Added Ghosts. Note that they are not immune to armor, and some specific interactions can still give them armor (faun ability for example)
Underwear color will now match clothing slot 5, color 1 instead of always being white.
Bugs:
Fixed a crash caused by holding several flintlock pistols
Zombie vomit now poisons
Zombie is now properly immune to bleed
Fixed a crash caused when loading the swap keybind setting for the first time
Faun nose now draws during attack animations
Mod Support:
Lamia 3rd color is now different from belly color.
Faun nose color is now always black(base sprite unedited), and faun color 3 has been freed up for mods
Added checks for colors 2 and 3 to golem sprites
Developer comments: Was unable to replicate the hitchance crash that has been reported. Still looking for a fix, and will release a patch when I get it figured out.
The ghost is the last species before release. That puts the species total at 24.
v0.92 Patch Notes
Bugs:
Fixed fauns crashing when receiving focus
Fixed typos on faun skills and ability
Fixed lamia and alraune ears on their aim sprites
QoL:
Added Skip and Swap keybinds
Mod Support:
Centaurs, lamia, and arachne sprites will now check for pal_baseblue and use species palette 3
Elf ear sprites will now check for pal baseblue and use species palette 3
v0.91 Patch Notes
New:
Added Fauns
Bugs:
Fixed "Nina" causing a crash
Fixed cancelling the custom creation in the naming screen still consuming milestones and creating a "ghost" monster girl
Fixed double cast if you rapidly press number keys during attack animations
Fixed some skirt and pleated skirt pixels so they line up with other layers during running
Fixed impale showing missed even when it hits and kills the front target
Fixed a crash caused by zombies
Beast Claw will now give hunted after attacking an enemy with bleed, rather than at the same time.
Love Bug will now give charmed after taking damage, rather than simultaneously
Skipping is no longer always linked to R on the keyboard
Swapping is no longer always linked to Q and E on the keyboard
QoL:
Adjusted some palette assignments for existing species so they are easier to modify and add more variance
Redrew some hair sprites so that ponytails and behind the head hair buns are no longer part of bangs sprites.
Cleaned up some skin sprites
All hair sprites now have 8 frames
v0.90 Patch Notes
New:
Added Robot
Added more special seeds
Bugs:
Fixed a typo in the lava golem boss text
Fixed floor 36 of the volcano
If you have exactly the amount needed for a custom summon, it will no longer say you don't have enough stones.
Fixed doublecasting a skill if you rapidly clicked the same target after the animation finished
Fixed angel revive causing crashes
Fixed the flintlock pistol not moving down orbs if you had a geode and used a skill that required orbs
"Medium" milestone cost on the custom shrine screen has been changed to "Small" and "Small" has been changed to "Dust" to match existing names.
Updated hair sprites so scarves and necklaces don't get covered up.
Fixed glove slice animation
Fixed explode not killing the user. Explode can also not be resisted by the caster
Fixed ruby golils softlocking combat if they were in the front
Balance:
Dead mans switch will now trigger regardless of who or what got the killing blow
Dead mans switch will now scale with the holder's stats rather than the defeated enemy's health
Golem armor skills no longer scale off current hp, instead they scale off max health.
Bees will now inflict poison from any position when attacking.
Demons will now inflict Burn from any position when attacked.
Increased focus stacks given by bee pollinate
Orc War Horn no longer generates an orb.
Orc gives herself less frenzy with frenzied strike
Orc generates less bleed with throwing ax
Orc generates less bleed with dual ax
Orc now deals 20% max health with suplex, rather than 25%
Slightly reduced accuracy of orc attack skills
Elf gains bonus accuracy and dodge in every position, and the bonus now scales with total accuracy and dodge(20%)
QoL:
Added a new palette called "ultrapink" that is lighter than the existing pink. Some species and clothes can now use "ultrapink" in their palettes
v0.89 Patch Notes
New:
Added Angel
Bugs:
Fixed a crash where an event would try to retrieve the name of a non-existent event
Fixed some floor layouts in the cave
Rage totem will no longer show repeatedly when you have frenzy
Nickel sock will no longer show repeatedly when you deal damage with damaging artifacts (they still stack)
Preserved Amber will no longer give extra status stacks when you leave battle
Zombies and zombie animals will now only cast reanimate if they are under the required health threshold.
Fixed a lot of events being stairs when you loaded multiple dungeons in one play session.
The lifeforce system options arrows have been adjusted so they swap more logically
Dust shield, war horn, and cleansing spores will now activate ally targeted artifacts.
Beaver tail now stacks
Fixed granite rain animation
Snakeskin boots will now protect from the corpse flower event's toxic mist.
Golem species name will now show up in the custom menu.
Gold coin event will now show choices
Fixed bee and moth aiming animations
Moth neck scruff will no longer change to white during attack animations
Added skill sounds to sniper
Balance:
Per the player discord poll: You can now create custom girls with 130 in all stats again, however it now costs 10 large milestones to summon instead of 1.
You can also summon a girl with 110 in every stat, but it costs 5 medium milestones.
v0.88 Patch Notes
Bugs:
Certain seeds are no longer missing eyebrows
Fixed a crash caused by loading non-existent events
DoT effects like bleed and poison should no longer when a battle is over
End of Turn artifacts like ticking watch should no longer trigger when a battle is over
Balance:
Custom girls summoned with a medium mile stone will now have 100 in all stats instead of 110.
Custom girls summoned with a large mile stone will now have 120 in all stats instead of 130.
QoL:
Added secondary and tertiary color data to species that were missing them. Now if you mod these sprites, you can discover their other colors.
Added more demon horn colors. Note that existing demons may change horn colors
0.87 Patch Notes
Bugs:
Fixed an issue where players that loaded the game from v0.85 with lifeforce disabled would be unable to change the setting
Created a workaround for the issue where if the game was minimized due to a monitors sleep function while fullscreen, the game engine would not register it was minimized and would make it very small
Fixed a crash caused when any monster girl fainted.
Fixed giant pearls creating the wrong amount of orbs when generating several at once.
Golems and golil are no longer resistant to pierce damage
Fixed a typo in eager lantern name
The dodge stat bar will no longer be slightly shorter than the other stats in the new summon menu
Bees will no longer combust leeches or mosquitos in the events
Fixed a crash caused when a solo charmed monster girl uses an overflow
QoL:
The game will no longer pause if you don't have window focus. Full screen will still minimize the window if you change focus, but it will continue running.
Added a keybinding menu inside options. The keyboard movement keys are no longer the arrow keys and the WASD keys, and instead are bound to just the WASD keys by default.
Controllers now have skill shortcut buttons.
You can now adjust joystick cursor speed.
Added a difficulty modifier menu inside options. This allows you to modify things such as event spawn rate, whether camping removes status effects, and whether enemies have extra immunities.
Added a summon customization option. It is unlocked when you break the first chain and costs mile stones.
Monster girls will now display their summon seed in their check menu, unseal menu, and in their gravestone menu. Note that when new species are added this seed can change. Custom girls will have this display CUSTOM.
Added a load bar to the beginning loading screen.
Significantly reduced game loading time by rewriting how event weights are loaded. Rather than loading all event weights for all dungeons at the start of the game, event weights are loaded based on the entered dungeon.
v0.86 Patch Notes
New:
Added the "Forbidden Grapes" Achievement
Bugs:
"The Harder They Fall" achievement will now trigger with the Giant Slayer
Vampire Fang will now trigger healing artifacts
Fixed a floor variant error on swamp floor 30
Fixed a floor variant error on jungle floor 24 and 25
Fixed a floor variant error on volcano floor 9
Beast claw, frog ring. and venom gland will no longer trigger if the target is immune to their triggering status effect
Skeletons are now immune to poison
Using a skill that forces a swap while charmed will no longer swap the wrong target
Fixed an issue where stalagmight, eruption, and explosion would cause a crash if the user was charmed
Fixed incorrect damage numbers for living dream
QoL:
Added a new option to see Lifeforce numbers. The Permadeath options are now: Hidden, Shown, and Off. "Shown" will display the number of weeks till death in the check stats menu and is enabled by default.
Added the Evil Eye equipment, which increases the chance to find cursed artifacts. It is sold by the travelling merchant in the fall.
Insurance policy now additionally prevents gaining cursed artifacts and will overwrite Evil Eye
Balance:
Cursed artifacts are now tied to luck. Higher luck will decrease the chance to find cursed objects. You can still only receive them from certain events.
Mimics are no longer immune to poison or bleed
Stalagmight can no longer target monster girls. Instead it will always target the caster
Stalagmight can now consume multiple orbs.
v0.85 Patch Notes
Bugs:
Fixed a typo in the coins event
Fixed spy glass repeatedly showing and skipping skills
Fixed a game freeze in the coins event
Fixed an issue where monster girls that fainted while transformed would not remove their transformed stat blocks
Fixed an issue where monster girls that were transformed could carry their transformation into future dungeons
Fixed a crash caused when monster girls tried to draw transformed stats that din't exist
Fixed a battle freeze caused by Sapphire golils using stalagmight
Fixed hp bars and energy bars drawing too small after the text size fix
Burn triggered artifacts will no longer trigger on burn immune species or enemies
Lava slimes and ruby golils that were charging in the front slot but then are swapped will now explode in their new slot
Stalacfight and stalagmight will now have proper animation colors for new enemy variants
v0.84 Patch Notes
Bugs:
Fixed incorrect damage numbers for presence of fear
Fixed a crash caused by a non-existent monster girl stats being drawn in battle
Fixed certain volcano floor layouts that were impossible to progress through
Spyglass has been added back to the shop
Lava forge will no longer upgrade non-existent artifacts
Fixed a typo in the "Into the Lava" event
Coin Pile event can now appear
Fixed an issue where going back to the main menu and opening a new game would incorrectly load text size and related outline size
QoL:
Normalized text outline size in battle/dungeons.
Debug screen (Shift+f2) will now display window sizes and all existing monster girl stats (check memory leaks)