Added the volcano dungeon. Enemies are stronger and apply lots of burn. Maps are winding paths upwards with occasional campsites.
Bugs:
Fixed a crash caused by ending a battle while the kitsune was transformed
Fixed some event card pixels
Fixed a crash caused by the bandit camp event
A transformed kitsune will now show up in attack animations
Boar amulet name has been changed to boar pendent to match steam achievements text
"Can I offer you an egg?" achievement will now trigger when the caster holds the artifacts as opposed to the target.
"Camping Trip" achievement will now trigger when the target girl has a sleeping bag equipped, as opposed to the rock helmet.
The tundra map will no longer show the wrong purchase price
Fixed a crash caused when a skeleton used raise shield in the front slot
Presence of fear will now animate all the way
Slime Helmet and Rock Helmet will now properly reduce blunt/pierce
Multi hit skills will no longer apply on hit effects to the front enemy multiple times
The werewolf punch animation will no longer use an incorrect tail sprite
QoL:
Updated the boss golem sprites
Sandstorm and cave in will now target any enemy
Balance:
Damage calculation adjusted to randomly be +/-5% rather than +/- 2 base damage.
Reduced critical hit damage multiplier from X2 to X1.5.
Slimes create more orbs with the condense slime skill
v0.82 Patch Notes
New:
Added golems. Regardless of personality, they like rocks.
Bugs:
Fixed a crash activated at the end of battle when a transformed monster girl was carrying purple stone (Old adrenaline artifact index)
Mushroom girl is now immune to poison
Mushroom girl skills are now in the correct cast zones
Balance:
Increased vampire lifespan
v0.81 Patch Notes
New:
Added the Mushroom species. They are a poison spreading support species. They like sticks and leaves regardless of personality.
QoL:
Added quit to main menu and quit to desktop to pause menu
Adjusted eye sprites so they don't look "wide"
Bugs:
Fixed a swapping crash caused by swapping to a non existent position
Fixed an error on floor 25 of the swamp
fixed typos in the black dragon intro
polar bear is now size 2
base camp event will no longer grant artifacts
white dragon can no longer have decimal values for stats
Changed white dragon back legs so they don't blend in with background
White dragon is now immune to slow rather than poison
White dragon is now resistant to ice damage rather than venom damage
Fixed ice skates not creating bleed in certain swaps.
Enemy burn no longer damages allies
Balance:
reduced stats for dragon bosses
reduced dodge for witchdoctor
reduced dodge and strength for hags
Alraunes now dislike flowers regardless of personality
Arachnes now like beetles regardless of personality
Alraune now have a base life force of 3.5 years instead of 3 years
v0.80 Patch Notes
New: Added the Tundra dungeon. The tundra has large open maps with no campfires. Remember to bring plenty of firewood. Nearly everything will slow down your team in the tundra, so handwarmers and high dodge will help you avoid criticals.
QoL:
Updated the werewolf sprite to a higher resolution
Renamed Slush Slap to Snow Strike
Updated Map colors for the cave and swamp
Added a moth interaction with the will-o-wisp
Enemies and monster girls in the skill animation screen are slightly smaller so they don't pop out of the screen and cover up numbers
Acid Vomit and burn breath animations will now scale with enemy size
Bugs:
Fixed visual issues with armor on the arachne
Fixed choker visual bugs during attack animations
Fixed scarf visual bugs during attack animations
Fixed Rose perfume not healing. It will now heal 10% max hp when you swap.
Fixed the Moodswing achievement not triggering
Fixed another werewolf crash if they were alone when they transformed
Fixed the swamp chain descending too early
Selling a common artifact at the stall event will now give you gold
Fixed a crash if the monster girl was alone and charmed
Clearing the jungle dungeon will now always prompt the jungle complete cutscene
Balance:
Sunscreen equipment effect has been changed to generate a yellow orb every turn
Fur Boots equipment effect has been changed to generate a white orb every turn
Rubber Boots equipment effect has been changed to generate a blue orb every turn
Earplugs equipment effect has been changed to reduce all negative status effects recieved by 1.
Fuzzy Socks equipment effect has been changed to start battle with 1 buffer
Megaphone equipment effect has been changed to give Frenzy and Focus when targeting an ally
Ice Skates equipment effect has been changed to inflict Bleed to a random enemy whenever the holder swaps
Windchimes equipment effect has been changed to increase the damage of Elemental attacks
Enemies that are immune to poison only will now also resist venom type skills
Snails will now use bubble burst instead of slush slap
Snails can now use condense slime and generates grey orbs
Girls can now avoid the crocodile event if they have high dodge.
v0.79 Patch Notes
New:
Added new armor and accessories.
Armor such as pauldrons and cuirasses can be purchased from the shop after obtaining the Smithy 1 upgrade.
New neck accessories like scarves can be purchased right away.
Bugs:
Fixed an issue where if you used your last consumable in a dungeon the consumable menu would be invisible.
v0.78 Patch Notes
Bugs:
Fixed a crash caused by the rainbow gem
Fixed a crash caused by sobbing
Fixed a softlock caused by alraune acid vomit
Fixed a softlock caused by the werewolf transformation
Fixed werewolf ear drawing issues
Fixed an untransformed werewolf raise animation error
Bone Breaker now has sound and animation
If an artifact or ability triggers an animation at an end of a turn, it will no longer skip start turn effects
Balance:
Acid spray will now only hit the front 2 enemies
Increased reap missing hp scaling
v0.77 Patch Notes
Bugs:
Fixed crash caused when leaving the old shrine event
Fixed a typo with the old shrine event
Fixed a typo in the final jungle boss text
Fixed crash caused by zombies targeting non existent girls
Fixed a crash triggered when animating an orb overflow generated by an artifact
Fixed a few swamp floor layout errors
Zombies will no longer use belly flop and will instead use acid vomit
Patch Notes v0.76
New:
Added the swamp dungeon
The swamp dungeon focuses on disease and poison. Maps will be large and winding.
Enemies will spread weak and poison, heal frequently, and bring in reinforcements. Campfires will be more frequent to offset the extra traveling and increase in status ailments. It is recommended to bring a team that hits hard and fast. Enemies have low strength and accuracy but do well in extended battles.
Venom slimes. This purple variant will focus on poison rather than healing
Skeletons. These animated skeletons can call in reinforcements and rebuild themselves. They can also give themselves Avoid by raising their shield
Snails. Giant snails focus on armor and slowing down your team.
Zombies. Slow and inaccurate, zombies will spread poison and weak. They will also remove armor with their acid breath.
Zombie animals. Similar to their normal variants, but they can now poison and weaken your team
Drakes. Dedicated hounds of reptians with similar move sets to their masters.
Mushrooms. Extremally low health targets that should be removed quickly. Depending on the type, they can inflict massive amounts of poison or heal their team
Flies and Mosquitos. Unlike other enemies, they do not have a cooldown on how frequently they can bring in allies. Thankfully they have low health.
Truffles. Giant humanoid mushroom mini-bosses that will shower your team with hard hitting charge punches
Toads. Like their frog cousins but slower and bulkier. They like to shuffle your team and stun with belly flops.
Some events can now give consumables.
Enemies will now use avoid, charm, and redirect skills.
Bugs:
Fixed a visual error caused by the sobbing skill
Acid vomit no longer removes focus stacks equal to owned armor stacks
Fixed a display bug in the shop tutorial
Fixed a display bug during the new skill tutorial
Fixed a pounce draw error
Fixed a typo in green statue
If an artifact gives enemies burn at the start of a turn, it will no longer deal burn damage to the back slot
Hives will now properly spawn hornets
Acid vomit will now properly show animations
Tail Whip now has sound
Rage totem no longer shows if the holder has no frenzy
QoL:
You no longer exit the consumable menu when using a consumable, excluding maps and firewood
The first dungeon will now be the cave dungeon. The primary motivation is its bosses are not immune to most statuses. This encourages building accuracy and allows players to experiment with status teams early. Also the mile stone event can help new players unable to get to the bosses.
The second dungeon will now be the ruins dungeon.
Updated jungle map colors to increase contrast
Balance:
The witchdoctor combat ai has been rewritten to use totems and redirects. Either quickly kill its totems or use aoe attacks to win this fight.
Pipe smoke no longer consumes a purple orb to restore energy
Removed damage cap
Acid vomit no longer removes armor. Instead it now inflicts broken and poison based on the current floor tier
Belly flop will now stun
Slightly increased the number of status stacks inflicted by enemy attacks at higher levels
Added camps to floor 2 of the cave
Removed black bears from tier 1 of the cave
Enemies will now only lose 1 stack of avoid and redirect per turn
The mile stone cavern event will now grant milestones based on tier
Howl now gives more focus to wolves.
Rage totem increases frenzy damage by an additional 5%
v0.75 Patch Notes
New:
Added Orcs
Added alraune hair colors
Bugs:
Fixed a crash caused when using a stun skill and the user was the last target of the previous round.
Fixed "black death" achievement not triggering
Fixed "got you in my sights" achievement not triggering
Fixed "I am the cure" achievement not triggering
Fixed "It says you're a heretic!" achievement not triggering
Fixed a pass through reference outfit error that occurred during the first week a monster girl was summoned
Balance:
Werewolf no longer gains boosted health when transforming
v0.74 Patch Notes
New:
Added Werewolf
Added new mouth portrait sprites for monster girls with traditionally sharp teeth
Bugs:
Lovebug will now properly give charmed when triggered
Meditation Bowl will only activate if energy restored is greater than 0
Artifacts that activate when the holder is hit will now trigger other artifacts
If equipment nullifies an event, the event dialogue will now show the correct equipment name
Beating heart will now heal even if the holder is at max health
Fixed some jitter in the moth and bee wing animations
Balance:
Vampire's Sanguine Bolt will now generate a red orb and scale with total red orbs instead of healing.