
*Second, the Mole can smash walls with outlets... so that...
*There are double the number of outlets in the world. You will never be without an accessible outlet. The Hacker will still have to maintain his viruses as a resource, and they will be disposable and time dependent. But the increased frequency will dull the effect of good/bad luck in their spawn positions.
*And to improve things for the speed runners, Virus speed are increased by 50% or so. I think this is one of the biggest reasons he's not useful for speed runners.
Editor and OSX launch date: Wed July 3rd... Help beta test!
We're bundling up two major updates to Monaco, scheduled to be released this coming Wednesday (July 3rd). There are still some issues we are trying to work through. Please help us beta test!
On PC, this update includes the Steam Workshop-powered mission editor!
In order to test the Mac beta, you will have to have bought the game via Steam or Humble Bundle. Follow instructions below to set the build to the beta branch.
IMPORTANT! The PC version contains some updates to the save file format and location. We are doing our best to make sure no one loses progress, and we're hoping you can help us test this update.
So... Please backup your save data first. You can find HighScores.bin (which contains your progress) in c:/program files/steam/userdata/[your user id #]/113020/ You may also have save data located in c:/program files/steam/steamapps/common/Monaco/SaveData
Updating to beta branch Right click on Monaco in your Steam library and click on Properties
Go to the Betas tab
[On Mac, type "gentleman" into the password box]
Change the dropdown box to Beta and click OK.
The game should then update and you can try it out.
Questions:
Does the game carry over your progress? (you can always downgrade back to the non-beta if progress does not import correctly)
If you are on OSX 10.6.x, does it work? If not, please send along your RFE.log, located in users/[user]/Library/Application Support/Pocketwatch Games/Monaco. You may need to unhide the Library folder, using these instructions: http://www.wikihow.com/Unhide-the-User-Library-Folder-on-a-Mac
(major) Known issues on OSX:
Sound volumes are off (guards are quiet, helicopter is inaudible)
Rumble does not work with gamepads
We believe there's a shader issue with 10.6.8 that we are trying to work through. If anyone is available to help out with this issue, please let us know! (email support@pocketwatchgames.com)