Monsters' Den Godfall v1.18 Changelog - Achievements!
This update adds Steam Achievements as well as many bug fixes and other improvements.
v1.18.3
Important Changes
Party Assignments have been rebalanced. Party Strength has a much wider range making difference in character levels more meaningful. Most assignments are now more effective at the high end, but Reputation assignments are less powerful in general.
'Ironman' mode - Can be selected when starting a new campaign. Difficulty can not be changed and only one save slot is available in this mode.
'Switches' Puzzle Chest added to encounter pool for newly generated dungeons
New item - 'Mind Leech'. Unlearns all skills and refunds skill points. (Keep Quartermaster)
Keep Quartermaster has a new shop category: Special Orders
All faction representatives have a new shop category: Special Training
New cosmetic enchantments are available in Savantir
Skill tree restrictions on medium and heavy gloves have been removed (Spellwardens rejoice!)
Changed raw stat bonuses on shards to percentage bonuses
Changed raw stat bonuses on equipment sets to percentage bonuses
Orc 'Blood Rage' innate has had its regeneration reduced and broken into into a seperate condition that is disabled by Flame damage
The influence penalty for losing in battle now scales up with mission difficulty
Abandoned artifact quests now go back in the Library 'waiting' pool (no need to be researched again)
Changed rarity tables for locked / puzzle chests
'Circles' Puzzle Chest has improved animation
'Arcturus' Wrath' skill - damage improved
New resolution option: 3840 x 2160 (4k)
Added/improved some skill animations - more to come
Added a blur effect to the background behind the active window. This can be disabled in the options screen.
The game now triggers an autosave after the tutorial ends
New hotkey: can use 'Tab' to cycle through characters in inventory/character/use skills screens
Removed character level label during deployment
The quest complete screen now shows reputation totals that include the quest reward
Smaller Changes and Bugfixes
'Inspecting the Keep' quest can no longer be restarted
Fixed an issue where aborting a quest did not always remove the location from the overland map
'Remove Tag' attribute is no longer hidden from tooltip (eg on Wraithstone)
'Cancels Health Regeneration' should no longer appear on tooltips twice
Fixed an issue with some conditions that canceled health regeneration not behaving correctly
Fixed several typos in conversation dialogue
'Divine Power Sauce' no longer counts as using a Tonic
Fixed skillbar issues arising when a Stolen Talent grants a skill the character already has
Requested bounties can no longer spill over across saved games
'Cult Collaborators' mission, fixed quest objective text
Fixed an issue when selecting dead characters in 'Use Skills' mode
Added more hints to shop screens about when new items become available
Skill tooltips now reflect updated values after changing fighting style
Exploration quests no longer tell you to descend if the unexplored floor is above you
Fixed supply count disappearing from interface under some conditions
Changed description of 'Architects Plans' item
'Nature's Bargain' visual appearance corrected for female wielders
show highlight on quest tier selection
Can no longer leave the roster screen if the active party is empty
Fixed an extra party icon appearing when changing resolution on overland
Monsters' Den Godfall v1.17 Changelog
This is an update that brings some requested quality-of-life changes and numerous bug fixes.
v1.17.3
Important Changes
Damage mitigation effects now cannot reduce damage below 1. If a character is hit by a damaging attack, they will now always take at least 1 damage.
Character stats screen and battle inspect screens now have tooltips explaining all statistics
Higher difficulty settings now have an effect on experience gain and loot quality from battle (note that this does not apply to found treasure)
New option for instant dungeon movement
Shops now have specific shopkeepers that can be spoken to for more information
Additional tutorial dialog and new help popups
Help bubble popups remember when they've been dismissed
Hiring new characters in the first month of the game is now free, making it easier to change your starting party
Tonics now work differently. No more 'liver damage', characters can use one tonic for each character level, at any time. Improved tonic tooltip to show how many more tonics the selected character can use.
Cosmetic Enhancements now use their own special slot
Improved handling of situations where all friendlies/enemies are hidden (now means none are)
Smaller Changes and Bugfixes
Fix for some 'missing dungeon' situations. Not confident enough yet to say 'all'.
Failsafe for situations in which an artifact would not appear in the target dungeon after loading a saved game. Should not longer be possible.
The wandering merchant no longer changes his stock when loading the game
Fixed that Hidden vfx wouldn't show when the condition was granted at start of battle
Fixed bug where an enemy could ignore your hidden condition if they were the last enemy alive
Clicking on the 'supplies left' indicator now also triggers the 'Use Healing Supplies' dialog
Bounties now show which faction the target enemy belongs to
Vault Screen: Added a hotkey for "send to vault on click" (hold Shift)
'The Collector' quest can now be aborted (and taken again later). Quest description updated.
Nekoatl allies have a battle portrait now
World map settings (region names, show unexplored) are now saved between sessions
Dreadfather's 'force retreat' skill can be countered by Resist Mental and Cannot Retreat stats on the target
Fixed several issues with the Corruptor's 'Dark Mirror' skill
Evil duplicates of player characters understand how to use more of their skills correctly (and no more friendly fire)
'Disintegrate' skill changes to 'Scales with: None' (tooltip change only, functionality remains the same)
'Intercession' skill properly removes conditions with only 1 turn remaining
Changed many skill descriptions to be clearer
Changed skill upgrade text to explain what the Penetrating tag actually does
Fixed an issue with lowering the game resolution while in battle
Fixed behaviour of mousewheel in load/save game screen
Double-clicking a saved game entry will save/load that slot
Fixed some interface strings that were too long for their fields
Fixed ability to customize characters created in older saved games (pre-December)
Fixed global unlock of 'Tracker' class
Fixed wrong resolution of combat floating text in windowed mode
Fixed incorrect "+1 item" notification on bag tab when enchanting with an item directly from a shop's inventory
Fix to character change animation in conversations (was showing at conversation link points, even when the same character was speaking)
Fixed a rare bug that could cause the campaign to repeat after completion
Added a visual reminder for how turn order is displayed (during deployment)
Changed the color of the numbers on left and right of the action clock to better hint at their purpose
Location field in older saves' menu no longer sometimes shows "[Location]"
Monsters' Den Godfall v1.16 Changelog
Smaller update that I wanted to get out quickly because it has a (tentative) fix for the 'missing dungeon' issue. If you continue to experience this with new quests created after this update please let me know so I can sink firmly back into despair.
Other changes:
Exotic-rarity items better reflect the damage/armor of their Epic base item (deviation from the norm is preserved)
'Error resolving quest' when exiting dungeon is fixed
The quest dialog now always shows the main quest at the top
Reputation items now sell for slightly more than the faction will pay you
The Thief subclass can now take both upgrades for the Sneak Attack skill
Fixed the black backgrounds behind some dialog boxes
Superfically changed the when-hit effect on 'The Helm of the First Frostwarden' artifact to prevent conflict with other triggered effects
Clones can no longer use the 'Fall Back' skill
If a character is killed by their Animate Shadow being destroyed, their death sprite is now correct
Monsters' Den Godfall v1.15 Changelog - Anniversary!
v1.15 - Anniversary Update
The original Monsters' Den was released ten years ago this month, way back in December 2007. To celebrate the anniversary, two of the original bosses have forced their way back into the world of Godfall! Find these challenging new quests at the Hive.
Bug fixes and changes:
Scrolling combat text now increases properly with interface scale
Added support for 2560x1440 resolution
New hotkey on title screen to reset resolution in case of problems - Shift-R
Fixed behaviour of countdown confirmation on changing resolution (result is saved immediately)
Now we show full portraits in the turn order display
Character background text is now saved and loaded correctly
Ascendant boss battle in Riftstorm Keep is now properly treated as the dungeon boss, drops appropriate loot
Fixed missing portraits and inspect sprites for Wargolem and Bear
Can no longer retire all company members
'Unstoppable' fighting style fixed to work as described- applies Penetrating tag to all skills while active
'Poisoncraft' style changed to scale with intellect as implied rather than with level
'Insidious Poison' should now fully cancel health regen
Multiple characters with the "Marching Orders" skill can benefit from its trigger
Company starting gold increased to 1000
Monsters' Den Godfall v1.131 Changelog
Rebalanced player heal scaling - at high scaling values, the differences between skills tended to disappear. Now strong healing skills remain noticeably better than weak healing skills
Skill upgrades that add to healing amount work better
Additional balance tweaks to some healing skills
Added simple animation to the turn order display
Removed the horizontal lines ('new second') from the turn order display
The Master of Bounties now refreshes inventory correctly
'Ricochet' skill now has the 'Weapon' tag
'Pound of Flesh' skill description reworded
Reduced the damage the 'Disintegrate' spell deals to lethality-immune targets
Wolf and Dire Wolf have had their sprites reduced in size slightly
Nature summoned creatures now have battle portraits
Fixed empty conditions appearing on summoned creatures
The damage caused by 'Prayer of Retribution' is no longer subject to modification (damage increasing buffs, etc)
Current battle target information will update when switching skills with hotkeys
New battle hotkeys: use Q, W, E to quickly change stances
Fixed several other minor bugs with battle hotkeys
Moved 'Quest Log' hotkey to L
Fixed typos in description of 'Thunderclap' skill
Monsters' Den Godfall v1.12 Changelog
v1.12 Changes
NEW - Region names can now be shown on the world map
NEW - Custom difficulty is now available. Roll your own
Can no longer change difficulty in the middle of combat
Fixed party status strip sometimes showing at wrong interface scale on overland map
Fixed a crash with certain encounters (and Wildhome)
Fixed appearance of dungeon stairs on Temple and Cave tilesets
Updated artwork for "Sounds of Battle" and "Strange Noises" encounters
Monsters' Den Godfall v1.11 Changelog
Just some bug fixes and cleanup.
Artificer's Solvent functions correctly again
The Shattered Stair appears on the world map once revealed
Fixed Bounty Credits reward from the Shattered Stair
Fixed the Soulharvester's skills
Item tier settings are properly saved in loot filter
Fixed Planar Battery skill
Disabled saving in tutorial dungeon
Disabled hotkeys in conversation screen
Fixed subclass display in inspect screen
Update 1.1 - The Bounty Hunters
The first major update to Monsters' Den Godfall is here!
New Features and Content
New Bounty Rewards Completing bounty tasks is now more lucrative than ever before. Earn Bounty Credits and redeem them at the Hive for special rewards.
New World Dungeon - The Shattered Stair Since time immemorial it has ensnared the most powerful and ambitious. Accept the daunting challenge of this dungeon to earn exclusive new enchantments.
New Advanced Class - Tracker These bounty-hunting agents of the Protectorate use their Trickery and Nature skills to follow and subdue their prey.
New Elite Missions Each game month, face a selection of more difficult side missions with higher-level enemies and more powerful dungeon modifiers. Be rewarded with new skill manuals to further customize your heroes.
Ongoing Research Veteran artifact hunters can return to the Keep Library to continue their research. There's an endless selection of Legendary items waiting to be found.
Balance Changes
Defense Rating & Armor Defense Rating now translates into Armor based on a curve. How effective it is depends on how much you already have- adding an element of diminishing returns. Player level is no longer considered in these calculations, making it simpler to understand.
Artifacts The damage and defense rating on Artifacts has been reduced. Characters that use multiple Artifacts at once will be put under strain and have their maximum health and power reduced.
Other Changes
All bosses now have a small chance to drop Exotic quality equipment
Dungeon rarity has an increased effect on loot quality (higher than v1.0)
The bonuses on some Shard enchantments have been adjusted
Player skills that remove Wound conditions now also remove Bleed conditions
The dungeon condition 'Fetid' is less powerful (look forward to the Elite version)
Critical Hit Severity is now capped at 350% maximum
Bug Fixes & Other Changes
Other issues addressed in this update include:
Overland encounter menu options now have more tooltip information
Fixed problems with double-clicking items in the loot window (sometimes they would vanish)
Fixed occasional issues with destination bags of unequipped items when equipping new items
Fixed the effect of the Health Regeneration % stat
Some skills have had their names altered to reduce confusion with other skills or effects
'Hire Character' screen has a standard close interface button
Minor improvements to item recommendations
'Nature' summons should not have their sprites cropped when inspected
Long company names handled better on company screen
Found the tooltip for the skill 'Complete Heal'
The 'Focused Fire' ability now only triggers on weapon attacks against enemies, as described
Fixed being able to get multiple copies of the Nekoatl world quest
Monsters' Den Godfall v1.09 Changelog
More work to mitigate 'missing dungeon' situations
Dungeon room graphics update properly again after using consumables or pulling lever
The hover info on target is refreshed when current skill is changed via hotkey
Changed 'Item Find' stat's name to 'Loot Quality' to better describe what it does
Stunned characters can now have their current action value modified by other effects
Fixed a bug that would freeze the game if summoned/transformed enemies were killed with the 'Overwhelm' skill
Fixed potential crash with Minotaur's 'Labyrinth' skill
Fixed incorrect info shown in Supply Cache interface
Fixed action bar tooltip flickering at certain resolutions
Nekoatl encounter should now always be removed from map after completion
Illusionary Nekoatl's skillbar has only one copy of the Bolt skill now
Changed loot bonus multipliers for dungeon rarity
Fixed typos
Monsters' Den Godfall v1.08 Changelog
Proper handling of lost device context (finally)
Fixed an issue with World Dungeon boss loot tables
Artifacts should not re-appear for research after acquiring them
New artifact dungeons now have guardians at the entrance
Fixed low-resolution/blurry custom sprites
All relic bonuses now show on the relic screen, even if you have a lot
Item tooltips show granted skills again
Fixed autosave screenshots
Don't show 'new quest!' notifications when we load a saved game