Bugs: -Fixed some typos -Fixed Bleed not being removed from monster girls in battle every turn.
Patch Notes v1.22
Bugs: -Fixed some weekly species text not displaying -Fixed Masonry Trowel from removing extra bleed stacks -Fixed big chop, bubble burst, blizzard breath being able to target the back monster girl despite only damaging the front two monster girls. -Fixed the second half of the bee's ability. They should now give bonus camp heal and energy restore. -Fixed an issue where robots were unable to hack the vending machine event. -Fixed robot and ghost having swapped event text for the coffin event -Fixed a text issue on the forcefield event that gave everyone the ability to skip the event. -Fixed the volcano event having duplicate text -Fixed a missing capital letter in the dandere first mile stone text. -Fixed the coffin event displaying robot and ghost skill skips for the wrong species. -Fixed a number of events showing the incorrect girl's name when a skill skip could be used.
QoL: -Earplugs now work outside of battle -Updated the dungeon map tutorial so it no longer says both arrow keys and WASD can be used to traverse the map by default. -Demons can now melt the ice in the frozen artifact event -Ghosts can now be sent over in the cult ritual event
v1.21 Patch Notes
Bugs:
Fixed the text for the vending machine event when using a robot girl to bypass the skill check.
Fixed a few weekly dialogues getting cut short for the following species: Angel, Neko, Kitsune, Slime, Arachne, and Lamia.
Fixed a few personality dialogues getting cut short.
Fixed a few cutscene dialogues showing in the wrong order.
Fixed a few NPC dialogues showing in the wrong order.
Fixed idle pose skill graphic alignments for larger species. Example: pipe smoke on centaurs and arachne
You can no longer go to the weekend without completing the shrine tutorial by clicking where the next week button would appear during the opening cutscene.
The town clock will no longer briefly show in the opening cutscene.
Fixed an overlap between the last item slot and the embark button in the dungeon prep screen. This would make players remove the last item from their cart when they entered the dungeon if they bought all 12 consumables.
Fixed embark and back button activation size in the dungeon prep screen to be accurate to the graphic.
The immunity idol will now block status effects outside of battle as well.
Bees will now show their neck fluff in their portraits. Issue caused by palette rework.
Reworked zombie eye colors in their portraits. Previously their eyelids on their stitched side were colored incorrectly after the palette rework.
Fixed all eye portraits having "eyelashes" caused by palette rework
Fixed zombie sprites not showing the correct sclera and iris colors during certain animations.
Monster girls no longer show themselves in the ground when they die in battle.
Fixed an issue where leaving a dungeon by sacrificing your loot would not correctly sell artifacts.
Fixed a bug where events that check both species and skills were ignoring the species.
Fixed an issue where some events would display the wrong name in the results screen.
Fixed zombie play dead redirecting to the user instead of an ally
Fixed how skill checks were being calculated. Before, skill checks could randomly be between (floor level and floor level*3)*(510/30). This meant past tier 1, even max level teams had a chance of failing every skill check. This has been changed to random(floor level)*(420/30) which should give everyone a more consistent experience past tier 1, while maintaining the stat scaling. How luck affects event results has not been changed, meaning luck will be more impactful.
v1.20 Patch Notes
Bugs: -Fixed an alignment error for equipment text in the dungeon map screen -Fixed station and dungeon prep screens incorrectly reading the GUI_TEXT file for stat names -Fixed earplugs and immunity idol not triggering unless the given status was buffer -Fixed a number of typos in the GUI_TEXT and BATTLE_TEXT files. -The position keys inside the GUI_TEXT have been changed to BackPos, MiddlePos, and FrontPos to avoid being picked up by the back button UI
v1.19 Patch Notes
Bugs:
-Fixed some display errors with boss texts
-Fixed some rounding errors with enemy stats
-Updated some skill tooltips
-Fixed a crash that could occur if you only had a single monster girl and triggered the lich's resist death
-Fixed the return to town confirmation box after defeating the lich.
-Fixed tracking dart triggering on enemies moving forward rather than backwards
-Fixed tracking dart giving trapped instead of hunted
-Fixed acid spray not showing damage
v1.18 Patch Notes
Bugs: -Fixed drop off ignoring charmed and accuracy -Fixed animation issues with orb overflows that could cause crashes or freeze enemies in their hurt animation
v1.17 Patch Notes
Bugs: -Fixed a crash that could occur if you hovered an enemy while casting self targeting monster girl skills -Fixed being able to press the dungeon button through the return x button in the next week screen. -Fixed issues with monster girl's not drawing their allies when attacking them with charmed -Fixed fire resistance damage reduction triggering twice -Fixed drop off drawing harpies in the wrong place and not drawing damage -Fixed smoke scud drawing too high -Fixed a crash caused when an enemy was swapped backwards into an empty spot and then killed. -Fixed a firebat sprite issue
Buffs: Drop off can no longer be resisted.
v1.16 Patch Notes
Bugs: -Fixed random enemy targeting effects such as fireworks and beaver tail from occasionally ignoring size 2 and 3 enemies -Fixed beaver tail triggering when the holder swapped backwards rather than forwards -Removed the ability to move off of an event after it triggered if you held down the movement keys. -Fixed stairs and campsites rapidly retriggering if you held down the movement keys while leaving them. -Fixed being able to use consumables while travelling -Fixed being able to use firewood on existing campsites and stairs -Fixed size two enemies drawing themselves a second time when targeted by a multihit move. -Fixed an issue where multitarget skills wouldn't trigger on kill. -On kill effects should now check if any enemies died, not just the target. -On kill effects can now trigger multiple times if you kill multiple enemies with one skill.
QoL: -Updated Drop Off description -Updated some status tooltips to be more consistent across all skills -Updated all ally targeting skill tooltips to avoid confusion when targeting the caster -Backpacks will no longer show an empty row when carrying 8, 12, 16 artifacts.
Buffs: -Fireworks now has a higher base damage
Nerfs: -Prepared no longer gives a gray orb if you don't have one -Self targeting skills can no longer trigger ally artifacts/equipment like megaphone or tinfoil hat
Mods: How UI text files are saved had to be reworked for cloud saves. Now all UI files are stored inside the UIFiles directory. If you have a text mod, you'll need to place it into the new directory when uploading.
v1.15 Patch Notes
Cloud saves should now be working. If you are modding the game, please check your cloud saves settings so you do not accidentally overwrite your mods.
Bugs: -Fixed an issue where after a werewolf transformed, end turn effects triggered a second time.
Nerfs: -Multi-trigger skills like dual axes and rapid kicks have been refactored to put them in line with other skills. They still trigger on hit multiple times, but no longer have multiplicative damage.
v1.14 Patch Notes
Bugs: -Reverted the engine version to the older ide, as the new version changed how save files were handled. This caused monster girls to load each other's stats and clothing.
-Fixed the first and last station upgrades having their effects swapped. Now the first upgrade will properly reduce motivation costs, and the last upgrade will improve stat efficiency.
-Fixed the first post office upgrade not properly lowering dungeon consumable prices.