Campaign quests can be restarted from the quest dialog. This is a catch-all solution for campaign progression bugs as I continue to work on the root causes of individual issues
Using enchantments directly from the store will no longer destroy all items involved
Fixed an issue where sometimes side quests wouldn't expire at the end of the month
More robust at recovering from missing dungeons, still working on a fix for the root cause
If we abandon an artifact quest, it goes back into the research pool
If we have missed out on artifacts due to previously having to abort broken quests, this update should put them back in the pool (look for 'XX has resurfaced!' notification on load)
Marching Orders will now only trigger once per ally per turn
Dialogue that triggers on quest objective completion should appear only once
Fixed 'Wayshrine' encounter
Added option to not show numeric health/power on clock
Pressing character hotkeys (1-4) in inventory screens selects character
World Dungeon bosses now drop Exotic items
Wraithstone now removes 'Physical' tag from weapon
Scout class unlocks correctly again
Exemplar passive now functions correctly
Complete Heal skill should work correctly in the final campaign encounter
Bodyguard skill tooltip corrected (skill effect does not scale)
Treasure keys tooltip adjusted (they are for current floor only)
Battle clock tooltip corrected
'Sword of Luck' critical value no longer scales indefinitely
Monsters' Den Godfall v1.06 Changelog
Still working on some of the larger remaining bugs. This is mainly a couple of popularly-requested features.
Added an option to use global unlocks for advanced classes in a new campaign. If this option is set, you will be able to recruit advanced classes unlocked in any previous playthrough(s) from the beginning of the game. You will need to load your previous campaign at least once in this version to set the flags correctly.
Added an option to skip the initial tutorial dungeon when starting a new campaign
Lethality effects on immune characters - 10% max hp damage is now in addition to normal damage
Fixed the exit button on the "create character" screen
Fixed conversation flow at Wildhome
Monsters' Den Godfall v1.05 Changelog
Cleared and Explored once again visible on the dungeon view, added ability to highlight unexplored rooms
Balance changes to Arachnoid enemy faction
Ranger summons have had their stats adjusted, and their strength is now less dependent on caster level and more on caster Intellect
Fix to many skills that were usable outside combat when they shouldn't be. It's intended for healing & restore skills, not pre-battle buffing
Fixed an issue that made nearly all dungeons spawn as "unsleeping"
Fixed an issue that caused advanced quest dungeons to spawn at level 16
instead of party level
Fixed bug that allowed unlocking subclass with 0 skill points
'Lost device context' should no longer crash the game
Fixed an issue that would stop you starting a new game in the same session ("dead clerics" bug)
Using 'wait' now counts as an action (causes some conditions to expire)
Apex Forge can no longer upgrade past tier 10
Character screen hotkey disabled in battle
Added requirements on 'Shiftsteel Sleeves'
Changed requirements to use 'Caldar's Crested Shield'
Prevent saving game in battle
Added lethality immunity to some boss types that were lacking it
Access to 'High Clientele' quest should be reset for saves that were unable to progress it while it was bugged
Fixed effects that grant action during a character's action not working
Added missing world map descriptions
Fixed some stats (notbaly Quickness) not showing up on the stats screen if reduced to their minimum value
'The Path to Heaven' quest should now be completable with a bought item
Monsters Den Godfall v1.04 Changelog
Added support for common 16:10 resolutions
Quests that involve combat initiated directly from the encounter menu (eg. Fire in the sky) now should all let you retry the combat if you fail. Saved games that were stuck at any of these points should be fixed now
Fixed other 'corrupted save' issues. (This was also the cause of disappearing vault and relics). The original saves should now load correctly.
Inventory filter for relics added
Gamblers Dice can now be used on Exotic items
Mercenary team names are now correctly save/loaded
New Docks Delivery system (will be used for Kickstart DLC in future)
Fixed bug with Minotaur's Labyrinth when friendly characters are dead or retreated
Vault, Reliquary and Bag Loot Settings now prevent the use of hotkeys (fixes weird issues)
No longer possible to use the re-sort function on the Vault
Change to Intercession skill
Monsters Den Godfall v1.03 Changelog
Quest 'Rite of Passage' (Standing Stones) no longer scales to party level
Quest 'Fire in the Sky' will allow you to retry if you are defeated / retreat
Quest 'The Path to Heaven' should no longer complete until you close the loot screen
Quest 'High Clientele' - many bugs fixed. Grellick programmed this originally
Quest 'Jumping at Shadows' (Nekoatl) - several bugs fixed. Location disappears afterwards
If you've completed Jumping at Shadows, you can buy copies of the reward from the Emporium. This allows you to get it even if the quest was bugged when you first did it
Fixed quest objectives on plot/docks quests appearing multiple times
Fixed bugs with the end of campaign / post-campaign
Fixed flickering tooltips on some passive skills
Fixed targeting enhancements in fullscreen mode
No longer possible to queue up multiple Wait or Retreat commands in a single turn
Title screen: "Adventure" button has brief tooltip explanation
Cloned characters can no longer use summon skills
Disabled outdated help elements that were appearing
Monsters Den Godfall v1.02 Changelog
Fix for the resolution issue that caused interaction elements to be in the wrong place
Overland map now shows the same area regardless of resolution (scales up). This makes it more legible at high resolutions
Dungeon screen remembers preferred zoom level (within session, it's currently not saved)
The hint about party status should stay gone once dismissed
Spending stat points immediately updates the list of stats so effects are visible
Tooltips with basic descriptions of core stats added to character screen
Fixed a bug that would sometimes cause retreating from combat to fail/hang
If an escorted character is the only one left alive, he will consent to retreating
When hovering over characters in battle, numerical values for health and power are displayed (there will later be an option to turn this off)
Monsters Den Godfall v1.01 Changelog
Fix for issue when completing 'First Steps' quest via battle
Earned experience values now show correctly on battle victory screen
Advanced classes have their unlock requirements fixed