Fixed issues with dragging inventory/vault items while fullscreen
Fixed drag regions for party icons on inventory screens
v1.23 - The Archives / Operation False Idol
Operation False Idol has begun! Silence the lying Renouncers to earn the Pactkeeper artifact!
The Archives
The Archives is a new location near Savantir that offers players the opportunity to track their collection of unique items and even create new ones.
Donate items to be rewarded with a new resource: Embers of Creation. Once you have constructed the new Mystic Forge upgrade at the Keep, you can use Embers to create new versions of items from the Archives.
This update also includes three new achievements related to the Archives.
Other Changes & Additions
The company vault now has a limit of 1000 items.
Library research can be conducted using pages in the company vault.
New consumable available at the Emporium - the 'Courier Sprite' allows remote access to the company vault.
There is now a limit to how many months in a row can be spent resting. Complete a mission before you can rest again.
In many stores the tier of items available for purchase can now be selected.
'Badge' notifications added to Library and Keep Upgrades buttons.
World dungeon quests reward a small amount of Embers of Creation.
More items that grant skills now display the tooltips for those skills.
You can now view the character sheet of characters in inactive parties from the company status screen
You can now shift-click on the dialogue skip button to skip the confirmation message.
Inspecting an enemy now reveals if they have immunity to being instantly killed.
Inspecting a summoned creature now reveals who summoned them.
Redesigned time acceleration button for overland map.
Improved plurals for enemy class names.
Bug Fixes
The 'Elemental Mastery' passive skill now grants the resistance bonuses correctly.
The Possessor no longer indefinitely increases his accuracy and stun resist with level.
Turn order is now predictable when multiple characters act at once.
Fixed a rare crash when entering battle (Error 1009).
The 'slot appearance hidden' indicator on the paperdoll is now finally centered.
v1.22.12 - Operation Steel Heart
Operation Splintered Skull has concluded! The top contributors were:
Operation Splintered Skull has now begun! Search and destroy the Necromancers and their creations to earn the Skull of the Arch-Lich artifact!
Other Changes
Changed position/size of the 'saving' indicator
Fixed text entries in the turn order list sometimes being cut off
v1.22.8 - Operation Distant Echo
Operation Burning Son has concluded! The top contributors were:
1. ChanticleerHegemony 2. eero 3. vonBlack 4. Drenix 5. Parabola01
Operation Distant Echo has now begun! Assist the College of Mages, chase down the Cult and earn the Dimension Hoppers artifact!
Bug Fixes
Fixed inconsistency of base armor/damage on exotic items
Fixed too many passives showing on the Edit Character screen
Fixed treasure sites being able to spawn on top of the Shattered Stair
Fixed it being possible to Scorched Earth your own side of the board
Fixed base armor on Aetherweave Shoulders
Fixed overland performance when there are many explored sites
Changed some overland site colors to improve map readability
v1.22 - Shrine of Seganthea / Operation Burning Son
v1.22 - Shrine of Seganthea / Operation Burning Son
This update brings a new method to increase the game difficulty for endgame players as well as several new activities, new items, bug fixes and other improvements.
New location: Shrine of Seganthea!
Visit this location to alter the World Tier
World Tier increases the enemy level and grants additional rewards
Added the first Operation! Operation Burning Son begins now!
Advance your Operation Score by completing certain activities
Reach the score threshold to qualify for a unique reward when the Operation ends
Overall Operation progress is determined by collective contributions of the community
View Operation progress on the Quest screen
New mission type: Enemy Activity!
These wave battles will appear on the map each month
View activity status on the Quest screen
Other additions:
New enchantment: Spark of Mystery. Turn an Epic item into an Exotic
New enchantment: Loaded Dice. Cycle the affix on an item in a predictable pattern
Added the option to scale the overland map, making it more usable at high resolutions
Overhauled notification system. Notifications now appear for slightly longer by default, but are dismissed if you mouse over them
Added the option to disable power change numbers in combat
Added the option to disable overland ambient audio
Bug fixes:
Fixed some bugs with dungeon levels / scaling
Fixed bugs with Trollsblood Elixir
Fixed using a Mysterious Shrine when the company is in debt
Fixed bounty kill credit in wave battles
Fixed experience granted by wave battles
Fixed a bug that allowed the use of Figment of Madness on an item that already granted a skill
Changed the allowed target items for Figment of Madness
Fixed a bug that could occur with the layout of the character skills screen
Changed behaviour of "Shortcut to Wisdom" shrine in Adventure mode
v1.21.4 - Pandora's Lair
This update brings new endgame content as well as a host of bug fixes and improvements!
Pandora's Lair
Visit the mysterious Pandora for the chance to face the ultimate challenge. This location is available after reaching Company Level 3.
The Standing Stones
Revisit the Standing Stones to challenge them further for new rewards. This wave-based challenge escalates as you repeat it. This activity is available after completing the 'Rite of Passage' quest (the first encounter with the Stones).
Other Changes
<*> Factions now sell the ability to attune your Callstone to more locations <*> New option to 'Rest' until the next month (in the two major cities) <*> Ability to accelerate time on the overland map to move more quickly
<*> 2H Mace quickness penalty increased, damage slightly reduced <*> Polearm damage slightly increased <*> Character stats screen now has an entry for how many tonics have been used <*> Added dialog box warning when restarting quest <*> Historical challenge list is now in reverse order (most recent first) <*> Changed method of background blur behind menu screens <*> Altered arachnoid ability 'Defend the Hive' to be less powerful <*> Changed quest assignment screen to try to make it clearer <*> After browsing for custom portrait, automatically select 'use custom portrait' <*> Autosave is now also triggered before entering a dungeon <*> Options now save immediately on closing the options screen <*> Made improvements to tutorial quest <*> Newly created 'sprawling' dungeons will not be quite as big
<*> Fixed issues that could arise when characters had multiple turns (eg. with 'Keep Up') <*> Fixed historical challenges to use the correct dates <*> Fixed AI using invalid targets for resurrection <*> Fixed 'Survivor' passive skill updating correctly <*> Fixed effect of 'Exemplar' passive skill on summoned allies <*> Fixed 'Steadfast' passive skill to protect against unmitigated damage (DoT, retaliation etc) <*> Fixed the "Kick" skill, was incorrectly based on weapon tag instead of melee <*> Fixed incorrect behaviour when a character has more than one "demands attention" buffs <*> Fixed reset of bounty credits when starting a new campaign <*> Fixed potential scripting errors when closing UI with the escape key <*> Fixed a potential problem when speaking to the chamberlain at the start of the campaign <*> Fixed skills sometimes using the wrong weapon animations <*> Fixed the Executor changing form in Adventure mode
Monsters' Den Chronicles - Remastered
If you haven't heard, Monsters' Den Chronicles - Remastered is now available on Steam! This entry in the series was a precursor to Godfall, but features a different structure built around advancing a persistent roster of heroes across multiple dungeons (each with their own story).
Introduces the long-awaited Adventure Mode, a new way to play. Take on weekly challenges or custom adventures in self-contained dungeons
New Steam achievements for Adventure Mode
Three new advanced classes - the Fanatic, Druid and Illusionist. They are unlocked by completing the campaign. If you've previously completed the campaign, loading any saved game will grant the unlock
Changes and bug fixes:
Fixed custom sprites/portraits on Mac
Fixed battle animation desync issue when taking turns too quickly
Autosave is now triggered when descending dungeon floors
Added additional explainer text to the anniversary missions
Fixed a problem where character's passive abilities would sometimes not trigger at the start of combat
Added more variety to Wandering Merchant's greeting
Gave a warning when quitting during battle in adventure/ironman
Armor is no longer expressed as a percentage
A new "% armor total" stat has been added
'Corrosive' dungeon mod now uses "% armor total"
Fixed saved game screenshots sometimes showing loading screen
Changing tabs now has a click sound
'Increase stats' buttons now make click sound
Cleaned up tooltip behaviour during enchantment animation
Daggers are no longer Restricted: Divine
Fixed some dialog box issues
Fixed some corner tooltip issues
Gambler's Dice can now drop from city searches
Ruin Scouting Reports can now can drop from bosses
Monsters' Den Godfall v1.19.0 Changelog
More fixes for bugs that have been reported. Thanks for your help!
v1.19.0
Fixed issue causing crashes in large dungeons (for real this time)
The Hidden condition granted by Born in Shadow is now removed on first attack even with 100% starting action
Fixed lack of action refund when Overwhelm killed an enemy slowed by a debuff
Changed tooltip for 'Wait' action to explain power recovery
Fixed appearance of Ecclesiarch's Hood on female characters
Gambler's Dice enhancement can now be used on Legendary items
Fixed an issue where overwriting cosmetic enhancements could result in incorrect item appearance
Fixed a bug related to disenchanting an item enhanced with a Spirit Guide
Corrected inventory icon for Spirit Guide
Fixed incorrect behaviour of some interface screens when closed with 'esc' key (as opposed to UI button)
Updated reveal animation for new dungeon rooms
Low graphics setting now disables room reveal animations
Slightly changed appearance of wall frieze elements in temple dungeons