This version supports the screen format and button layout of Steam Deck and updates the build to the latest version of the game.
4K, 120FPS+, Ultra Widescreen and more
After our recent PS5/Xbox Series X announcement in which we promised a 120fps/4K update for the console versions of Monster Boy, we received many inquiries from PC players around the world. We'd like to confirm that all upcoming Next-Gen Console features are already built into the PC Version of Monster Boy. As you may remember, it took us more than half a year to work on the PC version of Monster Boy after the console version was released. There was a specific reason for that. The PC Version comes with UHD+ Support, unlocked framerate (even higher than 120fps) and Ultra Wide Monitor support. PC Players already own the ultimate version of Monster Boy and it's just limited by your hardware. You're welcome ;).
Patch #1 (Update:Live)
Hi Everyone, We hope you're all having tons of fun with Monster Boy and the Cursed Kingdom! Today we'd like to give you an update on what we've been working on to improve your experience. The first patch is going to be released soon (it's currently in testing). Here's some information on it
Patch #1 includes:
Ring Menu:ON setting will get a QoL update. If you liked the current functionality, nothing changes for you. Additionally it will be possible to hold the key, choose the transformation/magic with the L-Stick and confirm by just releasing the key. This way the ring menu will be faster to use.
Better stability in sound module when the sound device is removed or unplugged. (we received crashlogs which showed issues here).
Fixed a camera glitch in Lost Temples region.
Fixed menu navigation issue when a specific amount of items was stocked.
Jukebox songs play to the end properly (2 songs have been buggy)
Low performance mode: If you run below 30fps the game will now execute render updates to avoid physics issues with jump height and water currents.
Fixed graphical bug in background with a specific level.
Once you entered volcano area, small savespots will revive you with 5 hearts refilled instead of 3 in case of failing.
Fixed spawn position of a crate in the forest that was buggy when playing with unlocked framerate above 120fps.
Improved fullscreen video setting to hopefully prevent low resolution startup bug that was reported by some players.
Welcome to Monster World!
Hi Everyone,
the day has come and the grand adventure begins on your PC!
Thank you so much for all the support and patience while we worked on the PC port. With your help we've been able to make the best version of this game yet!
PC features include Ultrawide Support and unlocked framerate!
Please enjoy!
Tomorrow is the day!
Hi Everyone,
tomorrow is the big day and Monster Boy and the Cursed Kingdom will finally launch on the PC! We're so excited, are you ready?! :o
BTW: If you played the demo you'll be able to continue from where you left! The full version will use the same save game to proceed. We hope you're all enjoying summer and will have a great time in this colorful and sunny Metroidvania! :)
Developer Update #7
Dear friends and fans,
we're wishing you a wonderful week-end! It's the last one without Monster Boy in your Steam Library. Let's celebrate the upcoming launch with a re-arranged game tune from Banjo Guy Ollie who has a guest appearance in the game! ^_^
https://www.youtube.com/watch?v=0i7XNpQEtik
See y'all next week! <3
Developer Update #6
Hi Everyone,
we just finished our QA and the build is ready for launch next week. Just 8 days left now - thanks again for your patience! The demo was also updated to the latest version.
A few words about the delayed PC release: We think it was totally worth the extra effort to make it more than just a simple port. The PC has wonderful features and great displays that are optimal for a lag-free super enjoyable Metroidvania game. We just wanted to give it the time so we can deliver a great version on a platform that we all love.
If you didn't already please wishlist it so you don't miss the launch on July 25! <3
10 Days Left!
Dear Friends and Fans,
we're so close to launch - just 10 more days!!
OMG! :o
Here's a little news tidbit as the trading card question came up today:
YES we'll have them! :)
cheers!
Still 10 days...
but soon 9 days..
Free Download: Game Manual .PDF
Hi Everyone,
the manual is available for download on the product page, feel free to grab it in preparation of your grand adventure! We used the PS4 physical release manual and replaced PlayStation buttons with the ones from Xbox Controllers. Actually this makes the Steam version of the manual quite unique! Since we didn’t have a physical release on Xbox, we never made a manual for it. ^_^
Please enjoy <3
Preparing for Launch, Price $29.99
Hi Everyone,
we're preparing the launch of the game! The release candidate build went into final QA testing yesterday! We're also going to update the demo once more, just to have parity between that and the release version. We had to fix an audio-related bug that was caused by resuming the computer from standby with the game running in background. It wasn't a big issue but we wanted to make sure that known issues are fixed as much as possible before the release.
As for the price, as promised we set a lower price than on console. The game will launch at $29.99 / €29.99 and we'll have a 10% Launch Discount. Please put it on your wishlist today! Thanks a lot for your patience! <3