The following items have been updated. (Machine translation)
Fixed incorrect setting target for the title "Hunt".
Fixed the calculation method of the skill "Attack Fatigue".
Fixed a bug where the skill "Slime Throw" did not have various abnormal status effects.
Fixed the text of some skills.
Fixed some character dialogue.
Harpy monsters are now instructed not to fall into walls when they go around certain monsters.
Instructing ghost type monsters not to go anywhere beyond the limits of the map.
Instructed some monsters not to force them to read frozen books.
Review and redistribute items dropped by monsters
Slightly adjusted the depth of field of the camera.
Adjusted the probability that equipment or ornaments with titles will have additional effects in addition to the title.
Added one new title (for friend ornaments).
[Ver 0.2.07200] Update Info
The following items have been updated. (Machine translation)
Fixed when friends do actions other than move, they should do them in the same order.
Fixed a problem that disabled movement when touching furniture and other objects.
Corrected the text of some of the join requirements.(Japanese Only)
Adjusted the volume of BGM in some dungeons.
Slightly adjusted the frequency of use of skills of monsters.
[Ver 0.2.07140] Update Info
The following items have been updated. (Machine translation)
Teaching friends who are in a specific stat not to speak.
Teaching friends not to use skills on friends who are in a specific status.
Teaching paralyzed and sleeping monsters not to act immediately after paralysis is lifted.
Improved operation of the Monster Book.
Fixed a bug where some skills were not affected by the Miss state.
Extended the effect duration turn of some skills.
Ask the big fox to change the dialogue(Japanese Only)
Fixed text for friend terms (English only)
Fixed text for item descriptions (English only)
Fixed the probability of pouch breakage when dropping items (from 0.20% to 20%)
[Ver 0.2.07070] Update Info
The following items have been updated. (Machine translation)
Fixed a bug that caused the screen to remain dark when the Monster House and Alpha Monster appeared at the same time during floor movement.
Fixed the activation probability of some counterattack skills.
Fixed a bug that caused the initial Like range to be an unintended value. (The appearance of monsters with one heart icon is a normal process in itself)
Ask the big fox to change the dialogue(Japanese Only)
Changed the effect, consumed SP, and success rate of the skill "Dance of Aburaage".
Adjusted overall SP consumption of the skill.
Introduced SP increase/decrease calculation for some passive skills.
Fixed a bug that allowed the name of the friends to be set to nothing.
Improved movement skills.
Reduced conditions for opening stores in dungeons for damage.
MP and SP consumption of skills in bases now correctly displayed.
Changed the effect of the "Corrupting Trap".
[Ver 0.2.07030] Update Info
The following items have been updated. (Machine translation)
Fixed Arkeny species to act properly when asking for skills.
Ask the adult fox not to turn the porch into a Aburaage.
Fixed bug that items did not appear in some key rooms (English version only)
Fixed bug that Lina sometimes does not enhance the sword and shield after enhancing the ornaments.
Modified the ease of reputation change when moving from one floor to another to be a little more gradual.
Adjusted the volume of BGM in some dungeons.
Fixed wrong names of some characters.
Instructed Gabri's dialogue.
Fixed bug that prevented crafting arrows that cause abnormal status.
Changed the conditions for starting preparation of charge attack-type skills.
Added alpha monster icon.
[Ver 0.2.06300] Update Info
The following items have been updated. (Machine translation)
Fixed a bug that the names of some dungeons were not displayed. (English version only)
Fixes to prevent one-sided paralysis from continuing due to skills that inflict paralysis at the same time as the attack.
Decreased the duration turn of some skill-induced abnormal states.
Modified the ease of reputation change when moving from one floor to another to be a little more gradual.
Adjusted the volume of BGM in some dungeons.
[Ver 0.2.06290] Update Info
The following items have been updated. (Machine translation)
Elapsed time and in-game time are now reset when retrying an adventure after an unsuccessful attempt.
Instruction because some monsters were wearing the crowns of other monsters.
Adjusted the probability of using some skills and the turns they affect.
Increases in Like or Love due to gifts have been adjusted upward.
The skill "Water Walks" now affects certain titles.
Fixed the reflection rate of "Damage Reflection" for skills and marks.
Increased some characters' stats and growth rates.
Added animations for some characters.
The amount of EXP gained by befriending Monster of level 2 or higher has been modified.
Demons that demand stolen goods as gifts will now be turned into befrienders at a reasonable price.
Modified the types of wood available in biomes where wood is available.
New characters have been placed at the entrance of some uncleared dungeons.
Fixed a bug that prevented content from being opened after completion of a challenge.
[Ver 0.2.06260] Update Info
The following items have been updated. (Machine translation)
Corrected skill description for "False Blessing"
Reinstructed the behavior of monsters during you thievery.
Game level adjustment
Corrected the dialogue of some monsters
Fixed specifications of products handled by some merchants
Fixed bugs in some dungeon gimmicks that were not working properly.
[Ver 0.2.06250] Update Info
The following items have been updated. (Machine translation)
Fixed bug that skill descriptions were in an otherworldly language.
Fixed bug where some dungeons did not reflect the appearance of stairs.
Fixed bug where some furniture items could not be placed.
Instructing the monsters on how to behave during your theft.
[Ver 0.2.06240] Update Info
Thank you for playing the Early Access version of "Monster Girls and the Mysterious Adventure 2". It’s released on April 9, and the 0.2 mid-size update was finally completed. I would like to say thank you to everyone who has been waiting for it and supporting me.
The 0.2 mid-size update included twice as many characters, dungeons, housing, etc. as before, however more features must be expected in the "Early Access" version. You may notice some rough edges for a while, but I hope you will continue to enjoy the game and appreciate your cooperation to make it even better.
The game version will be 0.2.0624 once you install the 0.2 medium update, and revised points will be reflected. Please take a look at the following information for details.
Additional Items
Additional stories and events.
Additional dungeons. (Some dungeons are available only in the EA version.)
Addition of characters. (Some characters cannot be added to your friends in the EA version.)
Additional items.
Additional item titles.
Additional skills.
Additional functions and gimmicks.
Additional housing options. (furniturea or buildings)
Changed or modified items
Change in damage calculation(Basic Attack and Skill Attacks).
Modified the method of calculating acquired experience
Change in the status and growth rate of all characters
Change in the rate of increase in status when strengthening the Friends (It’s applied when you strengthen Friends)
Modifying SP amount and its usage rate when Friends use a skill
Modifying TP amount and the upper limit when Friends learn skills (It’s applied when you strengthen Friends)
Expanding conditions for accepting skill requests
Modifying MP amount and effects of the main character's skills
Changes in the specifications of the title which damage depends on conditions.
Change in the mark as below
MP is consumed when activating the "風(wind)" mark.
MP is consumed when activating the "魔(magic)" mark.
SP consumption was modified when the "重(heavy)" mark is applied.
Damage calculation was modified when each “Spear” mark is applied.
Damage calculation for the "Gold" mark was modified.
Damage calculation for various "Suicide" marks was modified.
Damage calculation for "Gold" mark was modified.
Recovery calculation for "Recovery" mark was modified.
Change in the amount of status increase by magic balls.
There are many additional or revised items, and you may feel uncomfortable with some of them. I apologize for your inconvenience due to the basic change in contents of training. I will do my best to refrain from large-scale revision after this update, but there is a possibility that I may need to do so as I receive feedback. I’d very much appreciate it if you kindly understand the purpose of Early Access. It’s best to create backup data when you update the version.
Future development
If there isn't much trouble and I can go on to develop the game as expected, the full version will be released in two months, in August at the latest. (Please note that the schedule could be delayed because this is a personal development game and there is no one who can be replaced.) I’ll take care of myself and continue to develop it to release the full version as soon as possible.
To those who play this game for the first time
This is an Early Access version (unfinished version). Even though the 0.2 medium update was released, the volume of the game is only half of the finished version. There is also a possibility that the game may have glitches which prevent you from progressing, or that the balance of the game may change significantly due to changes or modifications to the content. Please kindly understand it and make sure that the game works properly when you play the trial version before purchasing. (The trial version is avalbale here: https://drive.google.com/drive/folders/10Hf4cdV3fpDdXnKUZbSUftKS49wcYMVD?usp=sharing)
I have received many inquiries via SNS, and it is difficult for me to respond to each inquiry individually. Please contact me by filling out the form on my website. https://forms.gle/Jroount8m1rcEaLs8